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« on: September 05, 2004, 01:11:55 PM »
^what he said.
Pokemon is *FAR* more of a strategy based game than anyone who plays alone understands, once you get into the level 100 tournaments, and get things such as breeding for the best stats and the EV/IV bullshit, the game gets unnecessarily complicated and getting a good team takes more time than even *I* have.
Which is why its absolutely perfect for an MMORPG.
I do agree that the system should be tweaked a little bit, but this is how i see a pokemon MMORPG battle starting.
Walk up to a person (or multiple people) , challenge to a fight (with up to 3 pokemon per side out, and you choose other random things like "no items" or whatever other rules you want) . Then, a random circular barrier shows up on the ground, and "battle mode" starts.
After that, its basicly the same formula that its always been, highest speed goes first, attacks have the same power/effects, pokemon special abilities work the same way. Everyone in the general area can watch, and the fights would be made unnecessarily flashy simply for that reason. after you "faint" the predetermined amount of pokemon or whatever you decided on to win the battle, you move onto the next one.
For wild pokemon, (like any other mmorpg) you'd be able to see them randomly wandering around the side of the road, in the sky, in the water. Some pokemon would be hostile, others not nearly as much. Some flying pokemon, for instance, would be flying too high to be accessible from the ground and would only be available to catch once you recieve the "fly" HM. Trainer battles could be initiated in the sky and water just the same way, but only pokemon of certain types would be available... and it would be impossible to totally faint the pokemon a trainer is riding on. (Probably get down to 1hp and would be considered fainted)
I suppose that it would also be necessary to have more of a bond with pokemon, based upon feeding them or whatnot, the "love meter" introduced in Gold/silver was a step in the right direction, but it needs to be something far far more intricate and useful.
Oh, and the way to deal with pokemon of different levels. A level 50 pokemon is going to kill a level 10, 20, or even (weak) 30 pokemon without any trouble. Thats how it is, thats how its going ot stay. Badges are the way around this, once you recieve "X" number of badges, your only allowed to challenge people of similar badge levels to a fight. Or maybe it would be baed upon average levels of pokemon that are with you. Also, people could set up their own Gym, which would end up going through a screening process and probably approval by a moderator, but it would defiantely add some uniqueness to the game.
I think that the pokemon number should be upped to roughly 500 myself, but i'm a whore and 500 seems like the perfectly disturbing number to "catch em all"