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Messages - KeyBilly

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326
I think story helps us relate to the characters and makes every action in the game world feel more compelling.  In SMG 2, for example, the absence of story made me less interested in defeating Bowser.  It was just another boss battle.  I agree that artistic license is needed with characters, but that should only help the story, not hurt it.  I love Miyamoto, but I feel like sometimes he is standing over the shoulders of people that want to excel in some areas of games that I care about, making sure they are blocked at every step.

327
TalkBack / Re: Wii U Controller Yet to be Named
« on: June 15, 2011, 03:33:13 PM »
The controller that shall not be named.

328
TalkBack / Re: Raptr and Nintendo World Report Summer Giveaway
« on: June 15, 2011, 03:32:30 PM »
Thanks for the contest.  :)

329
TalkBack / Re: Luigi's Mansion 2 Preview
« on: June 14, 2011, 05:09:07 PM »
That's a great idea.  I'd be happy if they went that direction.  It's almost like the themed galaxies in the SMG games.

330
With the Wii U using the WM+, I think it makes sense to get the discounted controller, even for people that already have four.  I've found that they are not that durable.  The main reason I wouldn't is to wait for other colors.

331
TalkBack / Re: Happy 10th Anniversary, Game Boy Advance!
« on: June 12, 2011, 03:22:26 PM »
It would be great if Nintendo released some of the best GBA titles on the 3DS VC to celebrate, even if they don't plan to incorporate the GBA regularly for a while.

332
Podcast Discussion / Re: E3 2011 - Day Three (The BrawlCast)
« on: June 11, 2011, 11:07:48 AM »
Amazing job with E3 this year, everyone!

333
TalkBack / Re: Metal Gear Solid: Snake Eater 3D Impressions
« on: June 10, 2011, 05:24:54 PM »
I've been interested in this game, since I haven't played it on the PS2, but I'm afraid I may want to just wait for it on the compilation disc for HD systems (Wii U?).

334
I can see how it would be impractical to render out four screens at full resolution (plus the TV), but it would seem simple to lower the quality when more than one person is playing.

335
TalkBack / Re: Is the Name Really That Bad?
« on: June 09, 2011, 04:05:42 PM »
Thank you for this article.  It's amazing how childish the gaming press has been about this.  I actually think the name is good, if a bit clumsy.

@UnfathomableUrsineReveler

If you think of it as a university (Wii University... Wii U), I think it rolls off the tongue more fluidly.

336
TalkBack / Re: The Legend of Zelda: Skyward Sword Impressions
« on: June 09, 2011, 01:38:46 PM »
The style is amazing.  I hope the rest of the game pans out well too.

337
The response was apparently to the question of if the Wii U version would be the best.  So, I don't see how it would be comparing it to the Wii, but I might be missing something.

Oh, and I agree about Kirby.  All the complaining is a bummer and it seems like people can't just be excited for things anymore.

338
I keep seeing people saying that THQ confirmed the Wii U being more powerful than the PS3, but I cannot find any actual sources for this.

People talking rumors: http://www.gamefaqs.com/boards/631516-wii-u/59365624

Does anyone have a link to the actual sources??

Darksiders 2 developers confirm it casually: http://www.gameinformer.com/b/news/archive/2011/06/07/could-project-caf-233-be-the-best-platform-for-darksiders-ii.aspx

339
Wii U sounds pretty good if you say it as you would a university (Wii University... Wii U), rather than "Wii You."  It is easy to say and even sounds kinda hip, and this is coming from someone who is generally cynical about gadget names.

340
TalkBack / Re: Germany to Receive New Kirby Channel
« on: June 05, 2011, 03:10:31 PM »
Cool idea.  My nephew would probably watch some episodes if it came here.

341
Nintendo Gaming / Re: The Official 3DS System Friend Code Thread
« on: June 04, 2011, 11:21:56 AM »
Hey guys!  Mii is called "Kevin."  My code: 4511-0481-9661

I've added everyone on the list so far.  Let me know if it's not working for you and I'd be happy to fix it.

342
TalkBack / Re: FAST - Racing League Impressions
« on: May 23, 2011, 05:14:04 PM »
This looks really interesting!  Thanks for the impressions.

343
TalkBack / Re: Get Well Wishes for Zachary Miller
« on: May 23, 2011, 05:06:39 PM »
Praying for the best outcome for you!

344
TalkBack / Re: 3DS eShop Launch Delayed Until June
« on: May 12, 2011, 11:14:20 AM »
Congrats Johnny!   :P:

My heart sank at hearing the delayed date, particularly because it seems to just be a PR move only.  Since it has taken so long, I really hope that the browser, eShop, etc. are polished.  A nice surprise would be Youtube 3D compatibility, since that's where the bulk of 3D video is.

345
TalkBack / Re: 3DS Super Mario Game Will Not Feature StreetPass
« on: May 06, 2011, 12:00:58 PM »
I like the ideas brought up here.  I was all for leaving out Streetpass at first, but the more I think about it, the less it makes sense.  The Mario portables in the past have had a bunch of minigames to show off the capabilities of the system.  Why not in this one?

346
TalkBack / Re: Wii Successor Could Use Flash Memory and 25GB Discs
« on: May 03, 2011, 03:44:25 PM »
I am okay with SD storage.  I don't see a need for more than that, with increasing speed and size for a good price.  It's more convenient, smaller, produces less heat, and is potentially faster.

Oh, and 25 GB is good, though I'm sure some will want BR support for movies.  It would be nice, but I think optical formats aren't as relevant as they used to be.  Good HD implementations of the streaming services would be great, though.

347
Podcast Discussion / Re: Episode 241: A Taste of Billy
« on: May 03, 2011, 09:35:18 AM »
Hey KeyBilly... brains...

I meant "destroyed" in a good way.  You read my email and gave your opinions on it.  I couldn't ask for more, and it's cool that you guys interact with us on the forum too.  I only regret that I didn't contribute something more intelligent.

I do agree about the speaker, and was only using it as an example of a nice feature that was limited by low quality.  I have high hopes that Nintendo will avoid that with the Cafe controller without creating the battery life typical for streaming video devices, since that would be awful for a controller.

348
Podcast Discussion / Re: Episode 241: A Taste of Billy
« on: May 02, 2011, 06:28:39 PM »
Hey, this is the guy that sent in the lame thought about the controller streaming and battery life.  It was awesome that you took the time to destroy me!  It was based on the observation that, almost universally, streaming video does terrible things to battery life on portable devices.  Watching a movie over wifi, for example, can be tenuous.  Instead, playing a non-intensive game locally, such as Angry Birds, can allow for many hours more before the dreaded red light.

Consider an 800x600 image moving across a 600x480 screen.  If you have the original image, it requires almost no processing to render this movement (just show a different range), whereas with streaming, you need a full refresh of the image for each frame.

Also, you quickly throw out that bluetooth streaming would be easy, but it seems that this would lead to really terrible video quality at a decent resolution (low bandwidth), apart from the battery issues.  Quality will increase as you increase compression, but then you are stuck again needing substantial processing to decompress the video, killing battery life.  Do we really want the video equivalent of the tinny speaker on the Wii controller?

These are just some observations and I am not an expert.  Which is more efficient depends on the situation, and perhaps both (heavy decompression and app-type downloads) will be available, or a high bandwidth connection to use in bursts.

349
Podcast Discussion / Re: RFN Special: Jonny's E3 2001 Audio Diaries
« on: April 30, 2011, 11:25:35 AM »
So sorry to hear about your aunt, but I'm glad everyone is safe!

350
Banjo-Tooie for me.  I was considering buying that after playing the demo a long time ago, but never did.  Maybe this will motivate me to go for it.  I had the other games originally and didn't like them a lot, though Perfect Dark was good as a tech demo.

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