I definitely understand the idea of catering to a specific audience- it is something I have seen work, and fail to work, on multiple occasions. The fact that Limited Run would rather limit their currently satisfied userbase means that they need to aggressively and consciously target specific independent developers in congruence with the popularity and trends of the market, which creates a competitive space for those interested in having their games published in physical format. That's pretty much it, though- it doesn't necessarily raise the bar for quality in the independent market, it rarely promotes potential customers to join in on their venture, and it certainly doesn't encourage larger publishers to handle similar deals. It is a supply-and-demand loop that is mostly closed, and that makes it hard for a "late-adopter" or an outsider like me to support them. While it doesn't matter, per se, because of their already established consumer-base that is likely to be satisfied with the current state of the loop, it doesn't really generate positive press or perception towards them in any way. Again, if they are satisfied with the current state of things, you can certainly admire their commitment to playing it safe. I personally don't, which is why I'll probably never run a successful business, myself.