Author Topic: Resident Evil 4 Discussion  (Read 177371 times)

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Offline Zero_Plague

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RE:Resident Evil 4 Discussion
« Reply #875 on: November 07, 2004, 06:35:04 PM »
There are two new scans on Resident Evil Horror that is not actually located at rehorror.net instead of .com due to them hackers.  Anyway, the scans show what the merchant's store looks like and what the display screen for buying/selling/trading items is like.

Offline vudu

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RE:Resident Evil 4 Discussion
« Reply #876 on: November 08, 2004, 10:38:26 AM »
Capcom need to make up its mind....

SPOnG News: Resident Evil 4 PlayStation 2 and Xbox Debunked
Quote

In today's issue of Famitsu, Capcom has stated that Biohazard/Resident Evil 4 is still scheduled as a GameCube exclusive, debunking intense rumouring from earlier this week that foretold of PlayStation 2 and Xbox versions of the hotly anticipated horror title.
Yeah, it's spong, but still.  All this flip-flop is killing me.

EDIT:  Nevermind, I'm a dumb ass.  I just noticed the date on this article:  January 9, 2004.

Still, funny to see that Capcom is full of it, and always has been.
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Offline StRaNgE

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RE:Resident Evil 4 Discussion
« Reply #877 on: November 08, 2004, 11:49:32 AM »
i  got a chance  to play the demo the other day and all i gotta say is WOW!

i was in the middle of a crowded mall and still had some fear factor  put into me by the game.

i can not believe how intense the ai seems so far in it.

you can not just duck into a building  to collect your thoughts  as they will find a way in after you. bashing out windows from a back way or  bashing in a front door they  even throw up a ladder to a second story room .

i was always looking forward to this game but am so anxious now that i really wish it was out now. the demo put silent hill 4 and 2  to shame.  the controls seemed pretty good although it seems that when you are shooting you  are stuck in a non moving state now unless i just did not get that part figured out.

THIS IS A MUST HAVE GAME!


Offline NinGurl69 *huggles

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RE: Resident Evil 4 Discussion
« Reply #878 on: November 08, 2004, 01:46:15 PM »
When you're shooting, you're stuck.  For the purpose of maintaining accuracy in aiming, that is "realistic," and is typical of Resident Evil 1,  a game comprised of law enforcement agents who don't necessarily have the marksmanship of seasoned counter-terrorists.  Even when Leon doesn't move while aiming, he's still not "super-soldier-still" like a rock. To add aiming while moving would likely introduce a shot-randomization area/spread characteristic into the game that increases proportionally to your increase in movement, like what the original Rainbow Six games maintained.  More moving, much less accuracy.  Of course, the developers constantly made a point of not letting BioZomboid4 become an FPS.
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Offline KDR_11k

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RE: Resident Evil 4 Discussion
« Reply #879 on: November 08, 2004, 07:54:12 PM »
Let's just say they realized that this mechanic worked in P.N.03 to force the player to think about when to go on offense and be more vulnerable at the same time instead of constantly circle strafing the enemies or constantly running backwards (ever played Serious Sam?).

Offline NinGurl69 *huggles

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RE: Resident Evil 4 Discussion
« Reply #880 on: November 08, 2004, 08:34:12 PM »
I played Duke Nukem BeForever *o*
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Offline KDR_11k

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RE: Resident Evil 4 Discussion
« Reply #881 on: November 09, 2004, 04:25:54 AM »
I played Duke Nukem BeForever *o*

What's the year 2135 like, then?

Offline MaleficentOgre

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RE: Resident Evil 4 Discussion
« Reply #882 on: November 09, 2004, 09:00:44 AM »
http://s03.2log.net/home/syoboon1/archives/blog178.html
For those of you who are illiterate, it means developers at capcom are upset with capcom.  There's also a rumor that capcom's employees will leave after the cube version is finished, and that mikami won't have anything to do with the ps2 version.

Offline NinGurl69 *huggles

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RE: Resident Evil 4 Discussion
« Reply #883 on: November 09, 2004, 01:59:16 PM »
*o*

~~~~~

"Duke Nukem BeForever" is any Duke game that came out before Forever.  I've played 1 i believe.
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Offline PaLaDiN

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RE: Resident Evil 4 Discussion
« Reply #884 on: November 09, 2004, 03:05:22 PM »
"Duke Nukem BeForever" is any Duke game that came out before Forever. I've played 1 i believe.

Isn't that all of them?
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Offline NinGurl69 *huggles

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RE: Resident Evil 4 Discussion
« Reply #885 on: November 09, 2004, 04:09:34 PM »
Not necessarily.  There was a series of 2D platform-shooters of Duke during the 386 era.  It looked half as good as Gyromite (visually).
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Offline PaLaDiN

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RE: Resident Evil 4 Discussion
« Reply #886 on: November 09, 2004, 05:14:39 PM »
"Not necessarily. There was a series of 2D platform-shooters of Duke during the 386 era. It looked half as good as Gyromite (visually)."

I know, I played those.

I was referring to the "BeForever" part.  
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Offline NinGurl69 *huggles

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RE: Resident Evil 4 Discussion
« Reply #887 on: November 09, 2004, 05:50:15 PM »
Ah.

Yes.
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Offline Zero_Plague

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RE:Resident Evil 4 Discussion
« Reply #888 on: November 09, 2004, 11:48:48 PM »
----Sorry to cut off your current "Duke Nukem" discussion, but here's some RE4 info----

Merchant Information:

The shotgun will cost 24,000.
The rifle will be 14,000.
The almighty rocket launcher is 30,000.
Silenced Handgun will be 2,000.
And lastly, the stock handgun will be 10,000.

But remember, this is all from the Biohazard 4 disc.  Capcom might change the prices around for the Resident Evil 4 version, but I'm really not sure.

Play-Asia also stated that the bonus DVD will feature a "making-of" Resident Evil 4.

------You can now continue your Nukem discussion -------

Offline NinGurl69 *huggles

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RE: Resident Evil 4 Discussion
« Reply #889 on: November 09, 2004, 11:57:31 PM »
Careful with the "spoiler" oriented info.  That was a little too detailed for my comfort.

I'd like to be able to say "AH SHI- THAT'S EXPENSIVE!" out of surprise when my time to see the Merchant comes.  
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Offline Zero_Plague

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RE:Resident Evil 4 Discussion
« Reply #890 on: November 10, 2004, 10:11:39 AM »
Also seems that Shinji Mikami and a lot of the staff that created Resident Evil will be leaving Capcom.  Some will be going to Clover Studio like Mikami and the "new" Resident Evil saga will be handed over to mainly new developers.

This unfortunate move will most likely put thousands of plot-holes into Resident Evil 5 if they continue with 4's story or even possibly stories from 1,2 and 3.  Unlikely though.  You can bet that there'll be a whole new storyline... probably a new one for each game?

Offline Bill Aurion

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RE: Resident Evil 4 Discussion
« Reply #891 on: November 10, 2004, 10:14:53 AM »
But wasn't it said that RE4 is the last game in the timeline?  So all future games in the series would have to be prequels to RE4(unless Capcom changes their mind)...
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Offline MaleficentOgre

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RE: Resident Evil 4 Discussion
« Reply #892 on: November 10, 2004, 11:06:35 AM »
It is capcom afterall.  I'm sure the story line will change and new numbers will be used and fans like me will hate it because mikami's not there.

Offline NinGurl69 *huggles

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RE: Resident Evil 4 Discussion
« Reply #893 on: November 10, 2004, 02:19:24 PM »
Thanks to a spiffy new virus, Leon will wield 2 firearms at a time and swing a sword full of devil powers.
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Offline BlackNMild2k1

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RE:Resident Evil 4 Discussion
« Reply #894 on: November 10, 2004, 05:49:43 PM »
I don't want to double post so look for my post(#13) in this thread
PGC Forum - Other Systems - Resident Evil 4 heading to Playstation 2

That has a link to all the info you are talking about, refering to people leaving Capcom, the status of RE4-PS2 and RE5, and also why the annoucement was made early.

Offline Mario

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RE: Resident Evil 4 Discussion
« Reply #895 on: November 10, 2004, 06:35:40 PM »
A new RE4 interview at IGN confirms you do use typewriters to save in the game, but ink ribbons are no longer needed.

Offline Hemmorrhoid

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RE:Resident Evil 4 Discussion
« Reply #896 on: November 11, 2004, 06:15:10 AM »
I think its great, the Ink RIbbons really drove me crazy, how mean is that, LIMITED saves.
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Offline Odeix

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RE:Resident Evil 4 Discussion
« Reply #897 on: November 11, 2004, 09:41:01 AM »
Limited saving too scary? Resident Evil never was for the feint of heart.

Really, RE games usually have you scared of something at any given time... whether it's a zombie or the fact that you haven't saved in the past half-hour and can't until you find a ribbon.
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Offline nitsu niflheim

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RE: Resident Evil 4 Discussion
« Reply #898 on: November 11, 2004, 10:00:34 AM »
Resident Evil = Mega Man

amirite?
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Offline Hemmorrhoid

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RE:Resident Evil 4 Discussion
« Reply #899 on: November 11, 2004, 11:34:57 AM »
Quote

Originally posted by: Odeix
Limited saving too scary? Resident Evil never was for the feint of heart.

Really, RE games usually have you scared of something at any given time... whether it's a zombie or the fact that you haven't saved in the past half-hour and can't until you find a ribbon.



Yes but I guess this makes the game far too frustrating for many people, and noerdays that just doesnt work. People are quickly turned off by such hurdles, unless the game is so awesome you accept anything to beat it.
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