Author Topic: SUPER SMASH BROS BRAWL - The New Megathread  (Read 349329 times)

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Offline Smash_Brother

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #800 on: July 07, 2007, 10:21:52 AM »
Quote

Originally posted by: Dirk Temporo
Link please. What the hell's the point in making them secret if they're, you know, not?


In hindsight, it could be bullsh*t, but I think the plan was to avoid all of the fuss people were making over them before Melee came out.

I wouldn't mind if they stayed secret, but the truth is, it would be better for me to learn about a disappointing secret character lineup online (like I did for Melee) than to learn about it as I unlock them.

Even I wouldn't want to be in the room when I unlocked a terrible character...
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Offline LuigiHann

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #801 on: July 07, 2007, 02:47:40 PM »
When the first Smash Bros came out, the 4 secret characters were profiled in Nintendo Power a couple weeks beforehand, I believe.

Not too relevant, I know. But man, that picture of Luigi had a giant head.  

Offline TEM

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #802 on: July 07, 2007, 02:47:54 PM »
I'd really like to know whether or not the SSBB site is going to spoilerize its own game. The excitement felt when you unexpectedly unlock a character and have no idea who it is going to be...
It's like Christmas morning when you are 8 rolled up into 3 seconds of mind orgasm.

So if anyone can get a link and can confirm or somehow disprove it, that'd be mighty fine.
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Offline MODE_RED

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #803 on: July 08, 2007, 03:21:55 AM »
Anyone else notice that the Bridge of Eldan stage looks like Cammy's stage from Super Street Fighter 2?
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Offline Shecky

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #804 on: July 08, 2007, 06:24:58 AM »
Quote

Originally posted by: MODE_RED
Anyone else notice that the Bridge of Eldan stage looks like Cammy's stage from Super Street Fighter 2?


You jest...

Offline Mikintosh

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #805 on: July 08, 2007, 03:50:48 PM »
What? I see the resemblance, time of day excluded.


Offline LuigiHann

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #806 on: July 08, 2007, 04:15:06 PM »
Yeah, I think it's a fair comparison.

I wonder how Smash Bros will play on a totally flat, almost Street-Fighter-like level. Should be interesting.  

Offline Mashiro

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #807 on: July 08, 2007, 04:19:10 PM »
There's already a stage that is just flat in SSBM that has no changes to the stage except for the background. I forgot the name of it but you fight Giga Bowser on it.

Offline Shecky

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #808 on: July 08, 2007, 04:27:36 PM »
Final Destination...


You might as well say that any stage that had a bridge was similar if your going to claim that level bears resemblance... Not that I care either way, I guess I just don't see it

Offline LuigiHann

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #809 on: July 08, 2007, 04:30:35 PM »
Oh, that's right.

I guess because Final Destination was so round, it didn't look flat the way this one does.

And Shecky, don't forget that not only is this a stone bridge, it's also near a castle. :p It's a mildly interesting coincidence.  

Offline Shecky

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #810 on: July 08, 2007, 04:34:43 PM »
That blue thing is a castle?  

[I guess I'm seeing it a bit... maybe]

Also, Final Destination "floated" meaning you had edges to worry about.  The bridge goes completely off screen so it does change up strategy a bit....

Offline Mashiro

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #811 on: July 08, 2007, 05:12:41 PM »
Good point about final destination and having the edges.

The ends of the stage will probably act Similar to that of "Mushroom Kingdom II" (The Super Mario Bros. 2 stage in Melee).

Thanks for reminding me of Final Destinations name btw, can't believe I forgot its name. It was my favorite stage for intense 1v1 matches. God I can't wait for Brawl =D

Offline LuigiHann

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #812 on: July 08, 2007, 05:59:11 PM »
Err.. the blue thing is a house. The big brown thing on the left is a castle. Or maybe a cathedral.  I agree the resemblance still isn't that great.

Interesting that this version of the Eldin Bridge doesn't have the uhh... "railings" or whatever that the original did. I guess that would make the scale issues a lot more obvious.  

Offline Dirk Temporo

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #813 on: July 08, 2007, 07:07:51 PM »
Quote

Originally posted by: Mikintosh
What? I see the resemblance, time of day excluded.




So it looks like it in that... It's a bridge?
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Offline LuigiHann

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #814 on: July 08, 2007, 07:41:19 PM »
And a castle!

Is the castle, like, invisible to everyone but me?

Offline Adrock

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #815 on: July 08, 2007, 08:22:48 PM »
Hmm, the latest update pales in comparison to last week's onslaught of awesome. Holding down the attack button to "automatically" to do consecutive attacks could potentially be cheaper than the C-stick Smash. I don't want to trash it before I try the game and the "each character will have variations" comment is comforting. However, I'm a bit apprehensive about the whole thing. I guess it depends on how long you hold down the attack button.

I hope tomorrow's update is better. We'll probably get a new trailer this week because of the E3 press conference.

Offline Kairon

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #816 on: July 08, 2007, 08:30:55 PM »
Dude. That is cool. Wicked Cool. Like FIRE!!!

I mean, check it out:

Hold down the button and not hitting enemy = repeated first stage basic attack (repeated jabs)

hold down the button and hitting enemy = progressive stages of combo (jab, then kick, then whatever)

repeatedly tapping the button and regardless of whether you're hitting the enemy or not = progressive stages of combo (jab, then kick, then whatever)
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Offline Sarail

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #817 on: July 08, 2007, 08:33:58 PM »
This might make it easier for new Smash fans... possibly.
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Offline Mashiro

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #818 on: July 08, 2007, 08:35:31 PM »
I dislike the hold the button down to attack repeatedly thing . . . oh well.

Offline Kairon

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #819 on: July 08, 2007, 08:37:55 PM »
Why? All it means is that you can put up a defensive wall akin to chun-li's thousand kicks o' death thingie a little easier.
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
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Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Mikintosh

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #820 on: July 08, 2007, 08:43:55 PM »
yeah, and it's not like it'll matter during a tough battle anyway; it presumeably can get interrupted as easily as when you repeatedly press A in the same context. and don't the Monday updates always suck?

Offline Mashiro

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #821 on: July 08, 2007, 08:47:04 PM »
I dunno I hate automated fighting controls, but that's just me.

Offline Strell

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #822 on: July 08, 2007, 08:57:16 PM »
Sakurai on MetaKnight> This guy needs to calm down.


I love this man.  He's hilarious.  Almost as amusing as Miyamoto.  They should let this guy out in the public and see what in the hell he does.  I bet he's damn sure been locked up in a developer studio for several months, I can only imagine the insane sh*t he might do when unleashed.
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Offline WalkingTheCow

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RE:Super Smash Bros. Brawl (nsf56k)
« Reply #823 on: July 08, 2007, 10:07:38 PM »
Not really a big change at all. Just hold instead of rapid tap. . . it makes enough sense to me. Not that it has me excited though.

Offline Nick DiMola

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RE: Super Smash Bros. Brawl (nsf56k)
« Reply #824 on: July 08, 2007, 11:54:54 PM »
This is kind of like being able to use the C-Stick to smash, it's there for ease of use, but not imperative to use. I think I'll stick to tapping the button because I too hate automated fighting controls, it really just makes me feel like I have less control of my character.
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