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Messages - marty

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76
Nintendo Gaming / Re: Wii U
« on: October 10, 2012, 04:19:33 PM »
I don't hate your boyfriend.

77
Nintendo Gaming / Re: Wii U
« on: October 10, 2012, 03:49:51 PM »
I would be sorry for making assumptions if you had not worded yourself poorly.
Pro athletes do a better job explaining how they will win championships than reggie does answering a question about how the Wii U will fend off competition.
Because Reggie answered a series of questions in an interview. So yes I misinterpreted what you really meant because you didn't interpret what you really meant.
reggie answered ONE question about the Wii U and future competitors.  I responded with an opinion about that ONE question.  Get over it.

78
Nintendo Gaming / Re: Wii U
« on: October 10, 2012, 03:40:49 PM »
Reggie gave a standard answer to a pointless question. "How you plan on fending off things that no one knows anything about?" The successors to PS3 and 360 don't officially exist yet. I don't know how else he was expected to answer that question.

The rest of the answers were PR fluff, but I give him a pass on that one.
Yes, now that you've explained that, it does seem that Reggie didn't explain how the Wii U will fend off future competitors...

79
Nintendo Gaming / Re: Wii U
« on: October 10, 2012, 02:51:27 PM »
Pro athletes do a better job explaining how they will win championships than reggie does answering a question about how the Wii U will fend off competition.  Unless the Wii U takes off like the Wii, which can't and won't happen, I don't see Reggie sticking around for another generation.
If you had bothered to read. Its actually an interview of 30+ questions. He does a pretty good job of answering them until he gets asked a hypothetical question about quantities that are still unknown.
I read the whole thing.  I pointed out that he gave a non-answer to a specific question that comes up a lot here.  The rest of the answers are pretty fluffy, too.  Continue making dumb assumptions about what I read and attributing your opinion to it, if you must, but it's not necessary.

80
Nintendo Gaming / Re: Wii U
« on: October 10, 2012, 12:01:38 PM »
http://seattletimes.com/html/technologybrierdudleysblog/2019376473_qa_nintendo_boss_on_wii_u_appl.html

Reggie explains Wii U will fend off future competition.
Pro athletes do a better job explaining how they will win championships than reggie does answering a question about how the Wii U will fend off competition.  Unless the Wii U takes off like the Wii, which can't and won't happen, I don't see Reggie sticking around for another generation.

81
Nintendo Gaming / Re: Wii U's launch price(s): Is it worth it?
« on: October 03, 2012, 12:53:50 PM »
I won't be getting a Wii U for the foreseeable future.  The problem is there aren't any launch games that I really want.  The Wii U could be priced at $100 and I still wouldn't get one at launch.  I hope some cool games are on the way, that make me want to get a Wii U, but they haven't appeared yet and I'm not sure they will.  I don't see the point in getting hyped up and buying something that may never prove itself to be something I would value.

82
TalkBack / Re: New Super Mario Bros. 2 DLC Level Packs Detailed 
« on: September 29, 2012, 12:45:49 PM »
Quote from: marty
It's very interesting to see how closely Nintendo can toe the line to Day 1 DLC.
I don't think three months is "close" to Day 1 DLC. But thanks for trying.
Wow, you are right it's been 3 months since 2 months ago in japan and 1 month ago in euro and usaland, someone get you a nobel prize for discovering that.  eat poison.

Okay, again, personal insults are not okay. Disagreements and corrections are fine; telling someone to eat poison is not.
ok, chief.


donnykd, DON'T eat poison.

83
TalkBack / Re: New Super Mario Bros. 2 DLC Level Packs Detailed 
« on: September 28, 2012, 10:57:54 PM »
Quote from: marty
It's very interesting to see how closely Nintendo can toe the line to Day 1 DLC.
I don't think three months is "close" to Day 1 DLC. But thanks for trying.
Wow, you are right it's been 3 months since 2 months ago in japan and 1 month ago in euro and usaland, someone get you a nobel prize for discovering that.  eat poison.

84
TalkBack / Re: New Super Mario Bros. 2 DLC Level Packs Detailed 
« on: September 28, 2012, 10:51:44 AM »
It's very interesting to see how closely Nintendo can toe the line to Day 1 DLC.  Especially since the DLC just seems to be a few rom-hack levels for a game that, from my perspective, could have used a lot more development time so it didn't rely so heavily on content and assets taken from previous games or ship without single cart multi-player or multiplayer that basically simulates 2 people playing on the same screen, even though there are 4 screens between the two players.

85
Podcast Discussion / Re: Best of the Wii: No More Heroes
« on: September 26, 2012, 04:04:06 PM »
As a beat em up fan, I like NMH, but it is not a good game and I could not recommend it to anyone that likes good games.  It's far too clunky for how much the game relies on repetition repetition repetition repetition repetition as well as the really punishing bits that feel like a huge waste of time ie: driving, jobs, 1-hit lose scenarios that you drove to and will have to drive to again.  Still, the game got motion controls right and was fun for a bit.  It's a shame the sequel didn't fix most of the games fundamental flaws.


A goodish bad-game.

86
TalkBack / Re: Wii Virtual Console Titles Not Playable on GamePad
« on: September 14, 2012, 05:18:23 PM »
I think this'll just be around launch, and will be an update in the future. The 3DS didn't even launch with an online store whatsoever.
yes, let's remind ourselves how well the 3DS launch went...

87
TalkBack / Re: Casual Encounter
« on: September 12, 2012, 01:17:37 PM »
I find the idea that there is a "casual market" flawed and completely unsupported by reality.  I see all gamers as people with particular tastes that aren't satisfied by every game.  If a particular taste goes unsatisfied for a long time (like 2d platformers or pick-up and play sports games), there will be a large appetite for them once a game company actually does release them.  There's a glut of unsold shovelware for every system because publishers refuse to acknowledge that people know what they like and can see when they're not being offered a quality product.


People say causal gamer as an insult.  It's hilarious.  Like someone that's not satisfied by OMG GRPAHX EPIX STORY, MIYAMOJO'S NEXT GAMEEE is somehow a moron.  No one with a backlog is a smarter consumer than anyone with a Wii Bowling machine.

88
Podcast Discussion / Re: Episode 305: Xmas Eve-Eve
« on: September 11, 2012, 11:30:16 AM »
Great episode, I was only a little aware of the Ys series but would like to try it out now since like Zelda, minus puzzles, sounds like the Zelda games I love.

89
Nintendo Gaming / Re: Super Smash Bros. WiiU (& 3DS)
« on: September 02, 2012, 11:17:25 AM »
I still don't see what I'm saying that you find so objectionable. 


The success of SB has never hinged on balance.  More content (characters, moves, stages, items) is going to serve far more players than balance would, since the perceived balance issues seem to matter most to competitive players, who try to rebalance the game based on their own ruleset and probably would continue to anyway, regardless of how much Nintendo did to balance the game.  Making low level play better, with more content, is going to improve the game for more people than focusing on high level play would.  Nintendo should focus their effort on the low level players, not the high level ones (since there are so few, relatively speaking).  I'd be fine with better balance, too.

90
Nintendo Gaming / Re: Super Smash Bros. WiiU (& 3DS)
« on: August 31, 2012, 01:57:43 PM »
@Louieturkey


I don't know why you have a hard time understanding that I was agreeing with Luigi Dude and catekiller.  The perceived balance problems of the SB games don't detract from their value to the vast majority of people that bought the game.  Taking away characters would decrease the value of the game to most people, even if the balance were better.

91
Nintendo Gaming / Re: Super Smash Bros. WiiU (& 3DS)
« on: August 29, 2012, 05:03:57 PM »
So you're saying the game should be more unbalanced?  Nobody has said they want the game to be like other fighters other than being better balanced than Brawl, which most traditional fighting games are better balanced than Brawl.

I'm not a fighting game fan at all.  I love the Smash Bros. games though and Melee is my favorite.  I'm not a tournament player nor am I a fan of watching fighting tournament play.  But something was off about Brawl and some characters were better than others.  That's a fact.  I want better balance in the new Smash compared to Brawl.  If they need to lower the number of characters to do it, then fine.  If they can balance better with more characters, that's just gravy.  But saying it's okay to be unbalanced because all other fighters are balanced and SB is the anti fighter game is beyond ridiculous.
Where do I say I want the game more unbalanced?  Oh, that's right--i didn't.  Glad that straw-man bullshit is behind us... let's see what else you have to say about things I didn't say...  Some characters are better than others... fact!  Okay, well, that's going to be true of every fighting game when there are different characters.  You want better balance even if it means less characters ... I don't.  I want more, not less, content, even if it means the game isn't balanced.  It is okay if SB isn't perfectly balanced because it isn't a pure fighting game.  Your last sentence makes zero sense.  Complaining about balance in SB is like whining that there isn't rocket jumping in CoD.

92
Nintendo Gaming / Re: Super Smash Bros. WiiU (& 3DS)
« on: August 29, 2012, 02:44:08 PM »
Once again, high level play makes up less then 1% of the Smash Bros audience.  To the other 99% of people who play Smash Bros, Brawl was very well balanced and characters like Meta Knight didn't have huge advantages over everyone else.  Get the tournament bullshit out of here because it makes a very very very very very very small percent of the audience and doesn't represent the way the game actually is to most people.
Pretty much this.  I don't know how people can bitch about a game for it not having the properties of the games it stood in opposition to.  If Nintendo wanted to make a technical fighter, they would--they made a slot-machine styled brawler instead.  I prefer it that way and don't understand why anyone would want Nintendo to focus on turning the series into something it's never been just to satisfy a virtually non-existant demand.

93
Nintendo Gaming / Re: Fan-Made Super Mario Galaxy 2.5 In The Works
« on: August 27, 2012, 03:12:18 PM »
Good for them, i guess...


All things considered, though, I don't know why anyone with any talent in game design would want to spend the hundreds if not thousands of hours it takes to make assets and content for a something they don't outright own and has incredibly limited distribution potential.  I mean, making rom hacks just seems... hack. ;D

94
Nintendo Gaming / Re: On the Wii and "niche" game sales...
« on: August 24, 2012, 05:36:49 PM »
Covers are cheaper because you are paying for basically the lyrics and not the right to use the actually song itself (which is why shows like Glee can afford to do so many songs, because they are having the actors perform the songs rather than licensing the original songs).
Whoever owns the rights to the recording charges whatever they want just as whoever owns the copyright on lyrics/composition could charge whatever they want.  It's far harder to obtain the rights to make a copy of a recording than it is to make a cover, the holder of the rights to the original copy wouldn't want that right to become non-exclusive.  Copyright can be a legal nightmare that most companies wouldn't want to deal with.  Cover's might not be cheaper, they just might be the only option available.


I don't know how much Glee is charged for songs but I'll bet whoever is licensing them is getting paid on the front end and for every subsequent airing, dvd manufactured, and every unit sold on iTunes or whatever.  Fox probably gets a good deal based on volume and exposure but I doubt many networks could afford it.  I also wouldn't be shocked if Fox didn't own some part of the publishing for those songs anyways.

95
Nintendo Gaming / Re: On the Wii and "niche" game sales...
« on: August 24, 2012, 03:40:26 PM »
Music license couldn't have been much since they were all covers.  Covers are significantly cheaper than original band tracks.
That's not really true.  Situations change all the time and the price of things isn't set in stone.  Songwriting/composition copyright as well as song-recording copyrights can be confusing or disputed.  I'm guessing Nintendo used covers, not to get out of paying original artists' fees, but because the publishing company probably owned all of the songs for the covers and there wouldn't be any head-aches in obtaining the rights.  I'd be surprised if Nintendo didn't pay handsomely for this convenience.  I also wouldn't be surprised if there was a limit on how many copies Nintendo was allowed to press (or would want to press) due to mechanical royalties, which are paid upfront during manufacture and not after a sale, when Nintendo would (/could) make their money back. 

96
TalkBack / Re: Nintendo Power Set to Stop Publication
« on: August 21, 2012, 06:01:42 PM »
Had a subscription in the mid-late 90's.  I don't have any nostalgia for it so i don't really care now, but back in the day (as we used to say) it was pretty alright.

97
Nintendo Gaming / Re: Damn that stupid WiiU tablet.
« on: August 16, 2012, 01:31:57 PM »
eh, I don't really agree with the OP but there are some serious downsides to the tablet. 


It's got to be the most expensive controller ever included with a system and that's driving up the cost of the system.  Maybe manufacturing costs will drop a little bit but unless Nintendo is going to sell the system a real loss, those expenses are passed on to early adopters as well as people that wait for the system to build a good library.  How much of a price-drop can Nintendo afford in 3 years?  Probably not as much of one as they could have had they not used the tablet.  That screen and the chipset and battery that makes it function are expenses that aren't going to go away.


I have no high hopes for the battery either.  If the range for the tablet was 50 feet, and I could use it around the home without any problems, i'd be cool with 3-4 hours of use, but if I have to be within 20 feet of the system, there better be some serious battery life in the tablet (10+ hours per charge).  If I'm tethered to the system by wireless range, don't tether me to the charger, too--it really defeats the point of having a wireless controller in the first place.

98
Podcast Discussion / Re: Episode 46: Too Much of a Good Thing
« on: August 14, 2012, 10:30:20 AM »
One thing that no one seems to mention when talking about the original run of 2d mario games:  They were all top-tier games.  No game before SMB was like SMB--nothing was that big, or had that kind of dynamic gameplay, or had that kind of variety.  The sequels just kept adding to that very impressive base.  SMB2 was not only the better mario game when it came out, it was better than everything else at the time, too.  Same with SMB3.  I know 3 had help from an onboard chip but it still shows the care (and money) Nintendo was willing to invest in their games.  World didn't add as much to the base as 2 or 3 did, but it did have Yoshi, a more dynamic world, new skills to master, and a lot of new enemies.  The Land games weren't instantly impressive but stood on their own and were definitely some of the best made games on the gameboy.  Prior to NSMB, all SMB games were the very, very best games of their time.  The NSMB series doesn't even come close to achieving that--they don't even come close to trying to achieve that.

99
Nintendo Gaming / Re: Official Wii Sales Thread
« on: August 09, 2012, 04:21:10 PM »
I wasn't thinking NSMB2 digital sales so the numbers from both are higher, and that might skew the overall percentages.  Still, I was expecting to do better than it did it's first full week out than it did in the first 3 days.  I guess my initial surprise was that 2/3 of the total units sold in the first 1/3 of the time and my reflex mental math (based on super limited data) suggested that it would sell only 100k in the next 2 weeks and only 50k next month etc. which I'm not suggesting will happen.

100
Nintendo Gaming / Re: Official Wii Sales Thread
« on: August 09, 2012, 10:11:43 AM »
Quite a plummet for NSMB2, i figured the 400k 3 day total would be bested by the 7 day total, not halved.

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