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Messages - marty

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101
TalkBack / Re: First Look at Wii U Game Case Design
« on: August 08, 2012, 11:45:42 AM »
I wish packaging looked more like http://www.palesky.com/misc/gaf_collection_collected/
The aesthetic quality would improve drastically if the industry could do without 4+ different logos plastered across the front of every case.

102
Yeah, Wine is like using the terminology from McDonalds to order food from Burger King.  It just steps in the middle and goes "Hey this translates to this".
That's probably the best analogy for anything, ever.
pretty much

103
General Gaming / Re: Ouya
« on: August 01, 2012, 05:48:52 PM »
It'd be cool if this thing succeeds but it's nothing I want in on at the moment.  I don't think I'll ever buy a launch system again so if this thing gets 2-3 good years worth of games, I'll definitely pick one up on the cheap.

104
@pale,
You assume a lot of things about what I think.  Feel free to stop it because it's entirely creepy.  I never said that NSMB series was "bad" but lazy.  It could have been a lot better if more effort, meaning money, were invested in it.  I don't think anyone, even Nintendo, would deny that.  AND I'm blaming Nintendo, as a whole, for continuing to put out a series that feels half-baked for no apparent reason.  I quoted individual people because they are the ones responsible for making Nintendo games.  You seem to divine something out of my posts that I wish someone were cracking the whip at a particular code-monkey.  This is a ridiculous idea that I never said anything resembling it.


We seem to agree on the point that NSMB2 will be a highly profitable game for Nintendo.  Again, I bring this up because it seems very strange that a company would, as they've stated, rush out a game they know will sell tens of millions of units.  Is Nintendo not basically saying, yes this could have been better but making it better would not improve our bottom line enough to make the effort?
Isn't coasting by on mediocrity the definition of laziness?  Isn't that the NSMB series in a nut-shell?  These games could have unique engines that allow Nintendo to fully utilize the hardware with better graphics, music, and multi-player but they don't because... really, they'll make a bunch of money either way and not trying to make them better is a lot easier than making them better.  Isn't that why there are two unnamed toads in NSMBWii and no internet play?


When you play a NSMB game, do you think: wow! Nintendo really, really cares about this series?  I sure as hell don't.

105
"it would be harder" translates to "it would take more time." it's only laziness if these people didn't do it AND they didn't come to work at all. You honestly think that's the case?

Or is your definition of lazy anyone that doesn't work 110 hours a week? Get a clue.
Nintendo could make and has made a better 2d Mario game then the ones in the NSMB series and it had nothing to do with everyone working 110 hours a week that you envision.  Quit being a pansy.

106

And to Marty's comment, they (Amano and Ishikawa) did both comment that they didn't want to do the extra work to put it in, but I think they were being fairly coy with that answer. I'm sure they saw value in the mode, but like any of us, who wants their boss to drop in midway through a project and tell them to add something pretty substantial?

Iwata:You actually got to play a two-player version?
Tezuka: Yes. There was one made as an experiment, and playing it was a blast. Technologically, it wasn't impossible. It looked like we could do it if we worked at it. I kept saying, "If we're gonna do this, let's go all out!"


I just think these sorts of omissions and weird work-arounds are symptomatic of Nintendo's lazy approach to this series.  Relatively speaking, duds like Zelda:SS get as much time and money as necessary and a game that 10 to 20 times as many people will buy gets rushed out to make a deadline?  Why isn't Shiggy upending tea-tables like crazy over there?  You a--holes are making the game synonymous with Nintendo and it's not the most amazing mario game ever? Why is there shitty midi-music?  Why is the art-direction dry and uninspired?  Why is this co-op mode shoehorned in?
Anyone with any sense that played NSMBWii thought "I wish the screen just followed me and no one else."  And co-op was clearly something considered.  So is it laziness at the start?  Is that the defense?  Sonic 2 had split screen 20 years ago, so it's not like it's some new idea that has never been done before or some technical marvel (like Nintendo ,somehow, thinks it is).  It's just a good idea that Nintendo seems lazy by not utilizing properly.

107
What was that, Nintendo?  You almost left out features?  You didn't put a feature to good use?  You have to speak up, I can't hear you over your screaming laziness.
I can't help but speak up in instances of people calling developers lazy. This is almost definitely not an issue of laziness. These games get set forth with a budget and timeline in mind. Features are added and removed based on what's doable in those constraints.

I would bet substantial amounts of money that virtually all of the developers involved would want to improve these features. There just wasn't enough time in the day. As I said in my last post, the producers needed to make the call that the budget and timeline needed to be extended to get these features. They did NOT need to hit the 'lazy' people with sticks.

You can consider this response a general, non-specific one because I am only guessing in this case.
Did you read the IA interview?  The reason it wasn't being worked on was because it "would be harder" on the devs.  I don't know how you think they AREN'T being lazy when they basically say it:  We don't want to do this because it might be hard work.

108
What was that, Nintendo?  You almost left out features?  You didn't put a feature to good use?  You have to speak up, I can't hear you over your screaming laziness.

109
TalkBack / Re: The Next 3D Zelda
« on: July 27, 2012, 03:55:15 PM »
I'm surprised anyone noticed.

110
Nintendo Gaming / Re: Should Nintendo Buy SEGA?
« on: July 27, 2012, 03:37:36 PM »
I remember a few years ago being excited when IGN mentioned a possible Jet Set Radio game for Wii.  Aside from that franchise, I really don't care much about Sega's offerings.  And really, I can't think of any instance where buying an IP, especially any of Sega's, where it would actually be worth it, it seems to be a seller's market type situation.  No company with a successful IP is going to give it away for less than what it's worth and the value of a dead IP seems pretty much worthless.

111
TalkBack / Re: The Next 3D Zelda
« on: July 27, 2012, 03:20:53 PM »

This isn't like something I've always disliked and yet care about for some reason.  I was a big Nintendo fan and I'm upset of how things have gone in the last six years.  Everything about the Wii that pisses me off is frustrating because I used to really like this company and was a big fan and it really sucks that they've pissed that all away.
No you are just a troll because Nintendo are geniuses by selling so few games last year that they posted their first loss in history.. even though they released a new handheld that had 2 Ports and so many other amazing games that people loved... and every console has cycles so it makes sense that they're losing customers because it's the end of the Wii and no one wants to buy new great games for a system... so they didn't make any ...and no one wants to buy 3DS games because it's too new ...and that's how cycles work, duh.

112
Podcast Discussion / Re: Episode 297: Hippy Shows
« on: July 12, 2012, 03:31:21 PM »
I may be mistaken, but I would expect Nintendo to release Gamecube games as downloadable for Wii U as direct ports, nothing more, nothing less.
...
So F-Zero will restart for no reason and Metroid Prime will go all weird artifacty for that authentic GCN feel?

Metroid Prime isn't something I can comment on, as i've never played anything from that series, but I can say that I've logged dozens of hours in F-Zero GX and have never had that issue with it.
On My Cube it was so bad that I rarely ever completed a full race.  Though Mine also had a problem with Battalion Wars at times.
F-Zero doesn't play nice with non-nintendo controllers or memory cards; I think Battalion Wars had the same problem.

113
Does Reggie think that ANYONE could be satisfied by information (read: hype)?  Regardless of how much information you provide on a system/game, satisfaction can only come from playing it (and, only then, if the customer is even satisfied).  Hype will never satisfy most people.


I don't know if Reggie's "gamers" want to be satisfied by hype or if they want more hype.  If it's the former, he can't really speak to it.  If, however, it's the latter, there is an argument to be made.  "Gamers" want to be more hyped (by a multimillion dollar hype event) and Reggie says they're not nor could they be.  Whether or not that's true, something Reggie would have no knowledge of, it's still seems like a dumb thing to say because Nintendo just spent money trying to achieve the opposite.

114
Nintendo Gaming / Re: Which was better: GameCube or Wii?
« on: June 29, 2012, 05:40:53 PM »
If we just listened to random people on unnamed gamer sites tell us which games are good and which games are classics, mindlessly agreeing with them as you say, don't you think you'd be having an easier time by now?
Easier time with what?  I gave my opinion and elaborated.  No one has refuted anything I said.  Disagreed with and/or complained and bitched about it?  yes. 

115
Nintendo Gaming / Re: Which was better: GameCube or Wii?
« on: June 29, 2012, 02:47:31 PM »
I said that Nintendo stopped making classic games by the time the Wii came out, that's why GCN is the better system.  I stand by that statement.  Nintendo's Wii games are going to serve as the benchmark for a quality game in 10 years? Not a chance. 


The flow of responses is just f___ing sad at this point.


Sooo.... Evan_b and Kairon are just going to listen to whatever anyone on an unnamed gamer site tells them is a good game and mindlessly agree.  Luigi dude apparently can't understand english because he thinks I said that sales=classic despite never having said anything of the sort, the troll.  ejamer thinks anyone with an opinion other than his must be trolling.  And insanolord thinks that pretty much any game that anyone ever liked is a classic--especially if it were an unpopular game on an unpopular Nintendo system that were to be voted for on a Nintendo-centric website as if that wasn't the lamest attempt to validate a weak, lame opinion.


like I said, F_ING SAD.

116
Nintendo Gaming / Re: Which was better: GameCube or Wii?
« on: June 29, 2012, 12:16:31 AM »

But I know if I did a poll on these forums on whether Pikmin 2 was a classic the result would be overwhelmingly in favor of yes. In the same way that Radiant Silvergun is regarded as a classic despite being on the fucking Saturn and selling 14 copies, low sales don't prevent something from being a classic.

You're making far too many assumptions for why Galaxy 2 sold the way it did. And even if you're right, 7 million people still wanted another Galaxy game, which seems like plenty of people.

I'm sorry you don't like the Galaxy games, but you are in the minority. Many people will regard it as a classic, and ten years from now when sites are doing retrospectives on the Wii they will be listed as games to go back and play, because they are great games. History will be on my side.
Your definition of a classic is basically: if 1 person thinks a game is a classic then it's a classic.  Why bother even arguing such a thing then?  The vast majority of Wii owners passed over SMG 1 and even more ignored SMG 2.  Invent whatever reason you see fit to think that's a good thing for a games legacy.

117
Nintendo Gaming / Re: Which was better: GameCube or Wii?
« on: June 28, 2012, 10:09:16 PM »
Sales mean nothing. Pretty much anyone who played them will tell you Galaxy 2 is just as good or better than the first one. There are lots of reasons it might have sold worse than the first.
If sales mean nothing, go tell that to the folks in the sales thread.  Sales mean a lot more than a review score.  To suggest otherwise is to ignore the fact that games get made to be sold, not to generate nice words.  Do you think Ubisoft really cares what the metacritic scores for the Just Dance games are?


SMG didn't generate interest in more SMG, that's why SMG2 didn't sell as well.  It has nothing to do with review scores or which game people think is better.

Super Mario Galaxy 2 didn't sell well because it was released in 2010. There were a lot more gamers buying Wii games in 2007 than 2010. It probably didn't help that on the surface it looked like a rehash; you needed to play it to appreciate what new stuff it did. It was also released in the first half of a really stacked year, which meant it got less consideration in the busy holiday season, and only a few months after another Mario game, which most likely cannibalized its sales. As I said, there are a lot of reasons it might have sold less.

Regardless of that, sales don't matter at all in the context of this discussion, pertaining to what makes a game a classic. Pikmin 2 sold like ****, well worse than the first, but you'll find tons of people calling it a classic because the sales are irrelevant, what matters is what people who played it thought of it.
The Wii was still sold out at times in 2009, to say that the peak number of potential sales had passed by 2010 makes no sense--most people that bought a Wii did so after 2007.  Everyone knows CoD games ARE rehashes and that doesn't stop 20+ million sales every year (with increasing sales every year), if SMG isn't outsold by 2, it's because people didn't want more SMG 1, rehash or not (and if it's not, well, name it something else).  SMG2 and NSMBWii are 2 totally different games, to suggest that someone played a 2d mario game and that satisfied their desire to play a 3d mario game doesn't hold water.  NO 3d mario game has ever sold like a 2d mario game, people clearly understand that they're 2 different genres.


Classics are games that remain relevant and even gain relevance as time goes on.  It has nothing to do with being well regarded in the company of its contemporaries (although it might help find the game an audience)-- like most well rated and even good selling games.  I'd hardly call the Band Camp/Guitar Hero games classic since the music genre has pretty much died out after a few years and I don't know anyone who still buys or even plays those games anymore.  People raved about how good Okami was but it still helped put Clover out of business.


Sales matter because it give a game an initial base who the game might stay relevant to.  The Pikmin games were never relevant.  I'm not saying they're bad games but, unless some future Pikmin game becomes some smash hit, I don't see them springing back out of irrelevance.  I mean, is Chibi Robo a classic?  1080 Avalanche?  No, they were just okay games that most people didn't play when they were new, aren't playing now, and never will.  It's not some terrible curse, they just aren't classics.

118
Nintendo Gaming / Re: Which was better: GameCube or Wii?
« on: June 28, 2012, 07:42:48 PM »
That's not what I said but you still seem to have a hard time coming up with a reason why a series that trended downward is somehow becoming more and more popular.  Hint: It's not. 

So now it's if the latest game sold less it's not classic and the first one isn't a classic either?  So by your logic Ocarina of Time isn't a classic since Majora's Mask sold far less.  Pokemon Red/Blue isn't a classic since Gold/Silver sold less.  The original Super Mario Bros can't be a classic since Bros 2 and 3 sold far less on the same system.

Do you see just how flawed your logic is getting.
you don't read what I write and if you do, you clearly don't understand it.  It's annoying.  YOU are annoying.  Go troll sixthangel, he made a prediction that the Wii will have many classic games.  Or go play some "classic" Wii Music or whatever.

119
Nintendo Gaming / Re: Which was better: GameCube or Wii?
« on: June 28, 2012, 07:27:25 PM »
Sales mean nothing. Pretty much anyone who played them will tell you Galaxy 2 is just as good or better than the first one. There are lots of reasons it might have sold worse than the first.
If sales mean nothing, go tell that to the folks in the sales thread.  Sales mean a lot more than a review score.  To suggest otherwise is to ignore the fact that games get made to be sold, not to generate nice words.  Do you think Ubisoft really cares what the metacritic scores for the Just Dance games are?


SMG didn't generate interest in more SMG, that's why SMG2 didn't sell as well.  It has nothing to do with review scores or which game people think is better.

120
Nintendo Gaming / Re: Which was better: GameCube or Wii?
« on: June 28, 2012, 05:37:25 PM »
Sales back up my opinion.  The hype industry backs yours.  I'll trust my opinion on this one.

Mario Galaxy 1 has sold over 10 million copies and Galaxy 2 over 7 million.  If sales are what you're using to determine whats a classic then you've already destroyed your own argument.
That's not what I said but you still seem to have a hard time coming up with a reason why a series that trended downward is somehow becoming more and more popular.  Hint: It's not. 

121
Nintendo Gaming / Re: Which was better: GameCube or Wii?
« on: June 28, 2012, 04:19:57 PM »
@ luigi dude
you don't have to be psychic to make very reasonable predictions, but thanks for being a dick about it.

Oh please, your whole argument is since you don't like certain games on the Wii everyone else on the planet doesn't like them either.  If you can't even understand why people are considering both Mario Galaxy games classics that will be remembered for years, even though they are two of the highest rated games of all time with a 97% average each, then you have a problem.
Sales back up my opinion.  The hype industry backs yours.  I'll trust my opinion on this one.

122
Nintendo Gaming / Re: Which was better: GameCube or Wii?
« on: June 28, 2012, 04:17:19 PM »
Galaxy 2 is the best game of this generation and I have no doubt I'll be playing that game for as long as I play games. The original and DKCR as well.
I'm being serious when I ask: Why?
Hey dude, guess what? Not everyone has the same opinions as you. Hell, I enjoy the original Super Mario Bros. a lot because it's tough, but aside from that, I don't find myself playing it over and over. It's a classic. I enjoy New Super Mario Bros. Wii because I first played through with a friend. The ability to play it again with other people and assist them, or even tackle it on my own (which is a lot tougher) provides a good deal of enjoyment to me.

Likewise, the novelty of playing with a Wii Wheel will never wear off to me. As for DKCR, I'll probably play that game forever because it's hard as balls. I'll play Skyward Sword for the first foray into motion gaming, I'll play Xenoblade Chronicles because it's already one of my favorite games of all time, just like how I come back and play Paper Mario: The Thousand Year Door, or when I pop in Super Mario Sunshine to see how fast I can ace one of those levels.

Some people play the same games to recapture that feeling of nostalgia, some people play them because they love the mechanics implemented. It's not up to you you judge them for it.
I appreciate the spirited response but I fail to see where I'm judging people for what they play.  I like games with precise controls.  Nintendo went in another direction with most Wii games.  I don't care about SMG, most Wii owners didn't either.  Even less cared about SMG2-- it would be unreasonable to believe that those games are going to get more popular with time when the sequel sold less than the original.


123
Nintendo Gaming / Re: Which was better: GameCube or Wii?
« on: June 28, 2012, 03:28:05 PM »
Galaxy 2 is the best game of this generation and I have no doubt I'll be playing that game for as long as I play games. The original and DKCR as well.
I'm being serious when I ask: Why?

Why what? Why would I want to continue playing the best console game in recent memory and one of the best games I've ever played? That seems like an odd question.
I hardly find it odd.  I found galaxy 1 to be a game with little depth and, camera and control issues aside, not much challenge.  I found it rather tedious and haven't touched it in 4 years or so.  The idea of playing any more of it seems like a fruitless endeavor.  More power to you, if you're one of the people that is devoted to it, i guess.

124
Nintendo Gaming / Re: Which was better: GameCube or Wii?
« on: June 28, 2012, 02:54:26 PM »
@ luigi dude
you don't have to be psychic to make very reasonable predictions, but thanks for being a dick about it.


125
Nintendo Gaming / Re: Which was better: GameCube or Wii?
« on: June 28, 2012, 02:52:24 PM »
Galaxy 2 is the best game of this generation and I have no doubt I'll be playing that game for as long as I play games. The original and DKCR as well.
I'm being serious when I ask: Why?

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