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Topics - Nick DiMola

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1
General Gaming / PixlBit - Celebrating One Year With a One Night Marathon
« on: October 13, 2009, 02:37:04 PM »

I hate to bump a thread from the dead and pimp stuff, but PixlBit is turning 1 and we're throwing a birthday bash in the form of a PlayBit. In addition to the PlayBit, we'll be doing a simultaneous live podcast of sorts and taking calls. To top it all off, we'll be doing some trivia and giving away E3 swag.

For the games, we'll be playing all Japanese stuff including Custom Robo 64, Doshin the Giant, the Kururin series, Giftpia, Captain Rainbow, Nonono Puzzle Chai-Rian, and Donkey Konga 3.

If you are interested, you can check out the article here and tune in come 7PM EST this Friday (09/24).


----------------

I know that we have rules against shamelessly pimping ****, but I'd like to think that I've perhaps earned the right to do so.

Anyhow, as you guys know, Chessa and I have done a couple marathons here, and have seen some pretty substantial success with them. As such, we are continuing the tradition over at PixlBit.

On October 23 at 6PM EST/3PM PST we are going to start our Halloween Horror Marathon. Unlike past marathons, we are doing this one for St. Jude Children's Hospital.

We'd love the typical crowd from NWR to pop in and chat and watch along while we play Silent Hill, Resident Evil (REmake), and Fatal Frame III. Also, if you have the funds, it would be great of you to give a bit to the foundation as they help children around the world with both their treatment and research.

Hope to see you guys there!

2
TalkBack / REVIEWS: Scribblenauts
« on: October 02, 2009, 05:58:50 PM »
This puzzler is a great concept hindered only by its execution.
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=20083

 Scribblenauts was love at first sight. While playing the game for the first time at E3, I couldn't help but think it was one of the greatest and most ambitious ideas I had ever seen. When the game arrived at my house for review, I was still completely enamored. In one challenge, I spawned a time machine, went back in time, filled a bottle with water from a medieval moat, returned to the present, and quenched the thirst of a man in a desert. How could this not be the greatest game I had ever played? Unfortunately, as time went on I found myself less and less impressed with many of the game's concepts.    


The game is a puzzle title wherein players perform some sort of designated task depending on the scenario they have launched into. Furthermore, the game has two distinct puzzle types with accompanying modes. The first puzzle type is aptly named, "Puzzle." In this mode, players must perform some task to reveal a Starite, the item that must be collected no matter the mode or level. The second type of puzzle, "Action," shows the Starite on the screen and requires players to work through the level to reach the Starite. Players accomplish their task by spawning items into a stage via an on-screen keyboard.    


Each level determines performance based on how many items you use and how intelligently or originally the puzzle is solved. With this approach, players are able to replay any particular level in order to solve it in different ways. In fact, players will need to solve puzzles four different ways in order to receive a gold Starite.    


Conceptually, Scribblenauts has the potential to be a masterpiece. Unfortunately, the execution is plagued with a variety of issues, the most egregious of which are the controls. Maxwell, the game's protagonist, is unbelievably frustrating to control. Interacting with objects seems to always be a challenge, and furthermore, just moving Maxwell around the screen is an exercise in frustration. Because Maxwell essentially follows the stylus on the touch screen, he has a tendency to fly across the screen even when you are just trying to interact with an object.    


Another shortcoming is the way Maxwell interacts with many of the objects. While nearly every unlicensed word known to man will spawn an item on the screen, many of these items have no purpose, and some that should have a particular purpose fail to perform that function. For instance, a spear can not be thrown, but instead is used similarly to a baseball bat. In one challenge, I tried to use the spear to impale a piranha that needed to be killed to reveal the Starite. Rather than tossing the spear, Maxwell jumped in the water and was subsequently mauled to death by the piranha. It's these types of issues that make the game feel far less inventive and more limiting.    


As players complete more and more of the game's 220 challenges, they will start to recognize patterns of items that tend to work to solve most puzzles. Due to many items not behaving as players suspect, they will often take the path of least resistance, constantly solving the puzzles with the same item set. Unfortunately, this defeats the purpose of the game and puts a damper on the general experience.    


Scribblenauts is a game that begs for a sequel. The concept is still unbelievably unique, and the game does offer fleeting moments of genius and fun. A sequel would serve the series well, because it would allow 5th Cell to take their ideas and truly tighten them to the point of perfection. In the meantime, if you are prepared to deal with many annoyances but seek an original and mostly enjoyable play experience, you'll be well served by Scribblenauts.

Pros:
       

  • Unbelievably unique
  •  
  • With the right items, puzzle solving is fun


  •        Cons:
           
  • Spotty controls
  •  
  • Unexpected item behavior


  •                Graphics:  9.0
           The game's art style is unique, beautiful, and consistent. Given the sheer number of items, it's amazing that each and every one effectively conveys the personality of the title.

                   Sound:  6.0
           Most of the soundtrack is repeated often. Sound effects match their items, but overall, the game's sound is nothing to write home about.

                   Control:  5.0
           Controlling Maxwell is absolutely horrendous. He zips around the screen on a whim and has trouble interacting with objects. The only redeeming feature is that items are easily spawned and moved around the screen with the stylus. It's still amusing that there is no scribbling in Scribblenauts.

                          Gameplay:  7.0
           The core gameplay concepts are fun and engaging, but the game breaks down in the details. Items don't behave as expected, and puzzles are too easily solved by continually using the same objects.

     


           Lastability:  8.0
           With 220 levels and a level editor, there is plenty to do. Additionally, players can solve each puzzle four different ways to receive a Gold Star.

     


           Final:  7.0
           Scribblenauts is a fun but flawed title. The concepts and ideas shine strong, but the implementation leaves so much to desire that it often impedes enjoyment of the game. Players willing to take a chance on it will find many things to like but will likely finish with it craving a sequel that fixes the many problems.      


    3
    TalkBack / INTERVIEWS: Mini Ninjas Interview with IO Interactive
    « on: September 04, 2009, 09:01:55 AM »
    NWR had the opportunity to speak with developers IO Interactive, known for their Hitman series, about their upcoming Wii and DS title.

    Mini Ninjas is an upcoming action brawler from Eidos that is being developed by IO Interactive. It's set to release on September 8 for Wii, DS, PlayStation 3, and Xbox 360. We had a chance to talk to developer Jeremy Petreman about both the Wii and DS versions, as well as the game's origins and the future of IO Interactive.

    Read More...

    4
    TalkBack / This Week in Nintendo Downloads
    « on: August 31, 2009, 04:51:00 AM »
    The Tales of Monkey Island series continues alongside one new offering for each of the other services.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=19883

     This week in Nintendo Downloads brings players a total of four new titles: two for WiiWare, one for DSiWare, and one for the Virtual Console.    


    Tales of Monkey Island: Chapter 2 is this week's headlining title. Guybrush returns for more adventures, and in this case he must defend the innocent Mer-people and eradicate the Pox of LeChuck. Tales of Monkey Island: Chapter 2 is rated E10+ by the ESRB, and is available now through the Wii Shop Channel for 1,000 Wii Points ($10).    


    3-2-1, Rattle Battle! is this week's other WiiWare title, and it features a theme common amongst many other titles offered on the service. Players can shake the Wii Remote to achieve high scores in this single-player party game. With online leaderboards, players can compare their scores with players all around the world. 3-2-1, Rattle Battle! is rated E for Everyone by the ESRB, and is available now through the Wii Shop Channel for 500 Wii Points ($5).    


    This week's Virtual Console offering comes from the Sega Master System and is the first title in a long, still-running franchise. Phantasy Star is an RPG developed by Sega where players take control of Alis who seeks to avenge her brother's death. King Lassic, the man responsible for his death, is also enslaving the people of Agol. Alis' success will also free the people and bring peace to the world. Phantasy Star is rated E for Everyone by the ESRB, and is available now through the Wii Shop Channel for 500 Wii Points ($5).    


    Puzzle League Express is this week's final title, and only DSiWare offering. The game offers the same gameplay of Nintendo's DS offering Planet Puzzle League, but in Express only the  Endless, Clear, Score Attack, and Vs. COM modes are available. Players will connect blocks of the same color in order to prevent the stacks from getting too high, so as to avoid death. Puzzle League Express is rated E for Everyone by the ESRB, and is available now in the DSi Shop for 500 Nintendo DSi Points ($5).    


    NINTENDO DOWNLOAD: PIRATES, PUZZLES, RATTLERS AND ROLE-PLAYING    


    Aug. 31, 2009    


    "All for one and one for all" is an apt way to describe the latest lineup of downloadable games from the Wii™ Shop Channel and Nintendo DSi™ Shop. Each of this week's new titles is a single-player affair, but they're all quite different in genre and style, offering something special for a variety of gaming tastes.    


    WiiWare™    


    Tales of Monkey Island: Chapter 2
     Publisher: Telltale Games
     Players: 1
     ESRB Rating: E10+ (Everyone 10 and Older) - Alcohol Reference, Cartoon Violence, Mild Language, Suggestive Themes
     Price: 1,000 Wii Points™
     Description: Guybrush's adventures continue on the high seas as pox-plagued pirates lay siege to the innocent Mer-People. Between defending the Mer-People and dodging the persistent pirate hunter hot on his trail, Guybrush manages to catch up to his beloved wife and despised arch-nemesis, but the reunion is short-lived. Now Guybrush must focus on eradicating the Pox of LeChuck before more harm can be done. And as the Mighty Pirate draws closer to a cure, the waters will only grow murkier in this thrilling chapter of the epic saga.    


    3-2-1, Rattle Battle!
     Publisher: Tecmo
     Players: 1
     ESRB Rating: E (Everyone) - Comic Mischief
     Price: 500 Wii Points
     Description: 3-2-1, Rattle Battle! is a party game packed with exciting mini-games. Intuitive controls mean that anyone can enjoy playing - just grab the Wii Remote™ and shake it to "rattle." Great fun for single players, but the party really gets started when you register high scores on Nintendo® Wi-Fi Connection to see how you measure up against players from around the globe.    


    Virtual Console™    


    Phantasy Star™
     Original platform: SEGA Master System
     Publisher: SEGA
     Players: 1
     ESRB Rating: E (Everyone 10 and Older) - Animated Blood, Mild Fantasy Violence
     Price: 500 Wii Points
     Description: Originally released on the SEGA Master System, Phantasy Star is a pioneer in the role-playing game genre. Alis is the fearless female protagonist out to avenge her brother's death at the hands of cruel dictator King Lassic. Players must guide Alis and her troops through the sprawling environments of the Agol solar system in an attempt to defeat King Lassic and liberate the people of Agol. Engage in dynamic turn-based combat with dragons, ghouls, giants and magicians by using unique weapons such as glowing daggers, crossbows and magic spells.    


    Nintendo DSiWare™    


    Puzzle League™ Express
     Publisher: Nintendo
     Players: 1
     ESRB Rating: E (Everyone)
     Price: 500 Nintendo DSi Points™
     Description: The ever-popular Puzzle League comes to Nintendo DSiWare. As it is with all good puzzlers, the concept is simple: Connect blocks of the same color to clear them from the screen and prevent your stack from becoming too high. There are four single-player modes to choose from: Endless (survive to earn a top score), Clear (eliminate all blocks above the line), Score Attack (score as high as possible in two minutes) and Vs. COM (use items and combos to attack a computer opponent). You can choose from a variety of background music to help get you in the zone, and even play in horizontal or vertical mode by holding the Nintendo DSi system normally or like a book. Whichever way you play, you're guaranteed maximum fun.    


    Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card™ can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.    


    Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit Wii.com or NintendoDSi.com.


    5
    TalkBack / Okami 2 to be Revealed By Famitsu?
    « on: August 27, 2009, 03:33:14 PM »
    http://www.nintendoworldreport.com/blogArt.cfm?artid=19870

      Just yesterday, Siliconera stumbled across a nondescript Japanese trademark from Capcom for a Wii title with the name, Okamiden.    


    Given the root of the word it's speculated that the title is a sequel to the critically acclaimed Wii/PS2 title, Okami.    


    Today, Andria Sang confirmed that the title will be appearing in the next issue of Famitsu, thanks to a listing on a 7-11 website (really). Of course, this is not an official confirmation that the title is associated in any way with the original; however, the issue will be hitting store shelves on September 3, revealing the truth.    


    Back in May, Famitsu conducted a reader poll asking them which titles they'd most like to see a sequel to. Okami placed third in the poll, indicating definite interest from Japanese gamers in the title.    


    Hopefully, this will culminate in an official announcement of the title worldwide as an official Okami sequel.


    6
    TalkBack / This Week in Nintendo Downloads
    « on: August 24, 2009, 11:29:43 AM »
    A meager three games are offered across all of Nintendo's platforms this week.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=19851

     This week in Nintendo Downloads brings us a single title for each of the download services, including the second entry in the Super Star Wars series.    


    Super Empire Stikes Back for the Virtual Console is the follow-up to the recently released Super Stars Wars on the Super Nintendo. Players will need to use the force in this fast-paced, action-packed title in order to push back Imperial Walkers, probe droids, and ice monsters, as well as other Empire forces. Super Empire Strikes Back is rated E for Everyone by the ESRB and is available now through the Wii Shop Channel for 800 Wii Points ($8).    


    Mr. DRILLER W is this week's WiiWare offering and is a newly updated version of the falling block puzzle game. Players can enjoy more than 20 varied stages and missions while they drill through a variety of falling colored blocks and obstacles. Multiple challenge levels ensure newcomers and veterans alike will be able to enjoy the title. Mr. DRILLER W is rated E for Everyone by the ESRB and is available now through the Wii Shop Channel for 800 Wii Points ($8).    


    This week's final offering is Pop+ Solo, a follow up to the WiiWare game Pop. Players will pop bubbles, build chains, and try to keep the timer alive in this shooting puzzler. Players will have access to eight unique modes including Adventure, Normal, Advanced, Chill, Challenge, and Bonus. The new Challenge mode lets players create and customize challenges for extended play. Pop+ Solo is rated E for Everyone by the ESRB and is available now in the DSi Shop for 500 Nintendo DSi Points ($5).    


    NINTENDO DOWNLOAD: JEDI BATTLES, MARVELOUS BUBBLES AND FRANTIC UNDERGROUND ACTION    


    Aug. 24, 2009    


    Faraway galaxies and otherworldly fun are within easy reach, thanks to the latest downloadable game offerings from Nintendo. If the recent Virtual Console™ debut of Super Star Wars™ had you cheering, you'll be doubly pleased to see its action-packed sequel in this week's lineup. Speaking of sequels, you'll also find a new WiiWare™ title that puts a fresh spin on an "underground" favorite. Meanwhile, Nintendo DSiWare™ fans will discover a puzzle game that truly pops.    


    Virtual Console    


    Super Empire Strikes Back™
     Original platform: Super NES™
     Publisher: LucasArts
     Players: 1
     ESRB Rating: E (Everyone) - Fantasy Violence
     Price: 800 Wii Points
     Description: Pursued across the galaxy, Rebel forces now marshal new strength on the remote ice world of Hoth. Though tracked by probe droids, attacked by ice monsters and confronted by an army of gigantic Imperial Walkers, you must not give in. You are the Alliance's only hope. Learn the ways of the Force, then test your skills in this fast-paced, action-packed sequel to the hit game Super Star Wars.    


    WiiWare    


    Mr. DRILLER® W
     Publisher: NBGI
     Players: 1
     ESRB Rating: E (Everyone) - Comic Mischief
     Price: 800 Wii Points™
     Description: Mr. Driller W is the newly updated version of the exciting game that challenges players with level upon level of frantic underground drilling action. Experience more than 20 varied stages and missions. Drill through a seemingly endless onslaught of colored blocks while avoiding falling obstacles and strategically managing your air supply. Multiple degrees of difficulty now challenge everyone from novices to hardcore Mr. Driller veterans. A tutorial will even help first-time players learn the rules quickly and easily. Vibrant graphics, engaging game play and loads of characters make this a modern twist on a gaming masterpiece.    


    Nintendo DSiWare    


    Pop+ Solo™
     Publisher: Nnooo
     Players: 1
     ESRB Rating: E (Everyone)
     Price: 500 Nintendo DSi Points™
     Description: Pop bubbles, build chains and try to keep the timer alive in this awesome puzzle/shooter. Pop your way through 16 waves of bubbles in Adventure, Normal or Advanced modes. Race against the clock in a one-, two- or five-minute run. Try the new Bonus Round mode, where each bonus round can be played in three, five or 10 rounds of increasing difficulty. Or just chill out in the relaxing Chill mode with no score or time pressures to worry about. Pop+ Solo comes to the Nintendo DSi™ system with eight modes and five bonus rounds, plus plenty of new badges to collect. Adventure mode introduces some new elements to the game with mines, golden fish, jets of water and four boss battles. The new Challenge mode lets you create and customize your own challenges to play again and again.    


    Nintendo adds new titles to the Nintendo DSi Shop™ and the Wii™ Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card™ can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.    


    Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit Wii.com or NintendoDSi.com.


    7
    TalkBack / REVIEWS: Metroid Prime Trilogy
    « on: August 24, 2009, 08:05:30 AM »
    This triple helping of Samus Aran will please old fans and attract new ones as well.
     http://www.nintendoworldreport.com/reviewArt.cfm?artid=19850

     Metroid Prime Trilogy, though not specified by name, is actually a part of the New Play Control! series. It exists exclusively to bring Wii controls to the first two titles in the series. However, this is in no way a bad thing. Players looking for the ultimate Metroid Prime experience needn't look further than Trilogy.    


    Despite dating back as far as 2002, every game in this series stands the test of time. The first-person adventure gameplay is tight, and the experience is fulfilling; little can be said about the these  games that hasn't been said before. Metroid Prime offers the most even-handed experience. The difficulty is about right, the exploration is manageable, and the world Retro creates is beautiful and interesting. Metroid Prime 2: Echoes is easily the most challenging game in the series, since the exploration can become confusing and the difficulty overbearing. However, the game still offers the tried and true Prime gameplay, and with enough patience, it becomes increasingly enjoyable as the game progresses. Metroid Prime 3: Corruption is the fastest-paced entry in the Trilogy, giving players more linear progression with a far more reasonable difficulty curve than Echoes.    


    Overall, the series is quite varied, with each game providing a unique experience while advancing the overarching storyline. Even though you'll be playing through three games that look and feel somewhat similar, the differences are striking, evidence of the quality of the series and this compilation disc as a package.    


    Of course, the changes made to the control scheme, as well as the extras included on the disc, do modify the experience to a degree. The Wii's motion controls allow for free aiming, giving the player a feeling of empowerment and providing a much smoother experience as you move through the world. The only interesting side effect of adding these schemes to the first two games is the fact that the hit boxes (areas that are susceptible to damage) on enemies are often extremely small. This makes it necessary to use the targeting on certain bosses, as well as on the turrets scattered throughout each world. Thankfully the targeting system ensures that this minor issue never holds you up.    


    The new controls also make beam changing quite a bit tougher. By default, players must hold the "+" Button in order to bring up the beam changer screen, which is similar to the visor changing screen accessed by the "-" button in Prime 3: Corruption. This makes certain battles more difficult because you can't quickly switch beams. It wouldn't feel as awkward had Retro at least paused the action during the beam change, but as it stands it's a frustrating side effect of modifying the controls. The Wii controls also make it quite challenging to play for long periods, due to the inevitable hand-cramping caused by holding the Wii Remote for an extended period of time.    


    The game only provides a few token control options. Players can swap the function of the "+" and "-" buttons in order to access their beams and visors differently. They can also swap the function of A and B, which by default perform the shoot and jump commands, respectively.    


    Visually, the titles included in Trilogy look slicker than the originals thanks to 16:9 widescreen support, a few replaced textures and models, and an improved HUD (particularly the scan visor). Naturally, Metroid Prime is not going to look quite as pristine nowadays as it did back in 2002; however, it still looks  better than the vast majority of Wii titles.    


    After the first boss battle in Metroid Prime, players will quickly realize that achievements have been added to the first two games to match those found in Corruption. The achievements provide tokens (specific to the game in which they are unlocked) that can be used to purchase things like concept art, music, and fun unlockables like the Fusion Suit in Prime (sorry, no NES Metroid!). Players are also still forced to trade friend vouchers in Metroid Prime 3 in order to unlock everything. Importing save data from the original games isn't allowed either, so players must complete all of the games in the Trilogy in order to unlock all of the secrets found in the menu.    


    Veteran mode is now available from the start for all games, and Hyper mode (previously unavailable in the first two games) is unlocked after completing Veteran. The multiplayer from Echoes is available from the main menu, and it plays identically to the original. Though the controls have potential to make the experience more interesting, the poor level design and plethora of health power-ups keep the mode from achieving greatness. Regardless, fans of the original multiplayer will most likely be happy with the control upgrade.    


    Metroid Prime Trilogy is a must-own compilation for fans of the series and newcomers alike. All three of the games are still immensely fun, and the various updates made to the first two games make them even more enjoyable. If you have yet to experience the Metroid Prime trilogy, do not hesitate in purchasing this game. It's easily one of the best offerings on Wii.

    Pros:
           

  • The Corruption control scheme applied to the first two games
  •  
  • 16:9 Widescreen and updated visuals
  •  
  • Additional difficulty setting in Prime 1 and 2
  •  
  • Three excellent games together on one disc (in beautiful collector's packaging!)


  •        Cons:
           
  • Enemy hit boxes are too small in Prime 1 and 2
  •  
  • Wii Controls will cramp your hands over long play sessions


  •                Graphics:  9.0
           While Prime 2 and 3 still look great, Prime 1 shows its age to an extent. Though it still looks better than a large number of Wii titles, the texturing isn't of the same resolution as it is in Prime 2 and 3. Additionally, the human character models in Prime 3 are so under par they feel out of place in the beautiful worlds they occupy.

                   Sound: 10.0
           The music found across the Trilogy is some of the best video game music ever created. It's dynamic, moody, and always fitting. The sound effects are also of the highest caliber, deepening the Prime experience that much more.

                   Control:  9.5
           While the controls are nearly perfect, the need to use the "+" Button in Prime 1 and 2 is frustrating and unintuitive. Regardless, the games are still far more enjoyable with their new control scheme. It's a more natural fit for their style of gameplay than the more rigid GameCube controls.  Your wrist will get tired after extended play, however.

                          Gameplay: 10.0
           Trilogy is notable for the fact that it offers three similar yet unique gameplay experiences on a single disc. With this gamut-spanning lineup, it's easy to find something to enjoy, particularly when each game included is absolutely spectacular in its own right. No matter which game you choose to play, exploring the alien worlds is a blast, and the adventure/shooter style of play is fulfilling and enjoyable.

     


           Lastability: 10.0
           With three full quests that will take nearly twenty hours each and a brand new difficulty selection for the first two games, there is plenty to keep players occupied. Metroid Prime 2's multiplayer mode has also been included to play with friends.

     


           Final: 10.0
           Metroid Prime Trilogy offers one of the best triumvirates in gaming in a single package, along with an improved play experience and control scheme.  A couple of minor control annoyances do exist, but they aren't enough to prevent this compilation from earning our highest honors.      


    8
    TalkBack / Metroid Prime Trilogy Unboxing
    « on: August 20, 2009, 02:56:26 PM »
    http://www.nintendoworldreport.com/blogArt.cfm?artid=19836

     


    The review copy is in, see it unpacked right before your eyes!    


       


    9
    TalkBack / Metroid Prime Trilogy Marathon Weekend
    « on: August 19, 2009, 12:05:38 AM »
    http://www.nintendoworldreport.com/blogArt.cfm?artid=19825

      This Friday (8/21/09) at 6PM EST/3PM PST Chessa and I will be hosting our second live broadcast marathon weekend!    


    The review copy of Metroid Prime Trilogy is in, and in celebration we will be trying to dash through as much of the Trilogy as possible.    


    We will be taking live calls via Skype, and will hopefully have a few extras helpers to keep this party going for 48 hours straight... or even longer!    


    Please tune in and join in the fun! There will be a live chat available and a nightly contest where we'll be giving away some random Wii strategy guides and a Virtual Console copy of Super Metroid to finish out the weekend.    


    UPDATE (8/21):
     Alright, we won't be going 48 hours straight, but unlike the Zelda Marathon, we are going to keep to a strict schedule.    


    All times are EST

     Friday:  
       
    • 6PM - Begin Marathon
    •  
    • 9PM - Call In Question: What is your favorite Metroid game?
    •  
    • 11PM - Live Trivia Contest
    •  
    • 2AM - End of Day
    •  
     
     Saturday:  
       
    • 10AM - Begin Day
    •  
    • 2PM - Call In Question: Who/What is your favorite Metroid character?
    •  
    • 5PM - Contest #2: Stump Zach Miller
    •  
    • 9PM - Call In Topic: Describe your ultimate Metroid game
    •  
    • 2AM - End of Day
    •  
     
     Sunday:  
       
    • 10AM - Begin Day
    •  
    • 2PM - Call In Question: What game would you change in Metroid series and how?
    •  
    • 5PM - Super Metroid (VC) Giveaway
    •  
    • TBA - End of Day
    •  
       


    I urge everyone who has an interest in participating to download Skype. It's how we will handle on-air communication, and it's totally free. We'll be taking calls the whole time we are playing and we will have appearances from various staff members throughout the weekend, including the RFN cast!    


    Just as last time, we will also feature a live chat via IRC right below the live broadcast, so please join in there and chat with fellow viewers!    


    Protocol to call in is as follows:  
     First send a chat message to the handle nintend0nick (that's a zero in there). I will then initiate the call from my machine and I will broadcast our call live. We can talk about anything (Video Game or Site Related, of course), just use the initial chat message to describe the topic of the call.    


    UPDATE (8/23):
     Thanks for tuning in everyone, the weekend was most definitely a success! Please leave us feedback on what you enjoyed/disliked so that we can improve future marathons.    


    Over the course of the week we are going to be completing Echoes and possibly Corruption. If guys are interested in us broadcasting them, please also let us know in the feedback. If there is enough demand, we will certainly do just that!    


    If you have any questions at all, please feel free to ask them in the Talkback forum thread!    


     
       


    10
    TalkBack / REVIEWS: Rock Band Country Track Pack
    « on: August 15, 2009, 12:36:17 PM »
    The twenty-one song expansion is a great addition to Rock Band 1, but owners of the sequel have a harder decision.
     http://www.nintendoworldreport.com/reviewArt.cfm?artid=19810

     Rock Band Country Track Pack is more of an expansion than it is a game. Country Track Pack marks the fifth Track Pack expansion to the series and, like the others, includes a selection of 21 songs. Due to their almost identical nature, much of this review's content is shared with my review of Track Pack Volume 2.    


    First and foremost, players must realize that while it is an expansion, this game is actually a standalone title. Neither Rock Band 1 nor Rock Band 2 is required to play; you only need the equipment that comes with either of the titles.    


    This track pack features a nice selection of songs that country music lovers should easily enjoy. As a value proposition, Rock Band Country Track Pack is a smart investment. At $29.99, players can enjoy a total of twenty-one songs at about $1.50 a track. If players were to purchase all of the included tracks via the Rock Band 2 in-game store, they would be spending 200 Wii Points ($2.00) for each of the tracks.    


    Of course, if you only own Rock Band 1 and its associated equipment and you want more songs, the choice is easy. Players who do decide that the disc is a better investment won't be disappointed with the tracks and the quality of their note charts.    


    The choice can be tougher for Rock Band 2 owners. Currently, the Track Pack is the only way to play this selection of songs. However, at some point in the near future, these tracks will be available for download in the Rock Band 2 shop. If you don't feel like waiting or swapping discs and are happy with the song selection, this track pack is an excellent investment. Unfortunately, unlike the Xbox 360 and PlayStation 3 versions, these tracks can never be copied to your SD Card; they can only be played from the track pack disc. Therefore, if you own Rock Band 2 and would like all of your tracks to be in a centralized area, you should avoid purchasing this disc and wait to buy all the songs you really want through the online store.  Also, just like the original Rock Band, none of the tracks can be played online, adding another disincentive to the pack.    


    All of the Rock Band 2 equipment works like a charm, and all of the tracks are available from the get-go without the need to unlock them via the included Tour mode. The unfortunate part is that even now, nearly a year after Rock Band 2's release, the game still features the Rock Band 1 interface and lacks the automatic calibration feature present in Rock Band 2 and its equipment.    


    Rock Band Country Track Pack is a no-brainer for owners of the first Rock Band who love country music, and are looking to cheaply expand their song list. Owners of Rock Band 2 are better off noting their favorite tracks from the pack, and then buying them individually from the online store when they become available.    


    Track Listing:  

       
    • "3 Dimes Down" - Drive-By Truckers
    •  
    • "Any Man of Mine" - Shania Twain
    •  
    • "Can't Let Go" - Lucinda Williams
    •  
    • "Cry Lonely" - Cross Canadian Ragweed
    •  
    • "Free and Easy (Down the Road I Go)" - Dierks Bentley
    •  
    • "Gone" - Montgomery Gentry
    •  
    • "Good Time"   - Alan Jackson
    •  
    • "Gunpowder & Lead" - Miranda Lambert
    •  
    • "Hillbilly Deluxe" - Brooks & Dunn
    •  
    • "I Told You So" - Keith Urban
    •  
    • "Me and My Gang" - Rascal Flatts
    •  
    • "Mud on the Tires" - Brad Paisley
    •  
    • "On the Road Again" - Willie Nelson
    •  
    • "Satellite Radio" - Steve Earle
    •  
    • "She's Country" - Jason Aldean
    •  
    • "She Thinks My Tractor's Sexy" - Kenny Chesney
    •  
    • "Sin Wagon" - Dixie Chicks
    •  
    • "Swing" - Trace Adkins
    •  
    • "Suds in the Bucket" - Sara Evans
    •  
    • "The Gambler" - Kenny Rogers
    •  
    • "This One's for the Girls" - Martina McBride
    •  


    Pros:
           
  • If you want all of the tracks, this pack will save you $12
  •  
  • Nice selection of songs


  •        Cons:
           
  • Cannot play songs in Rock Band 2 via SD card
  •  
  • No online play
  •  
  • Still uses the Rock Band 1 interface
  •  
  • Automatic calibration of the instruments is not available


  •                Graphics:  6.0
           The title looks identical to the first Wii Rock Band; models are low-poly and look like an early PS2 game. The animations are all well-mapped, but all that matters are the note charts, anyway.

                   Sound: 10.0
           The sound quality is fantastic and has no obvious flaws. The song selection is varied and interesting, giving the track pack broad appeal. All of the included tracks are also master tracks, and not remakes done by the internal Harmonix musicians.

                   Control:  9.0
           The Rock Band (and Rock Band 2) equipment works without a hitch when you finally get it all calibrated properly to your TV. Unfortunately, calibration can be quite tedious, and cannot be done automatically as in Rock Band 2 with the Rock Band 2 equipment.

                          Gameplay:  9.0
           This release plays no differently from either Rock Band title. Unfortunately, you can't play any of the tracks online.

     


           Lastability:  8.0
           There are twenty-one songs in the pack, and depending on your affinity for them, they will last a variable amount of time.

     


           Final:  7.0
           Rock Band Country Track Pack is a great opportunity for country music fans with only the first Rock Band at their disposal to cheaply expand their song list. For owners of Rock Band 2, the online store is recommended when the tracks become available, regardless of the additional cost.      


    11
    TalkBack / REVIEWS: Flower, Sun and Rain
    « on: August 12, 2009, 11:02:16 PM »
    I've got that DS feeling ... that this game isn't very fun.
     http://www.nintendoworldreport.com/reviewArt.cfm?artid=19793

     Flower, Sun, and Rain is a 2001 PlayStation 2 game from infamous developer, Goichi Suda, otherwise known as Suda51. The title was recently downported to the DS and released in America, a region the game had never been released in prior. Like most of Suda's other work, the game is out there, featuring weird characters, a bizarre storyline, and extremely unconventional gameplay. In most cases this style has paid off well for Suda and his studio,Grasshopper Manufacture; unfortunately, Flower, Sun, and Rain falls flat. Tedious gameplay, obscure puzzles, and awful presentation are only a few of the game's shortcomings.    


    Players assume the role of searcher Sumio Mondo, who has been summoned to the hotel Flower, Sun, and Rain on Lospass Island. Here, Mondo meets up with Edo Macalister, the hotel manager who has requested Mondo's presence. Edo tasks Mondo with diffusing a bomb in a plane at the airport, which threats to destroy the island. Over the course of the game, players will continuously try and reach this bomb by solving puzzles at the hotel presented by patrons or even inanimate objects in the hotel's rooms. Players soon learn that each day they are unable to reach the airport and they die when the plane explodes. Similar to Groundhog Day, Mondo is magically resurrected and placed at the beginning of the day and given a new chance to reach the bomb. Each new day will bring players closer and closer to the airport and the story's conclusion. Thankfully, each day brings a new set of puzzles, cutting out possible tedium.    


    Puzzles, the centerpiece of the game, are performed in an unorthodox way. Rather than having a variety of tasks to accomplish, each puzzle is the same. Players make use of a special machine, "Catherine," which allows them to jack into either a person or object. Players will systematically figure out which jack fits into any given target and from there will enter a numbered code via Catherine. If the code is entered properly, players will find success and are able to move on to the next task.    


    The game's major problems arrive when searching for these codes. Typically, players will have to sift through massive amounts of worthless dialog with patrons, search rooms for hot spots that are unrecognizable by sight, and read through mindless text (i.e. books and pamphlets) available in the hotel. Somewhere within all this text is a number that is of relevance to the puzzle. Additionally, most of these numbers are not available until a number of ordered events occur. These tasks are arduous,  unenjoyable, and comprise the entirety of the game. While some of the game's dialog is humorous and enjoyable, much of it is too wordy to even keep your attention. Furthermore, clues are few and far between, and the numbers are typically meaningless, making them that much harder to find. This often turns figuring the answer out into a guessing game, where you enter any numbers you have seen come up in hopes that they match the number of spaces available in Catherine. In one instance, the relevant numbers were on a page in the hotel's handbook describing some camera shutter speed information.    


    The game also falls flat in its presentation. It's hard to say whether the extremely blocky, low polygon models were intentional designs or simply bad direction, but they don't do the game any justice. The texturing is some of the worst seen in a DS game;  the colored pixels are large and extremely noticeable. Furthermore, the sound is tinny and the voices grow quickly grating. Some of the tracks are catchy, but sound so horribly compressed that they too grow annoying.    


    Mondo also seems to walk extremely slow most of the time, and the levels are typically unnecessarily large. The camera can be quite frustrating as well. With the game's entirely automatic third-person perspective, the camera is often in a position where it obscures certain details of the world around you, which is problematic given the investigative gameplay. Controlling the game does not tend to be an issue as players can only walk around and interact with things through the touch screen. If players choose to, they can use the D-Pad and buttons; however, they will need to use the touch screen to interact with Catherine and to jot down notes within her for future use in the puzzles.    


    Flower, Sun, and Rain is largely unenjoyable. If players connect with the storyline, they may be able to tolerate the slag through all of the game's unimpressive features and its one-dimensional gameplay. While finding numbers to solve puzzles had potential to be fun, it falls flat thanks to its sub-par execution. It's hard to recommend this game to anyone, though the most diehard Suda fans will probably find something to enjoy here.

    Pros:
           

  • Occasionally humorous dialog


  •        Cons:
           
  • Puzzle solving is a chore
  •  
  • Graphics and sound are sub-par
  •  
  • Gameplay is shallow


  •                Graphics:  4.0
           Nearly every aspect of this game's graphical presentation is hideous. The characters are made of very few polygons, the texturing is extremely low resolution, and nearly all of the rooms are bland and boring. Some parts of the presentation clearly have a Suda-like charm, but it's mostly lost due to the other shortcomings.

                   Sound:  5.0
           While some of the game's music is a bit catchy, it's marred by significant compression. The voices are also tinny and become grating over time.

                   Control:  6.0
           Moving Mondo around the world can be done with either the D-Pad or the Touch Screen. Both work decently, but are made tougher than necessary thanks to the unwieldy camera.

                          Gameplay:  4.0
           Puzzle solving, the main focus of the game, is extremely tedious. All puzzles are actually solved with the Catherine device, which means you solve each puzzle by inserting a jack and inputting a set of numbers. Attaining these numbers is boring. Players will have to sit through hours of dialog and search through massive amounts of text to find or figure out an obscure set of numbers.

     


           Lastability:  6.0
           The game only offers a single-player mode, which lasts for over fifteen hours, if players choose to stick with it.

     


           Final:  4.0
           Flower, Sun, and Rain is simply not an engaging game. The main puzzle solving aspect is boring and all of the text is a chore to read through. The game would have been better served on the Wii; the game's locales would have been prettier and the text possibly could have been presented in a more imaginative way. As it stands, the DS port of the game is not very fun, and can only be recommended for the most extreme Suda fans.      


    12
    TalkBack / PREVIEWS: Guitar Hero 5
    « on: August 04, 2009, 08:31:12 PM »
    With the addition of new modes and customizable band configurations, players will have more to look forward to than just a new soundtrack.
     http://www.nintendoworldreport.com/previewArt.cfm?artid=19250

     Activision's Guitar Hero series is receiving another mainline entry in just one month. Rather than offering just a new soundtrack, a slew of new features are also being added to the game to further improve the experience.    


    As with each mainline title in the series, Guitar Hero 5 will build off of the features of Guitar Hero: World Tour. Every feature present in the preceding title will make a reprise in GH5 alongside two new modes and a few new features. Additionally, nearly every downloadable track players have downloaded in World Tour will be forward-compatible and will take use of all the new features.    


    One of the new features Guitar Hero 5 will offer is drop-in/drop-out play and bands comprised of any number of instruments. Rather than force the typical guitar, bass, drums, and vocal combination, players can use any combination of four instruments whether it is four guitarists, or two drummers and two vocalists. This will allow players to take use of all their extra instruments and play what they specialize in without having to switch out with other players. The drop-in/drop-out play will allow players to change their instrument and difficulty on the fly as well, providing the most flexible setup available in a Guitar Hero game ever.    


    RockFest mode is the game's other new, major addition. In this mode, four players locally or eight players online will be able to partake in a variety of challenges. Momentum is a sub-mode that will adjust the challenge based on how well a player is performing. Excellent performance will bump the difficulty to Expert and provide the greatest amount of points. Elimination is another sub-mode in which the worst players are systematically removed until a victor is crowned. Other sub-modes include Perfectionist, where only certain sections of a song count towards points; Do-or-Die mode, which will eliminate player control if a note is missed; and Streakers, where consecutive notes are rewarded exponentially.    


    In addition to RockFest mode, players will also have access to a variety of song-specific challenges that can be completed to varying degrees of success: Gold, Platinum, and Diamond. Completion of these challenges will unlock hidden material as opposed to the previous in-game currency.    


    According to Activision, the Music Studio mode will see some improvements as will the Mii freestyle mode. The game will feature a "Guitar Hero Nintendo Ecosystem" where the game will communicate with the Nintendo DS, unlocking a stage manager and video editor DS controller feature that can be used within the Mii Freestyle mode. A new game mode, Roadie Battle, is also unlocked with the DS.    


    Guitar Hero 5 is set to offer an eclectic 85 new songs from 83 artists and will be available internationally September 1.    


       

       


    13
    TalkBack / The Mailbag Returns
    « on: August 03, 2009, 11:49:31 PM »
    One of your favorite features is set to return to answer all of your burning questions!
     http://www.nintendoworldreport.com/newsArt.cfm?artid=19147

     Yes faithful readers, our beloved Mailbag is set to return once again. When Steven "Windyman" Rodriguez left his post as Site Director, the Mailbag was also lost somewhere in the shuffle.    


    Never fear, true believers! Starting today, I, Nick DiMola, promise that from here on out all of your burning questions will be answered in textual form. With the assistance of the NWR staff, anything not intended for the RFN crew will be answered in our resurrected monthly (potentially weekly!) Mailbag feature.    


    So in the words of Mailbag writers past, I say, FEED THE BAG!


    14
    TalkBack / This Week in Nintendo Downloads
    « on: August 03, 2009, 07:04:12 AM »
    The Virtual Console makes a comeback with a classic arcade title, Art Style sees a new addition on DSiWare, and WiiWare gets risque with a Mature-rated title.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=19142

     This week in Nintendo Downloads brings four new titles, with WiiWare leading the charge with two brand new titles.    


    OVERTURN is the first WiiWare title of the week and it features futuristic robot-versus-robot fighting. Players can choose from eight different robots, each with their own strengths and weaknesses. Each robot is customizable to the player's liking and is used in six single-player tournaments. Up to twelve weapons can be unlocked along along with new secret modes. Up to four players can throw down online, and players can also take use of the Balance Board to control their robot. OVERTURN is rated E10+ by the ESRB and is available now through the Wii Shop Channel for 800 Wii points ($8).    


    Sexy Poker is the second and final WiiWare title of the week. Players will face off against six different animated women in a game of strip poker. Whether it's Texas Hold 'Em or BlackJack, players will battle for the characters' clothes and to unlock pictures of them in the photo gallery. Sexy Poker is rated M for Mature by the ESRB and is available now through the Wii Shop Channel for 500 Wii Points ($5).    


    Players will take to the field in this week's classic arcade title, which also happens to be the first Virtual Console title in three weeks. TECMO BOWL, originally released in 1987, allows players to compete alone or with up to four players in a two-on-two match. Players can adjust the play time, team division, and difficulty level in order to devise their perfect game. TECMO BOWL is rated E for Everyone by the ESRB and is available now through the Wii Shop Channel for 600 Wii Points ($6).    


    This week's final title increases the Art Style series to a whopping nine games; six of which are available for DSiWare. Art Style: precipice puts players in control of the game's lone character as cubes fall from the sky. Players must navigate their player to avoid being crushed and also climb the stacked cubes to ascend to the floors above. From there they can push, pull, or shove cubes to make the climb easier and to earn points. The game offers a TEN FLOORS mode, which tasks players with reaching the tenth floor while scoring as many points as possible. TOWER mode is also available, encouraging players to climb as high as possible. Art Style: precipice is rated E for Everyone by the ESRB and is available now in the DSi Shop for 500 Nintendo DSi Points ($5).    


      NINTENDO DOWNLOAD: GRIDIRON ACTION, ART STYLE ANTICS, ROBOT BATTLES AND SEDUCTIVE BETS    


    Aug. 3, 2009    


    The onset of August means summer is winding down, but the downloadable action at the Wii™ Shop Channel and Nintendo DSi Shop™ just keeps on heating up. Two new WiiWare™ offerings deliver futuristic robot foes and sultry poker opponents, respectively. On the Virtual Console™, there's great news for football fans as the arcade classic TECMO BOWL™ makes its way to the Wii system. And on Nintendo DSiWare™, you'll find a fresh addition to the eye-pleasing, mind-bending Art Style™ game series.    


    WiiWare    


    OVERTURN
     Publisher: Studio Zan Inc.
     Players: 1-4
     ESRB Rating: E10+ (Everyone 10 and Older) - Fantasy Violence
     Price: 800 Wii Points™
     Description: OVERTURN is a futuristic robot-versus-robot fighting game. Choose from eight different robots to pilot and master, using various close-range and long-range weapons to blast away enemies in six single-player tournaments. Unlock secret modes and up to 12 new weapons. Customize your robot's color and weapons to prepare for your next battle. Then take the action online to play in a two-player Versus battle or a four-player Battle Royale match. Search the world for Friends or other players who are online and ready for battle. Players with the optional Wii Balance Board™ can use it to control their robots by shifting their weight.    


    Sexy Poker™
     Publisher: Gameloft
     Players: 1
     ESRB Rating: M (Mature) - Simulated Gambling, Suggestive Themes
     Price: 500 Wii Points
     Description: Get your pulse racing with a game of strip poker against a selection of six lovely manga-style women who may wind up in nothing but swimsuits or underwear when the final hand is dealt. Choose the classic Texas Hold'em Poker to be thrilled as the bets increase, or try the Black Jack game for a mix of chance and strategy. Discover the girls' personalities: they'll bluff you! Enter the photo gallery to see the pictures you've unlocked by playing and winning. If you're good enough, Emi, Sakura and their seductive girlfriends will bet their clothes to stay in the game.    


    Virtual Console    


    TECMO BOWL
     Publisher: Tecmo
     Players: 1-4
     ESRB Rating: E (Everyone)
     Price: 600 Wii Points
     Description: Released in 1987, the football game that took America by storm is back. This arcade version required a custom-made dual-screen cabinet and was popular for its large characters and intense graphics. The game is filled with great action as players take control of receivers and running backs, quickly moving the controller to break a tackle. Play alone or with up to four players in a two-on-two match. Experience the best moments of both competitive and cooperative play, finding holes in your opponent's defense, then savor the thrill of receiving a pass thrown by your teammate. In addition, game options such as play time, team division and difficulty level can be adjusted.    


    Nintendo DSiWare    


    Art Style: precipice™
     Publisher: Nintendo
     Players: 1
     ESRB Rating: E (Everyone) - Comic Mischief
     Price: 500 Nintendo DSi Points™
     Description: The sky is falling in the form of cubes in the action-oriented Art Style: precipice. Watch for the telltale shadow to avoid seeing your character get crushed by a falling cube while climbing the stacked cubes to ascend to the floors above. Push, pull or shove cubes to make your climb easier. Try to gain extra points by stepping on five cubes in a row on the same floor. In addition, you'll encounter special cubes that can either be helpful or harmful to your effort. Choose from either TEN FLOORS mode, which challenges you to reach the tenth floor while scoring as many points as possible, or TOWER mode, which gives you the chance to climb as high as you can. Do you have what it takes to make it to the top, or will you be crushed?    


    Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card™ can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.    


    Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit Wii.com or NintendoDSi.com.


    15
    Nintendo has revealed two new videos detailing gameplay as both Bowser and the Italian brothers.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=19127

     Nintendo has just revealed two brand new gameplay videos from the upcoming Mario & Luigi: Bowser's Inside Story. The title is the third in the Mario & Luigi handheld RPG series.    


    Players will control both Mario and Luigi as in past titles from within Bowser. Bowser will also be a playable character and players will have the ability to switch between each of the characters and their stories at will.    


    Mario & Luigi: Bowser's Inside Story is due for release in North America on September 14 with a release in Europe this October. The title is already available in Japan as Mario & Luigi RPG 3!!!    


       

       


    16
    TalkBack / This Week in Nintendo Downloads
    « on: July 27, 2009, 04:14:59 PM »
    This surprisingly thin week reveals three new WiiWare titles and a mere single DSiWare offering.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=19108

     This week in Nintendo Downloads brings us another week devoid of a single Virtual Console offering. Three new titles have been added for WiiWare alongside a single DSiWare title.    


    Tales of Monkey Island: Chapter 1 is the first entry in the Tales of Monkey Island WiiWare and PC series. Players will join Guybrush Threepwood and Mighty Pirate in this humor and romance filled offering. A showdown with demon pirate LeChuck leaves Guybush on a strange island. Players must help him find his wife Elaine, solve the mystery of the spread of voodoo pox, and escape the island. Tales of Monkey Island: Chapter 1 is rated E10+ by the ESRB and is available now through the Wii Shop Channel for 1,000 Wii Points ($10).    


    The Three Musketeers: One for All! is the second title of the week. Players take control of famed member of the Musketeers, Porthos to save the Three Musketeers from the evil Count Xavier and his lieutenant, Count Orsini. Players will perform puzzles, fence, and platform all while collecting items in order to save the legendary crew. The Three Musketeers: One for All! is rated E for Everyone by the ESRB and is available now through the Wii Shop Channel for 900 Wii Points ($9).    


    This week's final WiiWare offering will allow players to take part in a variety of classic card games. HB Arcade Cards offers Rummy, Hearts, Euchre, Canasta, Cribbage, and Solitaire, each with an interactive tutorial to show players the rules and basic gameplay. Players can use their Mii character and can play with a computer partner in both Euchre and Cribbage. HB Arcade Cards is rated E for Everyone by the ESRB and is available now through the Wii Shop Channel for 500 Wii Points ($5).    


    The only DSiWare offering of the week comes from Hudson Entertainment. Sudoku Student offers players simple, easy-going sudoku puzzles designed for entry-to beginner-level players. Sudoku Student is rated E for Everyone by the ESRB and is available now in the DSi Shop for 200 Wii Points ($2).    


    NINTENDO DOWNLOAD: MONKEY ISLAND AND MUSKETEERS, CARD GAMES AND SUDOKU    


    July 27, 2009    


    Three WiiWare™ games anchor this week's Nintendo Download. Gamers can buckle their swashes with both the first installment of a five-part Tales of Monkey Island series and a Three Musketeers platform adventure. Meanwhile, fans of card games will enjoy a half dozen classic options in HB Arcade Cards. On the Nintendo DSiWare™ side, beginners can learn the basics of sudoku with Sudoku Student.    


    WiiWare    


    Tales of Monkey Island: Chapter 1
     Publisher: Telltale Games
     Players: 1
     ESRB Rating: E10+ (Everyone 10 and Older) - Alcohol Reference, Comic Mischief, Mild Language, Mild Suggestive Themes
     Price: 1,000 Wii Points™
     Description: Join Guybrush Threepwood, Mighty Pirate, in this first chapter of an epic five-part saga, filled with humor, romance and piratey swashbuckling. When a showdown with the demon pirate LeChuck goes up in flames, Guybrush gets marooned on a strange island. How will he escape? Where is Guybrush's beloved wife, Elaine? And what's up with the voodoo pox spreading through the isles? Jump into Tales of Monkey Island today to find out!    


    The Three Musketeers: One for All!
     Publisher: Legendo Entertainment
     Players: 1
     ESRB Rating: E (Everyone) - Cartoon Violence
     Price: 900 Wii Points
     Description: The Three Musketeers have been imprisoned by the treacherous Count Xavier and his sinister lieutenant, Count Orsini! Well, almost - take on the role of Porthos, famed member of the Musketeers, to save the day in this swashbuckling platform adventure inspired by the classic novel. Swing the Wii Remote™ to launch blistering sword attacks on your foes, avoid fiendish traps and discover hidden collectables. Packed with frenetic fencing, heroic leaps and fun puzzles, this is one adventure no aspiring hero will want to miss.    


    HB Arcade Cards
     Publisher: HB Studios Multimedia
     Players: 1
     ESRB Rating: E (Everyone)
     Price: 500 Wii Points
     Description: HB Arcade Cards is a great collection of fun and easy-to-play card games. The collection of games included in this title includes: Rummy, Hearts, Euchre, Canasta, Cribbage and the always-classic Solitaire. Each game comes with an interactive tutorial to show you the rules and basic game play. You'll need to be clever to outsmart your opponents, and you can even team up with a computer partner to play Euchre and Cribbage. You can play HB Arcade Cards using a Mii™ character from your Wii™ console, or play with one of our four new characters. HB Arcade Cards has lots of style and flare, and will keep you coming back for more. Remember, it's never the same game twice.    


    Nintendo DSiWare    


    Sudoku Student
     Publisher: Hudson Entertainment
     Players: 1
     ESRB Rating: E (Everyone)
     Price: 200 Nintendo DSi Points™
     Description: Sudoku Student brings you the first Nintendo DSiWare sudoku experience with all the features you'd expect. For "students" of sudoku who are just getting their feet wet, Sudoku Student comes with a full tutorial. Once you've completed the tutorial, jump into simple and easy-going sudoku puzzles. Designed for entry- to beginner-level players, you'll find just the right amount of challenge to keep you hooked.    


    Nintendo adds new titles to the Nintendo DSi Shop™ and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card™ can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.    


    Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit Wii.com or NintendoDSi.com.


    17
    TalkBack / REVIEWS: Treasure World
    « on: July 25, 2009, 09:45:28 AM »
    A pseudo-game that would have been better as a DSiWare title.
     http://www.nintendoworldreport.com/reviewArt.cfm?artid=19101

     Treasure World isn't really a game; it's actually just a neat concept wrapped in a DS cartridge. It makes use of the wireless capabilities of the DS system to see various WiFi hotspots (SSIDs) as players approach them in the real world. Each hotspot gives players stardust  (which is used to complete the game), gear to customize your on-screen avatar, or an actual treasure piece. Each piece of treasure makes its own sound and represents some real-world object. Players can arrange these pieces in their play area and create a song, ala Mario Paint.    


    There isn't much more to Treasure World other than collecting treasure, customizing your character, and making music. There is an odd addictiveness to setting your DS to search, closing the lid, driving or walking around neighborhoods to see how many times it rings, and then finding your new treasure.    


    It's pretty clear that this game is targeted at children, and will likely appeal to the same crowd who enjoy web portals like NeoPets. Treasure World also has its own web portal with which players can sync their DS game's profile. From here, players can see their in-game organization of treasure, as well as all treasures in their inventory, their avatar, and even songs they have created in playable form. Players can also add friends and trade treasures with them.    


    The game's biggest drawback is its presentation. All of the in-game functions are represented by small nested icons. Players will need to memorize what each icon represents after figuring it out via trial and error. Given the demographic this seems unfortunate, as most children will likely be confused as to how they actually navigate the game.    


    As stated, Treasure World isn't much of a game. It undeniably would've worked better as a DSiWare title, since its portability would mean players could always have it in tow. Because there is little to do, and the main draw of the game is locating new hotspots to earn new treasure, having the game with you at all times and available from the DSi menu would've made much more sense.    


    Treasure World is an interesting experiment that is successful in what it sets out to accomplish. However, for most players the content is too thin to be enjoyable. On the other hand, young children will probably be drawn to most of the game's features, and will likely be excited about finding new hotspots on local trips with their parents.

    Pros:
           

  • Collecting treasure can be addictive
  •  
  • Visually appealing


  •        Cons:
           
  • Menus are hard to navigate
  •  
  • Content is sparse


  •                Graphics:  9.0
           Most of the in-game world and characters look fantastic. However, the treasures are low-resolution sprites that don't look great in such a polished-looking world.

                   Sound:  6.0
           With the inclusion of a song creator, the game's most memorable music will be the tracks you create yourself. The background music and sounds are nothing memorable; however, the game's best sound is the little ding it makes when it has found new treasure (a.k.a. a new WiFi Spot). I'm not sure what it is, but every time I hear it I just want to drive some more and find new treasure!

                   Control:  7.0
           Placing items and moving around your avatar is easy enough,  but most of the game's menus are impossible to navigate properly without trial-and-error and some memorization.

                          Gameplay:  5.0
           This game is not really driven by conventional gameplay concepts. Players will only customize their avatar and make songs with treasure placement.

     


           Lastability:  5.0
           Treasure World will only output as much as you input. If you take the time to keep finding new wireless points, you'll have that much more to play with when you get home and uncover your treasure. The portal which is linked to the game experience will extend gameplay if players have other friends who are also enjoying the game. Given the thin content of the game, it's likely that most players will tire quickly of its features.

     


           Final:  6.0
           Treasure World is a fun experiment that might be too simplistic for its own good. Had some of the treasure collection mechanics been worked into a more conventional game, or into something like Animal Crossing, players would have far more to enjoy. As it stands, the game feels like something that should've been released on DSiWare due to its ease of use and limited scope.      


    18
    TalkBack / REVIEWS: Art Style: BOXLIFE
    « on: July 24, 2009, 12:12:45 AM »
    BOXLIFE is an interesting and challenging puzzler that fits well with its Art Style brethren.
     http://www.nintendoworldreport.com/reviewArt.cfm?artid=19090

     Art Style: BOXLIFE is the third entry in the DSi branch of the Art Style series and, like the others, it operates on a simple premise. In this case, it's cutting and folding pieces of paper into boxes.    


    In each stage, players are presented with a single sheet of paper. This paper must then be cut into segments that can be folded into a box. In the first level, players only need to utilize the "S" shape for box creation. The first stage of that level simply shows the shape and allows players to quickly and easily fold up the box. In the next stage the paper will have two "S" shapes that must be cut apart in order to fold each of them individually into two boxes. As you go onward, more "S" shapes are included in the paper, and players must quickly and efficiently create the boxes before the stage and level timers run out.    


    Each level introduces a new shape for players to cut out of the paper. The second level introduces the  "t" shape. This shape is incorporated with the "S" shape in the previous stage, and players must properly identify each one, cut them out, and fold them up quickly. As you might imagine, by the time you reach the eighth stage, you have so many different box shapes that picking out which shape combinations will eliminate all squares on the paper sheet is certainly no easy task. This difficulty is amplified further as players approach the last level. Fortunately, the game realizes how tough it can be and offers some form of a hint. If players have yet to solve the puzzle about halfway through a stage's timer, they will be given a breakdown of all the box shapes contained on the piece of paper. If players act quickly enough they can sneak by with one lost point. If they've already made some headway, they might just make it without a penalty. However, even with this help feature, it's still tough in the harder levels to visualize exactly where each of those shapes fit on the piece of paper.    


    The R&D mode as described above, is comprised of fourteenlevels, each becoming successively harder due to both the increase in sheet size and introduction of new box-making techniques. Each of the fourteen levels contains ten stages worth ten points each, totaling a possible one hundred point score. If players manage to complete their tasks quickly enough to beat each stage's individual timer, they should also be able to beat the level's timer, allowing them to cut and fold all of the necessary boxes in order to achieve the one hundred point maximum. If players lag in any given level, they will start to lose points. It starts with the loss of one point but can quickly move up to five if players aren't moving fast enough.    


    The Factory mode is even more unforgiving. Players are given a giant sheet of never-ending paper and must cut and fold it as efficiently as possible. The game carries an interesting theme that comes out strongly in this particular mode. By placing players in the shoes of a factory worker, the game essentially pokes fun at life and the "daily grind." When the game is booted up, it shows a diorama that is basically representative of their in-game character's life as a whole. In the Factory mode, players make money as they create each box; however, each sheet of paper wasted is docked from players' Factory pay. Falling bombs are also a huge threat in this mode, because they will destroy a number of sheets at a time and segment the paper, making it tough to fold proper boxes. Thankfully, players are rewarded ten-fold if they can fold the bomb into a box before it explodes.    


    As players earn more and more money, the diorama at the introduction screen is further spiffed up with fun new goods that people in real life would also use to buy with their paycheck. This theme of work sets the tone for the entire game. Ranking is done in terms of titles like "Craftsman" or "Apprentice". Progress is shown on quarterly report charts with line graphs. Even the game's color tone is grey throughout, giving off a very bland and boring feeling, clearly parodying the daily grind. The music could be described as plodding, obviously to give a rhythm to the "bland" work of box creation.    


    The interesting part of the game is that it ties this theme together and inadvertently makes it fun and enjoyable, thanks largely to the mechanic of actual box making. As it turns out, the task is extremely cerebral and challenging. Paychecks don't come easy in the world of box folding, and only the best will make it to the end of their career.    


    Anyone looking for a fun and unique puzzle game can't go wrong with BOXLIFE; however, the game does become overwhelmingly difficult as players reach the game's toughest levels.

    Pros:
           

  • Challenging and entertaining
  •  
  • Fitting and memorable music


  •        Cons:
           
  • Can become too challenging


  •                Graphics:  7.0
           In keeping with most of the Art Style games, BOXLIFE offers very basic graphics. The game truly excels in its presentation, though. Given the factory theme of the game, players are given a drab layout with simple menu options, along with charts, graphs, and figures to display relevant game scores.

                   Sound:  9.0
           Each level in the game has its own track, and many of the choices have a catchy riff that helps make box-folding more enjoyable.

                   Control:  7.0
           Given the isometric view of the sheet of paper, it can be tough to cut out the shapes properly. Additionally, folding will occasionally be problematic, making it frustrating when failures cause you to lose points.

                          Gameplay:  8.0
           The entire game involves cutting six squares into a shape that can be folded into a box. While it isn't the most complicated or intricate of tasks, it proves enjoyable. Having such big pieces of paper and so many different folding options toward the end of the game begins to make the experience frustrating.

     


           Lastability:  8.0
           Players will easily breeze through the first eight or so stages in the R&D mode but will likely hit a brick wall in the ninth stage. Each stage becomes consecutively harder, giving players a lot to work towards. In Factory mode, players can play on an infinite sheet of paper until the time runs out in an attempt to make the most money. This will provide further extended enjoyment after the R&D mode has been conquered.

     


           Final:  8.0
           BOXLIFE is a fun addition to the DSiWare service. It offers solid gameplay and challenge, as well as great music and an extensive experience for puzzle fanatics. Players with a low tolerance for tough puzzle-solving games will find themselves less than impressed by the extreme challenge exhibited in the game's later levels.      


    19
    TalkBack / Nintendo Releases Brand New Metroid Prime Trilogy Trailer
    « on: July 23, 2009, 02:23:34 PM »
    The video captures footage from all three titles included on this special compilation disc.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=19082

     Today, Nintendo released a brand new trailer of their upcoming title, Metroid Prime Trilogy. The video contains footage of all three of the titles across various in-game locales.    


    Players will have the opportunity to revisit the series with brand new Wii pointer controls and achievements in both Metroid Prime and Metroid Prime 2: Echoes. Metroid Prime 3: Corruption is being re-released on the disc, completing the package.    


    Metroid Prime Trilogy is due out in North America on August 24 with the European release following shortly behind on September 4.    


       


    20
    Take control of series' prosecutor, Miles Edgeworth next February.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=19075

     Today at the San Diego Comic Con, Capcom revealed that the latest entry in the Ace Attorney series, Ace Attorney Investigation: Miles Edgeworth is set to release February 16, 2010.    


    Players will assume the role of Miles Edgeworth, Phoenix Wright's rival and famed prosecutor from the popular series. Players will guide Edgeworth through investigations of crime scenes in pursuit of the truths in each case. As always, players will need to solve challenging puzzles and perform in the court room to bring criminals to justice.    


    Attendees of the convention can check out the game at Capcom's booth at the show.


    21
    TalkBack / REVIEWS: Knights in the Nightmare
    « on: July 20, 2009, 04:48:32 PM »
    This beautiful and intricate game is only hindered by its high barrier of entry and slow start.
     http://www.nintendoworldreport.com/reviewArt.cfm?artid=19055

     It's hard to even begin discussing Knights in the Nightmare without mentioning the obvious: this game is complicated. It’s so complicated, in fact, that there are around one hundred tutorials to read up on before actually starting the adventure. As a matter of fact, I'm certain it's the most complicated game I've ever played.    


    I will give fair warning: if you consider yourself a casual player, Knights in the Nightmare is definitely not for you. Even those of you who may consider yourselves more dedicated and educated gamers, Knights in the Nightmare may still not be for you. That being said, Knights in the Nightmare is an interesting and innovative title that is unlike any other game before it.    


    Knights in the Nightmare's story is also quite complicated. It’s told across two different periods in a forward and reverse fashion. In between each battle, players are given a glimpse of the story through the perspective of the Wisp, an entity of light that the player controls. The wisp can re-animate Knights to battle monsters that have dominated the castle. Players will also catch glimpses of the Valkyrie, whose story is also shrouded in mystery.    


    Though not the ideal way to describe the battle segments in the game, Knights in the Nightmare is basically a compilation of a number of genres conglomerated into a single experience. At its core, Knights in the Nightmare is a strategy RPG. Players act as a god-like character with full control of each Knight on the friendly team. Additionally, these units earn experience and can be leveled up.    


    The game is also partly a “bullet hell” top-down shooter. As mentioned earlier, players control the Wisp, and in a departure from most strategy RPGs, this cursor is visible in the battlefield. Commands are given by directly touching the Knights and dragging weapons and items onto them mid-battle, then directing their attacks towards enemies. Things start to get complicated when enemies begin attacking. Attacks don't hurt the Wisp's units as one might assume. Instead, the enemies fire complicated bullet patterns at the Wisp. As players control the Knights, they must also avoid enemy fire by dragging the Wisp out of the way. Whenever the Wisp is hit, the counter for the round is dropped by a certain number of seconds, giving players less time to defeat the foes.    


    In addition to avoiding enemy fire, players must also use the Wisp to collect gems that are dispensed after enemies are attacked. These gems allow players to use item attacks, which are the main damage dealers in the game. Players will eventually defeat the enemy or break an object on the battle field, which will uncover either a new weapon or a personal effect that players can use to recruit new Knights. Further complicating the top-down shooter aspect of the game is an Ikaruga-like element where players must attack particular enemies with certain weapons depending on whether you are currently in Chaos or Law mode.    


    As you may have gathered, the game occurs in real-time, twisting the genre further into something that is truly unique. Though real-time, the game does offer multiple rounds in which players must defeat enough enemies, sometimes of a certain type in order to win the battle. In between rounds, players can equip new weapons, ready items, or switch Knights in preparation for the subsequent round. Additionally, there is a roulette that players can halt to determine the next round's foes.    


    When all of these elements come together, the result is a frantic, action-packed experience that is an absolute blast. However, it isn't without its faults. Learning how to play the game is an ordeal. As explained earlier, the game is quite complicated and before you even start playing, there is at least an hour of tutorials to trudge through in order to have some idea of how to play the game. While players can jump right into the game, it's nearly impossible to figure out the basics without completing at least some of the tutorials. Had Sting incorporated these tutorials incrementally into the first few battles, players would be much better off. As it stands, the bombardment of tutorials at the beginning of the game is information overload. Most of the tutorial lessons are lost in the shuffle, and when players are thrown into the fire, they must figure it all out on their own anyway. As suspected, this makes for a rocky start to the game, raising that barrier of entry even higher.    


    Aside from starting issues, the game also lacks variety. Similar to many strategy RPGs, there are no distractions from the game's battles other than the story. Players will jump from battle to battle, with little changing over time. There is much to do, all of it available from the start, so as you play further into the game, there is nothing new to look forward to or expect other than developments in the story line. Of course, that too is confusing and complicated, and it takes a number of episodes before making any sense.    


    These problems are unfortunate given all of the other successes of the game. Both the art style and graphical presentation are top-notch, marking one of the most visually impressive experiences seen on the DS thus far. This standard of quality is carried into the aural arena as well. The music is engaging and impressive, and the sound effects are high fidelity and fitting.    


    Knights in the Nightmare, while complicated, is an excellent game worthy of players' time and effort. Though the game starts slowly due to excessive tutorials not integrated into the play experience, when players learn the breadth of controls, they will find an engaging, genre-bending combat system, beautiful art, and music that stands apart from anything done on the DS before.

    Pros:
           

  • Deep, genre-bending battle system
  •  
  • Beautiful art and music


  •        Cons:
           
  • Steep learning curve
  •  
  • Poorly executed tutorials


  •                Graphics: 10.0
           All of the characters and enemies are hand drawn sprites in a beautifully hand-drawn, three-dimensional world. The game also offers vibrant special effects mid-battle.

                   Sound: 10.0
           The game's score is epic and leaves a lasting impression. The sound effects are full-bodied and fitting.

                   Control:  8.0
           Controlling Knights in the Nightmare is extremely complicated and challenging. While the controls aren't broken in any way, controlling all of the action on screen can often be too much to deal with at any given time.

                          Gameplay:  8.0
           Again, Knights in the Nightmare is an extremely complicated game, and understanding it all will take quite a long time thanks to the way the tutorials are presented. Additionally, the game lacks any sort of diversity over the course of the quest, putting players in similar back-to-back battles. However, once players gain full knowledge of the intricacies of the controls and gameplay, Knights in the Nightmare proves to be an entertaining, one-of-a-kind experience.

     


           Lastability:  9.0
           Though only consisting of battles and story sequences, the game's many battles will make for an extremely lengthy experience. One battle alone can easily last twenty to thirty minutes, giving players plenty to accomplish.

     


           Final:  8.0
           Knights in the Nightmare is not for the weak-willed. Players will need a significant time and effort investment to learn everything there is to know about the game's complicated control and play structure. Once players have learned it all, an engaging battle system will keep them entertained for many hours as they recruit new Knights and unravel the events at Castle Aventheim.      


    22
    TalkBack / Zelda Marathon Weekend Live Broadcast
    « on: July 17, 2009, 09:47:21 PM »
    http://www.nintendoworldreport.com/blogArt.cfm?artid=19035

      Now that Chessa and I have finally settled into our new house we decided that a weekend of rest and relaxation was in order. To help us relax we've decided to kick back in our brand new game room and play non-stop Zelda all weekend long.    


    We have just started The Legend of Zelda: Ocarina of Time. We plan to finish this game and hopefully one or both Oracle games since we haven't ever played either of them. Finally, if we have any time left over, we'll conclude with A Link to the Past.    


    If you guys want to play along at home to share in the experience, grab a controller, your copy of the game and follow along. We'll be going until Sunday night!    


    Both of us should be in the forums to chat in Talkback so post questions if you have them!    


    Also, as you know, we aren't professional marathon gamers, we're just looking to have some fun. However, for the next seven days The Speed Gamers will be smashing through the entire mainline Final Fantasy series for ACT Today. Be sure to check out their live feed and, if you can, donate to the cause.    


           
       



    23
    TalkBack / This Week in Nintendo Downloads
    « on: July 13, 2009, 12:59:18 PM »
    Game Freak's Pulseman graces the Virtual Console service alongside a Master System title, three new WiiWare games, and one title for DSiWare.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=19016

     This week in Nintendo Downloads offers a healthy selection of titles for Wii and a single DSiWare title.    


    Bit Boy!! from Bplus is this week's first WiiWare title. Players will take the role of Bit Boy Kubi in an adventure through the history of video games. Players will explore 4-bit dungeons, 8-bit caves, 16-bit strongholds, 32-bit labyrinths, 64-bit arenas, and 128-bit worlds in order to rescue Kubi's friends. Players can play alone or with a friend cooperatively. Bit Boy!! is rated E for Everyone by the ESRB and is available now through the Wii Shop Channel for 600 Wii Points ($6).    


    Incoming! marks the second game of the week and has players controlling a group of tanks in an effort to destroy their opponents'. Coming from the developer of Pong Toss: Frat Party Games, the game features power-ups and more advanced arsenals to help build a tactical advantage over your enemy. Players can take on the main quest alone or play against a friend in the competitive mode. Incoming! is rated E for Everyone by the ESRB and is available now through the Wii Shop Channel for 500 Wii Points ($5).    


    This week's final WiiWare offering, Ant Nation, comes from Konami. Players take control of a variety of tools in order to command an ant army. Through one hundred missions, players will use tough love to train their ants to be fighting machines. By zapping them with lasers, burning them with light via a magnifying glass, and sending lightning from the sky, players will prepare their colony for war with local insect bullies like spiders and ladybugs. Players will also have a bonus mode containing twenty missions to tackle once they have completed the main game mode. Ant Nation is rated E 10+ by the ESRB and is available now through the Wii Shop Channel for 700 Wii Points ($7).    


    The biggest title of the week is the Virtual Console offering Pulseman for the Sega Genesis. The title was created by Game Freak, makers of the Pokémon franchise, and the sleeper hit Drill Dozer. The title was released in Japan, but only made available in America via the Sega Channel. Players take control of Pulseman, who can harness electricity as a weapon due to being half C-Life and half human. When Doc Yoshimaya uploaded himself into his computer, he was merged with a C-Life artificial-intelligence creation that he fell in love with. The process twisted Yoshimaya's mind, turning him into the evil Doc Waruyama, and birthed Pulseman. Players will need to defeat Waruyama's Galaxy Gang across seven stages in order to bring peace back to the 21st Century. Pulseman is rated E for Everyone by the ESRB and is available now through the Wii Shop Channel for 900 Wii Points ($9).    


    The final Virtual Console offering of the week was originally a Master System title known as Rambo: First Blood II in America. Presumably due to licensing, the European release known as Secret Command is now available to US players. The overhead action game allows for either single or co-op play. Secret Command is rated E10+ by the ESRB and is available now through the Wii Shop Channel for 600 Wii Points ($6).    


    Brain Challenge is this week's only DSiWare title and final title of the week. Players will train their brains with logic, focus, memory, and visual challenges as well as challenge their multitasking and authority skills in the original Stress Mode. Players can also personalize their profile with pictures using the DSi camera. Brain Challenge is rated E for Everyone by the ESRB and is available now in the DSi Shop for 800 Nintendo DSi Points ($8).    


    BIT BOY'S INCOMING SECRET PULSE COMMANDS POSE A BRAIN CHALLENGE FOR THE ANT NATION    


    July 13, 2009    


    This week Nintendo offers three new WiiWare™ games, including a trip through video game history, a strategic tank battle and a virtual twist on an ant farm. Download fans will also find two Virtual Console™ SEGA classics and a Nintendo DSiWare™ game designed to keep the brain sharp.    


    WiiWare    


    Bit Boy!!
     Publisher: Bplus
     Players: 1-2
     ESRB Rating: E (Everyone)
     Price: 600 Wii Points
     Description: Get ready for the most spectacular journey through time in the history of video games!! Accompany Bit Boy Kubi through a crazy pixellated adventure and battle hordes of nasty monsters in 4-bit dungeons, 8-bit caves, 16-bit strongholds, 32-bit labyrinths, 64-bit arenas and 128-bit worlds!! Rescue Kubi's friends!! Set off in the ultimate pursuit of fruits and high scores!! Grab a friend for even more fun in Cooperative mode!! The Wii Remote is your joystick – let the arcade adventure begin!!    


    Incoming!
     Publisher: JV Games Inc.
     Players: 1-2
     ESRB Rating: E (Everyone) – Mild Cartoon Violence
     Price: 500 Wii Points
     Description: The goal of Incoming! is to defeat your opponents by destroying their tanks using the arsenal you have at your disposal. Advanced arsenals become available at different levels of the game. Incoming! is great fun for two people to play competitively. Can you defeat your opponent's tanks before they conquer yours? Collect power-ups to give your arsenal that tactical advantage. Your firing must be quick and your aim true to claim victory.    


    Ant Nation
     Publisher: Konami Digital Entertainment
     Players: 1
     ESRB Rating: E 10 + (Everyone 10 and Older) – Mild Violence
     Price: 700 Wii Points™
     Description: The beloved childhood pastime of lazy Sundays spent with a magnifying glass and an ant farm finally arrives in its most mischievous form via the WiiWare service. You must train your colony of Super Ants using a devilishly fun toolset. Zap, torch and manipulate your ants to make them numerous enough and tough enough to survive a variety of increasingly difficult challenges.
     - Zap your ants with lasers, fry them with your trusty magnifying glass, send down lightning and much more to build them to be the strongest Ants on the block.
     - Send your ants into war against local bullies like spiders and ladybugs. Is your colony ready for the fight?
     - 100 missions keep you busy facing a smorgasbord of fun and wacky tasks.
     - Bonus mode features 20 additional challenges that allow you to get crazy with all your favorite weapons of ant destruction.
     - Use your Wii Remote™ controller to drop a virtual hammer on your ants, use your Wii Remote like a metal detector to find in-game gold and much more.
       


    Virtual Console    


    Secret Command™
     Original platform: SEGA Master System
     Publisher: SEGA
     Players: 1-2
     ESRB Rating: E 10+ (Everyone 10 and Older) – Mild Violence
     Price: 600 Wii Points
     Description: Play as a lone warrior, armed to the teeth, sent on a top-secret commando mission behind enemy lines to liberate your comrades at arms. Released on the SEGA Master System in Europe as Secret Command, players will battle frenzied attacks from enemy soldiers, rocket troops, tanks and other enemies doing everything they can to stop you from saving the hostages. Use your trusty machine gun and a compound bow, equipped with explosive-tipped arrows, to pave the way to victory. Let nothing stand in your path. Play it with a friend in two-player mode for double the fire power.    


    Pulseman™
     Original platform: SEGA Genesis
     Publisher: GAME FREAK
     Players: 1
     ESRB Rating: E (Everyone) – Animated Violence
     Price: 900 Wii Points
     Description: When noted 21st-century scientist Doc Yoshimaya fell in love with one of his C-Life artificial-intelligence creations, he uploaded himself into his computer, where her program core merged with his DNA, and half-human/half-C-Life Pulseman was born. Doc Yoshimaya's mind twisted as he emerged back into real life, and he became evil Doc Waruyama. Use Pulseman's ability to harness electricity as a weapon with his Volteccer attack as a means of rapid transport to fight Waruyama's Galaxy Gang across seven crazy stages. Find out why this SEGA Channel classic was widely regarded as one of the best-looking games for SEGA's MEGA DRIVE (Genesis) on release.    


    Nintendo DSiWare    


    Brain Challenge®
     Publisher: Gameloft
     Players: 1
     ESRB Rating: E (Everyone) – Mild Cartoon Violence
     Price: 800 Nintendo DSi Points™
     Description: Just like your body, your brain needs exercise to stay in shape. Brain Challenge is a simple, entertaining solution for stimulating your neurons that goes way beyond logic tests. Thanks to a complete range of 48 mini-games, Brain Challenge provides an exceptional variety of exercises. Not only can you train your brain for Math but also for four other categories: Logic, Focus, Memory and Visual. Plus an original Stress Mode, featuring multitasking and authority challenges, Plus, you can now personalize your profile and some exercises with your own photos.    


    Nintendo adds new titles to the Nintendo DSi Shop™ and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card™ can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.    


    Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit Wii.com or  NintendoDSi.com.


    24
    TalkBack / This Week in Nintendo Downloads
    « on: July 06, 2009, 11:32:23 AM »
    WiiWare reaches the 100 game mark with a second entry to the BIT.TRIP series and DSiWare keeps chugging with yet another Art Style game.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=18989

     This week in Nintendo Downloads brings three new titles for WiiWare, two for DSiWare, and one for the Virtual Console.    


    BIT.TRIP CORE is the second entry in the BIT.TRIP series and the 100th game for the WiiWare service. In this retro-arcade-style game, players will again get to appreciate action/rhythm gameplay, except this time players will be responsible for two axis of control. This time, players must destroy incoming projectiles on either the x or y axis before they reach the core. BIT.TRIP CORE is rated E for Everyone by the ESRB and is available now through the Wii Shop Channel for 600 Wii Points ($6).    


    Similar to Bubble Bobble, Bust-a-Move has also received an upgraded rerelease with this week's BUST-A-MOVE Plus!. Players will attack the game's bubble matching puzzles in the game's 135 stages in pursuit of a new high score or best time. An additional 270 stages are available in two add-on packs, similar to Bubble Bobble Plus! as well. BUST-A-MOVE Plus! is rated E for Everyone by the ESRB and is available now through the Wii Shop Channel for 600 Wii Points ($6).    


    This week's final WiiWare game comes from Neko Entertainment. Heracles Chariot Racing is a racing title for one to four players where players will take control of a variety of mythological creatures through three racing cups across ten courses set in five mythic landscapes. Players will also be able to partake in a Battle mode with friends. Heracles Chariot Racing is rated E for Everyone by the ESRB and is available now through the Wii Shop Channel for 800 Wii Points ($8).      


    California Games for the Commodore 64 marks this week's sole Virtual Console title. Players will hit the beaches, parks, and streets of California to earn trophies in some of the most RADICAL sports of all time. California Games is rated E for Everyone by the ESRB and is available now through the Wii Shop Channel for 500 Wii Points ($5).    


    Art Style: BASE 10 is this week's marquee DSiWare title. The goal is simple: create combinations equaling 10 by sliding numbers around the playing field. Players must move them horizontally or vertically around the field while trying to avoid creating an unusable non-number in the process. Players can eliminate a set amount of numbers in ZEROSUM MODE, or eliminate prearranged groups of numbers in as few moves as possible in PUZZLE MODE, and finally, continue removing numbers until you lose in INFINITE MODE. The game also supports two-player local wireless in a the games VS MODE. Art Style: BASE 10 is rated E for Everyone by the ESRB and is available now in the DSi Shop for 500 Nintendo DSi Points ($5).    


    Asphalt 4: Elite Racing from Gameloft is this week's final game, and the second DSiWare title of the week. Players can choose from 28 dream cars and motorcycles from the world's best manufacturers for a fully 3-D race around the world. Players can also customize their cars in the garage or enjoy up-to-four player races on six different courses. Asphalt 4: Elite Racing is rated E10+ by the ESRB and is available now in the DSi Shop for 800 Nintendo DSi Points ($8).    


    NINTENDO DOWNLOAD: BIT.TRIP CORE BRINGS WIIWARE LIBRARY TO 100 GAMES AND COUNTING    


    July 6, 2009    


    Another year of American independence isn't the only thing we're celebrating this week. With new releases, including the hotly anticipated game BIT.TRIP CORE, Nintendo crosses the 100-game mark in its ever-growing WiiWare™ game library, a milestone that ought to keep fans ooh-ing and ahh-ing long after the Fourth of July. Other WiiWare offerings this week will have players bursting bubbles and racing in chariots, whether solo or with friends. Nintendo DSiWare™ welcomes a new Art Style™ title and a unique auto racing game, while a classic Commodore 64 title will have Virtual Console™ users tearing it up California style.    


    WiiWare    


    BIT.TRIP CORE
     Publisher: Aksys Games
     Players: 1-2
     ESRB Rating: E (Everyone)
     Price: 600 Wii Points™
     Description: BIT.TRIP CORE continues the BIT.TRIP saga in this retro-arcade-style game. BIT.TRIP CORE adds up to an exciting action/rhythm game that's best played while zoning out on the tunes and letting the visuals swallow you whole. The experience is inspired by games from the '80s, but with a modern twist. The game play is entirely new to the series, leaving the single-axis controls of BIT.TRIP BEAT behind in favor of the ability to control two axes. If the difficulty gets you down, grab a friend and play cooperatively with two-player multiplayer. Make it to the end and you'll have journeyed one step further to completing your BIT.TRIP.    


    BUST-A-MOVE Plus!
     Publisher: TAITO
     Players: 1-2
     ESRB Rating: E (Everyone)
     Price: 600 Wii Points
     Description: BUST-A-MOVE Plus! is a simple but hugely addictive puzzle game in which you must try to burst a multi-colored mass of bubbles with your very own bubble launcher. Every time you make a group of three or more bubbles of the same color, they pop. There are two game modes available: 1P Puzzle (players tackle the game's 135 stages in pursuit of a new high score or best time) and Battle (players take on friends or computer-controlled opponents). If that doesn't satisfy your passion for popping, there are a total of 270 extra stages waiting for you in the two add-on-content packs, available for purchase on the Wii™ Shop Channel. BUST-A-MOVE Plus! is simple to get into and deep enough to keep you coming back for more.    


    Heracles Chariot Racing
     Publisher: Neko Entertainment
     Players: 1-4
     ESRB Rating: E (Everyone) – Comic Mischief
     Price: 800 Wii Points
     Description: The famous Heracles has taken on a challenge like none he has ever faced. Our hero will have to beat his opponents in a race across mythological kingdoms and be the first to reach the top of Mount Olympus. You can play as Heracles and help him return the sacred trophy, or play as one of the other varied mythological characters from Satyr to Poseidon and claim the prize for yourself. Race through three racing cups across 10 courses set in five mythic landscapes. Use awesome fantasy weaponry to defeat your opponents: tridents, fireballs, Zeus's lightning rods and more. Get your friends together for intense two-to-four-player split-screen multiplayer action in Championship, Single Race or Battle mode.    


    Virtual Console    


    California Games
     Original platform: Commodore 64
     Publisher: Commodore Gaming
     Players: 1-5
     ESRB Rating: E (Everyone)
     Price: 500 Wii Points
     Description: Welcome to California, home of the most radical sports in the world. You're about to hit the beaches, parks and streets of the Golden State to go for trophies in everything from surfing to bike racing. California Games gives you the hottest sports and the most aggro competition. You even have to pick your own sponsor. So pull on those kneepads – you're about to get into the most fun you've had since Mom hid your skateboard. California Games is going to take you from surf to the turf, from the pipe to the parks.    


    Nintendo DSiWare    


    Art Style: BASE 10™
     Publisher: Nintendo
     Players: 1-2
     ESRB Rating: E (Everyone)
     Price: 500 Nintendo DSi Points™
     Description: Art Style: BASE 10 is a game of numbers. Your goal is simple: create combinations equaling 10 by sliding numbers around the playing field. Move them horizontally or vertically, but be careful not to create an unusable non-number in the process. Choose from one of three modes: eliminate a set amount of numbers as quickly as possible in ZEROSUM MODE; get rid of prearranged groups of numbers in as few moves as possible in PUZZLE MODE; or continue removing numbers until your game is over in INFINITE MODE. In addition, you can challenge an opponent to a two-player wireless battle in VS MODE and see whose number-crunching skills reign supreme. If you think you're a master with numbers, the straightforward yet challenging world of Art Style: BASE 10 gives you the opportunity to prove it in a unique way.    


    Asphalt 4: Elite Racing
     Publisher: Gameloft
     Players: 1-4
     ESRB Rating: E10+ (Everyone 10 and Older) – Mild Violence
     Price: 800 Nintendo DSi Points
     Description: For the racing elite, the world is their racetrack. Choose among 28 dream cars and motorcycles from the world's most prestigious manufacturers. Then race your way through eight of the most renowned cities, fully rendered in 3-D. Control your speed machine with either standard or touch-screen controls for precision driving. Photos taken with the Nintendo DSi™ Camera can be used as your personal icon or can appear throughout the various environments, including the garage where you can customize and tune your vehicles. From New York to Shanghai, Paris to Dubai, you'll weave a course through busy streets in six kinds of races plus four-player Multiplayer mode. Avoid police, demolish competitors and pass the leader to win. You'll need to floor it at every straightaway and push every drift to the limit to stay one step ahead and become the ultimate VIP of urban racing.    


    Nintendo adds new titles to the Nintendo DSi Shop™ and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card™ can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.    


    Remember that both Wii and Nintendo DSi feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit Wii.com or NintendoDSi.com.


    25
    TalkBack / Jimmy Page and Jack White Dismiss Music Games
    « on: June 23, 2009, 05:58:42 AM »
    http://www.nintendoworldreport.com/blogArt.cfm?artid=18930

      Legendary guitarist Jimmy Page and White Stripes guitarist Jack White both recently had some harsh words for Guitar Hero, and music games in general.    


    During a recent press conference regarding the documentary It Might Get Loud, Jimmy Page made the following remark:    


    "You think of the drum part that John Bonham did on Led Zeppelin's first track on the first album, Good Times Bad Times, how many drummers in the world can play that part, let alone on Christmas morning?"
       


    Jack White had the following to say:    


    "It's depressing to have a label come and tell you that [Guitar Hero] is how kids are learning about music and experiencing music ... Which format people should get their music in ... if you have to be in a video game to get in front of them, that's a little sad."
       


    I find both remarks a bit upsetting because both artists seem to miss the point of music games.    


    In response to Jimmy Page: People know they can't play drums like John Bonham, thus they try and feel like that star by mastering a simpler version of that within a game. It gives people a sense of accomplishment and draws them that much closer to the music they know and love.    


    In response to Jack White: He demeans the experience by saying it's sad that kids get into new music via video games, but without that game, the kids may have never experienced it otherwise. A number of bands and songs featured in these games are from a different era of music, and much of that is lost on people in their parent's generation. You can't simply turn on the radio and expect to hear many of the songs featured in these games.    


    While I don't have much more to say about this, I figured I would bring this up as a point of discussion. What are your feelings?


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