I was curious how they would make the nunchuck work since it hasn't been improved. But moving the spin attack to both controllers freed up the shield thrust to be the only nunchuck motion move. And that made both moves a million times easier to pull off.
Yeah, no kidding. The shield bash actually
works now when you waggle the nunchuck, something it only did 20% of the time in Twilight Princess, if even
that often. I still keep my shield stowed when I don't immediately need it, though. I don't think weapon degradation has been a good thing in
any game it has ever appeared in, and I'm not fond of dealing with it here with shields.
I'm quite a bit further in now, probably about half of the way through the first temple. I just got the
beetle, a device that I've been fond of since it was initially shown off. Aside from a little floaty control, I think the motion controls actually work just fine with it as well. It helps, of course, that so far I haven't run into a section where I have to navigate it down very tight and twisty areas. I could definitely do without the silly timer on it, though.
I'm gradually starting to get a feel for the game, and it is growing on me. The way you have to approach the various enemies just clicks with me, particularly the way you have to deal with the giant enemy spiders (Skulltulas) before you get the aforementioned item (hit them sideways until they spin around, so you then thrust into their belly for
massive damage). The sword combat doesn't work quite how it feels it's supposed to in places, though. There are times when I've
definitely done a horizontal slash on one of those Deku plants with a horizontal mouth, and the game still registers the swing as the wrong type for no apparent reason. Thrusting seems more responsive than it was in Twilight Princess, though.
I really can't stand Fi, though. She has
yet to say anything useful or interesting, and she talks probably more than Midna and Navi
combined. Not to mention every time the game wants you to look at something, it keeps beeping the button until you acquiesce to its demands. That gets incredibly annoying.
On a sidenote, it
is nice to have a reason to collect rupees for once in a Zelda game. Partway through the forest area, I used a save point to jump back to Skytown. It feels really gimmicky that you have to ring a bell on Beetle's shop with the slingshot to get to it, but it's not terribly annoying. I ended buying the bug net and my first wallet extension.