He's the King of Star Wars Pinball too. I hate that guy.
Befriend me, see my Zen Pinball 3D scores and weep ;p
Super Meat Boy:
Finishing up dark world and collecting bandages. I switched to using right trigger as run button because weird SMB physics often requires you to switch "run mode" on and off independently from jump button and that is hard to do when you're doing it with one finger. Now i can do it with run on pointer finger and jump on my thumb. Run mode even feels like it is analog controlled (?!) -- as i said weeeird platforming physics.
La Mulana:
Five bosses done. With 8 something hours on my save and there is no way i'm doing the rest in remaining 2 hours.
Did special effort to do "Run to Ruin" achievement which requires to do one puzzle in a hard way instead of much easier solution involving hidden passage through a wall. That requires mastering (again) weird platforming physics of La-Mulana -- you need to make effort to abuse double jump momentum and avoid falling off platforms because that takes way too much time and you need to loop around entire level filled with spikes and platforms in 16 seconds.
I did it because i remember doing it in WiiWare version (for the hell of it, because obviously it doesn't have braggable achievements) and boy it was SO much easier to do with Wiimote compared to 360 controller. While i generally use left stick, i was forced to use 360's abhorrent d-pad because as bad as it is, it's still a d-pad and thus will never mess up inputs and press "down" or "left" unless i really meant to do it, like 360's stick tends to do.
Bit Trip Runner (PC
and Wii complete version):
Speaking of wiimote superiority.
I started playing first game on steam because i loved playing second on on Wii U. Within one day i beat first world and got to later levels of second one. Then for the heck of it, i checked out Wii version on Bit Trip Complete disc.
Maaan, within the hour i beat world 1 AND 2 and got to the half of world 3. It's not because i already memorized sequences -- it's simply because of controller (and/or maybe lag?).
Wiimote's mushy buttons are so much better for this than 360's clicky buttons, it's not even funny. It's much easier to mash them very fast (which you will do in Runner often) when there is basically zero effort to press buttons and they're basically "transparent", compared to 360's buttons which you need to put some however small force to "penetrate" to make them click and then they even have very small but noticeable cooldown time to "unpress".
It gets crucial when you need to press A button four times within half a second. I casually do perfect runs on Wii version while i struggled to even
beat same levels with 360 controller on PC.
I can't even do it with a keyboard in Steam version -- because keyboard's space button is even more clicky and has even bigger travel distance to press and unpress.
SpaceChem (Steam demo):
I always wanted to get into it but it just looked so intimidating. Yesterday i watched
this video and it explained mechanics of the game enough for me to start it.
It feels like... work. Not because it's tedious or boring but because that exactly what i do for work. I am programmer and i get paid to solve problems exactly like that. I still enjoy SpaceChem, a lot, just as much i do enjoy devising good algorithmic solutions and implement them in my project AND get paid for it. So it feels weird to do this for fun and spend brain cells that you otherwise save for work. I might never actually buy full game because of this...
It doesn't feel like that with other puzzle game, because Spacechem is probably as close to programming as game gets -- it's basically
post machine and it's
complete meaning that you can compute
anything with it if you put enough effort.
Interface is weird and needs a bit more polish but workable. Game is
borked at the moment but there's a workaround.