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1301
Wish someone would release a fire mixtape will all these mashups on it:

KK Slider vs. Ice Cube

Ludacris & Brawl theme

The anthem of the SelfMii Generation

Edited links.

1302
Now that's a challenge: to collect all of the Wii accessories (too many of which were only used for single games).
I almost bought Babysitting Mama just because of how ridiculous it was... and that's not the only time I've been tempted by foolish accessories. Probably a good thing I never saw that biking game you mention or I'd probably own it - the concept seems pretty genius and apparently it's compatible with Mario Kart.


My favorite Wii accessory is the Tatsunoko vs Capcom fight stick. It's fun to use with fighting games, SNK collections, and a bunch of other games on the console.

Wait so that came with an actual baby doll?? And I thought the Sega Fishing Rod was elaborate... Eat your heart out, Steel Battalion!

So I looked up the Cyberbike and from this video it sounds like it might be compatible with any Wii game that used GameCube controls... Imagine rocking up with this to your local Smash bros Brawl tourney! It might even work for Sin & Punishment Star Successor?!?! D'you reckon this would work on regular GameCube too? I wanna combine it with Odama for maximum idiocy.


1303
Wow 1260 games for a single system, even if many of those looks very unappealing to me, it's still pretty impressive to be so dedicated to collecting them all. Barely recognise any of the ones highlighted in that photo series, although I do know that for that citybiker game you could connect your Wiimote to an actual stationary bike that was used ONLY for that game haha.

1304
Nintendo Gaming / Re: Nintendo Switch/Wii U Indie Game Review Thread
« on: January 25, 2017, 05:13:05 PM »
Great thread idea! Will read through the Shovel Knight discussion later, haven't bought the game yet.

Recommendations:
Affordable Space Adventures: a lot has been said about this one, it works best with 2 or 3 players in local co-op but is fine in single player too. You steer a little spaceship around a hostile world, solving puzzles with dozens of features on the Gamepad. Pitch-perfect difficulty curve that keeps it accessible enough, it encourages cooperation and looks and sounds fantastic. I got this cheap, but it's absolutely worth the normal price, I would consider this a must-own for Wii U. 9/10


EDGE: slick, stylish puzzle/platformer with cool techno soundtrack. This one gets rather frustrating and reliant on trial-and-error towards the end, and I think one of its gimmicks controls awfully, but you get well over 50 levels for 2 bucks. 7/10


Nano Assault NEO
: shmup taking place on tiny cells that you can fly around. Think Mario Galaxy's planetoids but their tiny cells you need to rid of viruses. Not perfect but a vast improvement over the DS Nanostray titles, and a pretty good shmup for Wii U. 7/10


Never Alone (Kisima Innitchuna): okay this is a tough one. It's a platformer based around tales and traditions of some Alaskan Native people. For that alone I would recommend this, but honestly it's a bit finnicky as a 2D platformer. So if you don't care about narrative and finding out about the history of the Iñupiat this won't be for you. It includes documentary-esque features to further educate you, I found it interesting. 7/10


Nihilumbra: another 2D puzzle/platformer. Narration is rather heavy-handed, as is its message really, but you can shut the voice off. This was a neat distraction though, looks quite pretty. 7/10


Octodad: Dadliest Catch: very funny, chaotic game that works best in short bursts and with multiple people. I wrote a bit more about this here. 7/10


Severed: still my favourite game on Wii U, period. Including retail titles. This one's dark, moody, uses the gamepad well, cool Mesoamerican setting you don't see too often. Very, very highly recommended. I wrote more about it here. 9/10


Shantae & The Pirate's Curse: I have some issues with this game, but it's undeniably very fun to play. Controls are super smooth, it's quite long too. Didn't really like the cheesecakey vibe it has. I wrote more here. 8/10


SteamWorld Dig: A Fistful of Dirt: this one's pretty well-known by now. It's weird for me in that it starts out honestly pretty dull and a bit frustrating, and only really gets good past the halfway point. Glad I stuck with it, because I didn't dig it right away. 7/10


Year Walk
: this one's cool. A creepy, supernatural point & click adventure set in Scandinavian winter. Uses the gamepad as the notes screen. Hate that it makes you play through twice for the real ending, but there not too many creepy games on Wii U and this one fills that niche well. 7/10


Only for a niche audience
Art of Balance: you stack bricks and stuff, hope it doesn't fall over.It's a pretty relaxing game, rather contrary to most Shin'en developed games. Looks nice, takes a while before you get to the good puzzles though, but at 200 of them there's solid content here. 7.5/10


Blek
: cool concept, to solve puzzles using a kind of handwriting almost. However this one really stumped me a lot, so maybe only if you're good at puzzles. I wrote more here. 6/10


Gunman Clive 1 & 2: both look great, especially the second one, and the story does some... unexpected things. But they felt pretty sluggish to me control-wise and there's some infuriatingly difficult bossfights. T-rex can **** right off. Maybe if you're good at Mega Man styled games and want them with a cowboy aesthetic this is a good shout. But you don't move anywhere near as fast/nimble as Mega Man ever does. 6/10


Little Inferno: can't say much without spoiling this one, but I found it a bit too long and grindy, not truly funny and I don't think it really lands its message properly. The irony though is that you could probably use every criticism one might have against it, and say "but that's the point!!!" - which sure that's interesting I guess, but doesn't change that playing it feels a bit boring. 5/10


Midnight 2: kind of a neat concept, mixing "get the block to this point"-puzzles with... Golf. However the touch controls aren't quite as intuitive as you want - just let me draw a line where the block should go! It also weirdly trains you a few concepts that never get seen again (outracing hostile blocks), and the soothing music gets interrupted everytime you clear a stage which is the exact opposite of soothing. Can't really recommend this, sadly. 4/10


1305
I'm surprised many people are getting Zelda on the Wii U. I own a Wii U and I would definitely get it on that if I wasn't getting a Switch but I'm looking forward to playing it on the go and elsewhere other then at home so personally I rather get the Switch version not to mention that version is supposedly going to look better and probably will have better load times I'm assuming.

Yeah the potential for long loadtimes does worry me a tiny bit. But for me the Wii U version is still the most likely candidate since I don't see myself picking up a Switch right away (holiday this year earliest probably), but also don't wanna miss out on a brand-new big Zelda title. So if the differences aren't enormous I'll totally settle for the Wii U one.

1306
Podcast Discussion / Re: Episode 506: 4k Force Feedback
« on: January 25, 2017, 03:43:35 PM »
Can't wait for Koei-Tecmo's newest project, Advance Warriors!

1307
TalkBack / Re: eShopping - January 23, 2017
« on: January 25, 2017, 03:38:14 PM »
Back To Bed looks pretty solid to me, in a weird way it reminds me of this old pc adventure game called Beneath A Steel Sky. Not in terms of gameplay, but the visuals feel a tiny bit similar to the "online" world in that game haha.

1308
Never had a Wii but did play it with others sometimes, and I've played a few Wii titles on the Wii U since then. In terms of non-first party stuff, I kinda wanna highlight the Lego Harry Potter games. Especially the first one, since the whimsical nature of the game fits the storylines better. The second one is where the plot gets a lot more dramatic, so that doesn't jive as well I felt.

They're great titles with a lot of content and funny Harry Potter jokes, marred by a few bugs and for some reason they mapped at least 2 actions to every button which can get a bit aggravating at times. Genuinely surprised there's no Fantastic Beasts themed sequel on Wii U.

Also, Guitar Hero 3 was a cool title with decent song selection that I've played at parties a bunch.

1309
Podcast Discussion / Re: Episode 505: Switchmas Presents
« on: January 20, 2017, 07:58:46 PM »
Great episode y'all! :) Syrenne's enthusiasm for Switch is infectious haha, really wanna try ARMS now. Lil' surprised at the reaction to real people in Mario Odyssey though, I thought it was supercool. The shaded-out silhouettes remind me of how the pedestrians look in Tokyo Mirage Sessions. Maybe it's just the proportionality? To me the trailer looked like a big-budget Pixar animation or something, hype is real.

1310
Nintendo Gaming / Re: Official Sales Thread
« on: January 20, 2017, 07:42:32 PM »
Haha "final chapter prologue", have they already done a "penultimate chapter" or something? That whole title is bananas.

1311
Thanks Kairon and Phil! The 3GB install doesn't matter to me, got a harddrive hooked up to the Wii U. Portability might be a bonus for the Switch version, but I also kind of like the idea of at least having one Zelda title on the Wii U (didn't buy Warriors or the remakes). Will see.

Too bad about Rayman, it's a great game though so I hope it moves units this time, but I really wish someone would let Ancel just do Beyond Good & Evil 2. Honestly that'd be the true system-seller for me, moreso than Mario or Zelda.

1312
Of the ones listed:

Super Mario Odyssey is my only must-buy I think, since I'm considering to get Zelda on the Wii U, are there any real differences in version? Faster loadtimes on Switch?

Mario Kart 8, ARMS, 1-2 Switch are all in the 'these will be great once I have the system' category I think. Possibly Snipperclips too (haven't looked at footage yet).

Splatoon 2... yeah probably at some point, 4-team matches looks great.  Xenoblade 2 probably too, but I still have Xenoblade X to play.

The video presentation also showed Bomberman and something that looked like Rayman Legends... are those new titles? If yes, those are a sure thing. Bomberman on the go, handing people a Joycon? Hell yeah. Oh and Yooka-Laylee is moving to Switch right. Bye money.

1313
Man, I forgot what it's like to beat a game for once (it was the DS version of Batman: The Brave and the Bold). Feels so good.

The DS Phat is simply magnificent when it comes to 2d platformers/action games, whether they be on the DS or GBA.

Yay a game beaten, take that Lindemann Syndrome! Congrats haha, on to the next one now?

1314
Finished up Blek (on Wii U).



So this is a touch-controlled puzzlegame about handwriting that moved over to Wii U from iOS it looks like.
What you do is draw a black line (as seen above) that needs to touch all the coloured dots, but none of the black ones.

Where it gets tough is, you can't just draw one long line that touches all the dots and be done with it. Instead, as soon as the line touches the first dot or you let go of the stylus, the line you've drawn will repeat itself. Ultimately you can make some very complex movements that repeat each other several times. Pretty charming because it makes you feel like you have a very elegant handwriting, and seeing it replicated exactly has something appealing to it.
Presentation in general is great, smoothly fading in visuals with appropriate sound effects and charming voice samples whenever you mess up. You should really see this in motion, it's quite soothing.

At 60 levels this has a lot of content, but I have quite a few nitpicks. The difficulty really skyrockets around level 40 into incredibly precise and complex stuff. There's no level-skip or hint system, and since there's no easy way to go to a previous level you liked (you can only go back one level at a time, there's no level select), you can really easily hit a brick wall.

It also outright doesn't explain much; there's a way to draw two exact circles that turn into warp portals, but it's never explained. Found that out by looking at a youtube walkthrough for when I messed up a level for the 20th time. That and the difficulty ramp combined made the last 10 levels into a real chore for me, spent a lot of time trying to replicate youtube walkthroughs but not quite managing.

Overall, Blek is a neat lil' game going for 5 or 6 bucks I think. Is it more suitable for phones or perhaps 3DS? Possibly yeah, but the Wii U version is competently put together and plays well for the most part. The lack of a level select or a way to skip too hard levels really hurts it however. Maybe I'm just too dumb for these puzzles, but it really undermined the amount of fun I was having. Rating: 6.5/10




1315
Nintendo Gaming / Re: Re: ARMS: Get your Virtua On!
« on: January 17, 2017, 01:05:56 PM »
Nice to see Nintendo launching more new IPs, hopefully Splatoon has showed them that it's a risk worth taking. ARMS doesn't look like a system-seller to me, but it might one of those games that you'll get eventually and find surprisingly fun?

Are those behind-the-character fighting games like Pokkén just the new way in which fighting games are made nowadays? Seems like it would strain the hardware right, since it needs to run two simultaneous camera angles whenever there's splitscreen?

I don't know anything about tech, or fighting games actually, so these may be entirely unfounded observations lol. Hope it turns out a winner!

1316
TalkBack / Re: Nintendo Downloads - January 12, 2017
« on: January 12, 2017, 12:49:24 PM »
Can vouch for Severed being pretty fantastic, and Octodad is a lot of fun, especially in multiplayer. Has anyone played The Swapper and/or Nova-111 here? Thoughts?

1317
General Gaming / Re: Legend of Zelda: Canon Council
« on: January 11, 2017, 08:45:05 PM »
I wanna play as Zelda and make political decisions as the land's sole monarch, then sneak out at night as Sheik and solve petty crimes in Tom Clancy's Splinter Cellda: Pandoracle of Timemorrow.

1318
In terms of niche franchises, I would love Rygar to get resurrected somehow. I also really want another Ghosts 'n Goblins game. I'd love to see the classic Midway arcade games get used somehow (I think TimeWarner has the rights) on the Switch, particularly Wizard of Wor and Robotron. And I'd like Disney to do something with Tron across all media, including video games.

Awwwwyeah Robotron! No joke, Robotron 64 is my favourite title for the N64. Really, really wanted Assault Android Cactus to be similar but its weird battery system had you playing that game in a very different way than how I prefered to play Robotron.

1319
As a masochist (A.K.A. someone who likes his JRPG difficulty right around "SMT Hard Mode"), I'm surprised to see people having so much trouble with Tokyo Mirage Sessions. I will admit that the chapter 3 boss is pretty difficult and requires some heavy planning in order to pull off in Hard mode, but after that, the game opens up a great deal in terms of Session and strategy design.Either way, I'm glad to hear people got through to the end of it, no matter the difficulty. It's just such an amazingly joyous game to behold and it's unlikely we'll ever get another like it.


Can't speak for everyone here of course, but perhaps Tokyo Mirage found an audience slightly outside of the usual SMT games? I've certainly never played any of those, but Tokyo Mirage looked so bizarre and "nobody will make something like this ever again" that I wanted to give it a shot.
I'm pretty bad at games in general though, so no surprise to see that occur in quite a complex RPG too.


I ended up with about 45 hours total. The first 3 chapters on Normal and the remaining on Easy. Completed all the side-quests and did additional grinding in the DLC dungeons. I do agree that the game respects your time, although there were two times where I forgot to save and lost a considerable amount of progress. So I guess I'm closer to 50 hours if you count the progress lost. I guess I'm just too used to autosave at this point in my life. I also don't think I can put more than 50 hours in a single-player story game.


Oh nice, that's reassuring! I'm at like 25~ hours I think and while it is a fun experience I wouldn't want to do it for another 75. So knowing I'm roughly halfway there is nice to know, thanks! :) Totally agree that spending upwards of 50 hours on a single game is pretty ludicrous. I know people like long games like Skyrim, Fallout etc. but that's not something I can understand entirely. Much prefer my games to be 10 hours max, I mean that's an entire season of a Netflix show.

1320
I finally finished Tokyo Mirage Sessions #FE.  After Chapter 3 I had to bump down the difficulty to Easy, and after another particularly tough boss fight the game almost wanted me to go full on casual.

Nice, congrats! Any chance you remember how many hours you ended up with? I'm currently just past chapter 3 and have already lost so many battles/bosses the game unlocked "Friendly" mode for me and suggested to continue on that haha. I have zero shame about it though and I'm having more fun now; really like how the game constantly tells you stuff up front like what level you should be, whether something is a request or longer sidestory etc. Feels like it has more respect for the player's time than many RPGs do.

1321
Don't think I'm alone in this entirely, although it's a small crowd probably, but... Beyond Good & Evil 2. I don't need it to be some giant open world adventure with super-polished graphics. Heck make it a sidescroller, or point & click game or whatever, I just want to see what plans were never realised for these characters. At the very least resolve the giant cliffhanger you left us on, Ubisoft!

Hey guys, I got to randomly thinking and I remember for the Wii U I was REALLY hyping myself up for some Tower Defense games to make it to the system, I was even hoping for some at launch!


Have you tried Star Fox Guard by any chance? I thought it was a pretty good twist on the tower defense formula that worked really well for Wii U's hardware!


Zordix Games' Aqua Moto Racing Utopia. Would buy it on Switch. Reviewed it on PS4 (it's also available on Steam) and it's the greatest Wave Race since Wave Race 64 and in some ways surpasses it.


Isn't this still meant to release on Wii U? Was definitely announced to release in 2016, but then again we're also still waiting on Wii U versions of Assault Android Cactus and Kerbal Space Program...

1322
https://docs.google.com/spreadsheets/d/1bKjc4ChW2DFbkxg51kuU1hScoApfVJ9hWQGfX9sIEcI/edit?usp=sharing


64 games played total in 2016. 45 of them finished in one way or another. Down from the 80 games I played in 2015, but I owe that to the ungodly hours I spent on all Fire Emblem related games this year, plus the over 150 hours I pulled on Overwatch. I churned through more 30 hour + games this year, and that's not even counting the final chapter I have to play to finish Tokyo Mirage Sessions. Gaming was pretty good this year.

Dang very impressive for a single year!
I've started my personal 2017 backlog purge off exactly as planned... By buying both the Steamworld games on sale. Already 2 down for the year in the first 5 days! Steamworld Dig is kinda annoying me too, I dug some careless tunnels and now there's a bunch of places I can't get back up from.

1323
Reader Reviews / Re: Shantae Half-Genie Hero; a backer review.
« on: December 24, 2016, 08:43:50 PM »
Thanks for these extensive write-ups everyone. When I initially purchased the Wii U with Smash Bros. it felt a bit like a bad purchase and I let the machine untouched for 2 months after the Smash novelty wore off.

Shantae & The Pirate's Curse got me back into it though and led me to seek out a Nintendo website to talk games. So naturally I was keeping an eye out for reviews of its sequel. Not sure yet if I'll go for it (maybe later, I got a bunch to play), but did really enjoy reading y'all's thoughts on it! :)

1324
TalkBack / Re: Best of the Sales: European Christmas Sales Edition
« on: December 24, 2016, 02:08:26 PM »
I picked up Assassins Creed Black Flag, and is surprisingly really good game, I'm also surprised how good it looks running on Wii U too. I played original AC and AC2 which is meant to be height of series but Italian climbing man adventure bored me fast. Maybe its because as a young lad I loved Sid Meier's Pirates that I have affinity with this game.

Honestly quite a few of those Ubisoft ports are pretty solid. AC4 especially, but Splinter Cell Blacklist also had a great Wii U version.

I know we always complain about getting 3rd party titles late, but the Deus Ex, NBA 2k13  and Batman City ports were good too on Wii U. While I'm sure there's counterexamples (maybe Watch-Dogs or Sonic Racing Transformed), a lot of the ports we got were pretty good I think.

1325
Nintendo Gaming / Re: Official Sales Thread
« on: December 24, 2016, 02:02:50 PM »
The best selling Xbox first party title in Japan is Blue Dragon, which I think tapped out at 203k units.

Ergo, Microsoft's best selling game in Japan? It's a WII U game.

Haha that's a pretty amusing statistic. Out of curiosity I went to look up the lifetime sales of the current X-Box sales, but wikipedia just says they are "over 10 million" with the latest source from 2014. Apparantly Microsoft doesn't announce sales anymore. It says estimates are between 25-30 million, buuuuuut....

*dons console war hat*

....there's a very small possibility that it actually sold less than Wii U!!!! *adjusts tinfoil* Clearly Microsoft are just feeding these estimates themselves when in fact nobody has bought a new X-Box for 2 years! *digs bunker* There's very obviously an anti-Nintendo bias in THE MEDIA CONGLOMERATES! *extreme coupons supplies*

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