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TalkBack / Re: Innex Announces 3-in-1 Retro Adapter for Wii
« on: May 16, 2009, 02:44:19 PM »
Cool, but how about an adaptor that lets you play GameCube games wirelessly without a Wavebird, just using a standard GCN controller?
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Unfortunately, broodwars, your personal preference is a separate issue to that of Sony losing a lot of money and just the raw financial risk that is making PS3 exclusives.
The PS3, obviously, does not have one. So making exclusives for it is stupid. I'd say it should be lucky to get what it has got, as some third parties would rather risk financial collapse than not make PS3 games, even beyond all rationality, whereas other companies in a similar position would have been dropped at the first sign of slight sales momentum loss.
Also the Wii statement is ridiculous at best, the Wii has been selling so well because it has games that expands the audience, just because broodwars doesn't like them doesn't make them worthless.
With the worldwide economy the way it is, convincing anyone to do major HD games exclusively for PS3 is almost a pipe dream. Few are going to want to jump on a sinking ship which PS3 is.
There's just no way Sony will do both 1 and 2, taking more of a loss on the hardware and making less money on the one thing they make money on. They really need to do 3 regardless of whatever else they do.
Sony's biggest problem is that they don't have any exclusive games that are system sellers beyond maybe MGS4, and that's on the low end of that spectrum. They've got a decent group of games that are good and you'd buy if you had a PS3 but nothing to push people over the edge and make them buy the hardware.
Looking at the current lineup of games on the PS3 I don't think it would even be worth it to me to buy a hypothetical $300 model with backwards compatibility unless Sony has a spectacular E3.
Is there a Lando skin?
LANDO!!!!!!!!!!!!!!!!!!!!!!
Ah, did not know that. Well, that makes it more complicated. Too bad they can't offer the first WiiWare episode for free.
With the mixed reception I hear for Chrono Cross, I imagine that some fans are a bit wary of another sequel.
Famitsu revealed the Top 50 most wanted sequels in the Weekly Famitsu magazine, voted by its readers in Japan. Here are the top 20 games.
8. Ogre Battle (Square Enix) - 174
14. Chrono (Square Enix) - 107 votes
16. Mother (Nintendo) - 92 votes
18. Senjou no Valkyria [Valkyria Chronicles] (Sega) - 87 votes
If only Nintendo would combine the addicting collection aspects of Pokemon with the strategic elements of Fire Emblem or Disgaea...oh, what a spin-off that would be.
Pokemon is like this super awesome game that any hardcore gamer should go nuts over, but it's marketed to rubes that fall for the same con again and again. Can you think of ANY series like this where you have this absolute gem hidden under all sorts of rip-offs, rehashes and spinoff junk?
Why would you want MORE movie style?
And I thought you were a J-RPG fan...
Are your feelings speaking from a global perspective of gaming or just within your perspective of the genre?
Oh, Wii, for some reason I thought this was a DS game...
Modern FPS gameplay of robotic GI Joes that run zigzag circles at full speed in ANY STUPID DIRECTION THAT WOULD MAKE REAL PEOPLE TRIP AND FALL are a big turn off.
With current controls, the choice is between robotic GI Joes and just plain robots. Realistic FPS games remind me of what it must be like to remotely pilot a deep sea submersible, except the sub can randomly die with no warning. I'll happily accept more realism once I can plug into the matrix, but until then I don't want to have to deal with managing my character's bodily functions in between shooting bad guys.
Vulnerability is another issue, but I think level design and technology have a ways to go before dying from one shot could feel fair. Technology needs to advance to the point that enemy line of sight, suitability of environmental objects for cover, and whether or not bullets can penetrate certain objects are all intuitively obvious. Level design in the "realistic" games I've played hasn't been set up to be playable, but to look good. There are nice big open areas to show off the draw distance, but you can't go out there because it's a death trap, but the whole map is like that so you have to, so you're killed by a sniper and have to wait twenty minutes for the rest of your team to get killed by snipers before they can even see the objective, either.
I couldn't have said it any better myself. The potential for such a game is huge.
No radar. No HUD. Straight up kill or be killed intensity. Count your bullets and make everyone count. Sneak around like a ninja with a silencer and knife, or kick in the door wavin' the four four.
The problem is: developers seem to think that there are only two ways to make a FPS. Either like Halo or CoD4.
One is just over the top hysteria, and the other is realistic. There hasn't been a comfortable inbetween.
Man... X-Wing and those logos on the manual pages... those were the days.
The only two weapons I saw in that multi was shotty and machine gun. neeed moree.