Yeah and the best looking SNES games annihilated anything from the Genesis, which shows people shouldn't care too much about a slower CPU since the rest of the Wii U hardware will allow it to produce games beyond what the 360 can do.
So people should only care about graphics? SNES games looked better, but Genesis games ran faster due to the faster CPU. This is reflected in the fact that the Genesis' mascot was Sonic (a character built around speed). I loved my SNES dearly and it had the best looking 16bit games ever, but I have to admit one of the common issues of the SNES was CPU slowdown. If too much **** was going on at once on the screen things would slow down because the CPU struggled to process it all. AFAIK this never happened on the Genesis, but on the SNES it was a common problem with fast paced games... especially shooting games like Gradius with a lot of stuff flying around on the screen.
This is what you and some others still don't seem to be understanding. The SNES had graphics that could rival those of 32bit systems, but the CPU was weak. There is no denying that. If Graphics are all that matter then the SNES won the 16bit generation hands down, but other stuff besides graphics matter (at least to some people). The SNES had the better graphics, but the Genesis had the faster speed. And this was despite the fact the Genesis came out two years earlier. Back then Nintendo went with an inferior CPU chip when they designed the SNES, just like they are doing right now with the Wii U.
But believe me, if the Wii U ends up being as awesome as the SNES was then I will be more than satisfied with it. The SNES was my favorite console of all time, despite the weaker CPU.