No offense Ian Sane but that would confuse the living **** out of me. What if you don't play the game for awhile and you forget where you hid the items? It's a good idea, and yes, it would add a bunch of replay value but unless you play the game everyday (unlike me) you'd forget what the hell is going on. I think the memory thing should go back to his memory only....They're already enough possibilities of new mission/adventures that Link could go on with his memory alone.
Anyways, I was thinking how the game mechanics could be tweaked. I think when OOT first arrived Miyamoto introduced the best fighting mechanism ever. Screw POP or NG. Sure they're fun but they're focus is on killing everything in the room as quickly as possible. I think Zelda games slowed that down, and allow more strategy than jump slash kick jump run slash slash run kick.
I think there can be even more strategy and timing involved if only Nintendo knew how. What if Link had a parry menouver(sp?)? Let's say that when an enemy attacks, such as a Lizard soldier, you can parry his attack by quickly tappin R (of course at the right moment). If you don't time it correctly you either block the attack (tapped to soon) or get hurt (tapped to late). Either don't help you hurt him. So let's say you finally do manage to parry his move. Many combonations of attack can be made. Let's say pressing kick then slash right after the parry move makes link kick the Lizards sword away then slashes him away with a power horizontal slash. Let's say you slash then kick, Link would use a vertical slash from bottom to top, then would round house the Lizard in the face. Maybe something more complex than two buttons after parry could be used, but I think two would fit Zelda games just nicely. I mean Link isn't the type to weave 6 hit combos like MK. To be fair I think if the Lizard attack first, he should be able to parry after you parried, to give the offense the advantage. If he does parry, you can't parry his attack, but you can block it or roll away from it or even behind him to strike ( but that's a little hard than just blocking the attack). But if you attack first and he parrys then attacks you, you can parry then attack him like you would have before.
I was also thinking what if Link had a dash. By pressing forward forward (holding it on the second foward) then Link would start sprinting. He can only Sprint, let's say 100 steps. Link can change the direction of his sprint but slowly, for if you change the direction to quick, like a 90 degree turn, he'll stop. But how he sprints isn't important as what he can do when he sprints. Maybe pressing kick allows link to slide. Pressing B (sword) allows link to dive/stab tackle. Pressing shield would allow link to dive with his sheild into something (maybe a door?), kinda like a ram technique. I can see many humorous events with that one. Pressing C-stick makes link do a dive tackle, this time grabbing his enemy and tubbling on the ground resulting in Link on top of the enemy with his sword ready, then he slashes the enemy once (or maybe more if you press B). Of course you must Z-target before the tackle, but not before you sprint. Pressing A would allow Link to do a hand spring into a summersualt. I know what your thinking, noone can push themselves off the ground with they're hands into about 8 feet in the air then do a flip. Well Link can, but maybe only after he retrieves some strength guanlet (like the one that helps him pick up huge rocks). Now when Link lands, he should land like samus does, on one knee, just to be cool i guess. Maybe pressing sheild while flipping allows link to lroll when he lands. Maybe Link has to jump over a fire stream only to duck one a little later.
Now this gives link first ability to jump, but at least he can't do it just by standing. I was also thinking what if Links back flip when Z-targeting could have a second variation. Like if you hold the A button down longer he can do a back handspring flip thing. Let's say he's completely sorrounded by some special type of enemy that works together, by attacking together. The only hope for Link to avoid every attack would be to jump completely out of the circle. That's where the super (i don't know what to call it) back flip comes in. What about if Link can't reach a door high above where he stands, but he notices it (with his eyes or something) has one of those grappling hook targets right next to it. It would be cool if Link could Z-target the target then flick the C-stick in the exact opposite direction, making him also face that direction, then back flips and while in the air fires his grappling hook. I don't know if that fits Zelda, but it would still be cool especially if they show some type of different camera view.
I have more ideas like what link's power could be this time instead of wind or time, but I don't want to bore. Maybe it's too late.