Author Topic: LOZ: 2005  (Read 567794 times)

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Offline Bill Aurion

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RE: LOZ: 2005
« Reply #450 on: February 08, 2005, 09:59:09 AM »
That philosophy doesn't work in Nintendo's case...If the game isn't going to be out for another 9 months, than all that time people are going to be wondering where it is and eventually lose interest...
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Offline Hemmorrhoid

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RE:LOZ: 2005
« Reply #451 on: February 08, 2005, 10:34:05 AM »
we really need to be seeing some new screens and film
well, i guess we have to face the fact that nintendo never  really does things that make sense in the first place
LZ 2005

Offline Hemmorrhoid

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RE:LOZ: 2005
« Reply #452 on: February 08, 2005, 11:38:24 AM »
wow I just saw the LOZ trailer for the first time, unbelievable, ive seen screens, but this game in motion, amazing, AWESOME moves

the atmosphere is breathtaking, and thats just a short trailer, I cant wait to play the game, this might be the first game that will stop me going away on weekends
LZ 2005

Offline Don'tHate742

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RE:LOZ: 2005
« Reply #453 on: February 10, 2005, 06:42:05 AM »
No offense Ian Sane but that would confuse the living **** out of me. What if you don't play the game for awhile and you forget where you hid the items? It's a good idea, and yes, it would add a bunch of replay value but unless you play the game everyday (unlike me) you'd forget what the hell is going on. I think the memory thing should go back to his memory only....They're already enough possibilities of new mission/adventures that Link could go on with his memory alone.

Anyways, I was thinking how the game mechanics could be tweaked. I think when OOT first arrived Miyamoto introduced the best fighting mechanism ever. Screw POP or NG. Sure they're fun but they're focus is on killing everything in the room as quickly as possible. I think Zelda games slowed that down, and allow more strategy than jump slash kick jump run slash slash run kick.

I think there can be even more strategy and timing involved if only Nintendo knew how. What if Link had a parry menouver(sp?)? Let's say that when an enemy attacks, such as a Lizard soldier, you can parry his attack by quickly tappin R (of course at the right moment). If you don't time it correctly you either block the attack (tapped to soon) or get hurt (tapped to late). Either don't help you hurt him. So let's say you finally do manage to parry his move. Many combonations of attack can be made. Let's say pressing kick then slash right after the parry move makes link kick the Lizards sword away then slashes him away with a power horizontal slash. Let's say you slash then kick, Link would use a vertical slash from bottom to top, then would round house the Lizard in the face. Maybe something more complex than two buttons after parry could be used, but I think two would fit Zelda games just nicely. I mean Link isn't the type to weave 6 hit combos like MK. To be fair I think if the Lizard attack first, he should be able to parry after you parried, to give the offense the advantage. If he does parry, you can't parry his attack, but you can block it or roll away from it or even behind him to strike ( but that's a little hard than just blocking the attack). But if you attack first and he parrys then attacks you, you can parry then attack him like you would have before.

I was also thinking what if Link had a dash. By pressing forward forward (holding it on the second foward) then Link would start sprinting. He can only Sprint, let's say 100 steps. Link can change the direction of his sprint but slowly, for if you change the direction to quick, like a 90 degree turn, he'll stop. But how he sprints isn't important as what he can do when he sprints. Maybe pressing kick allows link to slide. Pressing B (sword) allows link to dive/stab tackle.  Pressing shield would allow link to dive with his sheild into something (maybe a door?), kinda like a ram technique. I can see many humorous events with that one. Pressing C-stick makes link do a dive tackle, this time grabbing his enemy and tubbling on the ground resulting in Link on top of the enemy with his sword ready, then he slashes the enemy once (or maybe more if you press B).  Of course you must Z-target before the tackle, but not before you sprint.  Pressing A would allow Link to do a hand spring into a summersualt. I know what your thinking, noone can push themselves off the ground with they're hands into about 8 feet in the air then do a flip. Well Link can, but maybe only after he retrieves some strength guanlet (like the one that helps him pick up huge rocks). Now when Link lands, he should land like samus does, on one knee, just to be cool i guess. Maybe pressing sheild while flipping allows link to lroll when he lands. Maybe Link has to jump over a fire stream only to duck one a little later.

Now this gives link first ability to jump, but at least he can't do it just by standing. I was also thinking what if Links back flip when Z-targeting could have a second variation. Like if you hold the A button down longer he can do a back handspring flip thing. Let's say he's completely sorrounded by some special type of enemy that works together, by attacking together. The only hope for Link to avoid every attack would be to jump completely out of the circle. That's where the super (i don't know what to call it) back flip comes in. What about if Link can't reach a door high above where he stands, but he notices it (with his eyes or something) has one of those grappling hook targets right next to it.  It would be cool if Link could Z-target the target then flick the C-stick in the exact opposite direction, making him also face that direction, then back flips and while in the air fires his grappling hook. I don't know if that fits Zelda, but it would still be cool especially if they show some type of different camera view.

I have more ideas like what link's power could be this time instead of wind or time, but I don't want to bore. Maybe it's too late.
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Offline Hostile Creation

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RE: LOZ: 2005
« Reply #454 on: February 10, 2005, 07:24:20 AM »
I think the memory thing would be better for a 2D Zelda.  They tend to experiment more with ideas like that in those, whereas the 3D Zeldas have a very central plot that doesn't revolve around some interesting concept (quite as much; time and masks and whatnot have played factors, but I feel that this would work better in 2D).  I'd like to say gimmick, but they take it far beyond that, so it's not the appropriate word.  The dark world, changing seasons/age, shrinking down to a smaller size.

Anyway, it'd make a cool DS Zelda.
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Offline Bill Aurion

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RE: LOZ: 2005
« Reply #455 on: February 10, 2005, 08:51:27 AM »
Now this gives link first ability to jump, but at least he can't do it just by standing. I was also thinking what if Links back flip when Z-targeting could have a second variation. Like if you hold the A button down longer he can do a back handspring flip thing.

It would be a lot cooler if Ninty brought Roc's Feather into the 3d realm... ^_^  And also brought in the Pegasus Boots for your dash idea...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Peep Master

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RE:LOZ: 2005
« Reply #456 on: February 10, 2005, 09:00:28 PM »
That's a great idea return to some of the classic elements from the GBA games but still remain to the classic atmosphere of the N64 games.
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Offline Hemmorrhoid

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RE:LOZ: 2005
« Reply #457 on: February 11, 2005, 09:25:13 AM »
I think although its lovely to see Link learn awesome new moves it should not be exaggerated, I fear that it might lose its sense of Zelda then. Zelda is no POP or DMC, the game has other goals, and I dont think you play Zelda to try and look good, although some new awesome moves would fit the game perfectly  
LZ 2005

Offline norebonomis

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RE: LOZ: 2005
« Reply #458 on: February 12, 2005, 01:02:45 AM »
i tire of this boring control disscussion. goodbye.
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Offline Dasmos

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RE:LOZ: 2005
« Reply #459 on: February 12, 2005, 10:52:33 PM »
I know what you want Norebonomis. You want gossip, you want predictions and scoop about the upcoming Zeldi....don't you?

We here is the inside scoop, the goss from my siberian imformant who works within the inner santums of nintendo:

1. Link has THE GUNS!!!111!! - yes you heard it right! you start of with a handgun similar to the one you see pirates often carrying. Then later in the game you upgrade to a Moonraker laser no less. SOUNDS TEH EXCITING!!11

2. Lon Lon Poweras!! When you drink teh Lon Lon Milk Link turns into a cow a grazes the fields of the Lon Lon ranch for eternity!

3. Unlockable Characters - Mickey Mouse is unlockable and PLAYABLE in this new chapter to the series, as is a famous Yellow electric mouse. But i shouldn't say too much.

4. Flying Combat - Link can create duplicates of himself similar to Minish Cap only to use Roc's feather/cape to take to the skies for unreal flying combat. Whoever said Dead Phoenix was dead? It was merely changed to be a part of the new Zelda.

5. Impa's return - Impa returns as Princess Zeldas aid only to be an imformant to Ganon, and not only that but she is his mistress!!!

And the final bit of goss is that the Game is to be linked with PSP version for more hidden features!!! Can't wait......

Hope your satisfied now Norebonomis......I was  trying to keep it secret for a while but as you said discussion about CONTROLS is TEH BORINGKK!!!11111 and are not a vital part of the overall experience of Zelda!
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Offline heinous_anus

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RE: LOZ: 2005
« Reply #460 on: February 13, 2005, 11:11:27 AM »
I agree that Nintendo really needs to start advertising this game...right now.  Maybe not TV spots and such, but a couple of ads by March, for sure (in magazines and such...maybe another trailer before E3?).

The only thing I'm really hoping for is an absence of the mooch factor from Nintendo.  In other words, I don't want anybody in the game telling me that my gameplay experience can be enhanced ten-fold by hooking up my Gameboy Advance that I don't have.  I hope that 100% of the game can be experienced without that particular gimmick.

Offline Bill Aurion

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RE: LOZ: 2005
« Reply #461 on: February 13, 2005, 12:09:23 PM »
I disagree...If connectivity can be used to give little extras (that aren't needed for completion of the game a la Wind Waker) to gamers with GBAs, I say they add it...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline heinous_anus

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RE: LOZ: 2005
« Reply #462 on: February 13, 2005, 07:23:59 PM »
Then don't advertise it....at all, during the game.  I think it's almost a crime to walk around in Animal Crossing and have blatant Nintendo advertisement, and encouragement to buy a specific product, by the animals.  "Oh, you can call Captain so-and-so with a GBA!  But you can't get such-and-such item or get the good fishing without this (what was then) $70 accessory!"

Offline kennyb27

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RE:LOZ: 2005
« Reply #463 on: February 14, 2005, 12:27:38 PM »
I hate the GBA being called an "accessory," just stop it.
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Offline heinous_anus

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RE: LOZ: 2005
« Reply #464 on: February 14, 2005, 04:18:49 PM »
Why should I?  If that's what it is being used for - to play games like Four Swords, Crystal Chronicles, or "unlocking cool stuff in any other Nintendo-made game" -  an accessory is exactly what it is.  It's a standalone system, yes, but so was the original GameBoy.  Now, if Nintendo had had that hook up to the SNES (thank god they never did anything crazy like that back then), I'd call it an "accessory" for that purpose, as well.

Offline MaleficentOgre

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RE: LOZ: 2005
« Reply #465 on: February 15, 2005, 02:26:56 PM »
its not an accesory.

Offline NinGurl69 *huggles

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RE:LOZ: 2005
« Reply #466 on: February 15, 2005, 02:30:39 PM »
Comparing the respective install bases, the GameCube is an accessory to the GBA.  Sad yes.
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Offline NinGurl69 *huggles

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RE:LOZ: 2005
« Reply #467 on: February 18, 2005, 08:49:02 AM »
IGNCuccumber

Bill's "Hair Theory" is holding up PRETTY WELL YES.

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Offline Ian Sane

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RE: LOZ: 2005
« Reply #468 on: February 18, 2005, 10:02:59 AM »
Let's hope that a late 2005 release date in Japan means a simultaneous word wide release.  I don't want to have to wait until 2006.

I like how it takes place after Wind Waker for sure.  I'd like them to stick with the tradition of Zelda games being in twos.

Offline Bill Aurion

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RE: LOZ: 2005
« Reply #469 on: February 18, 2005, 10:33:37 AM »
Hair theory wins!

Ian, I could have sworn either Aonuma or Miyamoto has been quoted to say that Zelda will be a worldwide 2005 release, so I wouldn't worry too much for now...*wants Tetra artwork NOW*
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Offline Urkel

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RE:LOZ: 2005
« Reply #470 on: February 18, 2005, 07:32:56 PM »
Why would Aonuma consider the fact that the game will be "very, very beautiful" a secret? Have the graphics improved considerably since it was last shown?
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Offline MaleficentOgre

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RE: LOZ: 2005
« Reply #471 on: February 18, 2005, 07:46:46 PM »
I think he's talking about art direction.  That's much more important to me than polygon count.  Since we haven't seen a lot of varrying screen shots the art design is a secret.

Offline Hemmorrhoid

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RE:LOZ: 2005
« Reply #472 on: February 19, 2005, 01:33:04 AM »
damnit why must this game come so late
end of 2005 jap might mean early 2006 in us definetely europe
thats the time when to start saving up for PS3 and GCN
LZ 2005

Offline kennyb27

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RE:LOZ: 2005
« Reply #473 on: February 20, 2005, 11:43:27 AM »
There's been talk (obviously rumors) of worldwide release in late 2005.  That would be quite sweet.
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Offline Savior

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RE:LOZ: 2005
« Reply #474 on: February 20, 2005, 12:37:05 PM »
Im still holding hope for a Special limited edition with a Gold plated metal tin box multiple disks/dvds with interviews/history of Zeldas ect... Give us the good Nintendo!
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