Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - NeoThunder

Pages: [1]
1
Nintendo Gaming / Donkey Kong Country SNES VC missing in Wii Shop Channel
« on: November 29, 2012, 04:20:31 PM »
Apparently you can't buy Donkey Kong Country 1, 2, or 3 from the Wii Shop Channel anymore as it appears Nintendo has pulled it sometime in November. Has anyone else noticed this?  This really sucks for me cause I never got around to buying the third game.

2
Nintendo Gaming / WiiU external hard drive
« on: November 19, 2012, 02:27:43 PM »
Has anyone tried it and had success? I've tried 2 different drives I've had and it never does anything when I'm trying to format them. It just says "checking USB storage device..." And nothing ever happens, and there's never any drive activity while during this process.

3
Nintendo Gaming / Tax on Wii Points?
« on: March 09, 2008, 07:08:23 PM »
I bought me some more Wii points today on the Shop Channel and instead of 10 bucks for 1000 pts.  It was $10.75.  How many more out there have to now pay tax on their Wii points?

4
Nintendo Gaming / Advance Wars Days of Ruin
« on: January 22, 2008, 08:31:13 PM »
Has anyone else bought this yet?  I have and i'm looking to trade friend codes.

mine is 494045-478340

5
Nintendo Gaming / Wii tech
« on: January 08, 2008, 10:46:52 AM »
If your like me you avoid creating new threads as much as possible but this I thought could use it's own.
A thread to discuss the tech workings and discoveries of the Wii hardware and software, my contribution is as follows

The other day I started a process of backing up all my VC games to my computer's hard drive, and incase there someone who's unfamilier with the file system on the Wii, i'll briefly state.  When you copy data ( game saves of Wii channels) the Wii will store them on your SD card in this fashion, G:\private\wii\title\FDQE\content.bin     where "content.bin" is the actual game and emulator of your VC game and "FDQE" is the directory in which that game and only that game resides.  So if you have 5 games on your SD card, you have 5 different folders labled with 4 capitalized letters.  It should be noted that if you copy the content.bin file to an SD card and it's not in this directory structure, the Wii will not see the file at all and therefor you can't copy it.  If you try to back up your games like I did you should take not of this and make sure you have a system set up so you can retreive and use your games again if need be.

Well, I myself am now up to 27 VC games, but when I started the back-up process I noticed a pattern.  Something I don't think anyone has talked about or really givin much attention to.  That is the 4 letter labels given to the directory in which ever game resides, I have laid out all the ones I own, and you will quickly see a pattern.  It appears that all NES games start with the letter "F", SNES - "J",N64 - "N" Genisis - "M",and T16 - "P" ( i don't own any Neo-Geo so I have no clue about it).  The only other thing I have noticed is that all my games end with "E"...except one, Mario lost levels which is an import and givin the letter "N".  Now, by the math, that means that every system can only have 676 games, and across 6 systems it 4056 games....which is a lot to me.  This probley shouldn't be a worry since I think every system had less than 676 games released on it (think NES had the most).  However, I do wonder about WiiWare, could WiiWare be limited in the games it can release?

FACE - Pinball.  
FAGE - Super Mario Bros.
FBCE - Excitebike
FBKE - Teenage Mutant Ninja Turtles
FBIE - Punch-Out!! Featuring Mr. Dream
FAXE - Pac-Man
FB2N - Super Mario Bros 2: The Lost Levels
FCSE - Super C
FA8E - Kirby's Adventure
FDQE - Double Dribble

JALE - Contra III: The Alien Wars   
JAJE - Street Fighter II: The World Warrior
JADE - The Legend of Zelda: A Link to the Past
JBDE - Donkey Kong Country 2: Diddy's Kong Quest   
JBCE - Kirby's Dream Course
JAVE - Super Metroid
JAEE - Super Mario World
JAAE - Donkey Kong Country

MAFE - Gunstar Heroes
MAHE - Sonic the Hedgehog
   
PABE - Bonk's Adventure
PAEE - Super Star Soldier
PAWE - Galaga '90

NAAE - Super Mario 64   
NABE - Mario Kart 64
NADE - Star Fox 64
NAHE - Yoshi's Story

6
Nintendo Gaming / Check Mii Out Channel
« on: July 11, 2007, 08:34:37 AM »
Hands down......Playstation Home killer

7
Nintendo Gaming / G4 TV launches Wii channel....sorta
« on: April 11, 2007, 08:05:01 PM »
Acording to the latest episode of "Attack of the Show".  The G4TV station has launched it's own Wii channel, however it's a website, But it's still entirely Wii friendly so you can watch videos, check video game news in "The Feed" and view photos.  Hopefully they will add more on down the road......check it out

www.g4tv.com/wii  

8
Nintendo Gaming / Shop channel under maintenance!?!
« on: March 07, 2007, 07:13:05 PM »
As of 2 am central time,

"The Wii Shop Channel is currently undergoing maintenance.  Sorry for the inconvenience.  Please try again later.

So what the heck could they be doing?  Could it be a brand new Shop Channel layout?

9
Nintendo Gaming / Wiimote used during GameCube play
« on: February 26, 2007, 02:14:00 AM »
Ok, probley not that big of deal but I thought I would share my story.  I went to play a gamecube game on my Wii.  Stuck it in, and used my Wiimote to click start from the Wii menu.  The game was Lego Star Wars II in case anybody wonders.  Went to play it with a wired gamecube conroller when I glanced over and noticed that my Wii mote was turned on.  I don't know if it turned back on after the Gamecube game started or if it never turned off.  The only bad thing was I didn't try plugging in a classic controller to see if it would work.  I did try hitting all the buttons on the Wiimote and nothing happened, but!!!....I was able to hold the power button down and turn the system off (like normal).  

So this kinda proves that the blutooth wireless inside the wii isn't completely turned off during gamecube play.  I should state though that I haven't been able to achieve the same result again.

10
Nintendo Gaming / Writing on Wii controllers?
« on: February 13, 2007, 07:40:34 AM »
When I picked up my copy of Wii Play, it was the first time I have gotten another Wii controller other than the one that came with my Wii when I bought it on release day.  But when I picked up my new controller that came with a game....hahaha.....I noticed on the controller packed in with Wii Play had some writing on the side of the controller.  To the best of my description it says  "C E 0125"  along with a FCC ID# and an icon that says not to dispose of in a trash can....I guess.

So I want to know is this for just Wii Play Wiimotes or did Nintendo at sometime start writing this on all controllers at some point after I got mine?

11
Nintendo Gaming / Nintendo's Message on your Wii about wrist straps
« on: February 06, 2007, 02:17:54 PM »
OK?....At about 9:10 pm CST, I recieved a message on my Wii from nintendo stating the following

Nintendo has received some reports that when consumers swing the Wii Remote witht he original version of the wrist-strap using excessive force and accidentally let go, the cord connecting the controller to the wrist strap can break.  Nintendo has made a new version of the Wii Remote wrist strap available to replace the original one used in early product shipments.

It then gives the phone number and website you can call or visit to determain if you need to replace your straps.

I could be wrong but....isn't this news about a month or two late?  Is this a good move for Nintendo to state how the first straps are ineffect "defective".  The one place that may save them is by stateing "using excessive force".

Did anyone get a message on their Wii from Nintendo?

12
Ed Boon released a video demoing the new motion control of the new Mortal Kombat Armaggedon
along with the nunchuck and Wiimote control, he also states you can use a GameCube controller or Classic controller instead.

Ed Boon demo's MK Armageddon

13
Nintendo Gaming / Memory Block conversion tool
« on: January 23, 2007, 08:16:06 PM »
I took the time to do the math incase nobody knew or figured it out.  Oh, and incase your wondering.  I based these numbers on the fact that a 1 gig memory stick and how many blocks it tells me is available on my Wii.  So, I did double check to make sure calculations were correct

7619 blocks total on 1 gig stick of 952 megs total free space

Wii
2171 total available on Wii Flash
about 8 blocks = 1 meg
about 1 block  = 128 k

about 271 megs of memory available for storage
about 53% of Wii memory available to user for storage out of 512 megs

GameCube
about 128 blocks = 1 meg
about   1 block  = 8 Kbytes

* A Wii memory block holds 16 times that of a GameCube memory block

So, it infact turns out very simple to find out how much memory something takes up on your Wii
 example, 4 blocks divided by 8 equals 1 half megabyte...and 16 blocks equals 2 megabytes
ONLY KEEP IN MIND THESE ARE ESTIMATES, the actual size of the file may be a few byes more or less
 example, a 4 block file may only take up 0.49 megs, or 0.51 The way the file system works though the file system will see it as taking up the whole block of memory

14
Nintendo Gaming / Extension wrist strap clips and classic controllers
« on: January 22, 2007, 12:22:16 PM »
I have a question that I haven't really gotten an answer to yet, and that is what is the need for those little clear wrist strap clip things that are on the end of the nunchuck and classic controller that in games that use the nunchuck, always tell you how to wrap the wrist strap around the clip properly.

As I see it, I don't see any added benifet of it at all.  Even if you droped one or the other, or even both if your wearing the wrist strap.  Could someone please clue me in here

While were at it, someone tell me why a Classic controller has the analog triggers with the extra "click" at the bottom just like GameCube controllers.  Why make an evolutionized GameCube controller that can't be used to play GameCube?  

15
Nintendo Gaming / Perfect batteries for your Wii
« on: January 03, 2007, 05:10:32 PM »
http://usbcell.com

You can buy two USB AA batteries for 20 bucks
A little expensive but the really cool thing is, you recharge them by popping off the top of the battery and plugging them into any USB port.

How cool would that be to plug your two batteries into the back of your Wii to recharge?

16
Nintendo Gaming / Wii Strap Break Test
« on: January 01, 2007, 03:33:57 PM »
Ok, So after getting my new straps from Nintendo, I decided to sit down and do my own bench test to my old Wii strap to determine just how much force it takes to break a Wii Strap.

First of all it's important to tell all incase they don't know is that   Force=Mass*Velocity
by scientific standards Force is measured in Newtons, Mass is measured in Kilograms, and Velocity is measured in Meter's per second.  I will be referring back to this eqation a lot.

Of course since I only had one strap I could really only do one test.  So my test was symple and to the point, determine with gravity pulling on a set amount of mass, how much weight it would take to break the strap so I used empty milk jugs, and after filling 3 (24 pounds) the strap still was not broke, so i had to go find another and strap it to the mess I had already set up.  I tell you this only to let you know that the strap set with 24 pounds of weight on it for awhile, I would say 10 min, before adding a final 4 pounds that ended up breaking the strap.

So, 28 Pounds of weight to break the strap.

however, we all know our Wiimote's don't weight that much.  I infact never weighed mine but I guessed that it weighed about 1/2 pound (with batteries of course), so to get the strap to break you have to add velocity.  I figured that the average person could throw a baseball at 75 mph.  For arguement, lets just say they can throw at 100 mph, which is about 44.7 meter's per second. So that means .227 kilograms(about Wiimote Weight) multiplied by 44.7 meter's per second equals 10.1469 newtons.  How much force is that? 2.281 pounds of force

So, thrown at 100 mph, when let go, there is 2.281 pounds of force acting on the Wiimote strap.

So why are straps breaking?....We know that it takes 28 pounds to break a strap (which is 124.55 Newtons of force) and at 100 mph, there is only about 10 newtons acting on the strap.  But people seem to claim that it broke while throwing them,  Well I got great news, cause it seems these people have some really good arms

Which brings me to my last point, since it takes 28 pds (12.7 Kg) of force, which comes out to 124.55 newtons, and a Wiimote only weights .227 Kg.  By dividing 124.55 by .227 that comes out to 549.182 meter's per second of speed that a Wiimote is flying out of someone's hand.  Ohh, and incase your wondering, thats about 245.5 mph.  YES, these people are throwing Wiimotes 2 and 1/2 times the speed pro-baseball players throw at.

So what does this mean?  Well, I think it's pretty simple.  Any person that tries to say they weren't doing anything too wild when the Wiimote flew out of their hands and the strap broke is...well, LIEING, Or not telling the entire truth.  All these cases i've heard of are clear that people wern't using the strap, lost their grip, got mad, took strap in hand, and snapped it, then said it's Nintendo's fault.  Ohh ya, another thing.  That Wiimote wouldn't go threw a wall if the strap snapped cause there is this thing called "deflection".  Meaning that some or most of the energy would be lost when the strap snapped causing it's speed, or energy, to be slowed, and because of this it's tragetory would probley not travel where you aimed it.

Finally, I'm willing to admit some of my figures could be wrong, so if anyone wants to correct me, please feel free.

17
Nintendo Gaming / Wii Strap Replacements are coming
« on: December 25, 2006, 05:08:31 PM »
Since Nintendo has said they have shipped the new Wii straps, I thought it be a good idea for people to post when they got theirs.

and...

Cause we all want to know, post your experiments on what it took to break your old one.  How much did you have to do to get it to break.  I intend on putting mine threw a rigorous experiment to see exactly how much force it takes to break mine.....of course I only have one

18
Nintendo Gaming / Wii Market placement in TV Shows
« on: December 11, 2006, 01:41:48 PM »
Did anybody see "Two and a Half Men" on CBS, where Jake got, "the new Nintendo" for christmas?

as well as has anybody seen any other market placement advertising of the Wii in other shows?

19
Nintendo Gaming / Wii Component cables in stock again
« on: November 30, 2006, 05:36:50 AM »
Nintendo's store website says all their back-orders for Component cables have been filled, I ordered mine today, and the woman on the phone told me I should get mine Tuesday.....has anyone got their cables yet?

Pages: [1]