Author Topic: The Sammy Split-Up  (Read 2815 times)

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Offline Karl Castaneda #2

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The Sammy Split-Up
« on: March 07, 2005, 10:49:11 AM »
Sammy Studios has seperated from parent company Sammy Corp. to become High Moon Studios.

SAMMY STUDIOS, INC. COMPLETES MANAGEMENT BUYOUT FROM PARENT SAMMY CORP., ESTABLISHES INDEPENDENT COMPANY HIGH MOON STUDIOS, INC.


New Company Acquires All Rights to Studio's Original I.P. Including "Darkwatch," Retains HQ in San Diego County.


CARLSBAD, Calif. - March 7, 2005 - Sammy Studios, Inc. today announced that it has completed a management buyout from parent company Sammy Corporation of Tokyo, Japan.  The private investment group led by John Rowe, president and chief operating officer of Sammy Studios, purchased all shares of the company as well as the rights to original video game properties being developed at the studio, including the upcoming console title "Darkwatch." The acquisition takes place in advance of Sammy's integration of video game operations with Sega as the two Japanese companies merge into Sega Sammy Holdings, Inc.


Sammy Studios also announced today that the company has changed its name to High Moon Studios, Inc., establishing a wholly independent, privately held game development company.  High Moon will be headed by Mr. Rowe, a seasoned veteran of the game industry for more than 20 years.  The company remains headquartered in a state-of-the-art development studio in Carlsbad, California, where more than 100 developers are working on both current and next-generation console titles.


Commenting on the announcements, Mr. Rowe, president and CEO of High Moon Studios, said, "Today we introduce ourselves as a new, independent video game company.  Sammy's decision to discontinue game development in North America has afforded us the rare opportunity to establish an independent studio built on existing capabilities and resources.  High Moon is our new identity, yet our creative and technical capabilities, our talented development teams and the phenomenal resources at our disposal are unchanged."  


High Moon remains managed by the team who established the studio three years ago, industry veterans who dedicated themselves to creating a company focused on introducing original, franchise-worthy video game and entertainment properties.  The team's first such effort, soon to be released for home consoles, is the highly anticipated Vampire-Western first-person shooter "Darkwatch."


"We have the technology, the creativity and the independence to create new worlds and characters focused through the lens of addictive game play," said Chris Ulm, VP, design director, High Moon Studios. "'Darkwatch' is only the tip of the iceberg.  We have projects already in development for the next generation, so it is a great time to be focused on delivering original games that break the mold."


"We have put together tremendous teams here over the past three years," said Emmanuel Valdez, VP, creative director, High Moon Studios.  "Many of those we have brought on board have experienced the challenges that can bind innovation in our industry.  That experience helps us discover ways to break those boundaries.  This is our prevalent philosophy, and we can now be resolute in applying it to create original video game ideas designed for the Western market."


In addition to Mr. Valdez and Mr. Ulm, High Moon's senior management is Rick Olafsson, CFO, Clinton Keith, VP, technology director, Farzad Varahramyan, creative visual director, and Paul O'Connor, lead game designer.    

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Offline Ian Sane

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RE: The Sammy Split-Up
« Reply #1 on: March 07, 2005, 11:02:01 AM »
Let me see if I got this straight.  Sammy Corp the publisher has merged/acquired Sega.  However Sammy Studios the developer has left Sammy Corp the publisher.  Sammy the dev will now be High Moon and Sammy the pub will now be Sega Sammy Holdings.  So in conslusion Sega will still be making crappy 3D Sonic games.  Just wanted to make sure.

Offline KDR_11k

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RE: The Sammy Split-Up
« Reply #2 on: March 07, 2005, 11:19:42 AM »
Expect Sega Sammy Holdings to rename itself to Sega Corporation in the near future. After all, Sega is a brand everyone knows. Who has heard of Sammy?

Offline Don'tHate742

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RE: The Sammy Split-Up
« Reply #3 on: March 07, 2005, 11:22:00 AM »
Ya I know...it's like Sega doesn't know how to but more polygons in their charachters. Or : "Whoa there! That's too much. You hear me! TOO MUCH! You think we like making sonic look that good! HAH!"
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Offline Flames_of_chaos

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RE:The Sammy Split-Up
« Reply #4 on: March 07, 2005, 11:39:48 AM »
Quote

Originally posted by: KDR_11k
Expect Sega Sammy Holdings to rename itself to Sega Corporation in the near future. After all, Sega is a brand everyone knows. Who has heard of Sammy?


People who are obsessed with Pachinco because Sammy makes alot of Pachinco machines and Pachinco games on PS2,DS,PSP.
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Offline G3cyco

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RE:The Sammy Split-Up
« Reply #5 on: March 07, 2005, 03:42:54 PM »
what does mean to ....
Guilty Gear?
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Offline KDR_11k

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RE: The Sammy Split-Up
« Reply #6 on: March 07, 2005, 07:33:05 PM »
And who cares about Pachinko outside of Japan? Sammy bought Sega to revive the arcade, obviously they've lost too much of their traction.

Offline S-U-P-E-R

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RE:The Sammy Split-Up
« Reply #7 on: March 07, 2005, 10:12:04 PM »
Quote

Originally posted by: G3cyco
what does mean to ....
Guilty Gear?


Nothing. This is just the goofy American studio that made DOCTOR RAVEN BLOODTALON or whatever, and it's definitely not Arc System Works