@leahsdad
yea man, I didn't cry but I was certainly getting a little misty. *bro hug for you*
@marty
That all sounds nice. But, no, it don't work that way.
The only games were you "do" something to reveal the story are the ones like Heavy Rain or LA Noire or the visual novels where the characters actions involve things like making dialogue and plot choices.
The other 99% of games' characters abilities are limited to things like: "shoot this or don't shoot it," "jump over this or run around it." Kind of silly to make meaningful plot developments EMERGE from THOSE activities.
I am also of the opinion that games with ONE plot tell the best stories. If that means relinquishing control of said plot - I'm cool with that. Let us, the gamers, be immersed and have control of HOW the character advances through the plot, not WHAT that plot is.
... again, just my perspective and you are entitled to yours. If you can explain how yours can and should apply to (most? all?) games, I'm all ears!