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Messages - Oedo

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601
TalkBack / Re: Nintendo World Championship 2015 Recap
« on: June 14, 2015, 10:39:54 PM »
Reggie was pretty salty after not only getting Roflstomped, but also Hungrybox taunting/teasing him through the entire time.  I don't miss being friends with "serious" smashers, that kind of attitude is rampant.



They were just trying to put on a show. I don't follow competitive Smash super closely, but I do tune in for most of the majors, and Hungrybox isn't usually one to taunt. He actually goes out of his way to be a good sport most of the time, even when he loses. It would have been pretty boring if he just shook Reggie's hand, exchanged a couple pleasantries, and walked off the stage (which is standard tournament fare, at least now).

602
Podcast Discussion / Re: Episode 431: NOT TAKE MIRROR!
« on: June 03, 2015, 05:18:11 PM »
I again have to defend Splatoon a little here.
 
A lot of reviews have focused on the lack of content but I would argue that the content is in line with other games and more and more content will get added starting today I believe.
  If you buy this game and don’t plan to play the online then I could see the argument being made for sure


The game launched with five maps and literally one game mode. We're at six and two now. There are a fair number of weapons, but even in that sense they artificially inflate the number by having duplicate primary weapons with different skins and subs/specials (which they couldn't get away with if the game had custom loadouts). Any way you slice it, that's a lack of content and most definitely not in line with other games (at least not good ones).


And I wouldn't say a lot of reviews have focused on the lack of content. The majority of reviews have focused on how fun the game is, which is why it's generally getting 8/10s. They point out the lack of content, which is entirely fair, but ultimately conclude that the game is really good and really fun in spite of this (which I agree with). I've already put ~15 hours into the online multiplayer myself, so it's not as I'm not having a lot of fun, but that doesn't change the facts. These flaws don't hold the game back from being good, but that doesn't mean they're not there.


You make fair points and yes there is no denying that compared to other shooters it does lack content but then at the same time you dumped 15 hours in the game already. That’s more than most modern games.
 
I guess the lack of content in a sense doesn’t bother me because I’ve already poured in more time in the game than most other games.



Agreed. It doesn't bother me either and I wouldn't be surprised if I'm approaching 100+ hours in the online multiplayer by the time summer is over. I just think that if someone wants to bring that up as a criticism, it's a fair point. I wouldn't agree with them if they said it was a bad game solely because of that, but at the same time I can see it being an issue for someone who likes but doesn't love the core gameplay. You really have to buy into the game to get past the issue and luckily it seems like most people have.

603
Podcast Discussion / Re: Episode 431: NOT TAKE MIRROR!
« on: June 03, 2015, 01:07:47 PM »
I again have to defend Splatoon a little here.
 
A lot of reviews have focused on the lack of content but I would argue that the content is in line with other games and more and more content will get added starting today I believe.
  If you buy this game and don’t plan to play the online then I could see the argument being made for sure


The game launched with five maps and literally one game mode. We're at six and two now. There are a fair number of weapons, but even in that sense they artificially inflate the number by having duplicate primary weapons with different skins and subs/specials (which they couldn't get away with if the game had custom loadouts). Any way you slice it, that's a lack of content and most definitely not in line with other games (at least not good ones).


And I wouldn't say a lot of reviews have focused on the lack of content. The majority of reviews have focused on how fun the game is, which is why it's generally getting 8/10s. They point out the lack of content, which is entirely fair, but ultimately conclude that the game is really good and really fun in spite of this (which I agree with). I've already put ~15 hours into the online multiplayer myself, so it's not as I'm not having a lot of fun, but that doesn't change the facts. These flaws don't hold the game back from being good, but that doesn't mean they're not there.

604
TalkBack / Re: Six Amiibo in Search of an Author
« on: May 31, 2015, 10:52:38 AM »
The Splatoon amiibo functionality sounds superfluous to the point where I'm leaning towards returning the three pack when I get it on Monday, unless I end up really liking the figures. Which, yeah, is pretty much the case with ever single amiibo so far. For the time being, you're not missing anything if you weren't able to get one for a certain game.

605
TalkBack / Re: Six Amiibo in Search of an Author
« on: May 29, 2015, 08:10:18 PM »
Seems like it's getting better in some instances, at least in Canada. The TRU near my work had 100 Greninja (which is a lot more Lucario than they got) and quite a few Charizard... but literally four Lucina and Robin. I was able to walk in 15 minutes after opening on my break and get Greninja/Charizard even with 50+ people lined up ahead of me, and they still had quite a few Greninja left. Nintendo also delivered pretty well with the Meta Knight restock. Seems like Best Buy's are getting a decent amount (upwards of 30 in some stores) and he's been online for close to an hour and counting now.


Still ridiculous that being online for a whole hour or walking in fifteen minutes after the damn thing hits the shelves (well that's not true, they don't even make it to the "shelves") and getting one is considered good, but at least it's getting easier for casual collectors like myself.

606
TalkBack / Re: Splatoon (Wii U) Review In Progress
« on: May 28, 2015, 09:42:48 PM »
Is it bull that Nintendo is charging $60/$70 in North America for a game that clearly is missing some stuff that should be there at launch? Undoubtedly. That doesn't necessarily preclude what is there from being really good though.


I begrudgingly paid $70 for that very reason. I put off pre-ordering after the Direct because all of this stuff rubbed me the wrong way, but the fact of the matter is I found the game (even in its current state) to be a ton of fun. I'm not going to forgo enjoying the game in the name of principles. And that's what it probably came down to for the reviewers too. "Reviewing what's there" works both ways. You can dock points because it's missing stuff that should be there, but if what's actually there is still a good game, it deserves a good score.

607
TalkBack / Re: Splatoon (Wii U) Review In Progress
« on: May 27, 2015, 08:27:40 PM »
That's a shame about Splat Zones, although I expected that where's the lack of voice chat and friend matching would hurt the most. Turf War is obviously really fun, but I was probably looking forward to the other game mode a little more after seeing the Treehouse presentation. Seeing gameplay of that was the moment this game clicked with me and got me really hyped. I'm sure it'll still be fun, but it probably won't really get going until friend matching comes in August.


The single player is a pleasant though.

608
Podcast Discussion / Re: Episode 57 - I PREDICT A RIOT
« on: May 26, 2015, 01:23:22 PM »
It's actually funny that you guys are getting crap for your Splatoon segment on the last episode, because as far as Nintendo games are concerned, I thought Ty's take was downright glowing.


609
Podcast Discussion / Re: Episode 430: Dad Humor Overload
« on: May 20, 2015, 09:30:44 AM »
"Look, all we want is a game that

1) supports the Wii U gamepad and the in a big and meaningful way that is integral to the experience.

2) supports off tv play, meaning the game can be played on one screen
   -It also needs to support the Wii U Pro Controller, but not the classic controller of course because screw those guys.

These two ideas are clearly, in no way, shape, or form, at odds with eachother"


That strawman falls apart when you consider the fact that the people asking for meaningful Gamepad implementation aren't necessarily the same people who want Pro Controller support online in a game like a Splatoon. Or when you consider the fact that it's blatantly obvious how you could implement Pro Controller support online (despite the Gamepad being integrated well), or use both at the same time. Meaningful Gamepad implementation and Pro Controller support are by no means mutually exclusive.


Like I said, lack of Pro Controller support online alone isn't a big deal to me. I'm not going to skip this game over a lack of Pro Controller support. But it's the newest addition on a growing list of curious omissions and at some point people are inevitably going to start questioning it, or wondering what's next.




610
Podcast Discussion / Re: Episode 430: Dad Humor Overload
« on: May 19, 2015, 05:55:24 PM »

Well no not really. Is just the Wii U is in a unique position where it supports multiple control options but nothing says the people should decide anything. The developers decide what control method they want to support.
 
Mario Galaxy didn’t support the classic or Pro. Tons of games haven’t supported other control options and I think it’s silly for people to complain about games not having unique wii u features then complain when pro support isn’t there. MMmm ok.
 
Zombi U didn’t support the Pro either for single player. I understand Splatoon doesn’t incorporate the pad as much as Zombi U but it still pretty important to look at the map on screen and to teleport. Now could you have a map on screen? Of course you can but the devs wanted you to take that risk reward of looking down on the pad but also being vulnerable like in zombie you when you manage inventory.
 
I find it hilarious that long timers here are getting defensive about me giving my opinion on their opinions. Lol.
 
I felt the conversation was a bit negative on a game we still don’t know much about. I would bet the house the game isn’t as feature loaded as other shooters just how Pikmin was a lighter take on its respective field. 
 
I go back to my previous comment about Iphone vs Androids. Splatoon will be a very polished, simpler and more approachable take on an established area.
 
Plus compare pikmin 1 with 3. Night and day except Splatoon has the ability to get patched and updated to flesh it out with time. Free updates too.
 
That’s my 2 cents.


My point wasn't that Nintendo should let people decide what controllers they support in their games. My point was that people should be able to decide for themselves what the best way to play the game is. That's why "the Gamepad is the better way to play" isn't a valid justification for a lack of Pro Controller support in online multiplayer, at least to me. The only reason the Pro Controller shouldn't be supported in online multiplayer is if Gamepad is so integral to the game that it'd be effectively impossible to play without it, or if they came up against some other hurdle related to working in Pro Controller support. We obviously know the latter can't be the reason since we know it's going to be in local multiplayer. And while I agree that this is one of the better ways they've used the Gamepad, it's not so integral that there is no way you could play without it. And you don't even necessarily have to play without it; like Jonny said, there's no reason you can't have the Gamepad next to you while you're playing with the Pro Controller.


I don't think anyone is being particularly negative. People are just asking (legitimate) questions. You can be excited about a game and still have questions or doubts. I agree with what you said in your other post; people need to temper their expectations. I think you do that by thinking critically about the game after the excitement of playing the stress test has worn off (especially for those of us who were playing the game for the first time). If it's all excitement, all the time, that's how you end up being disappointed and possibly disliking a good game simply because it couldn't live up to your lofty expectations. If you go into it with your eyes wide open, at least you already know where the potential shortcomings might be and can devote more time to appreciating the parts of the game that are actually good.

611
Podcast Discussion / Re: Episode 430: Dad Humor Overload
« on: May 19, 2015, 01:32:44 PM »

I know some people prefer pro controllers but in this game with the map being soooo important and the instant jump to positions why oh why would you choose the pro over the pad?

People complain that Nintendo should include the pad more often and then they do basically is like no pro support no deal. Aye.

I think being Nintendo fans you should temper expectations. I think it's clear by now that splatoon won't be like call of duty or other shooters in online options features and support. Mario kart and smash kept it simple as well. It's the Nintendo way and to compare splatoon to other shooters is silly.

I mean call of duty is the android of shooters and splatoon is the iPhone. People who have iPhones Accept simplicity but highly optimized experience. You want androids go get an android but don't have one and wish it was like the other.

to be fair I wasn't sold on the game until the direct and demo. Those two combined really sold me on the game. I'm not a big online shooter guy (except halo 2 back in the day) but this game was tons of fun without some jack ass calling me every four letter word in the book.


People should be able to decide for themselves how they like to play the game, rather than having a single decision forced on them, and that's the issue. If a Pro Controller and an on-screen map don't make for as good an experience as playing with the Gamepad, people will go back to playing with the Gamepad. Personally, after playing the game, I think I'd prefer an on-screen map (even if it wasn't as good). I'd definitely prefer the feel of the Pro Controller for a game like this. At the very least, I'd like to have the option to try it.


If they don't support the Pro Controller online, it's not a huge deal for me. But I said the same thing about no voice chat. And friend matching not coming until August. And no loadout changes during matches. Individually these aren't huge issues, but collectively they're a little troubling. It doesn't leave a lot of room for other shortcomings in the game, a lot of which the guys brought up on the show. You're right; Splatoon is a different enough concept that it shouldn't be directly compared to most other shooters. That doesn't mean you should lower the bar for features that are pretty basic and have been for many, many years though. It's not an issue of the game not having tons of features like the newest iteration of CoD, it's about the game seemingly missing standard features. I'm sure the core gameplay is going to be fun as hell, but I still wish Nintendo would stop giving people reasons not to get this game. They should be going out of their way to eliminate as many obstacles as possible since how good this game ultimately ends up being depends on how large and invested the community is going to be.

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