Ironically, people give Nintendo **** for not pushing the technological envelope, but look at where the industry stands. Nintendo has been predicting this for years. Third parties want better and better hardware, but so many of them fail to take advantage of it without practically falling into financial ruin. I don't know how that helps anybody. Was Tomb Raider's budget worth it? I haven't played it yet. However, it cost the president/CEO of Square Enix his job and after this restructuring, many others will lose their jobs as well so I'd say, "No. No, it wasn't." As a consumer (even one who has yet to play the game), I'm leaning towards no. A high bar has been set for the series with this reboot though we're probably not going to see this kind of effort (and budget) from Square Enix except in extremely rare occasions (e.g. Final Fantasy). What's going to happen now? Either no sequel of the same overall quality or no sequel period. Kind of sucks either way.
Here we are in 2013. Companies that haven't opted out are forced to restructure to survive (and who knows if that will even work). For all the times it seems like Nintendo doesn't get it, there are times when they totally get it. Nintendo hit a rough patch due to some mismanagement (e.g. Wii limping through its last year or so, 3DS launch, Wii U drought), but I still think they're one of the better managed game companies out there. They're entire business model revolves around making back their investments in as little time as possible. They've done this starting with protecting their IPs, something Eidos did not do. Tomb Raider wouldn't have needed a complete reboot (and really, it's like third restart) if they didn't sully the franchise to begin with. Take Zelda for example. It's one of Nintendo's more costly games to produce, but it's a cash cow. It sells on its pedigree. There will always be people who buy it because they know that Nintendo isn't likely to release a bad Zelda game. I didn't even like Skyward Sword, but I can admit that it was a well-made game and because of that, I'm going to buy the next one.
I think a lot of companies can learn from Nintendo's example. You don't absolutely need super big budgets. Since the gaming industry is and will always be smaller than the film industry, these companies have to find another way; they have to focus on understanding their audience. If you break down what gaming is at its most basic level, it's interactivity. That's where its enjoyment comes from. There's a reason why a game like Mario Kart always sells well. There's no plot and the graphics aren't anything to write home about. However, even everyone's personal least favorite one is still pretty fun. Release consistently good products (don't rush them to market) and build up trust from consumers and you won't need inflated budgets. Sell millions, still a failure? You're doing it wrong.