Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - pudu

Pages: 1 2 [3] 4 5 ... 10
51
Nintendo Gaming / RE:2-3 Times as powerful as GC true, sez IGN
« on: December 06, 2005, 01:23:18 PM »
Quote

Originally posted by: Ian Sane
"Just wait and see. Nintendo's going to go the proprietary route again and probably not offer even the standard DVD9 capacities."

This is something I'm actually not too concerned about.  The Cube discs were a little small but as storage gets bigger and bigger the less you really can do with it.  How big of a game can they honestly make?  With the Playstation there were games that required 4 discs.  It was clear that more space was required and I think Nintendo skimped with the Cube (4 CDs is around 2.7 gigs, in theory one Cube disc couldn't even hold some PS1 games).  But are there any games that really require more than a DVD?  Xenosaga I think but other than that nothing I can think of.  There's going to be a plateau where disc space just isn't an issue anymore.  Plus there's already a big difference between the X360 and PS3 discs in terms of size.  It's not like Nintendo is the odd man out.  The biggest problem with something like disc size is multiplatform games and I think the controller is by far the biggest hurdle regarding that issue.


Yea I forgot about all the reasons why the Rev won't require as much as the other consoles.  The two most important ones I think are:

-SD means that any FMV used will be FAR less in terms of space required (plus Nintendo doesn't usually care much about FMV anyway)
-Revs lesser graphical capablilities probably won't require as much data as far as polys, textures, etc.

52
Nintendo Gaming / RE:2-3 Times as powerful as GC true, sez IGN
« on: December 06, 2005, 01:06:04 PM »
Quote

Originally posted by: Bill Aurion
They can only do so much before they really start pissing off their fans.

You mean the fans that don't give a ****?


Yea I guess.  I presume if the difference isn't too vast most fans wouldn't care, but the picture Matt's painting is making it look pretty bad.  I don't think a DS and PSP comparison should be made here, ppl expect different things out of home consoles.  As I've said before, if they console limits itself too much it will suffer because with the new immersive controller ppl will expect to have at least a decent environment with proper physics and detail...  I'm sure a lot of ppl would be upset if they had this great potential with the controller but the games looked so limited when compared to those on the competing consoles.

53
Nintendo Gaming / RE:2-3 Times as powerful as GC true, sez IGN
« on: December 06, 2005, 12:58:51 PM »
Quote

Originally posted by: Dirk Temporo
So we're supposed to believe that the Rev has less than 128 MB of RAM? Horseshit.

Seriously. It sounds like he's pulling this sh!t out of his ass or the Devs' asses. The ONLY official statement on the graphics is that "they will make you go 'wow!'" and we're supposed to believe the system is going to be uber-underpowered?


Yea makes me wonder if Matt is just enjoying using comments from devs with incomplete specs and kits to paint the picture he wants, while knowing that Nintendo will just let it happen.  On a good note, I hope this is actually enough to force Nintendo to reveal something to counter the negative hype that will follow.  One thing that confuses me is that he says that there will be no difinitive specs about the hardware because Nintendo hasn't sent him any but he also says he will tell us how much RAM there is and that the devs have official documentation.  Either the documentation is of final hardware specs or its not.  If its not then it should be seen as such.

54
Nintendo Gaming / RE:2-3 Times as powerful as GC true, sez IGN
« on: December 06, 2005, 12:52:18 PM »
Quote

Originally posted by: KnowsNothing
Why does "not 12 gigs" mean small disc sizes again?


Just wait and see.  Nintendo's going to go the proprietary route again and probably not offer even the standard DVD9 capacities.

55
Nintendo Gaming / RE:2-3 Times as powerful as GC true, sez IGN
« on: December 06, 2005, 12:40:35 PM »
Matt will be putting up a "continuation" article tonight which reveals more.  He revealed this in the Rev boards on IGN and also had this to say

Quote

Whoa baby. I should put an end to some speculation before it runs out of control.

Tonight's article will be a continuation of last night's. Satoru Iwata has not personally delivered us the full spec breakdown. Nintendo doesn't want to talk specs and I don't think anything we do will really change that.

That said, devs do have official documentation and it has been directly quoted to me over the phone.

Tonight, we'll talk a bit more about CPU / GPU power. We'll also have a clarification on RAM. (And before you go thinking that we messed up and it has 512MBs, think again -- it's the other way.) And we'll reveal the real DVD capacity. That 12GB stuff was completely bogus.

Devs also speculate on a price point.

Can someone do me a favor and pass this along to the guys at the GA Forum before they toss me into the bonfire.

Thanks.

Matt


Looks like he's saying even worse RAM specs then he previously thought and small disk sizes.  Wow things keep looking up...wtf is Nintendo doing this simply to be different or release a cheap-@ss sub $200 console?  Man...I hope they haven't gone off the deep end.  They can only do so much before they really start pissing off their fans.

56
Nintendo Gaming / RE:2-3 Times as powerful as GC true, sez IGN
« on: December 06, 2005, 11:09:47 AM »
Quote

Originally posted by: Ian Sane
They don't have to emphasize technology.  They just shouldn't de-emphasize it.


I agree with this.  They are taking a pesimistic approach in my opinion by continually telling us that technology doesn't matter and that the Rev being the weakest console doesn't matter.  What they should consintrate on is the good aspects of their tech.  They are obviously already doing this with the controller but they could also do it the the graphics.  Prove to us your point, make us say "wow".  If they turn out having a weaker console but it's still very capable then they should embrace this and show off what is good about it.  Tell us about it's ease of development, it's streamlined and and efficient performance, its strengths that will still make it next gen and seperate it from the GCN.

Something they should definately consider is shelf life.  If when its launched it turns out to sport a far less impressive visual package and it's using easier to utilize hardware what happens in years to come when devs start to actually tap the PS3 and Xbox 360?

57
Nintendo Gaming / RE:2-3 Times as powerful as GC true, sez IGN
« on: December 06, 2005, 05:20:04 AM »
Quote

Originally posted by: odifiend
Dude, Matt frigging prefaced the article with statements like bear in mind developers pretty much have GCN dev kits and Hollywood's details haven't been fully disclosed.  In spite of not knowing everything to know about the Revolution, he is reporting what he has been told - journalists do that too.  People like to be kept up to the minute...


Hmm you have a point.  He did give disclaimers and explain the situation.  The fact of the matter is though that a lot of people are going to see this as cold hard facts unfortunatley.  I guess I don't like knowing someone what already has him mind made up on how inferior the Rev is just put together a bundle of annonymous quotes hower he wanted to make his theory look better.  I did read his letter from the editor, which again focuses on system power vs unique controls and he seems more realistic but is still saying the same old, "the controller will make up for the shoddy graphics" bit.

58
Nintendo Gaming / RE:2-3 Times as powerful as GC true, sez IGN
« on: December 06, 2005, 05:07:02 AM »
Quote

Originally posted by: Artimus
This isn't crappy journalism and if this makes you see Rev in a bad light then that's Nintendo's fault. Get over whatever problem you have with IGN.


First I'd like to say that I do read IGN regularly and have respect for Matt but as far as his coverage of the revolution  thus far I'm not very impressed. I also am pretty PO'd on his previous PSP-loving talk in the DS mailbags, among other such things.  But anyway, back on subject.   How many times has Matt pounded into everyone's head the graphics aren't going to be too hot?  Seems like every chance he gets he does but there is no real good facts to back it up.  Then he decides to open the rev channel and guess what?  He finds another way to bring us some "news" on revolution and to everyone's surprise it focuses on the revs lack of power.  I think this is just getting a little old and he needs to get over it...at least until he gets some actual specs and screens from actual games.  We really have no clue about these devs, who they are, how what they are working on will compare to the final dev kits, etc etc  Also, we don't know what Matt used and didn't use in that article as far as what they said.  I guess what I'm saying is until we get some actual hard facts and quotes actually connected to names look at this article as perhaps Matt simply trying to prove his long-winded argument (or whatever you want to call it).

59
Nintendo Gaming / RE:2-3 Times as powerful as GC true, sez IGN
« on: December 05, 2005, 07:35:39 PM »
At first I was quite upset about it but rereading the quotes I don't think devs have all their facts straight yet.  A decent GPU and CPU could be utilized at a cheaper price point.  The way I see it you can get the best of the best in CPU's or GPU's for the PC at enourmous price points or go a step or two down and get a still really good CPU/GPU that can still run all the top games and compare to the best, just not as extreme.  128 MBs of RAM?  Please.  Do they even release graphics cards with less then 128 anymore?  Add in the at least 64-128 MB system memory and you getting a conservative (yet far more respectable) 196-256MB of total RAM.

Lets just wait and see if it is a "souped up Xbox" or simply more reasonable, yet still comparable console power wise.  As long as it is capable of decent physics, a respectable amount of objects on screen for game interactions, and delivers comparable (not necessarily better) graphics who cares?  If it turns out being limited as far as those aspects go Nintendo will be shooting themselves in the foot giving devs the opportunity to use this amazing controller but not giving them the proper system power to create some truley immersive game environments.  The big problem they face, really, is with this sort of control that puts you more into the game, gamers will expect more out of the environments since they are interacting with them on a deeper level.

60
Nintendo Gaming / RE:"the graphics...barely better than those on Gamecube"
« on: November 30, 2005, 08:26:27 PM »
Quote

Originally posted by: zakkiel<br
Quote

I believe games can and are overrated due to many circumstances like the publisher popularity, past game performance/popularity, fanboyism (sorry but best way I could think of saying it), the mood the reviewer was in at the time, and MANY other reasons. I do, however, find what you said to be really funny and entertaining. Maybe if you said, "It's not possible for a game like OoT to be overrated unless you believe that people can be deceived about how much fun they're having" it'd be more accurate.
A game is good insofar as people have fun playing it. You can say a game sold more than it should have (a lot of people bought it and didn't have much fun) or that critics overrated it, in the sense that the numbers they gave didn't correspond to how much the gaming public enjoyed it. But you can't say a game is overrated by the people who play it. All that means is you happen to enjoy that game less than other players. Unless, as I said, you really do believe people can be wrong about how much fun they have with a game, due to fanboyism or whatnot, which is deeply patronizing and also just silly.


Hmm we were thinking on different wavelengths obviously.  When I saw that you were talking about game ratings what comes to my mind is how it is critically acclaimed by magazines, gamesites, and user reviews for the rest of the public to see.  I obviously know that a game is good if it is fun...and as far as I see it you just agreed with me by saying that the numerical scores critics give games don't necessarily correspond to how much the gaming public enjoyed it.  By me saying that games can be "overrated" I meant that a rating should be the closest it possibly can to the average enjoyment that all the other people who play the game have.  

What you must have meant was on a personal level...which it is obviously true that each persons enjoyment of a game can't be overrated, nor can they be "deceived" into finding it more fun.  All I was trying to point out is that there are many circumstances and preferences can affect how much fun a game is for any person at any given time so that must be considered (example:  one person loves the genre and has a top notch setup and plays it on xmas break, the other hates that type of game, has a crappy tv and plays it while avoiding homework).  Given this fact (that each person is affected by all sorts of forces) AND the fact that it is impossible to perfectly score a game, all I was trying to point out was that as soon as a game is rated by someone it will be seen as overrated by others who see it in a different light.  How much greater the score is to the average opinion of the people who play it can be seen as how overrated it is.  

So, in conclusion, if you look at it from an individual perspective where a person rates it truthfully then it is impossible for it to be "overrated" because there opinion is their opinion but if you look at it in a broader perspective where you take into account that a ratings sole purpose can be to show others what you thought then it will always have a chance of being perceived as "overrated" simply due to the fact that no two people are identical.

61
Nintendo Gaming / RE:"the graphics...barely better than those on Gamecube"
« on: November 30, 2005, 08:29:33 AM »
Quote

Originally posted by: zakkiel
Quote

Oh, I get it, you're from a red-state.
It's not possible for a game to be overrated unless you believe that people can be deceived about how much fun they're having.



I believe games can and are overrated due to many circumstances like the publisher popularity, past game performance/popularity, fanboyism (sorry but best way I could think of saying it), the mood the reviewer was in at the time, and MANY other reasons.  I do, however, find what you said to be really funny and entertaining.  Maybe if you said, "It's not possible for a game like OoT to be overrated unless you believe that people can be deceived about how much fun they're having" it'd be more accurate.

62
General Gaming / RE:Xbox 360 Kiosk. Lovely.
« on: November 29, 2005, 12:44:30 PM »
Quote

Originally posted by: Zach
tis true, unfortunately there are a lot of people here in the states that fall for that kind of thing.

Guy 1: "That Xbox next to the tv, so it must be rendering the graphics!! It looks so real!"
Guy 2: "Umm, thats not a TV, your looking out the window"


haha nice one man.  Tis true, the average Joe Shmoe consumer is pretty stupid.  I can't remember the countless times I've ran into "confused" (to put it lightly) people around the gaming sections in stores.

63
Nintendo Gaming / RE:Mario & Luigi: Partners in Time
« on: November 29, 2005, 12:41:07 PM »
The GBA game had this certain charm to it and I simply LOVED it.  It had this certain Nintendo charm that was so refreshing.  I could care less that they aren't using the touch screen or mic, the fact that they are using both screens to enhance the gameplay looks absolutely awsome.  I will also be waiting until christmas when I finally get my DS for this game due to...me being poor as heck.  Its been getting high ratings and I'm only hearing good things about it so I'm super excited about this.

64
Nintendo Gaming / RE:Revolution details to be revealed May 9
« on: November 29, 2005, 12:25:59 PM »
Quote

Originally posted by: ThePerm
i was playing perfect dark an i was moving arond the controller(as we all naturally do) and someone joked stop that...it wont help you..hahah its not revolution


I've been playing my N64 games recently too and got done with a rather long PD play session just a while ago.  You can tell the best games when you don't really care about the graphics because they are just too fun.  As far as moving the controller when playing...my dad has to be the champ.  I can't get him to play often but he's been known to be quite the crazy Mario Kart racer, with his hands flying everywhere.

65
Nintendo Gaming / RE:"the graphics...barely better than those on Gamecube"
« on: November 29, 2005, 12:07:13 PM »
I agree with many points already provided.  I think what is important to consider is looking at Nintendo's past history and also using simple logic that anyone could assume and probably be right about.  Simply looking back to the GCN we see this happen:

-Sony touts its proprietary hardware as being both unique and the most powerful
-1 year later both MS and Nintendo release their consoles, both utilizing more traditional architecture
-MS goes for a brute force path with more or less powerful computer parts thrown in their "console"
-Nintendo goes more customized, attempting the best bang for your buck approach with a well rounded console

In the end the most unique and different console architecture (PS2) was never fully utilized due to its difficulty to develop for and some bottle necks that surfaced.  On the other hand the more traditional architecures (Xbox, GCN) clearly had more graphical prowess then the PS2, with the Xbox being the clear victor in the end.  As far as I see it Nintendo took the smartest route here with a more balanced machine that could be fully taken advantage of rather easily.  The Xbox, while more powerful, was basically a PC in a box that was a lot more powerful but also a lot more pricey.

What I think must be pointed out here is that the more proprietary/non mainstream architecture never lived up to what it was expected to do.  The "PS2s" of this next generation are the PS3 and, to a lesser extent, the Xbox 360.  I believe you can already see the underwhelming graphics in the first generation of 360 titles due to the difficulty of properly using the hardware to its fullest.  I'm guessing with 7 SPE's the PS3 will be undoubtably even harder to fully utilize.  I bet the Nintendo is keeping with their same tried and true strategy of delivering a balanced, well rounded, and easy to utilize architecture in the Revolution.  My guess is a powerful single CPU, a very competant GPU, and plenty of speedy RAM.  Where sales are more key earlier on in a consoles life span the Revolution will be using far more of its true potential as compared to its competition.  

As has been said in the past, you should never underestimate Nintendo.  I remember being worried for some reason that the Cube would be the worste graphically and the difference would be huge.  Nintendo, being their modest selves, has a track record for downplaying the tech specs of their consoles and focusing on the games and other essential aspects pertaining to the actual playing of the games.  This makes perfect sense when you think of why they are hesitant to release tech specs.  They are waiting to actually show it in action.  They want people to get the overall picture and concept behind it.  I can see why they were hesitant to show the controler in the first place.  Without software to back it up they are open for sucker punches from nay sayers who can use the lack of actual games as an opportunity to freely slam their concept.  While the controller is a big part of their plans for the Rev., it is only a peice of the puzzle.  So by simply looking at the strategy this past/current generation and comparing it to those of the next generation the possiblility of the newer architectures to never show what they have promised seems far more likely.  

Most importantly though is this simple fact:  with most everything technologicaly driven Time = Advances.  For the Revolution this will be no different.  By the time it launches it may have an entire year on the Xbox 360.  This fact alone sets my mind at rest.  Remember:

1.   PS2 with it's proprietary architecture releases with a high price point.
2.  1 year later GCN releases with a familiar yet streamlined architecutre at a lesser price point
3.  the GCN turns out to be more graphically powerful then the PS2
End of story

Oh and as far as the PS3 goes, my gut feeling is that in time it will prove to the be the most powerful console graphics wise and will be the new Xbox of the last gen graphicaly speaking when comparing it to the other two consoles (with the 360 and Rev. being very similar)

66
Nintendo Gaming / Rare working on 2 DS games
« on: November 29, 2005, 11:15:34 AM »
>LINK<

Quote

Rare’s portable division still has a home on Nintendo handheld systems. While you won’t be seeing Rare games on the PSP anytime soon (or ever perhaps), Microsoft is more then happy to allow them to create some games for Nintendo’s portable market. According to EGM magazine, Rare is hard at work on two titles for the Nintendo DS. One of these titles is being said to take place in the Banjoy-Kazooie universe. I love the Banjo-Kazooie games, and my heart just might explode if Rare gives us another 3d Banjo game on the DS. I wonder what the other game might be?

As soon as I can provide a link/scan of the article I will post it here.



I'm personally not too overly excited about this but thought I'd post it anyway.  I find it cool that MS is still letting them develop games for Nintendo portables.

67
General Gaming / RE:Play 360 at walmart....RIGHT NOW
« on: November 15, 2005, 06:42:25 PM »
Quote

Originally posted by: Arbok
Quote

Originally posted by: ThePerm
no matter what devs say game development costs will go significantly down this generation...why? They own faster more efficient hardware.


Which they will be using to produce far more complicated, and more time consuming to program, games... The only way your theory would work is if the games themselves didn't change at all from this generation, just the tools to make them improved.


Yep just what I was thinking.  ThePerm does have a valid point though.  3d modeling and animation programs are constantly upgrading, along with the computers that run them, making the creation of the game's visuals both easier and better looking.  Also what's exciting is the new dev tools like physics engines, dynamic motion synthesis software, procedural landscape generators, etc.  The fact of the matter is though that there still will be a lot of work to do to take the visuals to the next level.  I think that with the introduction of new and better tools and PCs it will help negate the increase in time and man power but there will still be an unavoidable increase in the cost for developing the more epic and beautiful games.

68
General Gaming / RE:Play 360 at walmart....RIGHT NOW
« on: November 15, 2005, 06:15:04 PM »
Quote

Originally posted by: Artimus
Launch title or not, Super Smash Bros. Melee looks ten times better than the N64 version. MUCH MUCH more than a PS2 vs. XBOX game.

This launch title thing is an excuse for poorly designed hardware or an unimpressive leap. No generation before has had to use that excuse.


Just wanted to point out that the leap this next gen to the 360 and PS3 both require some difficult hurdles by way of devolpers having to adapt to multicore processors.  I'm guessing most launch titles are only using one of the three cores in the 360's cpu.  I mean imagine that with the Gamecube the launch titles were limited to 1/3 the CPU's power.

Some other things to consider:

-the gen b4 GCN was the first consoles to really push 3D graphics and it probably wasn't too hard to improve vastly upon that

-there is no usual leap in graphics taking place like earlier consoles.
2D evolution = NES -> SNES
3D evolution = N64 -> GCN -> Rev???

I think that this may be why Nintendo is trying to bring something new to the table.  They may see it more like this
2D evolution = NES -> SNES
3D evolution = N64 -> GCN
VR evolution = Rev???

I understand that the Rev doesn't have VR headsets or anything but they are paving the way to the deeper control needed for a proper VR experience.

 

69
General Gaming / RE:Play 360 at walmart....RIGHT NOW
« on: November 15, 2005, 09:06:49 AM »
Quote

Originally posted by: Spak-Spang
Kairon:  At least the boomerang shows that they may actually be working on the controller instead of assuming they had already perfected the design with the Dual Stick.


I think Nintendo has actually really seperated itself with the Revolution.  It isn't going to be copied (unless it is hugely successful) and it really does create a new gaming experience and market.  So Nintendo doesn't have to worry so much about Xbox 360.  Nintendo will get new players because the gadget really does look and feel futuristic.  

If Sony isn't worried about the Xbox 360 then they are fools.  Microsoft has money and the will to completely take over markets they enter.  And, Sony has been bleeding money for several years.  Microsoft will be a contender this year, and getting a head start in ALL regions (despite low numbers of product) will help cement a presence.


I don't think that Sony is all that worried at the moment, especially for a competitors launch.  If it turns out to be really big and gains momentum quick then yea I guess they better start to worry.  I guess I'm just assuming that it will take a bit of time for the 360 momentum to really kick into high gear and start to make its competitors sweat.

As far as the difference between Nintendo and Sony and how they view the 360 I think you are right.  For Nintendo they are different enough that they shouldn't be as worried as Sony, which is viewed as the only direct comeption to MS.  This being said I can see why Nintendo seems to not be in any rush to get the Rev out pronto and are taking their time with it.  I'm perfectly fine with this too.  I'm hoping for a mid 2006 Rev launch but if it takes until the holiday season to get the system just right and the games more polished so be it.  Their is something to worry about though, the longer they wait the more painfully apparent it is the GCN is dying and their image in the console market fades with it.

70
Nintendo Gaming / RE:new Rein interview
« on: November 15, 2005, 08:54:53 AM »
Very nice post Mode_red.

The overall statement you made I agree with.  In a perfect world Nintendo would be handsomly rewarded for their business strategy and guts...but, unfortunately, there are so many variables that will determine what will actually happen.  Making a cool new gadget and innovating doesn't necessarily mean they will be rewarded.  With the DS they already dominated the market so with their name alone they had enough to be successful in intoducing the new features, but with home consoles they are pretty much the bottom of the food chain (not too far behind Xbox but behind none-the-less).  

I guess I'm being pesimistic for the sake of showing all sides of the argument.  I hope that they are successful in becoming an "AND" product when it comes to the more hardcore and casual gamers and they become an attractive product to non gamers.  I just find it sad that they might have another lack luster showing in the console race even though they are doing so much to add to the industry and drive it foreword.  It also sucks that, while they may not gain much market share, come next generation after Rev the other consoles will probably have taken their ideas and ran with them (if they don't take them this generation) and could profit off of their ideas more they they did when they took the risk of using them.

71
Nintendo Gaming / RE:3rd Party Support Already Starting to Look Up
« on: November 14, 2005, 07:51:11 PM »
Quote

Originally posted by: Spak-Spang
I doubt a shell like that would ever be officially made by Nintendo.  The fact is Nintendo and most game companies don't want to actually have prop guns anymore, because of potential for lawsuits.  

Guns have become socially unacceptable and taboo.  

The Revolution controller is really great because it can give developers the ability to design and make Gun games without having a device in the shape of a gun.

Now, a 3rd party developer may make it.  Or the first company that decides to use the controller to design a FPS, but I doubt they will take on the additional unneccessary cost.


Yea it would cost more and therefore create a divide in who can play it (limiting who might buy it) but it is not like the chainsaw controller or anything.  If done properly I think that the gun shell could really add to FPS games and get a lot of praise.  There are tons of problems with this idea though.  Like you said I don't think that Nintendo would make a first party shell like this.  That leaves it up to a 3rd party, but who?  Does the first good gun shell become standard for all games?  Or do many renditions get made and add to confusion to the confusion with a lack of standard (also breaking up and dividing the consumer base more).  

This brings up some interesting things though.  A more broad question that might be asked is, are all of the standard controller shells/attatchments going to be standardized by Nintendo or is it possible a 3rd party one to become standard for a certain type of game?

72
Nintendo Gaming / RE:new Rein interview
« on: November 14, 2005, 07:44:01 PM »
Quote

Originally posted by: Galford
With all this talk about Rev's controller, no one has brought up the point that Nintendo
is trying to change the rules of engagement for this next generation.  Nintendo
can't afford an arms race with both Sony and MS, so Nintendo is trying to change
the rules.


heh...kinda like how the US fought during the revolutionary war?

73
General Gaming / RE:Play 360 at walmart....RIGHT NOW
« on: November 14, 2005, 07:40:52 PM »
Quote

Originally posted by: Stimutacs Addict
im still wondering if nintendo is going to offer us good revolution tidbits to counter the xbox360 launch... yea, mario kart looks unfreakinbelievable, but they need to tell us some good Rev. stuff pronto, or else that 360 might really take off


Nah if the supposed shortages are as bad as I've been hearing then Microsoft will have limited themselves all by themself.  I think the lack of advertising and hype from MS leading up to the launch proves this.  Plus I simply don't see their launch lineup in general creating any sort of mass hysteria over it or anything.  If the system has as slow of a start as I think it's going to have then Nintendo (and Sony) doesn't have a whole lot to worry about for quite a while.  I think it's true what Nintendo had said in the past, their true competition is Sony.  As long as they either release close to Sony or do a good job of keeping the Rev. in a more positive light if Sony releases the PS3 first then I think they will do fine.

Kind of funny how little Sony and Nintendo seem to be worried over Xbox 360.  I don't think it will happen but let me just say that I wouldn't be entirely supprised if what some are saying is true and the 360 falls victim to some of Dreamcasts shortcomings.

74
Nintendo Gaming / RE:3rd Party Support Already Starting to Look Up
« on: November 14, 2005, 05:17:32 PM »
What I'm wondering is if at some point there will be a gun attachment like a concept I've seen on the net (too lazy to look up, but it is a gun-shaped shell that you slide the remote into).  I could see some insane shell being made that had a joystick on a two handle gun setup for precise aiming.

75
General Gaming / RE:Play 360 at walmart....RIGHT NOW
« on: November 14, 2005, 11:18:10 AM »
Alright my local Walmart finally has their Xbox 360 working now so I checked it out.

The controller:

Overall I think they did a fairly good job with their new controller, much better then the original xbox one.  The main buttons (although not analog) had a pretty good feel to them...maybe a bit small but I'm used to the Cube controller so probably just not used to it.  The triggers felt very nice and smooth.  The shoulder buttons felt ok and all...but I hope that they don't expect you to hold the controller with your index fingers on the shoulder buttons and your middle fingers on the triggers.  I simply can't comfortably do this because my hands get really cramped.  I found myself akwardly moving my index fingers between them.  The "X" button was snazzy and looks to be quite useful, easily pausing the game and opening the menu.  The joysticks were very smooth.  Maybe too smooth though because in the CoD demo I had trouble moving my thumb small amounts due to the lack of resistance.

The interface/OS:

Very sleek and sexy.  Not much to say about this except it seemed well organized and simply yet robust all at the same time.  Nothing amazing but easy on the eyes and functional...can't ask for more.

The games:

CoD2 - this game was pretty awsome.  It's not that the graphics were any better then the PC (they are probably "worse") but the fact that I was actually playing a game kiosk on a HDTV with widescreen was what amazed me.  It kind of made me sad in a way, knowing that the Rev won't support HD or widescreen (at least not fully).  Overall I would rather play the PC version with similar graphics and mouse support but the 360 version was mighty impressive and emersive.

Kameo - another rare platformer.  I don't see it adding much in the way of innovation or new play mechanics, just improved visuals.  The game did look pretty damn nice with the shaders and bump mapping...but I couldn't get over the fact that all it was was another platformer-type game.  I found myself not caring and handed the controller over to someone else after a little while.  The different animals you turn to reminded me somewhat of Majora's Mask.  The control I found to be awkward.  You use the main face buttons to turn into different creatures and the trigger buttons to perform actions.  I have nothing against Rare but this game just didn't strike me as anything special.

What I walked away with:

After giving it a play I walked away with both excitement and dissapointment.  The fresh feel of the new controller and the new technology got me excited for what the future might hold this next generation.  On the other hand though, I left thinking about what Nintendo has been stressing for the longest time, innovation over horsepower.  Today's play further proved to me that graphics are a plus but not all of what next gen should be all about.  I mean, I played Kameo...it was in high-res and had flashy graphics but underneith it was the same old play mechanics recycled since Mario 64.  It's like a really hot chick that has a terrible personality.

I'm not saying the the Rev is the only console that can bring forth new innovation because it has its new controller, what I'd like to stress is that even without that interface the developers this next time around have to really dig deep and utilize the greater horsepower in more constructive ways then purely graphics.  I'm talking about physics, amount of characters on screen, AI, etc.  While it would be easy for developers to simply continue on their (lazy) path of upgrading what "works", the ones that strive for more will be the ones with the potential for true greatness.

Just like with people, in the end it is what's on the inside that truely counts

Pages: 1 2 [3] 4 5 ... 10