Author Topic: REVIEWS: Fire Emblem: Shadow Dragon  (Read 4299 times)

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Offline Chessa

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REVIEWS: Fire Emblem: Shadow Dragon
« on: March 05, 2009, 04:38:28 PM »
Western gamers finally learn the tale of Marth's quest to avenge his father and save his kingdom.
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=17886

 Fire Emblem: Shadow Dragon finally gives the western world a version of the game that started the beloved series. After playing Shadow Dragon, it's easy to understand why Fire Emblem has withstood countless console generations and still remains a well received and beloved Nintendo IP to this very day. While certain elements feel lacking in this title, this remake adds many features to improve upon a classic.    


Fire Emblem: Shadow Dragon is set on the continent Archanea, which is split into nine kingdoms, one of which is the protagonist Marth's homeland of Altea. The game begins by telling the story of a battle between good and evil. Long ago the Dohl Empire, led by the shadow dragon Medeus, invaded the continent of Archanea. A young man from Altea, Anri, defeated the shadow dragon using the sacred sword Falchion and restored peace to the continent. One hundred years later, Medeus was resurrected and joined forces with the wicked Gharnef in order to rule the world. The kin of Altea Cornelius, successor to Anri and father of Marth, journeys out with the Falchion to defeat Medeus but is sadly slain in battle. The responsibility then lies on Marth to continue his father's legacy and help save Archanea.    


Fire Emblem: Shadow Dragon is a twenty-five chapter strategy RPG that offers very similar gameplay to other entries in the series. However, unlike newer entries, Shadow Dragon only features offensive battles in which players must seize the enemy throne. Before battle, players prepare their party, which includes choosing characters, trading items among them, purchasing or forging new weapons, changing classes, and switching the starting locations of characters on the battle map. Once these preparations have been made, players can save and begin the battle.    


During the Player Phase, players can move their characters within a specific range (determined by the particular character) in order to battle enemies, trade items with adjacent characters, open chests (although only thieves and, later on, Marth have this ability), visit homes to gain advice and/or items, use items, or wait. Should players wish to do so, they have the ability to end the Player Phase without having to direct all their characters. Once players have performed all of their characters' moves, the Enemy Phase will ensue. The opposing side will instigate battles, steal items in chests (which can be redeemed by defeating them), and sometimes call for reinforcements.    


As one would expect, strategy plays a vital role in winning battles in Shadow Dragon. Players must always keep in mind the strengths and weaknesses of their allies and enemies. The game's general battle guidelines have a rock-paper-scissors-type system where lances beat swords, swords beat axes, and axes beat lances. Augmenting the battle mechanics are magic spells which have varying effects depending on the enemy troops. Ignoring these rules of engagement will most likely result in the death of party members, and the inevitable game reset.    


Many times, either at the beginning of or during a new battle, players will encounter an allied force which will augment their group, or an enemy soldier who can be turned into a useful ally. Recruiting an enemy soldier usually requires Marth to speak to him/her, but there are instances where a different party member is necessary instead. Integrating these members into your party allows you to be more successful in battles, and slowly becomes a vital part of in-battle strategy. It is also worth mentioning that while new party members are added often and fatalities can't always be helped, it is very important to always try to keep your teammates alive during battles, because once deceased, they are permanently gone.    


There are two control options in Shadow Dragon, the first being a classic combination of buttons and the D-Pad, and the other being touch screen-based controls. While the classic formula still works, the ability to use the stylus for complete control allows for fluid movement around the map, simple navigation through menus, and quick tap-based battling. The only real annoyance occurs when a player accidentally hits a physical button while using the stylus controls. The functions can easily, and unintentionally, negate one another causing a brief moment of confusion and frustration.    


There are many differences between this remake and the original Japanese Famicom release. Nintendo clearly made great efforts to improve upon the original's design and update it for today's modern consumers. The most noticeable differences are the updated graphics and battle sequences. They are presented in a top down view, and while of fairly low resolution and not as polished as they could be, the 2-D landscapes still look wonderful, as do the character sprites in the animated battle sequences. The maps have also been updated to match the modern Fire Emblem look. Overall, it looks much better and more realistic than the last handheld Fire Emblem title, The Scared Stones.    


Another update is the addition of the prologue. This eases new players and veterans alike into the gameplay and control schemes in order to prepare them for battle. Additionally, one-time-use   mid-battle save points are now positioned about the map, allowing players to save during a battle to prevent having to redo the whole thing, which can easily exceed twenty or even thirty minutes. This differs from the unlimited mid-battle save function found in Radiant Dawn.    


While these new additions to Shadow Dragon are certainly an improvement, there are certain lacking aspects that are overshadowed by the original's descendents. One of my biggest complaints with the game is the complete lack of character development. In other Fire Emblem games, I took painstaking care to keep my party members alive, not only to keep them as essential fighting tools, but also because the game would provide the biggest guilt trip in the world if I allowed them to die. With Shadow Dragon, the player's attachment to their party is minimal, and since they are so regularly replaced, this leaves the player with no real reason to mourn the loss of certain characters. And although this is the original, there are gameplay aspects from later Fire Emblem games that could have been added to improve Shadow Dragon's quality, such as the ability to rescue party members (a command which allows players to save severely injured, important troop members). Finally, due to the unvarying mission goal across all chapters, Shadow Dragon begins to drag towards the end of the game.    


The online mode is a surprising addition to this NES remake and is a wonderful example of taking an old formula and updating it to take advantage of new technology. Two players are able to battle one another locally or over Wi-Fi using five warriors from their single player campaign on one of six exclusive, randomized maps. The objective is either to completely annihilate the opponent's army or seize a castle's central flag. Victorious players are awarded a card which can be used on party members to grant them special abilities. In addition to battling, players can also import and export their troops via Wi-Fi to a friend's copy of the game. Finally, if players desire the strongest weapons available, they will need to access the online armory; however, it is important to note that the armory's inventory changes often and many items are only available during certain times of the month.    


Westerners have waited many years to experience the title that started it all, and now players around the world are able to experience the wonder that Fire Emblem: Shadow Dragon truly is. While not revolutionary by today's standards, it is easy to understand why the original was groundbreaking in its day. Although the strong storylines and character development that has become a series staple isn't well established in Shadow Dragon, there are still many additions inspired by later Fire Emblems that make Shadow Dragon much more than a port. Shadow Dragon is an epic look into Fire Emblem's once unknown past and is in its purist form, a beautiful experience that no one should pass by.

Pros:
       

  • Challenging gameplay
  •  
  • Great additions


  •        Cons:
           
  • Lack of character development
  •  
  • Generic storyline


  •                Graphics:  8.0
           The battle scenes, as well as the character models and landscapes, are generally wonderful. While the graphics could have been more detailed, this does not impact its enjoyment factor.

                   Sound:  8.0
           A staple of Fire Emblem has always been soundtracks that evokes emotion and properly sets the tone for a specific situation. Shadow Dragon continues this tradition: the music for the player phase is bright and inspiring, while the enemy phase is dark and ominous.

                   Control:  9.0
           Controlling Shadow Dragon is as simple as tapping. While players have the option of using the D-pad and buttons, the touch screen makes controls that can be slow and clunky feel fluid and simple, even for beginners.

                          Gameplay:  8.0
           Elements of new and old come together in Fire Emblem: Shadow Dragon, creating an experience that is simple enough for new players and still satisfying to veterans of the series. Terrific battle mechanics along with increasingly fun and challenging campaigns keep this title from being a mere port with updated graphics. However, the completely missing element of character interaction is felt through-and-through: it's difficult to care about the welfare or mourn the passing of a character you barely know.

     


           Lastability:  8.0
           Completing the game is a challenge, and many players will not want to revisit the single player journey right away. However, the online mode is an easy way to come back to the title long after the single player campaign has ended. With randomized maps and a wide selection of troops to pick from, players can spend endless hours online battling and developing new strategies in the hopes of achieving victory.

     


           Final:  8.5
           Fire Emblem: Shadow Dragon is without a doubt a great game worthy of praise. Although the lack of character development leaves the player a bit unsatisfied, it is still a remarkable title. Fans of the Fire Emblem series will feel at home in the game that started it all, and finally western gamers can connect with Marth outside of Smash Brothers.      


    Offline Flames_of_chaos

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    Re: REVIEWS: Fire Emblem: Shadow Dragon
    « Reply #1 on: March 06, 2009, 08:29:19 AM »
    I'm actually not surprised by the score, and I am not surprised by the lack of major character development and generic storyline since the original Fire Emblem was a Famicom game. I'm playing through the game right now and I still love the game and think it's really good. Awesome review Chessa :).
    « Last Edit: March 06, 2009, 08:30:52 AM by Flames_of_chaos »
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    Offline vudu

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    Re: REVIEWS: Fire Emblem: Shadow Dragon
    « Reply #2 on: March 06, 2009, 02:24:04 PM »
    Review is spot on.

    While I'm still fairly early in the game (only on Chapter 5) I feel no ties to my characters other than as battle tools.  In one of the earlier chapters the game suddenly threw 3 generic axe users at me with without any introduction whatsoever.  (I think bosshogx complained about this, too.)  Who are you people?  Get out of my party.  Jerks.  Same goes for my cavilers--why do I need three of you chumps?  Two will do just fine, thanks.

    Now my choice is to either kill them off or sit them on the sidelines for the entire game.  But from what I've read, if I don't kill them I won't be able to recruit new (and better) characters later on?  Bah.  I've never lost a character in Fire Emblem in my entire history of playing the series and you want me to start now?  I hate you, Nintendo.
    Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

    Offline Chessa

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    Re: REVIEWS: Fire Emblem: Shadow Dragon
    « Reply #3 on: March 06, 2009, 02:37:56 PM »

    Now my choice is to either kill them off or sit them on the sidelines for the entire game.  But from what I've read, if I don't kill them I won't be able to recruit new (and better) characters later on?  Bah.  I've never lost a character in Fire Emblem in my entire history of playing the series and you want me to start now?  I hate you, Nintendo.

    Nah, you don't HAVE to kill them to get new characters, the weaker ones just sort of tend to sit and do nothing for the rest of the game. Honestly, I took all the new lower level characters I acquired and threw them on the front lines. The only time you really have to kill someone off is when the game tells you to sacrifice someone. 

    Something that made my life easier though when trying to figure out who could be recruited from the enemy side during a battle, was tapping on all the enemy characters (except the boss and his protector minions) before the battle started. Generally if a name popped up instead of a general description of the enemy's race, they could be rescued.

    Offline vudu

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    Re: REVIEWS: Fire Emblem: Shadow Dragon
    « Reply #4 on: March 06, 2009, 03:04:36 PM »
    Whoops--I meant I need to kill off my guys if I want to do the bonus chapters.

    Honestly, I took all the new lower level characters I acquired and threw them on the front lines.

    Does that hurt your rank at the end of the game?

    Something that made my life easier though when trying to figure out who could be recruited from the enemy side during a battle, was tapping on all the enemy characters (except the boss and his protector minions) before the battle started. Generally if a name popped up instead of a general description of the enemy's race, they could be rescued.

    Yeah, it's always been that way.  The trick is to figure out who needs to talk to that character in order to make them join your party.
    Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

    Offline matt oz

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    Re: REVIEWS: Fire Emblem: Shadow Dragon
    « Reply #5 on: March 07, 2009, 05:31:57 PM »
    I'm playing through this now. I think I'm at chapter 13 or 14. Overall, I love it because I love Fire Emblem. I don't think I've ever used "R+L+Select+Start" in a DS game before, but I've been using it so much for this game. The characters are drawn nicely, but I wish the battle animations were better.

    I'm really disappointed to hear that the battle types don't change, but I figured since every battle so far has been "Seize," it wasn't going to change anytime soon. And I completely agree about not feeling any attachment to my characters. I remember when Rolf died once when I was playing the GC version. It was really sad because his brothers felt so responsible for his death. But with the characters in this game, it really makes no difference because there's none of that pre-battle dialog.

    One more thing: I hate how my thief doesn't get experience when he opens doors and chests. He's been in every battle and he's only at level 5 because he's completely overpowered by every enemy. Thieves should get experience by thieving!
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