Author Topic: REVIEWS: Final Fantasy IV  (Read 9329 times)

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Offline Jonnyboy117

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REVIEWS: Final Fantasy IV
« on: August 12, 2008, 04:25:48 PM »
One of the best RPGs ever gets one of the best remakes ever.
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=16537

 What was old has been made anew.  Final Fantasy IV, perhaps the most cherished game of my childhood, now feels as fresh as anything else in modern gaming.  It's easy to mock Square Enix for releasing its old games so many times, but with the DS remake of FFIV, they've actually made a new version that is vastly superior to the original and worth playing all over again no matter how familiar you are with this epic tale.  For newcomers to the series, this is an excellent point of entry that showcases traditional Japanese RPG gameplay with one of the best stories ever told in the genre.    


Final Fantasy IV is about a hero saving the world from pure evil, and he even has to save his true love along the way.  Beyond that reductive outline, the game's plot is actually unusual, even by today's standards.  Cecil, the protagonist, begins the game as an intimidating Dark Knight who is sent to murder innocent people and steal their valuable crystal.  After the deed is done, he begins to question his loyalty to the king, due to the wickedness of these orders.  Your first task as a player is to deliver a package that, unknown to Cecil, is a terrorist weapon designed to murder an entire village of summoners.  Cecil has a mysterious past and, at the start of the game, he already has a serious girlfriend who is worried about his questionable actions and thoughts of treason.  At a famous, pivotal moment in the story, Cecil undergoes a dramatic transformation and plays like a completely different character from that point forward.  Throughout the game, characters will enter and leave your party at the story's whim.  Some of them will turn against you; others will sacrifice themselves for your cause and never return.  Clearly, this is serious material, and it's told through a new translation with a more consistent tone and some additional details that were lost in the Super NES version.  There is also a small amount of voice acting of admirable quality, though some of the actors don't quite match the gravity of the plot.    


A complex plot demands linearity of game progression, and there is no doubt that Final Fantasy IV is a linear game.  It's like a roller coaster… a very slow roller coaster, and you're strapped in for the ride.  Your party can include up to five characters at a time, but you have no choice as to the lineup, and every playable character has unique abilities.  Although restrictive, this format keeps the gameplay fresh throughout a very long adventure.  Your party changes every few hours of game time, so you have to develop new battle strategies on a regular basis.  A new feature in the DS version allows you to collect Augments when some characters leave your party; these items let you teach the departed character's unique abilities to other characters.  This feature is made more interesting by the fact that the DS version also includes a lot more unique abilities for each character.  Some abilities, like Edward's songs, are much more useful now and continue to grow and flourish via Augments long after the original practitioner has retired from the party.  There is even a customizable Auto-Battle feature in which you can assign specific skills or magic spells to be used automatically in battle, for when you are facing easier monsters that don't require your full attention.  These and other gameplay tweaks will not only delight long-time fans of the game but also make it more accessible and streamlined for new players.    


The presentation has been overhauled far more dramatically than the gameplay.  An impressive engine by Matrix Software provides some of the best 3D graphics on DS.  The visuals are not only easy on the eyes but also allow some of the more dramatic scenes in the game to be played out with full cinematography.  Being so familiar with the original graphics, I enjoyed seeing the new 3D models for all the characters and locations, and most of them look great while staying faithful to the original designs.  The enemies look especially detailed in combat.  Matrix seems to have improved their technology since working on the DS remake of Final Fantasy III, as both screens are now used throughout the game.  The touch screen usually displays your party's status or a map of the current location, both being very useful information.  The classic soundtrack has been re-recorded with higher quality instruments, but the compositions themselves are untouched, so every song will be immediately recognizable to veteran players.    


Final Fantasy IV is one of those classic games that nearly everyone should play at some point.  It was an unparalleled experience in the early 90s and holds up remarkably well today.  I might not recommend this version to owners of the Game Boy Advance remake simply because they were released so close together and, other than the presentation, are largely the same game.  However, if you have never played Final Fantasy IV or haven't touched it since it was called Final Fantasy II for Super Nintendo, this is the definitive version and is absolutely worth experiencing all over again.  After a string of shameless ports and meager remakes, Square Enix has finally done it the right way.  I might even call them bold for taking one of my favorite games of all time and making it significantly better, including some fairly major gameplay additions.  This is quite simply the best version of one of the best games of the 16-bit era or any other.

Pros:
       

  • One of the best stories in gaming is retold with modern technology
  •  
  • Classic RPG gameplay with some new conveniences
  •  
  • Very long adventure that doesn't get stale half-way through
  •  
  • Many surprising additions and tweaks for returning fans


  •        Cons:
           
  • Bosses are too difficult and require very specific tactics
  •  
  • Yang looks like a toddler with a blonde mustache


  •                Graphics:  9.0
           Most of the 3D character models, enemies, and environments are stunning, but the super-deformed art style may not sit well with everyone.  Technically, there are few DS games more impressive.  The second screen is used much more wisely here than in Final Fantasy III.

                   Sound:  9.0
           Nobuo Uematsu's timeless music sounds better than ever in this new version.  There's not much voice acting considering the length of the game, but it works fairly well.  One or two of the characters are overacted or just don't sound right, but it's a nice touch overall.

                   Control:  8.0
           It's a bit strange that touch screen menus aren't an option, but the old-fashioned way still works fine.  You can walk around with touch controls, but it's not practical considering that the stylus isn't used during battles.  There are a few touch screen mini-games (entirely optional) that work quite well.

                          Gameplay:  9.0
           Few games deliver so powerful a story with such strategic gameplay.  Battles are frequent but almost always interesting, thanks to the ever-changing cast of characters, diverse enemies, and quick leveling.  You might play the whole game and never have to grind for levels.  Boss battles are perhaps too strategic, as they are extremely difficult in a way that mere level grinding won't solve.  Many require very particular tactics that you're unlikely to discover without dying several times first.  Don't be ashamed to look for help with these fights.

     


           Lastability: 10.0
           Playing through the entire game will take at least 30-40 hours, even if you've beaten the original version before.  Far from being tedious, it's a constantly evolving adventure thanks to the rotating character lineup and the steady flow of new abilities.  The DS remake adds a "New Game +" mode that lets you start a new file but carry over certain items and abilities that you had upon beating the game.  There are quite a few side-quests with interesting rewards, as well.  You can even train a new summon monster and battle it over a local wireless connection.

     


           Final:  9.5
           Final Fantasy IV is Square Enix's best remake yet, as they managed to improve a game that was already legendary.  After seeing this kind of effort, I can only hope the same treatment will be applied to FFV and especially FFVI.      

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    Offline Schadenfreude

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    Re: REVIEWS: Final Fantasy IV
    « Reply #1 on: August 12, 2008, 11:46:33 PM »
    You're making me want to buy it since I loved Final Fantasy 4 (played the Playstation version some years ago), but I'm so adamant on not purchasing remakes of games I already own. My backlog is bad enough as it is. Even still, maybe I'll pick it up sometime down the road.

    Just curious, but do you still need grind the ninja character for awhile when you first get him or did they increase his level? Not to nitpick, but you mentioned that characters "sacrifice" themselves, but most of them never really die, even during situations when they should have.

    Good review.
    « Last Edit: August 12, 2008, 11:53:52 PM by Schadenfreude »

    Offline Jonnyboy117

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    Re: REVIEWS: Final Fantasy IV
    « Reply #2 on: August 13, 2008, 01:10:26 AM »
    Edge is not seriously underpowered when he enters your party, no.  He had a slightly lower level than the rest of my characters, but I believe the others were a little above average at the time.  He caught up very quickly and was never a problem in terms of dying too easily or not contributing enough offense.
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    Offline Schadenfreude

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    Re: REVIEWS: Final Fantasy IV
    « Reply #3 on: August 13, 2008, 02:35:32 AM »
    I remember being in the low 40s when he joined, only for him to be in the mid 20s. I had to sit in that cave fighting bats for at least an hour to get him in the high 30s; that was a good change on their part.

    Offline Jonnyboy117

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    Re: REVIEWS: Final Fantasy IV
    « Reply #4 on: August 13, 2008, 02:36:32 AM »
    I think he entered my party at Level 40, whereas the other members were around 45 at the time.
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    Offline AV

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    Re: REVIEWS: Final Fantasy IV
    « Reply #5 on: August 13, 2008, 03:26:00 AM »
    i played this game on GBA 2 years ago. So that memory is to fresh to justify rebuy the game.

    I bought FF6 a month ago and I think near beating it .

    I couldn't find FF5. is it safe to assume a remake of that is coming soon, so no reason to look for GBA one.

    I heard great things about 4 and 6, which I played but heard nothing about 5. Is something wrong with 5 ?

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    Re: REVIEWS: Final Fantasy IV
    « Reply #6 on: August 13, 2008, 03:57:21 AM »
    The main reason you don't hear much about V is that it wasn't released outside of Japan until the PS1 collection so it doesn't have anywhere near as many rabid fans with fond memories of it as IV and VI which both got released in America on the SNES.
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    Offline AV

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    Re: REVIEWS: Final Fantasy IV
    « Reply #7 on: August 13, 2008, 12:08:13 PM »
    The main reason you don't hear much about V is that it wasn't released outside of Japan until the PS1 collection so it doesn't have anywhere near as many rabid fans with fond memories of it as IV and VI which both got released in America on the SNES.

    So is FFV a great game too?

    Offline vudu

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    Re: REVIEWS: Final Fantasy IV
    « Reply #8 on: August 13, 2008, 01:59:45 PM »
    FF V uses the job system that was introduced in FF III.  However, from what I hear, it's very much improved and doesn't punish the player nearly as much when changing jobs.

    In the GBA port of FF IV you got to pick your party for the last dungeon.  From what I've read about the SNES version, you had to use the preselected party.  Does the DS version let you choose who you want to take into the last dungeon?
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    Offline Jonnyboy117

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    Re: REVIEWS: Final Fantasy IV
    « Reply #9 on: August 13, 2008, 10:42:35 PM »
    I played several hours of FFV on PSone and couldn't get into the story, but I would definitely give it another chance if it gets the 3D treatment on DS.

    vudu, I'm not sure about that because I'm not at the final dungeon yet.  I wanted to get to the end and be able to answer such questions, but it's a really long game.  I played for almost 35 hours and finally just had to write the review rather than get caught up in all the side-quests and such at the end.  However, I'm still playing and will let you know when I get to that point (it's soon).
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    Offline Armak88

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    Re: REVIEWS: Final Fantasy IV
    « Reply #10 on: August 14, 2008, 01:41:33 AM »
    This is my favourite FF game. This game has better character development than any other video game I've ever played. I think that this is also the first ff to introduce Cid. I replayed this game last year on the ps1 collection, I actually borrowed it and beat it around the time it was released on the snes by borrowing it from a friend. The bosses are hard, but they make you think far more than the usually ff strategy of level and press x repeatedly. I remember some of the bosses actually forcing you to use some pretty creative strategies, like the queen of summons for instance.

    all in all, great game, good review. I'm thinking of picking this up just for the hell of it.
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    Offline Smakian

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    Re: REVIEWS: Final Fantasy IV
    « Reply #11 on: August 14, 2008, 02:33:59 AM »
    Sounds great; I picked it up but I'm forcing myself to wait to open it till I finally finish FFVI Advance. So close...!

    I'm actually wondering if it would be feasible to do a port of FFVII on the DS. The graphics certainly seem comparable, and it's more due for an updated port than V or VI. Piss Sony off something fierce, though.
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    Offline GoldenPhoenix

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    Re: REVIEWS: Final Fantasy IV
    « Reply #12 on: August 14, 2008, 04:00:50 AM »
    I would think that DS could do FF7 if they compressed the videos a bit.
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    Offline NWR_Neal

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    Re: REVIEWS: Final Fantasy IV
    « Reply #13 on: August 14, 2008, 04:36:22 PM »
    Just got this and put about a half hour into it. I haven't played this game to completion in a while. I'm excited.

    I really hope this continues to FFVI or even FFVII. I'd chastise for remaking/rereleasing all their games but with the extreme delay between mainline Final Fantasy titles and the plethora of other games I'm not interested in, I'll take remakes/rereleases of some of my favorite games.
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    Offline Ceric

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    Re: REVIEWS: Final Fantasy IV
    « Reply #14 on: August 14, 2008, 06:20:03 PM »
    I would think that DS could do FF7 if they compressed the videos a bit.
    Wouldn't the Videos be half quality to begin with?  Coupled w/ more modern compression techniques and 3D modeling tech this could be pretty doable.  Though I see the PSP getting this or an Advent Child style remake on the PS3 using FF13's engine.
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    Offline GoldenPhoenix

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    Re: REVIEWS: Final Fantasy IV
    « Reply #15 on: August 14, 2008, 06:38:30 PM »
    I would think that DS could do FF7 if they compressed the videos a bit.
    Wouldn't the Videos be half quality to begin with?  Coupled w/ more modern compression techniques and 3D modeling tech this could be pretty doable.  Though I see the PSP getting this or an Advent Child style remake on the PS3 using FF13's engine.

    Yeah that is true. It would be interesting to see how much compression would be needed for the DS. I would think the downgrade to portable alone would take up less memory.
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    Offline Jonnyboy117

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    Re: REVIEWS: Final Fantasy IV
    « Reply #16 on: August 14, 2008, 08:50:21 PM »
    I think FF7 could be ported to DS, videos and all.  The problem is that it uses pre-rendered backgrounds that might not be legible on the smaller DS screens.  If they had to re-render all those backgrounds, it might be easier to just put the the whole game into a 3D engine.  It would definitely be interesting to see that.
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    Offline GoldenPhoenix

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    Re: REVIEWS: Final Fantasy IV
    « Reply #17 on: August 14, 2008, 09:09:27 PM »
    I think FF7 could be ported to DS, videos and all.  The problem is that it uses pre-rendered backgrounds that might not be legible on the smaller DS screens.  If they had to re-render all those backgrounds, it might be easier to just put the the whole game into a 3D engine.  It would definitely be interesting to see that.

    Yeah they could maybe use one of the original concepts they had when it APPEARED the game was being made for N64.
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    Offline Smakian

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    Re: REVIEWS: Final Fantasy IV
    « Reply #18 on: August 14, 2008, 09:56:53 PM »
    I still haven't played IV DS yet, but the video at the beginning of III looked pretty damned good.
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    Offline Jonnyboy117

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    Re: REVIEWS: Final Fantasy IV
    « Reply #19 on: August 15, 2008, 05:04:49 PM »
    FFIV also has a gorgeous CG movie at the beginning.  I'll be interested to see if there's one for the ending as well.
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    Offline Pale

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    Re: REVIEWS: Final Fantasy IV
    « Reply #20 on: August 15, 2008, 11:48:12 PM »
    Man..I can't beat the damn Mom Bomb that explodes after like seven tries...

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    Offline Jonnyboy117

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    Re: REVIEWS: Final Fantasy IV
    « Reply #21 on: August 16, 2008, 01:20:52 PM »
    Try casting Slow on every boss.  It almost always works and makes a huge difference.
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    Offline GoldenPhoenix

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    Re: REVIEWS: Final Fantasy IV
    « Reply #22 on: August 16, 2008, 04:31:53 PM »
    Man..I can't beat the damn Mom Bomb that explodes after like seven tries...

    What is wrong with me?

    Oh it actually isn't too bad, when the Mom Bomb is about to explode make all your guys defend.
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    Offline Flames_of_chaos

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    Re: REVIEWS: Final Fantasy IV
    « Reply #23 on: August 16, 2008, 10:33:44 PM »
    I think FF7 could be ported to DS, videos and all.  The problem is that it uses pre-rendered backgrounds that might not be legible on the smaller DS screens.  If they had to re-render all those backgrounds, it might be easier to just put the the whole game into a 3D engine.  It would definitely be interesting to see that.

    They should also cut the summoning sequences that take an eternity to finish like knights of the round and all the bahumut flare sequences(it's bad for a portable game as well).
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    Offline AV

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    Re: REVIEWS: Final Fantasy IV
    « Reply #24 on: August 16, 2008, 10:46:50 PM »
    so far i enjoyed 4 allot more than 6. The story just hooked me more and with 6 the story really seems to drag and climax to much.

    I would love to see FF7 as a launch title for the next DS, that would be cool.