Author Topic: The Conduit  (Read 491139 times)

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Offline DAaaMan64

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Re: Conduit
« Reply #100 on: May 22, 2008, 10:06:13 PM »
If you set the sensitivity that high on the Wii remote your view would be spazzing the hell out.  It's easy to let a mouse sit still on your desk.  It's not so easy to hold something in the air perfectly steady.

After 10 minutes of playing, who actually holds the wiimote "in the air" in FPSs though?  I don't, it relaxes on one of my thighs ussually.
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Offline animecyberrat

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Re: Conduit
« Reply #101 on: May 22, 2008, 10:13:25 PM »
who actually plays an FPS for more than 10 to 15 minutes at a time though?
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Offline Smoke39

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Re: Conduit
« Reply #102 on: May 22, 2008, 10:33:09 PM »
After 10 minutes of playing, who actually holds the wiimote "in the air" in FPSs though?  I don't, it relaxes on one of my thighs ussually.
You don't rest the remote, you rest your arm.  You're still holding the remote in the air with your wrist.  With the sensitivity as high as Morari's suggesting, I don't think it'd be very easy to control.

who actually plays an FPS for more than 10 to 15 minutes at a time though?
I do.
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Offline animecyberrat

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Re: Conduit
« Reply #103 on: May 22, 2008, 10:35:39 PM »
I wonder if me getting car sick has something to do with it but I never could play any FPS game for too long. That was what I liked about Halo online, I go in for the 2 minute match, get my ass handed to me, pass the controller on to the next guy, and wait my next turn.
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Offline Kairon

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Re: Conduit
« Reply #104 on: May 22, 2008, 11:03:53 PM »
who actually plays an FPS for more than 10 to 15 minutes at a time though?

Are you kidding? Hours here if I can get one I like.

I'd call myself hardcore, but I really do suck at 'em, I hate dual analog controls, and am more into comp-stomping than deathmatches. I mean...deathmatches are just sort of...chaotically boring...
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Offline DAaaMan64

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Re: Conduit
« Reply #105 on: May 22, 2008, 11:18:31 PM »
Let it never be said that you are hardcore because you play First Person Shooters.

~ Thomas Jefferson
« Last Edit: May 22, 2008, 11:27:29 PM by DAaaMan64 »
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Offline animecyberrat

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Re: Conduit
« Reply #106 on: May 22, 2008, 11:19:14 PM »
I love the genre myself, but I honestly get dizzy.
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Offline Smoke39

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Re: Conduit
« Reply #107 on: May 22, 2008, 11:33:02 PM »
I mean...deathmatches are just sort of...chaotically boring...
Deathmatch is no more boring than a round of Smash Bros.  Good for some instant action, but anything'll get boring after a while.
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Offline Kairon

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Re: Conduit
« Reply #108 on: May 23, 2008, 12:11:27 AM »
I mean...deathmatches are just sort of...chaotically boring...
Deathmatch is no more boring than a round of Smash Bros.  Good for some instant action, but anything'll get boring after a while.

Smash Brothers is better because you generally last on the field much longer, and I can put it in stock mode. One of the things I most hate about score-based deathmatches is that it rewards aggression because the person with the most wins, and not the least deaths, wins. Believe it or not, I'm not a very aggressive guy.

Also, I can do comp stomps in Smash.
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Offline Smoke39

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Re: Conduit
« Reply #109 on: May 23, 2008, 12:25:08 AM »
Dying quickly is irrelevant in games where you can just respawn instantaneously.  I hate FPSs like CounterStrike because you don't even get to play unless you're good enough.  Which creates a vicious cycle, since you can't get better without getting enough play time to practice.

And I would say first person shooters are pretty aggressive by nature, regardless of the type of scoring. :b  But anyway, who cares about winning?  The real fun is in blasting the hell out of your opponents, not winning the game.
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Offline DAaaMan64

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Re: Conduit
« Reply #110 on: May 23, 2008, 12:28:02 AM »
BUT I MUST BE HARDCORE
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Offline Kairon

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Re: Conduit
« Reply #111 on: May 23, 2008, 12:51:08 AM »
Dying quickly is irrelevant in games where you can just respawn instantaneously.  I hate FPSs like CounterStrike because you don't even get to play unless you're good enough.  Which creates a vicious cycle, since you can't get better without getting enough play time to practice.

No, I like the immersion of the first-person viewpoint. First-person games are not about shooting, they're about running through an environment, having limited knowledge of you surroundings, and having bullets whizzing by your head even though you can't see the attacked. The most exciting thing in an FPS to me is RUNNING AWAY IN A PANIC. Only then does the game transcend play, and elicit an actual visceral emotion.
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Offline Smoke39

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Re: Conduit
« Reply #112 on: May 23, 2008, 01:08:42 AM »
First-person games are not about shooting
Ah, but now you're talking about first person games and not first person shooters.  Analogously, not all side-scrollers are about shooting (e.g., platformers like Mario), but some of them are (e.g., shooters like Contra).

I certainly agree that the first person perspective has potential for more than just shooting (and some games have been poking at the notion, like Deus Ex and Metroid Prime), but I do like me some good twitch shooter action.
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Offline ShyGuy

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Re: Conduit
« Reply #113 on: June 11, 2008, 01:29:59 AM »
All Seeing Bump!

A press release: http://www.worthplaying.com/article.php?sid=52878

Highlights:
Online multiplayer CONFIRMED
Four stage texture composition (like Shaders?)
Q1 2009 release scheduled

Offline DAaaMan64

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Re: Conduit
« Reply #114 on: June 11, 2008, 01:48:51 AM »
Do we know the publisher yet?
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Offline ShyGuy

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Re: Conduit
« Reply #115 on: June 11, 2008, 02:12:50 AM »
Not yet, but let's cross our fingers and hope Ubisoft can grab hold and run this puppy into the ground!

Offline GoldenPhoenix

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Re: Conduit
« Reply #116 on: June 11, 2008, 02:31:04 AM »
Do we know the publisher yet?

From what Matt said on a previous podcast we will not know a publisher for a bit longer. What High Voltage wants to do is continue funding the game themselves so they can have complete control over it, and when it is near completion and can't be changed much, they will announce a publisher.
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Re: Conduit
« Reply #117 on: June 11, 2008, 03:00:07 AM »
Do we know the publisher yet?

From what Matt said on a previous podcast we will not know a publisher for a bit longer. What High Voltage wants to do is continue funding the game themselves so they can have complete control over it, and when it is near completion and can't be changed much, they will announce a publisher.

Doing it that way could wind up being really good or really bad, and it will be exciting trying to figure out which one.
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Offline EasyCure

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Re: Conduit
« Reply #118 on: June 11, 2008, 04:07:56 PM »
Do we know the publisher yet?

From what Matt said on a previous podcast we will not know a publisher for a bit longer. What High Voltage wants to do is continue funding the game themselves so they can have complete control over it, and when it is near completion and can't be changed much, they will announce a publisher.

Doing it that way could wind up being really good or really bad, and it will be exciting trying to figure out which one.

lets hope its the first on. I need another good shooter on wii
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Offline DAaaMan64

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Re: Conduit
« Reply #119 on: June 11, 2008, 04:11:34 PM »
wat was the first good shooter again? wii fur babies
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Re: Conduit
« Reply #120 on: June 11, 2008, 04:15:16 PM »
Do we know the publisher yet?

From what Matt said on a previous podcast we will not know a publisher for a bit longer. What High Voltage wants to do is continue funding the game themselves so they can have complete control over it, and when it is near completion and can't be changed much, they will announce a publisher.

Doing it that way could wind up being really good or really bad, and it will be exciting trying to figure out which one.

lets hope its the first on. I need another good shooter on wii

Oh, I hope it's the first one, but this is an unknown developer with their first big game and no publisher to help them. If they have a strong vision of what they want to do and there isn't much disagreement among the team then total creative control is certainly a good thing, but if they have any problems they have to be able to solve them internally and that could strain the team.

wat was the first good shooter again? wii fur babies

Medal of Honor was good online, I don't think there has been a truly good single player FPS on the Wii, just a lot of missed potential.
« Last Edit: June 11, 2008, 04:17:21 PM by insanolord »
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Offline DAaaMan64

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Re: Conduit
« Reply #121 on: June 11, 2008, 04:24:56 PM »
It was **** for single player as per the old Medal of Honor games.  And the online was leaps and bounds ahead of other wii games, but when compared to everyone else's online, just okay.
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Re: Conduit
« Reply #122 on: June 11, 2008, 04:29:10 PM »
It was **** for single player as per the old Medal of Honor games.  And the online was leaps and bounds ahead of other wii games, but when compared to everyone else's online, just okay.

Both of those statements are true, but it was really good online for me because it was the first time I really spent any time with an online FPS.
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Offline GoldenPhoenix

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Re: Conduit
« Reply #123 on: June 11, 2008, 04:30:55 PM »
Metroid Prime 3 wasn't a truly good single player experience?
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Offline DAaaMan64

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Re: Conduit
« Reply #124 on: June 11, 2008, 04:37:01 PM »
oh it was. But it wasn't a shooter in the same respects as most FPSes.
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