I got to play it some today and talked to the developer a bit. Some tidbits:
- No friendly AI in the game, in order to make room for more enemy characters.
- The developer claimed that the no split screen was due to being unable to preserve the graphical prettiness under those conditions.
- He did however say that they're attempting to implement a co-op system of some sort, so I don't know what that would be. Possibly something indirect along the lines of what was in Mario Galaxy.
- Both I and the two people before me got lost at one point or another in the level we were playing. The way you're supposed to go isn't always obvious or noticeable.
- There were some rough and missing animation issues, but not many, it looked fairly smooth. Also, the miniboss-like creature I encountered did not have all its AI implemented, and so kind of just shuffled back and forth firing at me.
As for my personal impressions...it's definitely very early. The controls felt loose, not as smooth as Corruption, although it might improve once one has a chance to sit down and fiddle with the control sensitivity settings (Which I really didn't like having to during gameplay, while enemies took potshots at me while I was helpless). I found it difficult to use the motion controls and not have my cursor flip out, so throwing grenades or melee attacking was troublesome. There are some interesting weapons I enjoyed using, but the overall thing feels sort of generic aside from the novelty of running on the Wii. The aliens look like every other alien in every other shooter ever. But, I only saw a few different enemies, hopefully there are more. And if the story is sufficiently interesting, that could tip the scales. Their hearts are in the right place and I admire what they're trying to do. But the game still needs a lot of work. I hope it works out for them.