Author Topic: The Conduit  (Read 489913 times)

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Offline Caliban

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The Conduit
« on: April 17, 2008, 09:36:46 PM »
Preview.
Images, and artwork.
Tech demo.

I find it awesome that someone that does not have a publisher is showing more results than the big guys of the industry, with exception for Nintendo having Mario Galaxy as its own excuse for not showing lazyness.
« Last Edit: October 16, 2008, 11:43:21 AM by Mr. Jack »

Offline DAaaMan64

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Re: Conduit
« Reply #1 on: April 17, 2008, 10:06:30 PM »
This is what Wii needs, this will possibly help third-party support a lot :)
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Offline animecyberrat

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Re: Conduit
« Reply #2 on: April 17, 2008, 10:35:58 PM »
Looks pretty cool. I knew eventually someone would step up to the plate.
« Last Edit: April 17, 2008, 10:37:35 PM by animecyberrat »
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Offline Maverick

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Re: Conduit
« Reply #3 on: April 17, 2008, 11:44:13 PM »
Whoa whoa wait.  Space Marines and giant alien bugs?  Count me in.  TO THE MAX.
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Offline Adrock

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Re: Conduit
« Reply #4 on: April 18, 2008, 12:19:54 AM »
Nice to see, but won't change a thing. One game won't make a difference and it's very discouraging that High Voltage is having such a hard time finding a publisher. They say there's no market for mature games on the Wii, but no publisher will actually publish mature rated games. Really? That makes sense?

Nintendo should publish this game but not wank around with advertising like they did in the past with Eternal Darkness and to a lesser degree, Geist. They need to prove that these kinds of games have an audience on the Wii.

Offline Crimm

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Re: Conduit
« Reply #5 on: April 18, 2008, 12:28:48 AM »
Remember, this team made The Family Guy game...


Yeah...
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Offline NWR_pap64

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Re: Conduit
« Reply #6 on: April 18, 2008, 12:32:41 AM »
Funny how the thread started hopeful and positive, and was shot down quicker that a disease ridden pigeon :p .

Also, this seems to be one of those "big space marines shooting aliens" FPS games we make fun of because of how constant they are on the 360.

Ironic, no? :p
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Offline Nemo

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Re: Conduit
« Reply #7 on: April 18, 2008, 01:29:30 AM »
This appears to be the FPS I've been waiting for.

Even if it looks like a 360 FPS, what's more important is that it can deliver with quality Wii controls. That's the potential that has me excited (potentially).
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Offline ShyGuy

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Re: Conduit
« Reply #8 on: April 18, 2008, 01:39:38 AM »
Interesting. This could stand out on the Wii.

edit: Wow, Their tech demo was impressive and completely shames the majority of Wii development thus far.
« Last Edit: April 18, 2008, 01:47:04 AM by ShyGuy »

Offline IceCold

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Re: Conduit
« Reply #9 on: April 18, 2008, 02:04:13 AM »
As Nemo says, the controls are the main draw. They just make FPS games so much better.
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Offline NWR_pap64

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Re: Conduit
« Reply #10 on: April 18, 2008, 02:38:14 AM »
As Nemo says, the controls are the main draw. They just make FPS games so much better.

I agree with this sentiment. Medal of Honor Heroes 2's single player campaign was typical "go to point A, then B and finish the mission" gameplay, but the controls were butter smooth and just plain fantastic. By the final mission I was pulling headshots like a pro.

Even Red Steel with its questionable quality shines on occasion thanks to how easy it is to just point and shoot.

I'm so sold on FPS games on the Wii that when I tried playing some demos on my 360 I couldn't believe how awkward and slow the controls were. In Turok, for example, the raptors are vicious and attack VERY quickly, so you should be able to just point and shoot. But the turning and aiming is so slow that the raptors kill you before you even shoot a bullet.

The ideas are still raw and need more fine tuning, but the Wii's best shooters prove that a great game CAN be made on the Wii.
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Offline NinGurl69 *huggles

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Re: Conduit
« Reply #11 on: April 18, 2008, 04:27:07 AM »
oh-ho, a game made by RISK TAKERS!
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Offline Kenology

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Re: Conduit
« Reply #12 on: April 18, 2008, 09:46:09 AM »
It's damn shame these guys are having a hard time finding a publisher for this game.  It's times like this when Nintendo needs to just step up and support the project themselves.

Hopefully, High Voltage will nail the controls.  MP3:C and MOHH2 were just perfect.  As for pure FPS's though, this game is exactly what I want.  MOHH2 was a bit too plodding for my liking and there was a heavy emphasis on taking cover, which isn't a bad thing, but not the balls out, run-and-gun shooter mechanics I really want to see on Wii - something more akin to Turok 1 & 2 on N64.  Plus, I'm sick of the WWII theme. 

Anyways, this game looks like it could be awesome.  Here's hoping someone will step up soon.
« Last Edit: April 18, 2008, 09:47:44 AM by Kenology »
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Offline Crimm

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Re: Conduit
« Reply #13 on: April 18, 2008, 12:45:42 PM »
Don't sweat the publisher issue.   It seems that they've lined one up but they haven't signed on the dotted line.

The IGN article will force the issue.
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Offline UltimatePartyBear

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Re: Conduit
« Reply #14 on: April 18, 2008, 03:09:03 PM »
I hope this game turns out well and sells very well.  It's a strange situation we're in that a flashy SF shooter feels like a breath of fresh air.

Offline NinGurl69 *huggles

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Re: Conduit
« Reply #15 on: April 18, 2008, 03:13:27 PM »
At the least, their technology could be very useful to other developers.  Like Ubisoft phail

better looking minigames
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Offline vudu

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Re: Conduit
« Reply #16 on: April 18, 2008, 03:16:48 PM »
Guys, this is a game about giant, alien bugs invading Washington DC and an elite, secret government agent who must single-handedly save the human race.

If this were coming out on any other system we would be laughing our asses off right now.
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Offline NinGurl69 *huggles

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Re: Conduit
« Reply #17 on: April 18, 2008, 03:19:17 PM »
He's not bald, I bet.
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Offline NWR_insanolord

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Re: Conduit
« Reply #18 on: April 18, 2008, 03:21:53 PM »
Guys, this is a game about giant, alien bugs invading Washington DC and an elite, secret government agent who must single-handedly save the human race.

If this were coming out on any other system we would be laughing our asses off right now.

Maybe, but I've been waiting for another FPS with Wii controls for too long to care.
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Offline Maverick

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Re: Conduit
« Reply #19 on: April 18, 2008, 03:22:33 PM »
He's not bald, I bet.

No, he has emo hair to better match the Wii market.

Oh to the snap.
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Offline Crimm

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Re: Conduit
« Reply #20 on: April 18, 2008, 03:23:24 PM »
Guys, this is a game about giant, alien bugs invading Washington DC and an elite, secret government agent who must single-handedly save the human race.

If this were coming out on any other system we would be laughing our asses off right now.

I kinda am, actually.
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Offline NinGurl69 *huggles

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Re: Conduit
« Reply #21 on: April 18, 2008, 03:26:22 PM »
It's looks promising in the stills, but it could be another stiff slideshow like Killzone.

animations a-borked.
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Offline UltimatePartyBear

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Re: Conduit
« Reply #22 on: April 18, 2008, 03:28:32 PM »
I don't think we'd be laughing.  I think we just wouldn't notice.

Offline DAaaMan64

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Re: Conduit
« Reply #23 on: April 18, 2008, 03:40:38 PM »
I don't think we'd be laughing.  I think we just wouldn't notice.

A agree with this, I never notice at all unless my friends say something.
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Offline ShyGuy

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Re: Conduit
« Reply #24 on: April 18, 2008, 05:25:20 PM »
Vudu, the fact that it is a contrast to what we usually play on the Wii is what's making us notice. It's like Viva Pinata on the 360 or Killzone on the PS2.