Author Topic: A more "traditionally designed" controller for Rev?  (Read 35770 times)

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Offline mantidor

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RE:A more "traditionally designed" controller for Rev?
« Reply #150 on: September 22, 2005, 01:17:26 PM »
I think, Ian, that the reason people are optimistic about the rev is that 100% of the hands on impressions have been positive, let me repeat 100%, theres not even one that is neutral, they all say the remote works great, their concerns are third party support and multiplatform games, but they liked what they tried. In simple words, everyone who has tried it has loved it, and this is people who are gamers.

"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline Artimus

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RE: A more "traditionally designed" controller for Rev?
« Reply #151 on: September 22, 2005, 02:17:33 PM »
A remote controller would suck. It's the motion sensing that makes a remote work.