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Messages - Supachipz

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Nintendo Gaming / Re: NWR Super Mario Maker Level Share Thread
« on: September 22, 2015, 10:24:01 PM »
Here are all my levels so far if anyone fancies a crack at them.


NNID: Supachipz



Standing Jump Only (F142-0000-0012-69A4)
Imagine a pit of Goombas, got it? Good, then add some flying goombas, Koopa Troopas and flying Koopatroopas. Then sprinkle in a few piranna plants. Pretty scary right? Now imagine that the only way across this hellacious pit of death is by jumping block to block with no run up... That's Standing Jump Only. Good Luck!


Shell Shocker (8A14-0000-0012-A097)
Mario and blocks don't mix. Mario plus Koopa Shell and blocks... now we're talking. Use the humble Koopa shell to force your way through this level, moving up, down and all around in Mario's quest for the flag pole.


Shell Shocker...Reloaded (131F-0000-0014-E4F7)
Frustrated with the original Shell Shocker course? Think of this as the 30th Anniversary Remake only instead of 30 years it's barely been 30 hours. Some minor tweaks in the remaster to improve flow and and some much needed stability to the course.


The Elimination Chamber (5E44-0000-001F-8C26)
Multiple chambers, multiple enemy types, one way through. Eliminate the enemies and exit each chamber as you make your way to the firey climax making sure to pick the right bonus box each time to decrease the chances of Mario Being Eliminated.


Pacmania (CD68-0000-0020-966F)
A Pacman inspired NSMB course, with coins aplenty, multiple routes and Koopa Troopers everywhere. Can you grab the invincibility stars and get rid of the Koopas to grab all the coins and make your escape from the maze? Post your top score to Miiverse to add an extra layer of competition.


Retro Pacmania (B2C5-0000-0021-CB33)
A demake of Pacmania removing the wall jump and upping the challenge, changing the way you approach the level. Pacmania wasn't Pacmanic enough for you? This course is much more authentic (If you know what I mean). Waka Waka.


Koopa to Koopa (23E0-0000-002C-C23D)
All Koopa, no floor. Take to the skies as you bounce from enemy to enemy in search of the castle in the sky. One wrong bounce and your falling back to the mushroom kingdom from whence you came.


The Three Tiers of Fear (DE04-0000-0036-C386)
You need to explore every inch of this course in order to maximise your chance of survival as you battle three progressively harder bosses. Jumping over and running past them might seem wise but it may come back to haunt you.


The Great Escape (2174-0000-003C-7AA7)
Finally you caught Bowser(s). Game over right? WRONG. The Wrecking Crew messed up the design of the Bowser encasing chamber and if you want to escape, your gonna have to take Bowser with you.


Be Sure to Ignore Door No.4 (B543-0000-0040-64EC)
Door No.1: You're done. Door No.2: 1Up's for you. Door No.3: You'll be filled with glee. But Door No.4: Be sure to ignore! Don't say I didn't warn you.


I'm in Love with a Koopa Troopa! (D848-0000-0045-EFDA)
He's so adorable with his shell, and his boots and his Wah-Wahs. I wub him so much and you will too by the time you reach the flag in this course. It's dangerous to go alone: Take This!


My Wife is a Monster (E8ED-0000-0056-8241)
"High above the Mushroom Kingdom" she said. "No enemies" she said. "One block platforms" she said. Try not to fall to your doom in this sadistic game of precise platforming.


Run like flip (Switch) (E004-0000-0057-5924)
You, me and a P-Switch. No platforms on this one either. You're gonna need that run button and to utilise all of Mario's skills in order to make it through this one before all you end up with is some worthless gold coins and a trip back to the start.


Super Mario 3B World (AA93-0000-005C-94A7)
Three Bowsers, three levels, one Goal: don't get you're butt burnt. As the screen scrolls those Bowser's will give chase and you have literally no where to run.





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Nintendo Gaming / Re: NWR Super Mario Maker Level Share Thread
« on: September 11, 2015, 01:46:19 AM »

I've made my second level and called it 'Shell Shocker' and it's built around the use of Koopa Troopers to help advance around the levels. I kind of made it up as I went along and sat and tweaked it as I went to try and find something that mechanically works, but isn't too difficult or long.

It definitely felt better than my first level which I had been thinking about all week.

If anyone wants to try and and give me some feedback I'd be very thankful.

The code is 8A14-0000-0012-A097
 

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Podcast Discussion / Re: Episode 310: Relax, It's Only Surgery
« on: October 16, 2012, 04:48:19 PM »
Greetings all! First time poster, recent new listener having found the podcast after this years e3 and listening every week since! I love the show, listening to it on my way to work here in sunny Wales!


Anyway, having listened to over half of this weeks podcast already I wanted to chime in on the preconceived expectations when reviewing debate and wondered what your thoughts were with the way New Super Mario Bros 2 was treated earlier this year.


In my opinion it is an excellent game with great replay value but the reviews seem to largely disagree, often pointing to the fact that there was nothing new, reused assets and very little innervation compared to other entries in the series, resulting, often in lower scores than the series normally gets.


In my eyes, taken as a standalone game, there is very little wrong with this title, but can see why it could be considered a little "lazy" but why do you think the reviews generally were so down on the game?


I would also argue that these kind of games, used to teach new staff how to make Mario games are vital in order for the series to survive. The old guard at Nintendo are not going to be around forever so they have to pass the torch, look what happened to the Sonic series when new people were brought in! As such I feel it is a smart move by Nintendo as Mario is a mascot that the company needs going forward.

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