Author Topic: The original IP thread  (Read 14706 times)

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Offline KnowsNothing

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RE: The original IP thread
« Reply #25 on: June 09, 2005, 11:32:05 AM »
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Fun factor has been forgotten by Nintendo this generation and thus games like Halo and GTA have outsold Nintendo's most polished products.

You're insane, Nintendo is one of the only developers that include fun into their games.  The Mario Sports titles, for example, are like sports games - boring stats + fun.  Wario Ware Touched and Yoshi's Touch and Go are titles that are like pure fun rolled into a ball and thrown at your face.

I haven't really been paying attention to this thread since most of the ideas that spew forth from threads like these are usually garbabge (not saying all of these are, I haven't read them )  As for my own ideas, I've had plenty of epic adventure type ideas, but I really want to come up with the next huge puzzle game.  I haven't come up with anything awesome yet, but I WILL be the creator of the next Tetris, just you wait and see >=o
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Offline nemo_83

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RE:The original IP thread
« Reply #26 on: June 09, 2005, 12:32:24 PM »
People have been trying to make the next big Tetris type puzzle game for years, but the truth is the best way to pay tribute to puzzle games would be to simply implement puzzles into your epic game idea.  Zelda has many parts to its gameplay such as combat, transformations, magic, stealth, exploring, and of course puzzles woven throughout the adventure (macro and micro puzzles).  You could think of every action and reaction when designing a game as a puzzle.  Its about simple logic.  You may use an item as a reward and motive to get the player to work their way through a dungeon solving puzzles to unlock new areas, beat a boss which can be another puzzle, and then you use the new item in another puzzle later to acess a new dungeon or gain another item to solve another puzzle and so on.
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Offline nemo_83

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RE:The original IP thread
« Reply #27 on: June 09, 2005, 12:41:35 PM »
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Originally posted by: PaLaDiN
Bleh, Ancel can keep his weaksauce Zelda-Starfox ripoff. I played through the whole game and wasn't impressed. I also seem to remember some impressive features that got canned.

What I want instead:

Hire Tim Schafer/ Buy out Double Fine and get to work on a damn adventure game.


I too was not impressed by BGE, it was a quality game with tight controls and graphics, but the fact that it was not an established franchise alone was not enough to cover up the Mtv VJ for the main character.  The game felt like a Sony character game more than a Nintendo character game.  And it did feel too much like StarFox with the combat (StarFox, another illfated adventure game with pretty graphics), and the picture taking felt too much like scanning in Metroid.  I don't want to bash the game, but I feel it was unfairly given more credit than it deserved from critics simply because they, like myself want to see original games do well so there will be more of them.  I though would not give up my credibility, basically I wouldn't lie about how I personally feel just to push a game hoping it will mean something better down the line.




Ian:  I have always felt that you need a liscence for a wrestling game.  At the same time I have quit playing wrestling games because they control so clunkily as if the controls were put together by the people who do Madden.  I want a wrestling game that controls as well as Mario with full analog control and free jumping.  

KDR:  I would think that fully 3D cities with sky scrappers and cars would work great with mechs.  You could hide behind a building or in a lake; and spring forth as an enemy approaches.  I would never want a slow moving mech game.  I am thinking GTA with big buildings and urban warfare between tanks and mechs.

I like some of the horse back riding/western game ideas.  At first when couchmonkey brought up a new FPS I imediately thought something sci fi with characters with extra robotic arms (four arms for shooting, it would make a serious advantage in a gun slinging scenerio like the old west, think Trigun).  Also as Prime said, I would like any new shooter to involve aspects of GTA.  For me that means being able to steal others' rides or be chased by cops.

PS I'm adding some stuff into my original post for my IP including a sequel idea if anyone wants to read.


 
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Offline BlackNMild2k1

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RE:The original IP thread
« Reply #28 on: June 09, 2005, 12:57:17 PM »
BG&E is one of my favorites this generation for GC, which means it is one of the few games that I own (I own about 45+ games) that actually kept my attention long enough to actually finish the game. Not only did I finish the game but I wanted more at the end, I was mad that it was over.

So what if it was a little Zelda meets SFA meets Metroid, is that a bad thing?  I want a sequel.

Offline ThePerm

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RE: The original IP thread
« Reply #29 on: June 09, 2005, 01:02:44 PM »
1 halo killer.....
2 new platformer...
3 new big ass rpg....
4 some sort of fighting game

new ips there you go
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Offline KDR_11k

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RE: The original IP thread
« Reply #30 on: June 09, 2005, 09:43:27 PM »
Why does everybody say "GTA" when they mean freeform? Seriously, an RPG like Gothic, Elder Scrolls, etc would be much better for that freeform wildwest style. A world needs character interaction, not just "cool stunts" and random people to kill. Come to think of it I'd rather have Fallout 3 than a wildwest RPG...

BGE didn't hold my interest. Too much stealth, at some point I was so annoyed I stopped playing.

Nemo: Yes but where does GTA come in with mech combat? GTA would mean you're a mercenary or something, not working for anyone. In GTA an important element was stealing cars and stuff, not possible in a mech game (sure, throwing cars would be but that's not GTA). Urban warfare is definitely not GTA. I was thinking mission-based. City scenarios would be in there of course but so would open areas.

Perm: That's not IPs. IP means detailling the characters and stuff.

Offline ThePerm

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RE: The original IP thread
« Reply #31 on: June 09, 2005, 09:47:32 PM »
oh kdr...i couldnt divulge any of my ip ideas....iv spent too much time researching things....and  have a half gig of just reference material.
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Offline nemo_83

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RE:The original IP thread
« Reply #32 on: June 09, 2005, 10:07:03 PM »
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Originally posted by: KDR_11k
Why does everybody say "GTA" when they mean freeform? Seriously, an RPG like Gothic, Elder Scrolls, etc would be much better for that freeform wildwest style. A world needs character interaction, not just "cool stunts" and random people to kill. Come to think of it I'd rather have Fallout 3 than a wildwest RPG...

BGE didn't hold my interest. Too much stealth, at some point I was so annoyed I stopped playing.

Nemo: Yes but where does GTA come in with mech combat? GTA would mean you're a mercenary or something, not working for anyone. In GTA an important element was stealing cars and stuff, not possible in a mech game (sure, throwing cars would be but that's not GTA). Urban warfare is definitely not GTA. I was thinking mission-based. City scenarios would be in there of course but so would open areas.

Perm: That's not IPs. IP means detailling the characters and stuff.



When I brought up GTA to splice with a mech game I was thinking open cities with people, buildings, cars, and other explorable and destructable things.  Look at how Destroy All Humans borrows from GTA without being a car stealing stereotype pedalling piece of profanity.  I guess I'm just thinking of the game as more of a sci fi fps adventure game like Metroid or Halo with a very expanded vehicular arsenal in the form of mechs with open human urban enviroments like GTA.  





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Offline vudu

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RE:The original IP thread
« Reply #33 on: June 10, 2005, 09:08:24 AM »
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Originally posted by: ThePerm
oh kdr...i couldnt divulge any of my ip ideas....iv spent too much time researching things....and  have a half gig of just reference material.
Is that a round-about way of saying you have a bunch of ROMs on your PC?
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Offline KDR_11k

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RE: The original IP thread
« Reply #34 on: June 11, 2005, 12:07:39 AM »
I think he's one of those paranoid wannabe-mod leaders that have the "greatest idea ever" and they're not sharing it because someone might steal it! Realistically, the only one who has to fear his ideas being stolen is Miyamoto because that's the only guy who can be trusted to consistently have good ideas.

Offline nemo_83

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RE:The original IP thread
« Reply #35 on: June 12, 2005, 02:02:24 PM »
I added some more thoughts on a third game in my first post last night inspired by the talk about western games.
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Offline ThePerm

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RE: The original IP thread
« Reply #36 on: June 12, 2005, 04:58:52 PM »
its a way of saying i have 6,809 picture files or documents
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Offline Talon

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RE: The original IP thread
« Reply #37 on: June 12, 2005, 09:29:12 PM »
This thread just highlights the reason why we arent game developers.  Basically all the ideas people have brought to the table are clones of other games or genres that have been combined and mashed together.  You want to push the envelope and create games that are unique and different, or a fresh take on an existing genre.  There is only so many times i can play the same game before it gets boring.
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Offline Dasmos

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RE:The original IP thread
« Reply #38 on: June 13, 2005, 12:59:40 AM »
How about this:

A man named Gregorio, a italian heavy-weight dancer, sets out in search for his father AT SEA! His father got lost many years ago on a small fishing boat. Gregorio has a high-priced yacht with a seasoned captain, he also brings his girlfriend along. He sets sail only to find himself and his crew tangled in a huge storm......their boat capsizes....

Everyone is safe and they find themselves stranded on what the think is a deserted island, they set up camp for the night.....when gregorio awakes he finds tghat his girlfriend is gone.....he and the captain search the island until they find her.....she is being held captive by natives, and they are seemingly going to eat her. They wait til night so that they can steal her away. Whilst they are trying they are caught.......they are thrown into jail.

Gregoria bargains with the natives to let  his girlfriend free, the tribal cheif who doesn't speak any english cannot understand him. Gregorio starts to get angry and the tribe sees this a form of attack against them, they eat gregorios girl and put the two to work.....you cook, hunt, build, entertain them with dance, basically you are slaves for the tribe. As you progress to start to become friends with the tribe members and start to learn their native tongue, but you still harbour a great hatred for them... you gain more trust, you become a part of their tribe......this entail many of the same aspects of gameplay but you can also interact with other tribes on the island, make allies, make enemies, create a proporous tribe, or create havoc.  

Throughout all this you are just biding your time, building your boat back with skills learnt from ceratin villagers or tribes once you become their friends. Once you finish building your boat you can set sail back home, or at least to civilisation..........

This could be played co-operatively with someone acting as the captain, he would have different skills and jobs to perform. I guess I could work on the ending a little more......... or maybe alternate endings..
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Offline nemo_83

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RE:The original IP thread
« Reply #39 on: June 13, 2005, 01:00:00 AM »
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Originally posted by: Talon
This thread just highlights the reason why we arent game developers.  Basically all the ideas people have brought to the table are clones of other games or genres that have been combined and mashed together.  You want to push the envelope and create games that are unique and different, or a fresh take on an existing genre.  There is only so many times i can play the same game before it gets boring.


Like I've said before, there are only two or three stories in the world.  It doesn't matter how different your story is, it is still going to be a retelling of a past story.  Beowulf is a retelling of the story of Christ.  Arthur is a retelling of both Beowulf and Christ.  Star Wars is a retelling of the same story.  Dune, Zelda, Metroid; you see what I'm saying.  Same basic story, different characters, different worlds, and different journies.

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Offline Dasmos

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RE:The original IP thread
« Reply #40 on: June 13, 2005, 01:04:17 AM »
I don't understand what you mean Nemo....
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Offline nemo_83

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RE:The original IP thread
« Reply #41 on: June 13, 2005, 01:22:29 AM »
Just think of it very simply as good vs evil.  Some farm kid comes along, pulls a sword out of a stone, and saves his people.  Prophecies of "the one."  Just like Star Wars is a twist on the story of Christ; that is how I want my story for my IP to be.  Rather than a Christ like figure such as King Arthur though; I would have the direct opposite as the main character.  

Look at the psychology involved in The Last Temptation of Christ staring William Defoe.  Christ is portrayed as a human strugling with his destiny to be the savior, the hero.  His destiny sees him taking upon the burden of blame for all man's sin so that man might be forgiven, he is tempted to use his will for personal gain; but he choses the path he knows will lead to his own death.  To say the least, to know you were the son of god, would be stressful; there are certain expectations upon you.  I want to have a story with a main character wrought with confusion over his own destiny because his destiny is to be the ultimate evil rather than the ultimate good.  I want to explore through the story what it takes to push a person to fullfill such a destiny of destruction.  
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Offline Shift Key

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RE:The original IP thread
« Reply #42 on: June 13, 2005, 01:52:13 AM »
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Just think of it very simply as good vs evil.
ARG BRAIN ANEURYSM! How awfully generic to pidgeon-hole the history (and fiction) of the world into one category. Ugh.

Quote

I want a wrestling game that controls as well as Mario with full analog control and free jumping.
Because quite clearly all wrestlers jump around like a Mario game Think of a wrestling game more like a fighting game with spandex and you'd probably enjoy it more. Analog controls would make pulling off specific moves impossible.

Quote

BG&E is one of my favorites this generation for GC, which means it is one of the few games that I own (I own about 45+ games) that actually kept my attention long enough to actually finish the game. Not only did I finish the game but I wanted more at the end, I was mad that it was over.
YES! BG&E was one of the few new RPGs this gen that I picked up and got hooked on easily. A great story, pity it ended so quickly. And no sequel either. Boo-urns.

Quote

Or a pirate game.
More Guybrush, I say. I tried playing Galleon a while ago on a demo Xbox and got angry at the controls. For some reason the decided to over-complicate movement of the hero. The first few minutes almost caused me to cry in pain. Moving on, I wonder what Lucasarts are up to these days (apart from counting all the takings from RotS)?

Offline PaLaDiN

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RE:The original IP thread
« Reply #43 on: June 13, 2005, 02:05:59 AM »
No! No more Threepwood until Lucasarts gets its head out of its ass and finds its sense of humor again. Escape was nowhere near as good as the other three. Even more monkeys couldn't save it.
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Offline KDR_11k

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RE:The original IP thread
« Reply #44 on: June 13, 2005, 03:34:48 AM »
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Originally posted by: ThePerm
its a way of saying i have 6,809 picture files or documents


It's a porn game, isn't it?

Offline Ian Sane

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RE: The original IP thread
« Reply #45 on: June 13, 2005, 07:38:09 AM »
"This thread just highlights the reason why we arent game developers. Basically all the ideas people have brought to the table are clones of other games or genres that have been combined and mashed together. You want to push the envelope and create games that are unique and different, or a fresh take on an existing genre. There is only so many times i can play the same game before it gets boring."

Well realistically who is going to reveal their awesome original ideas on a public forum where anyone could just steal their idea?  I intentionally posted my least creative game idea.

Offline KDR_11k

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RE: The original IP thread
« Reply #46 on: June 13, 2005, 08:18:27 AM »
Me? Seriously, I know how likely it is that anyopne who reads a forum will appreciate that idea and even if that he'll have the leverage to make someone actually make a game. Seriously guys, when you can't even get a publisher to sign you on unless you have a license to a movie or something you will NEVER find funding to make a game some random idiot suggested on a forum (never mind that most will simply think your "great idea" sucks). How likely is it that you could EVER turn your ideas into a game? Wouldn't you like it if someone did that job for you (forget it, not gonna happen)?

Anyways, there's such an abundance of ideas, good and bad, on the web that someone stealing YOUR idea is less likely than winning the lottery.

So I maintain that anyone who fears that a professional game developer would rip off his ideas AND manage to put them into a game is a paranoid nutjob and in 90% of all cases these ideas are just CS clones or somethig comparably inane.

Offline nemo_83

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RE:The original IP thread
« Reply #47 on: June 13, 2005, 08:42:35 AM »
Quote

Originally posted by: Shift Key
Quote

Just think of it very simply as good vs evil.
ARG BRAIN ANEURYSM! How awfully generic to pidgeon-hole the history (and fiction) of the world into one category. Ugh.

Quote

I want a wrestling game that controls as well as Mario with full analog control and free jumping.
Because quite clearly all wrestlers jump around like a Mario game Think of a wrestling game more like a fighting game with spandex and you'd probably enjoy it more. Analog controls would make pulling off specific moves impossible.

Quote

BG&E is one of my favorites this generation for GC, which means it is one of the few games that I own (I own about 45+ games) that actually kept my attention long enough to actually finish the game. Not only did I finish the game but I wanted more at the end, I was mad that it was over.
YES! BG&E was one of the few new RPGs this gen that I picked up and got hooked on easily. A great story, pity it ended so quickly. And no sequel either. Boo-urns.

Quote

Or a pirate game.
More Guybrush, I say. I tried playing Galleon a while ago on a demo Xbox and got angry at the controls. For some reason the decided to over-complicate movement of the hero. The first few minutes almost caused me to cry in pain. Moving on, I wonder what Lucasarts are up to these days (apart from counting all the takings from RotS)?



All of fiction can be summed up into a handful of stories.  I tried to simplify it to its most bare essential.  Good vs evil.  You could say another more specific is forbidden love.  Never was there a story of more woe, than of Juliet and her Romeo.


What I meant by my comment on Mario and wrestling is that wrestling games are always punch in unrelated button command to do a move.  In a Mario game you are in direct control of the character, you don't have to double tap or hold another button to run.  You simply use the analog stick to move at the desired speed.  When you want to jump in Mario you jump.  In a wrestling game you have these specific moves, maybe yours is a jump, maybe not; maybe its a dive but it could be just a clotheline.  I want the wrestling game to be more like a Mario game so I jump when I want and then decide whether I want to turn that into a move, dodge, or let myself fall on my face.  Mario is the most pure character control game.  Mario games are about being the best games at moving the character.  That is what wrestling is about.  Wrestling is about position more than special moves.
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Offline Ian Sane

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RE: The original IP thread
« Reply #48 on: June 13, 2005, 10:10:11 AM »
I see what you're getting at with controlling a wrestling game like Mario but the problem is with Mario they only have one character so the controls and everything can be customized to that one character.  Wrestling games not only have several characters but often allow you to create your own.  The controls have to be more open to allow for that kind of flexibility.

I think that kind of design would work better for a Final Fight style beat-em-up where you're just fighting a bunch of computer guys and the game doesn't have to take into account a lot of customization or even worry about two human players fighting each other.

Offline TMW

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RE: The original IP thread
« Reply #49 on: June 13, 2005, 11:50:24 AM »
Whats this I hear about the IP Miyamoto is working on -maybe- being a horror franchise?

Does this make you all warm and fuzzy inside like it does me?

 
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