Author Topic: Initial GTA, MadWorld Sales Numbers Disappointing  (Read 9457 times)

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Offline NWR_Lindy

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Initial GTA, MadWorld Sales Numbers Disappointing
« on: April 20, 2009, 03:32:06 AM »
Chinatown Wars and MadWorld sold less than hoped for this March. Are they dead in the water or will they benefit from long-term sales?
 http://www.nintendoworldreport.com/newsArt.cfm?artid=18240

 The March releases of Sega's MadWorld on Wii and Rockstar's Grand Theft Auto: Chinatown Wars on DS were eagerly anticipated, but not just because of the high quality and "mature" nature of each title.  The industry at large was also very interested to see how two high-quality M-Rated third-party games would fare on Nintendo systems, and whether or not sales data would support the growing perception that Wii and DS audiences are generally uninterested in M-Rated fare.  The March sales for both Chinatown Wars and MadWorld have arrived, and they are certainly not encouraging.    


MadWorld was released on March 10, finishing the month at 66,000 copies sold.  Meanwhile, Chinatown Wars was released on March 17 and sold 89,000 copies through month's end.  The numbers for MadWorld, while disappointing, are not entirely shocking considering the game's niche genre and single-player gameplay on a console known for multiplayer excellence.  Chinatown's modest numbers are very surprising, however, given the game's incredibly popular IP and the massive installed userbase of the Nintendo DS.  Furthermore, while MadWorld received positive reviews, Rockstar's title is currently the highest-rated DS game on Metacritic and is widely hailed as a system showpiece.    


Industry analysts have weighed in on the topic, with Cowen Group's Doug Creutz stating that "either the demographics are more challenging than we thought, or core gamers did not view the title as an essential purchase due to the nature of the platform."  Creutz did mention that the title was a good experiment for Rockstar, and that over time the game would no doubt be "marginally" profitable.    


Perhaps the most disappointing aspect of these sales results is the future apprehension that third-parties will likely have about bringing mature content to Nintendo platforms.  Creutz himself provided an example of this sentiment, declaring that "[t]he disappointing first month sales reinforce our view that achieving meaningful success on Nintendo platforms remains a very difficult proposition for third party publishers."    


Meanwhile, Nintendo and Sega themselves look at things in a much more positive light.  Sega has described MadWorld's sales as "very encouraging," while Nintendo – undoubtedly based on the "evergreen" nature of titles like Wii Fit and Mario Kart Wii - believes that first-month sales of games on their systems don't always tell the whole story.  On MTV's Multiplayer blog, Nintendo Vice President of Licensing Steve Singer pointed to Call of Duty 4 on the DS, which went on to sell 500,000 copies despite moving only 36,000 units in its first month.  He refused to reveal what Nintendo's sales projections were for Chinatown Wars, but reiterated that many Nintendo titles have "non-traditional sales curves" that result in sales growing over time, instead of the initial spike and drop-off that most games experience.    


When pressed about Nintendo's minimal advertising of Chinatown Wars when compared to Microsoft's extensive campaign for Rockstar's other recent GTA release, the Xbox Live downloadable expansion "The Lost & The Damned" for Grand Theft Auto IV, Singer responded that they worked with Rockstar on marketing, communications, and advertising, but preferred to keep the arrangement private.

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Offline GoldenPhoenix

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Re: Initial GTA, MadWorld Sales Numbers Disappointing
« Reply #1 on: April 20, 2009, 03:08:49 AM »
GTA: CW is outpacing the first PSP GTA. End.
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Offline NWR_Lindy

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Re: Initial GTA, MadWorld Sales Numbers Disappointing
« Reply #2 on: April 20, 2009, 03:59:59 AM »
Given the PSP's install base then vs. the DS's install base now, that's no achievement.
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Offline GoldenPhoenix

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Re: Initial GTA, MadWorld Sales Numbers Disappointing
« Reply #3 on: April 20, 2009, 04:21:52 AM »
Given the PSP's install base then vs. the DS's install base now, that's no achievement.

Um, considering when it came out on PSP the system had hardly anything in the way of compelling software (Which DS has a TON of, a lot of which just came out recently) and that it still sold around 2million units (around 1.5 million for Vice City) in NA. Perhaps I'm crazy but I'd consider that an achievement if it even gets near the paces of something like that. Unless of course if people consider selling 1 million plus to be no achievement anymore which I think GTA: CW will end up selling. I have no doubt the budget was larger for Liberty City and Vice for PSP as well.  Not to mention these stories show a complete lack of insight in how DS and Wii software sell and if it is mentioned it is buried. The same crap was being stirred up with Call of Duty World at War and guess what? Both versions have done very well since then.

GTA: CW has been out for only two weeks as well (which I cannot find mentioned ANYWHERE in this article). Madworld on the other hand, we'll see what it can do. All we know is that Sega is happy with the current sales. It is such a strange game that has already gotten criticized for being way too short.

Let's let GoNintendo have their "DS and Wii are doomed because GTA: CW sold 89k in two weeks and Madworld has sold less". It is a non-story especially with GTA: CW which hasn't even gotten a full month yet!


« Last Edit: April 20, 2009, 04:36:33 AM by GoldenPhoenix »
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Offline KDR_11k

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Re: Initial GTA, MadWorld Sales Numbers Disappointing
« Reply #4 on: April 20, 2009, 05:04:55 AM »
Not just budget but also the fact that GTACTW is a 2D GTA and GTA only really became good in 3D.

Offline Enner

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Re: Initial GTA, MadWorld Sales Numbers Disappointing
« Reply #5 on: April 20, 2009, 05:33:05 AM »
Oi, I liked my time with GTA 2. However, that game could've used some WSAD and mouse aiming. Firefights were such a chore!

Offline Nick DiMola

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Re: Initial GTA, MadWorld Sales Numbers Disappointing
« Reply #6 on: April 20, 2009, 07:12:01 AM »
GTA will have legs. I guarantee that game will be at least a million seller, if not more.

MadWorld's extremely short length deterred myself and a number of my friends from actually buying the game. I was able to get my fill with a rental and I'm sure I'm not the only one. It's an unfortunate story, but at that short of a length, you can't reasonably expect most educated gamers to buy it day 1.

I believe a price drop to $30 will do wonders for MadWorld.
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Offline LJKKJLCM9

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Re: Initial GTA, MadWorld Sales Numbers Disappointing
« Reply #7 on: April 20, 2009, 07:42:56 AM »
MadWorld's extremely short length deterred myself and a number of my friends from actually buying the game. I was able to get my fill with a rental and I'm sure I'm not the only one. It's an unfortunate story, but at that short of a length, you can't reasonably expect most educated gamers to buy it day 1.

I believe a price drop to $30 will do wonders for MadWorld.

Fully agree with this post.  I have every intention of getting MadWorld, but everytime I read about it, I heard about the incredibly short length of the game.  This immediately made me decided to wait until it is dropped down in price.  I'm not paying 50 bucks for that short of a game, when there are 40+ hour DS games for 30 bucks.

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Offline AV

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Re: Initial GTA, MadWorld Sales Numbers Disappointing
« Reply #8 on: April 20, 2009, 08:13:54 AM »
i think it will pick up during summer. I probably would have bought some games if i wasn't so busy with college and low on cash. i bought pikmin but that was more because i traded in some other stuff.

Offline UncleBob

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Re: Initial GTA, MadWorld Sales Numbers Disappointing
« Reply #9 on: April 20, 2009, 09:25:17 AM »
Sales on a Nintendo system are a marathon, not a dash.
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Offline Spinnzilla

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Re: Initial GTA, MadWorld Sales Numbers Disappointing
« Reply #10 on: April 20, 2009, 10:08:43 AM »
I waiting for the price to drop on Madworld too.  Summer's almost here and the money I saved from my summer/winter jobs is running tight. 
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Offline NWR_Lindy

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Re: Initial GTA, MadWorld Sales Numbers Disappointing
« Reply #11 on: April 20, 2009, 10:22:07 AM »
I'm not disparaging the DS by any means.  But telling me that a game of GTA's stature selling only 89,000 in two weeks on a system with a US install base of 35 million isn't a disappointment is "moving the goalposts" a bit, don't you think?  Of course it will have legs, but I'm sure everybody thought it would shift more units at launch.  GameStop has already said that Chinatown Wars' sales received a boost from the release of the Nintendo DSi, so we'll see what shakes out from the April NPD numbers.

Also GP, when Nintendo alerts the press that they have people that are specifically available to talk about this very issue, I'd say that's far from "non-news".  Gamestop also went out of its way to specifically comment on the issue.  That makes it news in my book.
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Offline Nick DiMola

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Re: Initial GTA, MadWorld Sales Numbers Disappointing
« Reply #12 on: April 20, 2009, 10:35:02 AM »
I think the problem is more with the gaming media as whole placing far too much emphasis on first week/month sales. They don't really mean much.

Just because there are alot of DS owners it doesn't mean that the game should've necessarily sold better. Just like there are alot of DS owners, there's alot of DS software. In this tough economic climate, people are budgeting their cash, and GTA might not really be at the top of anyone's list right now. Just like Iwata said, if there was another more enticing product available at the time, it may be easy to overlook the 2nd or 3rd game on the list.
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Offline NWR_Lindy

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Re: Initial GTA, MadWorld Sales Numbers Disappointing
« Reply #13 on: April 20, 2009, 10:40:48 AM »
With most games, I would 100% agree Nick.  But with GTA, it's such a known brand that it should have been a slam-dunk out the gate.  I really think that these sales numbers are more the result of people simply not being aware of its release more than a lack of demand.  I can easily see people walking into stores in three months and saying, "Holy crap, there's a GTA game for DS?  I didn't even know that!" and picking it up.

Did anybody see any TV commercials or magazine ads for Chinatown Wars?  The only ad I ever saw was one that was sent to my email (no doubt because of my Club Nintendo membership).
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Re: Initial GTA, MadWorld Sales Numbers Disappointing
« Reply #14 on: April 20, 2009, 10:48:39 AM »
With most games, I would 100% agree Nick.  But with GTA, it's such a known brand that it should have been a slam-dunk out the gate.  I really think that these sales numbers are more the result of people simply not being aware of its release more than a lack of demand.  I can easily see people walking into stores in three months and saying, "Holy crap, there's a GTA game for DS?  I didn't even know that!" and picking it up.

Did anybody see any TV commercials or magazine ads for Chinatown Wars?  The only ad I ever saw was one that was sent to my email (no doubt because of my Club Nintendo membership).

I don't read magazines so no, but the TV ads run constantly when i watch tv (mostly comedy central in the background while i do some stuff around the house). Hell it even got a mention on South Park.
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Offline Plugabugz

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Re: Initial GTA, MadWorld Sales Numbers Disappointing
« Reply #15 on: April 20, 2009, 11:28:56 AM »
With most games, I would 100% agree Nick.  But with GTA, it's such a known brand that it should have been a slam-dunk out the gate.  I really think that these sales numbers are more the result of people simply not being aware of its release more than a lack of demand.  I can easily see people walking into stores in three months and saying, "Holy crap, there's a GTA game for DS?  I didn't even know that!" and picking it up.

Did anybody see any TV commercials or magazine ads for Chinatown Wars?  The only ad I ever saw was one that was sent to my email (no doubt because of my Club Nintendo membership).

I have seen several over here.

Offline NWR_Lindy

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Re: Initial GTA, MadWorld Sales Numbers Disappointing
« Reply #16 on: April 20, 2009, 11:36:10 AM »
Then consider me baffled.
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Offline Flames_of_chaos

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Re: Initial GTA, MadWorld Sales Numbers Disappointing
« Reply #17 on: April 20, 2009, 11:38:14 AM »
With most games, I would 100% agree Nick.  But with GTA, it's such a known brand that it should have been a slam-dunk out the gate.  I really think that these sales numbers are more the result of people simply not being aware of its release more than a lack of demand.  I can easily see people walking into stores in three months and saying, "Holy crap, there's a GTA game for DS?  I didn't even know that!" and picking it up.

Did anybody see any TV commercials or magazine ads for Chinatown Wars?  The only ad I ever saw was one that was sent to my email (no doubt because of my Club Nintendo membership).

I saw a lot of GTA CW TV ads and the email advert but a big reason that GTA and Madworld sold less is because RE5 came out in the same month and that sold a lot on both platforms. This is the GTA chinatown wars advertisement I saw the most.

Also I think April and May will have a bump in sales since a lot of people get income tax refunds in those months.
« Last Edit: April 20, 2009, 11:44:36 AM by Flames_of_chaos »
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Offline NWR_Lindy

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Re: Initial GTA, MadWorld Sales Numbers Disappointing
« Reply #18 on: April 20, 2009, 11:43:41 AM »
Since when do 360/PS3 sales affect DS sales?  From what I've seen they're pretty much mutually exclusive.

That's a great commercial, BTW.
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Offline Flames_of_chaos

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Re: Initial GTA, MadWorld Sales Numbers Disappointing
« Reply #19 on: April 20, 2009, 11:57:57 AM »
In a bad economy people will have fewer money to spend, the so called hardcore gamer/mainstream gamer demographic(which GTA targets) typically has more than one console with an addition to a portable console(s). Q1 '09 was packed with many big releases so people could also be spreading out their purchases. I'm sure that the economy has affect many gamers spending habits on games, I admit that I want a bunch of games but my spending on video games is restricted so I am waiting for deals and such. Today I actually bought a copy of Rune Factory Frontier since Amazon has it on sale for 30 which is awesome since the game was released last month.

 I don't understand why people are thinking that it's the end of the world just because the first month sales were disappointing to a bunch of analysts.  First month sales =/= to life time sales. GTA on PSP sold on par with GTA Chinatown when it was released and in the long run GTA sold really well on PSP.
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Offline Plugabugz

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Re: Initial GTA, MadWorld Sales Numbers Disappointing
« Reply #20 on: April 20, 2009, 12:03:31 PM »
What makes it ultra baffling, Lord Lindy, is that some places are selling it NEW for £17.99 when some DS games can go for double that (AHEM ANIMAL CROSSING AHEM).

Offline GoldenPhoenix

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Re: Initial GTA, MadWorld Sales Numbers Disappointing
« Reply #21 on: April 20, 2009, 12:05:09 PM »
I still think that people are forgetting that DS has been flooded with various high quality titles. While GTA is a big name it is hardly being released in a down period for DS.

Quote
Also GP, when Nintendo alerts the press that they have people that are specifically available to talk about this very issue, I'd say that's far from "non-news".  Gamestop also went out of its way to specifically comment on the issue.  That makes it news in my book.

Also once again I state if it is moving the goal post why wasn't a huge deal with the GTA games for PSP which went on to sell 2million plus and 1 million plus? Nintendo has people commenting on it because the gaming media is making a huge deal over it. The gaming media has lost most of its sense for rational behavior, especially when it comes to Wii/DS sales. 
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Re: Initial GTA, MadWorld Sales Numbers Disappointing
« Reply #22 on: April 20, 2009, 12:28:51 PM »
I'm a little surprised at the sales for Chinatown Wars, but it's on the DS so it'll have legs.  Madworld on the other hand, doesn't surprise me at all.  It's a $29.99 6-hour wack-a-thon being sold for $49.99, and in this economy that just doesn't cut it.  To give a direct example, one of the biggest complaints last year against Mirror's Edge was that the game was a 6-8 hour game sold for $60.  The people who did buy it largely felt cheated, and that sentiment spread throughout the internet as it always does and probably really hurt the game (if sales numbers are any indication).  However, I recently purchased the game New at $20, and I'm perfectly fine with the experience because I feel like the entertainment the game provided was worth the amount I spent.

If SEGA would cut the price on Madworld, I think they could recoup their losses and gamers would come away feeling their money was well-spent.  As it is, I don't see this game having legs.  It's just too niche and honestly...not all that great to begin with.  I know there's this sentiment in the community that every unique game deserves to sell a million copies just because it is.  But sometimes unique games fail to sell because they didn't earn the sell.
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Offline UltimatePartyBear

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Re: Initial GTA, MadWorld Sales Numbers Disappointing
« Reply #23 on: April 20, 2009, 12:46:29 PM »
Also once again I state if it is moving the goal post why wasn't a huge deal with the GTA games for PSP which went on to sell 2million plus and 1 million plus?

That was a big deal.  I remember lots of laughing at how badly those games did on PSP and how Rockstar had to port them to PS2 to make their money back.

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Re: Initial GTA, MadWorld Sales Numbers Disappointing
« Reply #24 on: April 20, 2009, 01:19:17 PM »
I thought real gamers replayed their games regardless of "length."
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