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Topics - DigitalGreenTea

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This thread is all about getting creative and dreaming up the ultimate Nintendo console! What features, controllers, or play styles would make your perfect Nintendo system? Whether it's a wild new concept or just a powerful upgrade ;) I want to hear your ideas!

I'm not sure if I'd call this my "perfect" Nintendo console, but I've always been a fan of the Wii's motion controls. I really like how VR controllers work nowadays, and I'd love to see a Nintendo console with that control scheme minus the headset. Think 3D Joy-Cons that know the spatial room you're in and reflect your movements on the TV. Imagine a super upgraded Wii Controller. The PSVR2 has all the buttons for standard controls too, so combining that with Nintendo's game design could lead to some whacky ideas.

Picture a Mario Party mini game where players must line up behind each other to row a boat (I'm crazy, I know). Or how about a spatial Mario Paint? Wii Music's drums would work well with haptic feedback on the controllers. A Punch Out game where you have to physically move to avoid punches would be amazing!

In terms of features, I'd like to keep the retro NSO offering but with optional purchases and more systems like GameCube, Wii, DS, and maybe even 3DS with glasses-free 3D on regular screens (dreaming big here)! I loved when Iwata said the Wii was a virtual console capable of playing 20 years of Nintendo history. Let's do that again but for real, and keep it up with succeeding platforms. This is a bit off-Nintendo, but it would be great to see handheld games playable on mobile through an NSO app.

I'd like the option to gift games and send messages to friends (think SwapNote combined with recordings and screenshots you can attach)! A feature I miss from the Wii U is to suspend gameplay and bring up an internet browser to check walkthroughs. Bring that back with a quick new gesture or button. I'd also love for Nintendo to make their own middleware engine and make it open source (or at least readily available like Unreal Engine/Unity) so that even the smallest indies can work on Nintendo's machines with their own internal tools.

That's what I came up with off the top of my head. What are your ideas? Where are your minds leading to?

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Reader Reviews / Better Together: It Takes Two Review
« on: July 03, 2024, 05:10:14 AM »
It Takes Two on Nintendo Switch is an awesome co-op experience. The Friend Pass is a game-changer and lets anyone join in without having to buy the game. It’s like DS-Download Play, but fully realized for modern consoles.

The story follows Cody and May, a couple on the brink of divorce, who find themselves magically transformed into dolls by their daughter Rose's tears. Guided by the eccentric Dr. Hakim, a talking book, they embark on an adventure to mend their broken relationship. It's a well-crafted, often over-the-top narrative filled with funny but also emotional moments.

Graphics-wise, the game is nicely optimized for the Switch. Even when compared to other platforms, it holds up well. The visuals are sharp and the game runs smoothly. I found this makes it easy to get immersed in the story and gameplay.

One of the most enjoyable aspects is the variety in gameplay. While it primarily focuses on platforming, each world introduces unique abilities that mix things up. There are flying sections, puzzles, and numerous mini-games that prevent the game from becoming repetitive and keep players engaged. Each world offers something new, whether it’s Cody firing nails for May to swing from, or navigating a magical world filled with surprises like riding a giant ghostly catfish or having a fistfight with a squirrel on a plane​.

The puzzles are a highlight. There's a good balance between challenge and fun. There were several moments where we found ourselves scratching our heads, but the satisfaction of solving these puzzles made those "aha" moments rewarding. Constant verbal communication and teamwork is key in this game and makes for a great cooperative experience.

The audio quality is excellent, with high-quality mix production that enhances the overall atmosphere. However, the music didn’t have any standout tracks that stick with you after playing​.

Replay value is where It Takes Two falls a bit short. Once you've completed the game, there's little incentive to restart unless you have a new friend to experience it with.

Here's how I rate it:

Gameplay: 9/10
Presentation: 8.5/10
Audio: 7/10
Replay Value: 6/10


Total Score: 8/10

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Nintendo Gaming / Will Nintendo Finally Drop the Switch Price?
« on: July 02, 2024, 03:36:02 PM »
With the Nintendo Switch now in its eighth year, some shy official talks about the Switch successor from Nintendo themselves, and no price drop in sight, do you think Nintendo will discount it soon? If so, when do you expect this to happen and by how much? Could this potential price drop make the Switch the most successful console ever? With a price drop, Nintendo may reach people they haven't reached yet. Or people might start buying second or third Switches, or special editions more frequently. What do you think & what are your predictions?

Here’s a comparison of previous Nintendo and other console price drops:

PS2 $299 -> $99 (Slim)
3DS $249 -> $169->$80 (2DS)
Wii $249 -> $199->$99 (Wii Mini)
DS $149 -> $129 (DS Lite) -> $99 (DSi)

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Nintendo Gaming / Post your Nintendo Wii U Collection as an image!
« on: January 20, 2013, 04:27:46 AM »
Hey guys! I want to try out something fun and different. Instead of always writing down what games and controllers you have, just post an image of what you got for the Nintendo Wii U!


This is my current collection! I also own Trine 2 as well as Nano Assault Neo from the eShop.









Now it's your turn!

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