Author Topic: F-Zero  (Read 65719 times)

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Official F-Zero Thread
« Reply #75 on: March 12, 2003, 04:47:23 PM »
Well, Nintendo + Games = inevitable delays, so I'm not holding my breath. Well, not yet, anyway.
...

Offline Mingesium

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« Reply #76 on: March 14, 2003, 08:51:52 AM »
I wish they would make up their mind.

F-Zero - Aug 25, 2003

Offline Smadte

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« Reply #77 on: March 14, 2003, 01:45:22 PM »
DAMN YOU NINTENDO!!!!!

Offline Termin8Anakin

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« Reply #78 on: April 07, 2003, 03:31:16 PM »
What?
So did Famitsu reveal ALL the tracks?
Only around 7?
WTF????

There has to be more than that.
XGRA has around 40!

Heck, even F-Zero X on N64 had 24 main tracks, and a random track generator!

What's going on?  
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Offline Caterkiller

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« Reply #79 on: April 07, 2003, 08:24:54 PM »
I was wondering the same thing and that can't be all. 7 tracks would be so crapy I don't know what to think. Sega nor Nintendo would let 7 tracks slide especialy after that 2 or 3 month delay.  
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Offline Termin8Anakin

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« Reply #80 on: April 07, 2003, 08:47:08 PM »
They are detailed, yes, very, but 7?
PGC Staffers, can you guys clear this up?
Are there only 7 tracks or are there more? Please be the latter.
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Offline PIAC

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« Reply #81 on: April 07, 2003, 09:29:29 PM »
7!? surely not... thats like... commiting game suicide..

Offline Mario

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« Reply #82 on: April 08, 2003, 02:25:40 AM »
Oh my god! I just watched that movie of Fzero (again) and i still cant believe the detail in that game, AWESOME! The graphics are the best ive seen in a game, and the speed is simply unparalelled. I cant wait for this game, it looks so damn fun. Oh, and sorry about the smell guys, i stepped on some Quantum Redshift on the way in...

Offline Termin8Anakin

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« Reply #83 on: April 08, 2003, 01:58:41 PM »
I know. I can't get enough of the quality of the graphics, but still. 7? Seven? SEVEN?
Someone get in here and clear it up!
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Offline Rich

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« Reply #84 on: April 08, 2003, 05:35:08 PM »
hey guys i got the impression that there were seven cities and that each city had a bunch of tracks and that famitsu was just showing one level from each city. All though i could be wrong i think that this makes some sense.

Offline PIAC

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« Reply #85 on: April 08, 2003, 10:10:27 PM »
that would make alot more sence, and yay! aslong as there arn't 7 tracks, 7x6 (like fzerox's 4x6 +random) would be perfect, bring on the random track generator too!

Offline Termin8Anakin

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« Reply #86 on: April 09, 2003, 01:00:20 AM »
Quote

Originally posted by: Rich
hey guys i got the impression that there were seven cities and that each city had a bunch of tracks and that famitsu was just showing one level from each city. All though i could be wrong i think that this makes some sense.


Famistu only said Five sities, and only one place has two tracks.
1) Mute City - Twist Road (1 track)
2) Port Town - Aerial Dive and Long Pipe (two tracks)
3) Green Plant - Intersection
4) Lightning - Half Pipe
5) Aeropolis - Multiplex.

Oh crap...SIX TRACKS?
ARRRGH!

But then the article says that the track INTRODUCED is (insert track name here).
So there might be more.

Oh man. Detail and speed is nothing if you don't have lastability. I think XGRA would reign there.
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Offline Hemmorrhoid

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« Reply #87 on: April 09, 2003, 04:47:58 AM »
F-Zero is known for having many tracks, and no racer only has 7 or 6 tracks. I think theres many more tracks to see.
LZ 2005

Offline Mingesium

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« Reply #88 on: April 12, 2003, 02:37:49 PM »
more F-Zero pics

here

and here

Offline mouse_clicker

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« Reply #89 on: April 12, 2003, 02:43:11 PM »
Jesus, you guys are basing all your knowledge of the number of tracks off a Famitsu article that was little more than an advertisement in text. Wait until we get some more info before saying F-Zero won't have any lastibility.
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Offline Termin8Anakin

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« Reply #90 on: April 23, 2003, 01:31:12 AM »
Hey! Peoples! I think this clears up any problems about F-Zero GC!
20 tracks everyone, and a new logo!

F-Zero GC stuff straight from the horse's mouth!
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Offline Smadte

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« Reply #91 on: April 24, 2003, 01:14:55 PM »
I am now officially pissed about this whole arcade business. In my mind, when I slap 50$ bucks down, I expect to get EVERYTHING that a game has to offer without having to do anything outside of the game itself. What about people who don't have arcades? WTF are they supposed to do? They're making it sound like the whole freakin' game was built around people who spend most of their time at arcades. I mean, come on! No customization features in the GC version unless you play the AC version?! A small amount levels on the GC version unless you play the AC version?! Sounds like you've only got half the game, there.

I'm sure 99.9% of you probably disagree with me, so I'll just shut up now.

 

Offline mouse_clicker

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« Reply #92 on: April 24, 2003, 01:18:19 PM »
Smadte: It's not like the arcade extras are necessary or integral to the game in ANY way whatsoever. It's just a cool little extra for those people who do have arcades. If you don't have an arcade in your area with the game (as I seriously doubt I will), that's unfortunate, but the world is going to end and you're still going to get 99% of the game you paid $50. If you don't want to waste money, don't buy the game. Otherwise, there's nothing you can do.
"You know you're being too serious when Mouse tells you to lighten up... ^_^"<BR>-Bill

Offline Armed

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« Reply #93 on: April 24, 2003, 02:12:01 PM »
Look at ign it says GC has customization also.
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Offline joeamis

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« Reply #94 on: April 24, 2003, 03:18:03 PM »
quote:

Yeah, Big Blue is great for racing. Its like do do dododo do do dododo **fast**dododododo/fastdo do do do dod o do do do dodo d nar nar nar nar nar do do doo do doo doo doo **insert midi gitaur** Anyway, I'm really looking forward for F-Zero GC. Amusment Visions seems to be doing the series justice, and the graphics are astounding. I just hope the gameplay holds up.

your do do's are right on man! i hummed them and it sounded just like the games music,

as for the arcade control i hope its like all space type game controls in the arcade with the two handles for your hands on each side and half circles connecting them on top and bottom
like this:
__
(__)

as for the chum who asked about 30 racers being in the game, that would make sense,
since the N64 version featured 30...
.

Offline Smadte

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« Reply #95 on: April 24, 2003, 04:07:58 PM »
Yeah, well I read the only way you could unlock half the tracks were if you transfered them from the arcade version, and the customization mode was only available in the AC version. . . So, this isn't true?  

Offline mouse_clicker

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« Reply #96 on: April 24, 2003, 04:16:28 PM »
From what I've read at IGN, the arcade will only give you special parts to be used in car customization (which you can use in both the GC and arcade versions). I haven't heard anything about half the tracks being locked, though- there's only 20, and 10 avaible to most people is ar too few- I doubt that seriously.
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Offline Termin8Anakin

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« Reply #97 on: April 25, 2003, 05:25:47 AM »
*drools at new prospects of new F-Zero games*
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Offline Kulock

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« Reply #98 on: April 25, 2003, 08:08:21 AM »
Nintendo's E3 site has updated with a tabbed setup, the funny thing is the tab just says "F-ZERO", but if you click it, briefly during the interim it says "F-ZERO GX" (not "GC", "GX"). Click it repeatedly and take a few Print Screens if you have trouble seeing it.

Offline Mingesium

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« Reply #99 on: April 25, 2003, 08:13:10 AM »
it looks like a typo since the X and C are so close to the keyboard