My game idea is tentatively titled DARK PLAYGROUND. It is a multiplayer focused game that draws heavy inspiration from such games as Luigi's Mansion, Half Life 2, Super Smash Brothers Melee, and Doom 3. Basically, the game is basically a virtual hide and seek game in environments that you probably wouldn't get to play hide and seek in real life. Very spooky, dark, in abandoned factories, abandoned neiborhoods, old circus fun houses, office buildings, insane asylums, and ghost towns.
The perspective is from the first person, but this is by no means a shooter or slasher. The basic gist of the game is, as normal hide and seek, one person starts off as the seeker (which by default is chosen randomly). The Seeker seeks out however many Hiders there are. When the Seeker finds a Hider he has to see at least 75% of the Seeker with his flashlight, and then hit select, which makes the Hider part of the Seekers team. This is all under a selected time limit. If you are the only remaining Hider left after the timer goes off, then you win. If you are the Seeker and you've turned all the Hiders into Seekers, then you win. Though the rules can be changed, that's how the 'basic' mode will work out.
The game's controls will employ similar first person game perspective type controls for the Revolution, it will use the "nunchuck" egg attachment for movement and the freehand controller for looking. The Big A button will be used for interacting with your "weapons". The Big A button will also be used for interacting with your environment, if you put away your "weapons". The Trigger B button will be used for jumping. As stated earlier, the select button will be used for capturing enemies on to your team. And finally, the D pad will be a weapon switcher.
The "weapons" will be the same for everyone: a flashlight, 10 flares, a baseball bat, and the environment. The environment, will be a dark moody place fueled by great lighting and a great physics engine similar to the one in Half Life 2. You will be able to interact with virtually anything in the environment to help you hide. Say if you are a Hider in a abandoned factory, you will be able to turn on all the equipment and make it extremely noisy and steamy to make it harder for a Seeker to find where you are hiding. If you are a Seeker, you are in a office building, looking for a Hider, then you can use a computer terminal to turn on all the lights inside the building to destroy potential hiding spots for certain hiders. Of course, with a baseball bat, both teams can destroy all sorts of things and make all new hiding spots out of wreckage( if you are trying to create a hiding spot you can find a weak spot in a houses foundation and make it collapse to make it easier to hide in). This kind of environment would make it basically a new and fresh experience every time you play, especially if you use you use as much creativity as you can with hiding spots.
Graphically, it could be done on the first Xbox. The gameplay mechanics require lighting similar to that of Doom 3. That is specifically the most important part of the game's graphics, so theoretically a player could find a dark corner to hide in and not be seen if the Seeker doesn't bother checking the corner with his or her flash light you will go unnoticed.
The game will feature a point system highly inspired by SSBM, the more you play, the more points you score and the more you can unlock new objects or elements that will be placed in your environment(similar to trophies). The game will utilize Nintendo Wifi Connection for downloading new new objects that you buy with your "points" that weren't in the game that shipped.
This style of game would take full advantage of basically every aspect of the Revolution and fit in with Nintendo's freestyle gaming concepts, and I think it's pretty neat
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