Author Topic: Madworld  (Read 108981 times)

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Offline SirSniffy

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Re: Madworld
« Reply #375 on: March 16, 2009, 01:18:57 PM »
There's more gameplay to be had here than RE5.Pure.
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Offline broodwars

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Re: Madworld
« Reply #376 on: March 16, 2009, 01:46:25 PM »
There's more gameplay to be had here than RE5.

Pure.

Who was talking about RE5?
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Offline decoyman

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Re: Madworld
« Reply #377 on: March 16, 2009, 02:19:48 PM »
So apparently, of all the "Mature" releases for the Wii, this is the one that's triggered all sorts of backlash from the NIMF.

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Offline NinGurl69 *huggles

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Re: Madworld
« Reply #378 on: March 16, 2009, 03:09:53 PM »
I was hoping the "hard" mode was available from the get-go, similar to Viewtiful Joe.

But alas, the majority of mature gaming customers are casual in their thirst for pain challenge, at best.  Probably a tough decision for Platinum, but I guess they neededed a strong consumer response with their first release, and not weed out most of the potential audience.
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Offline vudu

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Re: Madworld
« Reply #379 on: March 16, 2009, 04:56:22 PM »
I finally received my copy today from Amazon.  I'm considering downloaded a completed save file so I can jump right into Hard Mode.
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Offline NinGurl69 *huggles

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Re: Madworld
« Reply #380 on: March 16, 2009, 05:19:06 PM »
You know, that's a FUCKING BRILLIANT IDEA.
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Offline D_Average

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Re: Madworld
« Reply #381 on: March 16, 2009, 06:19:32 PM »
Anyone able to rent this?
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Offline Stratos

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Re: Madworld
« Reply #382 on: March 16, 2009, 07:21:18 PM »
Anyone able to rent this?

I'll make a point of checking my Hollywood video when I go out tonight. Portland is pretty big so if this place doesn't carry it that doesn't bode well for a lot of places.
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Offline D_Average

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Re: Madworld
« Reply #383 on: March 16, 2009, 07:40:16 PM »
Anyone able to rent this?

I'll make a point of checking my Hollywood video when I go out tonight. Portland is pretty big so if this place doesn't carry it that doesn't bode well for a lot of places.

Groovy. 

I'm pretty shocked the Blockbuster's in Denver aren't carrying it.  Looks like they opted for Coraline instead.
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Offline EasyCure

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Re: Madworld
« Reply #384 on: March 16, 2009, 09:06:07 PM »
got to play this game again today, for the first time since thursday. i loooooove the asian town level, it was a blast. the level before that with the motorcycle i almost spit up my drink when the announcers said:

'jacks burning rubber!'
'i prefer bareback myself'

during the intro.

i knew the game was gonna have some raunchy language as well as the over the top violence but geez..
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Offline gojira

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Re: Madworld
« Reply #385 on: March 16, 2009, 09:48:19 PM »
Made it to the 3rd world (great opening commentary for that first Castle level, by the way) and...I can't believe it took me this long to realize Jack uses Tank Controls.   

That lack of a highlight or indicator on or above objects you can interact with has slowly shifted from an unfortunate oversight to a major annoyance, especially now that enemies are a lot more plentiful and harder to kill off. 

We must have very different definitions of what "tank controls" are.  A tank moves forward and backward easy enough, but it slowly turns (think RE4).  You press a direction with the analog stick and Jack goes that way, no slow turning involved (think any 3d mario).  The problem is that the camera doesn't follow you unless you manually tell it to do so.

The highlight indicator would help, but I wonder if it was more of an aesthetic choice.  Outside of blood being red and sounds words (onomatopoeia) being yellow, MadWorld is black and white.  I guess they didn't want colors strewn throughout the levels.  I file that as being a sacrifice.  Gameplay somewhat suffers for visuals.

Offline broodwars

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Re: Madworld
« Reply #386 on: March 16, 2009, 09:52:43 PM »
Made it to the 3rd world (great opening commentary for that first Castle level, by the way) and...I can't believe it took me this long to realize Jack uses Tank Controls.   

That lack of a highlight or indicator on or above objects you can interact with has slowly shifted from an unfortunate oversight to a major annoyance, especially now that enemies are a lot more plentiful and harder to kill off. 

We must have very different definitions of what "tank controls" are.  A tank moves forward and backward easy enough, but it slowly turns (think RE4).  You press a direction with the analog stick and Jack goes that way, no slow turning involved (think any 3d mario).  The problem is that the camera doesn't follow you unless you manually tell it to do so.

The highlight indicator would help, but I wonder if it was more of an aesthetic choice.  Outside of blood being red and sounds words (onomatopoeia) being yellow, MadWorld is black and white.  I guess they didn't want colors strewn throughout the levels.  I file that as being a sacrifice.  Gameplay somewhat suffers for visuals.

Well, often throughout the game it seemed like whenever I wanted to turn around and nail a guy right behind me (usually while I was carrying a sign or whatnot to use on him), Jack would back up and turn like a Tank instead of actually turning around.  But it looks like most of that was just the camera influencing my recollections, because he does turn around on a dime when you want him to .

Incidentally, I just beat the game.  That last boss was pretty hard, actually, though I just breezed through the Tower this time now that I knew to just throw the damn Ninjas into the fans.  I ended up hitting the cheap shot boss right into the fans with one of them, so that ended up being an easy kill.

EDIT: Alright, now THAT'S how you do an End Credits sequence.  That's easily one of the funniest things I've seen/heard in gaming in years.
« Last Edit: March 16, 2009, 10:17:14 PM by broodwars »
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Offline Stratos

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Re: Madworld
« Reply #387 on: March 16, 2009, 10:03:29 PM »
Anyone able to rent this?

I'll make a point of checking my Hollywood video when I go out tonight. Portland is pretty big so if this place doesn't carry it that doesn't bode well for a lot of places.

Groovy. 

I'm pretty shocked the Blockbuster's in Denver aren't carrying it.  Looks like they opted for Coraline instead.

the Hollywood video I checked had a display box on the shelf but no actual copies in stock. I don't know how many they ordered though, could have been one or twenty for all I know.
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Offline gojira

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Re: Madworld
« Reply #388 on: March 16, 2009, 11:16:34 PM »
Made it to the 3rd world (great opening commentary for that first Castle level, by the way) and...I can't believe it took me this long to realize Jack uses Tank Controls.   

That lack of a highlight or indicator on or above objects you can interact with has slowly shifted from an unfortunate oversight to a major annoyance, especially now that enemies are a lot more plentiful and harder to kill off. 

We must have very different definitions of what "tank controls" are.  A tank moves forward and backward easy enough, but it slowly turns (think RE4).  You press a direction with the analog stick and Jack goes that way, no slow turning involved (think any 3d mario).  The problem is that the camera doesn't follow you unless you manually tell it to do so.

The highlight indicator would help, but I wonder if it was more of an aesthetic choice.  Outside of blood being red and sounds words (onomatopoeia) being yellow, MadWorld is black and white.  I guess they didn't want colors strewn throughout the levels.  I file that as being a sacrifice.  Gameplay somewhat suffers for visuals.

Well, often throughout the game it seemed like whenever I wanted to turn around and nail a guy right behind me (usually while I was carrying a sign or whatnot to use on him), Jack would back up and turn like a Tank instead of actually turning around.  But it looks like most of that was just the camera influencing my recollections, because he does turn around on a dime when you want him to .

Oh yeah, I meant to mention that.  Jack does move tank style when holding something big like a barrel.  I think he still moves regular with lighter stuff like weapons and sign posts.

Offline BeautifulShy

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Re: Madworld
« Reply #389 on: March 17, 2009, 01:10:29 AM »
Just thought I would let Aussies know that March 26th is when it hits retailers. Carry on everybody.
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Offline KDR_11k

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Re: Madworld
« Reply #390 on: March 17, 2009, 04:14:54 AM »
We must have very different definitions of what "tank controls" are.  A tank moves forward and backward easy enough, but it slowly turns (think RE4).  You press a direction with the analog stick and Jack goes that way, no slow turning involved (think any 3d mario).  The problem is that the camera doesn't follow you unless you manually tell it to do so.

The highlight indicator would help, but I wonder if it was more of an aesthetic choice.  Outside of blood being red and sounds words (onomatopoeia) being yellow, MadWorld is black and white.  I guess they didn't want colors strewn throughout the levels.  I file that as being a sacrifice.  Gameplay somewhat suffers for visuals.

I may be too old school for your definition but to me "tank controls" means you use two joysticks, one for each thread, pushing both forward to go forward or one forward, one back to turn, etc.

Offline Plugabugz

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Re: Madworld
« Reply #391 on: March 17, 2009, 06:13:41 AM »
HMV have told me this in the post, i must have pre-ordered it back in September and forgot about it. £26.99 on HMV.com. Should i send it back and rent or...?

Offline D_Average

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Re: Madworld
« Reply #392 on: March 17, 2009, 12:27:52 PM »
Anyone able to rent this?

I'll make a point of checking my Hollywood video when I go out tonight. Portland is pretty big so if this place doesn't carry it that doesn't bode well for a lot of places.

Groovy. 

I'm pretty shocked the Blockbuster's in Denver aren't carrying it.  Looks like they opted for Coraline instead.

the Hollywood video I checked had a display box on the shelf but no actual copies in stock. I don't know how many they ordered though, could have been one or twenty for all I know.

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Offline GoldenPhoenix

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Re: Madworld
« Reply #393 on: March 17, 2009, 01:01:45 PM »
If you rent this game instead of buying it, you are EVIL and part of the problem. You will make Kairon cry as well.
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Offline D_Average

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Re: Madworld
« Reply #394 on: March 17, 2009, 01:27:52 PM »
If you rent this game instead of buying it, you are EVIL and part of the problem. You will make Kairon cry as well.

Meh.  I already bought VJ 1 and 2.  They'll be fine.  I'm not paying 50 bones for 5 hours.  Thats 10 bux an hour.
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Offline Stratos

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Re: Madworld
« Reply #395 on: March 17, 2009, 03:39:24 PM »
If you rent this game instead of buying it, you are EVIL and part of the problem. You will make Kairon cry as well.

Since peoples persona in my eye is affected by their avatar, Kairon is always crying when I read his posts. Sometimes with tears of joy, other times with an overwhelming sorrow. He mourns the death of third party Wii games.
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Offline EasyCure

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Re: Madworld
« Reply #396 on: March 17, 2009, 04:19:38 PM »
anyone shove a trumpet up someones pooper yet?

 I found one in the asian town level but was only able to impale the cranium.
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Offline BeautifulShy

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Re: Madworld
« Reply #397 on: March 17, 2009, 05:14:50 PM »
I haven't played this yet but I would imagine you have to be in the right spot to do certain things.
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Offline gojira

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Re: Madworld
« Reply #398 on: March 17, 2009, 06:15:27 PM »
If you rent this game instead of buying it, you are EVIL and part of the problem. You will make Kairon cry as well.

Meh.  I already bought VJ 1 and 2.  They'll be fine.  I'm not paying 50 bones for 5 hours.  Thats 10 bux an hour.

I totally don't agree with that sentiment.  You can beat many fantastic games in 5 hours and they're all worth at least $50 because of replayability.  And I can already tell I'll be replaying MadWorld quite a few times. 

Offline GoldenPhoenix

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Re: Madworld
« Reply #399 on: March 17, 2009, 06:43:01 PM »
If you rent this game instead of buying it, you are EVIL and part of the problem. You will make Kairon cry as well.

Meh.  I already bought VJ 1 and 2.  They'll be fine.  I'm not paying 50 bones for 5 hours.  Thats 10 bux an hour.

I totally don't agree with that sentiment.  You can beat many fantastic games in 5 hours and they're all worth at least $50 because of replayability.  And I can already tell I'll be replaying MadWorld quite a few times. 

Not to mention it has a multiplayer mode to mess around in.
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