But that's just it. The rest of you think that FarCry is crap. It isn't. It's a horrible port graphics wise, but the GAME, the actual GAMEPLAY is FUN! That's what Nintendo has trained me for all my life, to open my eyes and concentrate on FUN, on GAMEPLAY. This is what it means to be a Nintendo gamer. But everyone just stares at FarCry's framerate and turns up their nose. That's not how we were taught to play games!
And as a Nintendo fan how do we respond to the criticism that we only buy Nintendo games? I will NOT be part of a prejudiced, close-minded problem. That's another thing we should learn as N-fans, that innovation isn't lip service, it's an opportunity for everybody. It's there, everyday, for us to take part in. How many of you bought HeatSeekers? Not many huh? How many of you bought Rogue Squadron? That's the THING! They're the SAME ESSENTIAL GAME with minor differences in style, but for some reason you're not going to give HeatSeeker, the one with MOTION CONTROLS, a chance. It isn't stamped with a Nintendo logo, you don't give it a second thought. This is exactly OPPOSITE of what we should be learning from Nintendo!
And you know what? I'm willing to let third parties learn their lesson. I've been doing that for the GC and the N64 and even for the Wii. I'm never buying a Tony Hawk game ever again, for example, and though this is first party, I'm turning my nose up at Big Brain Academy, a HUGE bleh on the DS that I remember well. Oh, and Pangya is a BIG no no.
But PUNISHMENT is NOT the key to better relationships, in fact, PUNISHMENT should be avoided, since it creates bad air between the parties. And guess what? All Nintendo fans are punishing third parties over and over again.
Not only does this create mistrust in third parties (our games don't sell on Nintendo consoles) it also creates LEARNED HELPLESSNESS (they don't even want to try now that they can, they see the Wii as a port machine and the place for cheap, third-string teams). (look it up, this stuff is right out of basic college psychology)
You know what happens in learned helplessness experiments? They put a dog in a room, with a small barrier in the middle. The floor emits an electric shock and the dog jumps the fence to avoid it. But there's an electric shock on the OTHER SIDE OF THE FENCE TOO! After a while the dog learns it can't escape the pattern, it huddles in a corner, and just waits to die. Then, even if they stop shocking the other side of the fence, the dog DOES NOT EVEN TRY ANYMORE. The dog can escape but it's COMPLETELY GIVEN UP. Third parties are that dog, and Nintendo consumers are the ones giving the shocks.
I REFUSE to be part of that. POSITIVE reinforcement, as a means of SHAPING (another psych term) behavior through rewards for continued incremental progress towards a goal is my pattern. Encouragement, positive regard, and cheering for third parties when they crawl, then stand, then walk, the run. Now they're putting some heart and soul into making games for the Wii (Rayman Raving Rabbids), now they're actually INNOVATING when everyone expects them to be mediocre (Boogie), now they're adding 32-player support for ONLINE (Medal of Honor for Wii this fall).
I'm not supporting crap games. I'm supporting sparks of innovation, sparks of quality, sparks of belief and ambition.
And I'm NOT going to be that Nintendo consumer with his hand on the button, continually opting to electrocute the dog, then turning around and asking why the dog isn't even getting up anymore now that I've stopped jamming my thumb on the switch.