**Note Originally posted in a wrong thread...thought it would get more attention here.**
I have been trying to tackle how to design the controls...and additional power ups.
Here is what I have got.
A-Button Missles
B-Weapon
Crosshairs (Change visors)
Hold B down + Crosshairs (Change Weapons)
Now you don't need a button to lock on with free look, and you don't need a button to allow free look so that frees up two buttons. (The final two buttons we have.)
1 will be used for Grappling Beam/Other Suit Options which will be used to a much greater extent this time.
1 will be used for jumps.
(The final two buttons are on the Analog handle, and are used mostly for movement abilities to help mental design of the controller)
Ok, so the grappling button only works when you are targeting a Grapple spot, so that allows that button to be also used for Dashes to evade. What more it will also allow for use to incoporate a missing powerup from this series...the speed boost (or speed boots or whatever)
Once aquired you hold the button down and eventually pick up speed. New Puzzles and Boss battles will of course use this new power.
Scanning with the scan visor works as such. Activate the visor select an item and hold B to start scanning. While you are scanning you can look around the rest of the room...and once it is done the information will pop up.
This opens of the potential for another new upgrade. Multiple Targeting System. (Like Metroid Prime 2's target missles, but now you can scan multiple items at the same time. Again opening up new puzzles and boss battle elements.) The Multiple Targeting System is what allows you to fire multiple missiles now in the game.)
I believe this control scheme completely keeps the gameplay of the original 2 games, and evolves it into something more.
But, hey what about those Grappling Beam thing I said will be more useful. Imagine. Targeting a place to hang, and then easily looking around and shooting your opponent with missiles, or just charged shots. (Again boss battles can use this to get you to target weak points on monsters.) You can even Swing to avoid incoming attacks and fire at the same time.
Now imagine all those options that are designed for SINGLE player elements moved to a Multiplayer arena. It completely works and creates a completely original multiplayer experience.
Now add in a variety a different bounty hunters. The morph ball and other Alt forms. for different characters.
This would be the ultimate online battle experience.
About the Dashing system. With it designed as it is, you can dash forwards, backwards, left, right, and do the same in the air while jumping. This gives you incredible freedom to dodge, evade, and maneuver in ways never available within the game before.
I also hope for move Morph ball powerups and such.
Bombs, Spider Ball, and Super Bombs are nice. But I would like the return of the space ball (for jumping) and more forms of alt attacks.
(PS: Another change I would make is making charged shots slightly heat seeking. Not as great as the missles, but still something to help assist targeting...and make charge shots more valuable.)