Are we all forgetting that the Resident Evil remake is a million seller (1,117,470 copies sold)?
--------
And just for some proof that the Resident Evil series is losing its touch...
Code Veronica sales on the PS2 (March 23, 2003): 1,009,571
Ooh... ouch. Outsold by a Gamecube remake of the original.
Resident Evil Zero for the Gamecube has sold 618,000 copies. I don't think that's all that bad. It should sell close to a million when all is said and done. The lesson to be learned here is that hype and advertisement goes the distance. Resident Evil for Gamecube was anticipated. I went to Best Buy (of all places to go for a video game....) and picked up my copy two days after release. They had plenty of copies available. It was no hassle at all.
This is an example of how a company can do well on the Gamecube. Advertise, produce, and do a decent job and it'll sell. That's all Nintendo owners ask for. We don't get that, though. We only get excuses from third parties.
By the way, here's some more world-wide sales figures of Resident Evil sales:
Resident Evil (including Director's cut) PS1 - 3,445,585
Resident Evil 2 PS1 - 3,441,745 (Japanese Biohazard boom, reduced sales in America)
Resident Evil 2 N64 - 334,870 (Who says there's been no improvement since N64?)
Resident Evil 3 Nemesis - 2,379,817 (Obviously there was a decrease in interest... in Japan)
I might also add that before Director's cut, RE wasn't doing so hot in America. I don't know why that is. Perhaps Resident Evil 2 created a craze or maybe the PS1 hadn't picked up sales until after Director's cut released. Whatever the cause, I think it should be noted that Resident Evil has once again sold over a million copies world-wide on the Nintendo Gamecube. Not bad for remake, rehash of a game nearly everyone has played before.
Quite honestly, Japan is more of a reason for a lack of sales. The Japanese market has had its feel of Resident Evil. Each incarnation does worse and worse. Code Veronica sold 337,761 copies in Japan. It sold nearly double in America. This is PS2's big massive flaming userbase we're talking about. Anyone who wants to point out poor sales would be blind not to use this as a perfect example. How many people worldwide own a Playstation 2? How many bought Code Veronia. Man, I bet they produced at least two million copies of Code Veronia in anticipation of PS2 sales of their game. It barely cracked a million. There's probably 40 times the users compared to what that sold.
I suppose all of PS2's games sell very spectacularly well. I, on the other hand, think that's terrible for the amount of advertisement resources they pour into it. Not to mention the shelf space they give their titles. The little blinking neon Playstation 2 sign I have to look at while entering the electronics section.
If I were Capcom, I'd be shifting my support elsewhere, too...
Come to think of it, did any of you see a Code Veronia commercial? I don't recall it if I did... perhaps there's a connection.