6 more folks to 15. Also for anyone who has signed up can you give me some feedback on if Alexia should get a Day 0 Neighborization?
Should townies get 1 time use items? They would be mainly defensive and offensive items and maybe 1 hit kill items on a player(s) depending on what items I would select and it would be one time use only and carry over if neighborized for use for Alexia's group. Let me know what you think.
Depending on player count I would give her the Day 0 recruit option, especially since it's a coin flip too. If she has to survive to Day 3 before getting her first recruit on Night 2, that might be quite late? With 10 players I think making her wait makes more sense.
What happens if Alexia goes out, do her powers transfer to her 1st recruit?
RE: items, just depends how simple/complicated you'd wanna make the game. Without them you have a pretty standard setup with just the Recruiting side as a wrench thrown in. If half the players have items/roles/are recruits, there are a lot more variables to juggle. I don't hate the idea though, and it does add some Resident Evil flair if people get small herbs, ink ribbons, or keys.