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General Gaming / Re: 4th Annual NWR Four on Four
« Last post by M.K.Ultra on April 12, 2024, 02:26:48 PM »
I managed to beat Fire Emblem Engage on Switch this week. Total play time was about 58 hours and I managed to get 294 achievements. If anyone knows the total number of achievements available in the game let me know. I played all the paralogues and main chapters. I did not try out the skirmishes or online battles in the Somniel yet.

This was my third Fire Emblem game. Three Houses was my first and I really enjoyed it so I picked up and played  Birthright. Three Houses' professor simulator components were fun and the in-between battle activities here certainly don't compare, but the battles themselves seemed more true to form with the various weakness triangle systems.

I thought the characters here were just as strong as Three Houses and think the Four Hounds were especially interesting. You can see from the bottom picture that Ivy was my favorite so I ended up pairing up with her.

I played on normal difficulty, but in classic mode (permadeath on). The way new characters are added to the team really supports this and I ended up not using quite a few from the initial roster later on so I was probably over careful with not letting them die. Even when they do die, they still appear in cut scenes, but the end credits acknowledges their deaths.

There is certainly not as much replay value as Three Houses, but I will likely replay on the harder difficulty and maybe try out the online battles in the future. Looking forward to the next Fire Emblem game.

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General Gaming / Re: 4th Annual NWR Four on Four
« Last post by M.K.Ultra on April 12, 2024, 10:25:51 AM »
Well I've got one done so far.

Yooka-Laylee

Overall I enjoyed the game because of the huge variety of gameplay in it, but this was also the biggest problem.  For every section of the game I enjoyed, there was another section that was janky bullshit.  The developers really should have scaled down the size of the game, and focused more on polishing up what was in it, instead of trying to throw in as much stuff as possible, whether it was a good idea or not.

So now I'll move to the next Yooka-Laylee game, Impossible Lair which I also played 2.5 years ago but stopped because the first hour was so boring I was falling asleep.  Hopefully it picks up like this one did, but without all the unpolished garbage that this one ended up having.

I was so hyped for Yooka Laylee and even backed the game on kickstarter. I was left feeling it was just OK. I did give Impossible Lair a chance and thought that was much more my style as the DKC games are some of my favorite. I am curious to hear your thoughts after you finish the final level.
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Nintendo Gaming / Re: Boredom and Nintendo
« Last post by Adrock on April 11, 2024, 12:13:57 PM »
I mean I agree with you that piracy can be bad for current gen games, especially indie games. I never pirate indie games. But if it was 1 million people pirating something like virtual boy wario land? There's no harm being done because nintendo isn't even selling it.
You moved the goal post, and I’m not interested in going down that rabbit hole here. If you want to have that conversation, start a new thread or use this one I created in 2022.

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Even then for AAA games, there is no good evidence that 1 pirated copy = 1 lost sale. Especially because publishers rarely make demos anymore and a lot of people use piracy to demo games to see if they'll actually like them. Only steam has good refund policies afterall. It inherently relies on an assumption.
LOL, what? That’s irrelevant.

I mean for super popular stuff like Zelda, Mario and Pokemon they can survive, but pirates don't just stop at these games.  How would you feel if Metroid Prime 4 gets pirated over 1 million times?  Even if not every single one of those pirating the game would buy it, for smaller franchises, just getting a few hundred thousand more sales can be what makes the difference between companies greenliting sequels or deciding it's not worth continuing this franchise.
I agree with the rest of your post. Just wanted to highlight these bits.

While Nintendo’s methods may often seem draconian, no company can afford to set a weak precedent. It becomes that much harder to fight it the next time when bad faith actors push a little farther.
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General Gaming / Re: 4th Annual NWR Four on Four
« Last post by Luigi Dude on April 11, 2024, 11:06:36 AM »
Well I've got one done so far.

Yooka-Laylee

I first started this game about 2.5 years ago but only played for an hour because I was falling asleep.  Well last fall I played A Hat in Time and loved that game, and then I beat New Super Lucky Tale last month and liked that as well, so I thought, maybe I should give Yooka-Laylee another chance since I've been liking these other 3D platformers recently.

Well it started out OK.  Once I unlocked all 3 moves in the first world and expanded it, I actually started having fun.  I still don't get why they thought it was a good idea to make you have to expand each world, since it just makes your first time in each world feel like a waste since exploring some parts will just lead to a dead end until the world is expanded, which kind of defeats the whole point of exploring.

Overall I enjoyed the game because of the huge variety of gameplay in it, but this was also the biggest problem.  For every section of the game I enjoyed, there was another section that was janky bullshit.  The developers really should have scaled down the size of the game, and focused more on polishing up what was in it, instead of trying to throw in as much stuff as possible, whether it was a good idea or not.

So now I'll move to the next Yooka-Laylee game, Impossible Lair which I also played 2.5 years ago but stopped because the first hour was so boring I was falling asleep.  Hopefully it picks up like this one did, but without all the unpolished garbage that this one ended up having.
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Nintendo Gaming / Re: Boredom and Nintendo
« Last post by Luigi Dude on April 11, 2024, 10:44:11 AM »
Totk has already sold over 20 million copies. The switch is heavily pirated and is about to become the best selling console of all time. But sure, piracy is definitely significant  ;D

I mean for super popular stuff like Zelda, Mario and Pokemon they can survive, but pirates don't just stop at these games.  How would you feel if Metroid Prime 4 gets pirated over 1 million times?  Even if not every single one of those pirating the game would buy it, for smaller franchises, just getting a few hundred thousand more sales can be what makes the difference between companies greenliting sequels or deciding it's not worth continuing this franchise.

Companies like Nintendo kind of have to do all they can to fight piracy to protect all kind of games on their systems.  If it was something that became easy to do that wasn't being fought against I can guarantee you Switch software sales would be taking a much bigger hit.

That's why I always laugh when some gamers act like Nintendo is the worst company in the world for going after companies like Yuzu.  I mean, Yuzu was literally encouraging people to pirate Switch games and was even making money off of said piracy.  It's like seriously, if Nintendo didn't do anything it would just be encouraging others to do the same thing and before you know it, piracy is a much bigger issue that's easier for the average person to do as well.
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General Gaming / Re: 4th Annual NWR Four on Four
« Last post by lolmonade on April 11, 2024, 10:07:51 AM »
Don't expect 6/6 for me, I'm just trying to give myself a wide berth for success  ;D
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Nintendo Gaming / Re: Boredom and Nintendo
« Last post by Dinar87 on April 11, 2024, 05:21:46 AM »
Yes, deservedly punished. Nintendo's entire reason for using mini discs for the gamecube was to stop piracy. This made development unnecessarily harder for third parties which punished nintendo by not porting their games to the console. I may love the gamecube but that was an objectively terrible decision on nintendo's part. If they'd of just used dvds like the competition I guarantee you the gamecube would've had far better third party support.

I'm a third party. I've got a game I want to release on a console and I've got two choice. On one console, it would be a little simpler to format my game to work on it. On the second console, it would take a little extra effort. However, if I release it on the first console, it will be very easy for some people to pirate the game. On the second console, it will be harder for people to pirate the software. Which should I choose? I'll go with the second. Anti-piracy measure will help to ensure people actually buy the product we put the time and money into making instead of someone uploading it for free and hurting our sales.

But wait! The first console has five times the userbase size as the second console. 50 million potential customers compared to 10 million customers of the second. Since the first is a bit easier to develop for, I guess we'll prioritize that even though there may be some loss due to piracy. Whew. That was close. Can you believe we almost chose the second console for a moment? They were actually trying to help protect our sales; Can you imagine that?! What a bunch of losers! Screw them and their console! I hope it goes out of business. In fact, let's tell our friends at other third parties to also not release stuff on that second console to teach them a lesson about how we are cool if our stuff gets pirated.

Your logic is flawed, Dinar87. Mini-discs were not the deciding factor for third parties when it came to releasing stuff on GameCube. If PS2 had mini-discs to also combat piracy, third parties when it have been cool with it. They wouldn't have all flocked to Xbox because it was the only one to use DVDs in this hypothetical. It was about the userbase and potential customers. (It was also about Sony and MS throwing money at third parties to help get some exclusive games and spur development. A problem with the industry that has continued for years but that's a whole other thing.) Quit creating a false narrative or buying into one that third parties wanted to "punish" Nintendo because of anti-piracy measures.

(And, for the record, I always though mini-discs were cool. It seemed like another leap to the future. They could create a store these huge games on these small discs. Wii with DVDs seemed like a step back.)

That assumes piracy would significantly affect the sales, which there is no proof of such. Only claims made by the companies themselves, again with them providing no proof. You cannot prove that the pirates would of bought your game if they weren't able to pirate them. A lot of pirates also come from third world countries where they couldn't afford the latest games anyways. Game of thrones is the most pirated tv show of all time afaik. Also one of the most successful tv shows of all time. Totk has already sold over 20 million copies. The switch is heavily pirated and is about to become the best selling console of all time. But sure, piracy is definitely significant  ;D

If mini discs weren't an issue, why did the gamecube barely get any third party support compared to even the xbox, which sold similarly to the gamecube? The xbox has over 300 more games than the gamecube. If there was no difference, why 300 more games?

Same with the n64 cartridges. If they weren't a big deal for third parties, then why did the ps1 sell so well? How come the n64 didn't get games like final fantasy 7? The answer is square enix tried to port final fantasy 7 to the n64 but nintendo's dumb decision to use catridges and less powerful hardware at the time made it impossible.
https://automaton-media.com/en/news/20240215-27218/
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Nintendo Gaming / Re: Boredom and Nintendo
« Last post by Dinar87 on April 11, 2024, 05:15:35 AM »
In the Yuzu lawsuit, Nintendo claimed Tears of the Kingdom was pirated ~1 million times. Sure, those people are the minority when talking about a game that sold ~20 million. Contextually, that’s still a significant number even if some of them wouldn’t have played the game had they not been able to steal it.

I’ll die on the emulation hill as I consider it essential while acknowledging some people use it in bad faith. Piracy is dicier. Tons of games never left Japan and/or are likely stuck on original hardware forever because they’re not popular enough to rerelease. I generally look the other way even if I, personally, try to buy loose copies. Citing games that either have been rereleased or likely will be rereleased (again) is wild to me.

I mean I agree with you that piracy can be bad for current gen games, especially indie games. I never pirate indie games. But if it was 1 million people pirating something like virtual boy wario land? There's no harm being done because nintendo isn't even selling it.

Even then for AAA games, there is no good evidence that 1 pirated copy = 1 lost sale. Especially because publishers rarely make demos anymore and a lot of people use piracy to demo games to see if they'll actually like them. Only steam has good refund policies afterall. It inherently relies on an assumption.
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Nintendo Gaming / Re: Mario Kart: Double Dash - XLink Kai
« Last post by UncleBob on April 10, 2024, 07:25:09 PM »
I ended up finding two on eBay for under $100 each.

If I was gonna go the Homebrew route, I could just use modded Wii systems, as they can emulate the adapter.
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Nintendo Gaming / Re: Boredom and Nintendo
« Last post by Khushrenada on April 10, 2024, 07:00:13 PM »
(And, for the record, I always though mini-discs were cool. It seemed like another leap to the future. They could create a store these huge games on these small discs. Wii with DVDs seemed like a step back.)

Opting for a miniDVD based format was such an unnecessary unforced error especially in hindsight given Wii used full-sized 12 cm discs. Nintendo forced publishers to make compromises Sony and Microsoft weren’t and during a time it really couldn’t afford to be doing that stuff coming off of Nintendo 64. Some of them chose to squeeze data into one disc. I’m still salty that Skies of Arcadia Legends has worse sound fidelity than the original on Dreamcast.

On a more positive note, the disc eject button GameCube and the smooth edge of Wii U discs were both 🤌.

Perhaps normal DVD's would have made some difference instead of mini-disc. It's hard to say. (But would we have still gotten that great cube shape?) Xbox used DVDs but its not like they did phenomenally better in hardware sales or had way better third party support. Maybe Nintendo does do N64 levels of hardware with using DVDs and does get a bit more cross platform support because of it. Yet, is that really considered much more of a success compared to where PS2 would likely still have ended up?

A huge thing that helped favor the PS2 was its ability to also play movie DVDs and act as a sort of home theatre that can play games and movies as a sort of all-in-one device. That made it appealing to a lot of consumers as DVDs were coming out and replacing VHS and showing how high quality the video could look on discs compared to cassette. Why buy a DVD player and a game console for two separate costs when you could buy them together for a lower cost? Nintendo was always going to just focus on it being a gaming machine and not start trying to fight Sony in home electronics.
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