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Messages - broodwars

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So, in the past we've had some fun mocking the Jazz's awful yellow & black uniform rebranding, and apparently Jazz management was listening to the fan backlash because they announced those uniforms are going away in 2 years. Unfortunately, contractual obligations with Nike won't let them ditch those uniforms any sooner. In fact, Nike is doing them a favor letting them ditch the uniforms early.

The good news is that the Jazz are rebranding to several variants on the good old purple mountain uniform of the franchise's most successful years. An unexpected twist is that they're also slapping the Note logo over it in a manner that is suspiciously similar to some fan mockups posted earlier in this thread.

After this coming season, though, it's all mountains, including a surprisingly-good-looking new white home uniform.

I admit, I miss the teal and gold from the proper 90s uniforms, but those are such an improvement over the trash the team's been wearing the last few years.

Oh dude, I'm so sorry.  It looked like spam and I didn't see you posted it. :(

That's weird.  I generally look at to see the most recent posts and remove the spam ones.  I recall your post was in there twice (which added to thinking it was spam)... but, apparently, I deleted it from here and then the recycle bin - which is really odd, because the recycle bin doesn't show up in the most recent posts link. :(

So, I can't even restore it from the recycle bin.  :(

No problem. I figured it was most likely a spam false flag since it was an old topic. Thanks for letting me know.

*Post Removed by poster. Situation resolved *

TalkBack / Re: ESRB Posts Rating For
« on: May 08, 2024, 07:20:03 PM »
What were you expecting from something with "NES Edition" in the title?  Virtual Boy games?

When this was originally leaked on social media last week, I was hoping this would turn out to be more than the same handful of NES games Nintendo's been using for stuff like this for quite a while now. Was it really too much for them to make arrangements to include 3rd party games? Hell, I had hoped the leaks were wrong that it was a collection of just NES game segments.

Foolish, perhaps, but it sometimes feels like the NES is the only console Nintendo remembers they made whenever it comes time to do nostalgia pandering. I suspect that "NES Edition" will end up being the "only" edition, as usual.

TalkBack / Re: ESRB Posts Rating For
« on: May 08, 2024, 11:56:48 AM »
Announcement trailer dropped:

150 or so challenges, multi-player, online leaderboards and other stuff mentioned in the trailer.

Meh. Just more 8 bit nostalgia pandering, which after 30 years of it I'm just done. Waiting for Nintendo to remember they had OTHER systems between the release of the NES and the Wii.

Thinking more about this, I don't think a lot of folks traded in their 3DS to buy Switches because they couldn't play 3DS titles on the Switch.

I literally did that.

Likewise, folks didn't trade in their DS to buy 3DS systems, since they'd lose that GBA compatibility.

Yep, did that too. Especially back then, we game on a budget.

Nintendo Gaming / Re: Boredom and Nintendo
« on: May 07, 2024, 06:59:21 PM »
Yep they always have a big Direct in June, as long as something like covid doesn't mess it up like in 2020.  And look at that, Nintendo just announced a big Direct in June this year that will show off the second half of the 2024 Switch games.

Hoping for an announcement of more GameCube & Wii U Remasters, myself. A Skies of Arcadia remaster (yes, a Sega game, I know, but just let me have this one) and a Yoshi's Woolly World port would make me pretty happy. You have to figure Prime 4 is Switch 2-bound at this point.

TalkBack / Re: Eiyuden Chronicle: Hundred Heroes (Switch) Review
« on: April 23, 2024, 01:12:33 AM »
I’m happy I read this ignorant review instead of jumping on the hate this game band wagon, this entire review is a guy hating on what made games so popular and the reason why a lot of of starting playing , random encounters, equipment optimization using the blacksmith like in every other suikoden game lmao, he’s just another lazy kid with ADHD that can’t pay attention log enough . It’s ok though my kid hated this game too 19 years old and I can’t get him interested in anything he has to pay attention too. Stop hating on games like this do us all a favor and avoid all games that require any type of patience and concentration

Man, ChatGPT has come a long way.

TalkBack / Re: Eiyuden Chronicle: Hundred Heroes (Switch) Review
« on: April 21, 2024, 11:15:37 PM »
Oh man. I was not expecting this review…

As a Kickstarter backer who's played a bit of his copy and found it rather slow and tedious, I did. Any game where you're encouraged to just use the Auto Battle instead of actually engaging with the combat system is a game with deep-seeded problems. It's actually pretty amazing how consistent all the reviews of this game seem to be thus far. I have too many good games in my backlog right now to devote time to mediocre ones, but I'll get to playing my copy "for real" at some point in the future.

I'm rather incredulous at the devs allegedly already starting work on a sequel, because I don't think this game is going to do as well as they seem to think it will.

Nintendo Gaming / Re: Boredom and Nintendo
« on: April 17, 2024, 03:12:43 PM »
The **** happened here?

People were bored talking about Nintendo. It's on-topic.  :P

Nintendo Gaming / Re: Boredom and Nintendo
« on: April 17, 2024, 10:06:01 AM »
I don't think it's "morally right" to pirate brand new games that are in no danger at the moment of becoming unavailable or inaccessible. I'm absolutely onboard with preserving games from previous generations however you can, but to me the line stops there.

Nintendo Gaming / Re: Boredom and Nintendo
« on: April 15, 2024, 10:05:45 AM »
All I have to say on the matter of piracy is that companies have no right to bitch about it if they aren't making the games available to legally purchase. I would give Nintendo; Sega; etc. so much money if they remastered or even just ported GameCube games like Skies of Arcadia, Eternal Darkness, the remaining Prime games, etc. to modern platforms. I have the physical edition of that Baten Kaitos Collection on my shelf. I will give them money to let me play these games. But Nintendo did not give a **** about the GameCube's library until VERY recently. So yeah, I have no sympathy for these companies when pirates do a better job preserving gaming history than they do. We are losing SO many games from that generation, some of which probably no longer have viable source code if the companies even bothered to keep them, and that's even if those companies still exist.

Now, pirating modern games that are widely available is a different story. People should not be doing that.

Nintendo Gaming / Re: Boredom and Nintendo
« on: March 30, 2024, 10:08:48 PM »
The Switch is an odd system for me. I don't actively hate it like I did the Wii & Wii U, and I have a decently-sized library of exclusives on my shelf for it...but it's not a system I ever want to actually play. Part of it's the controller. If the GamePad was so ridiculously huge it was annoying to us, the Joycons feel like the exact opposite: they're so ridiculously small and the buttons feel so cheap to press that I never want to use them. I have a 3rd party controller that's reasonably sized, but the thing has no rumble capability and it just devours batteries.

The Switch's technical drawbacks have been a severe problem for me. I'm not a graphics snob by any means, but watching even cheap 1st party efforts like Princess Peach (or at least the demo) clearly struggle to even hit 30 FPS makes playing Switch games so much less inviting than my PS5 library. It's also really hard to get used to long load times again. About a month ago, I took advantage of an eShop sale to scoop up that Portal 1 & 2 collection for < $5, and I had a decent time replaying those games for the first time in a long time...but every time the games had to pause for lengthy load times every few minutes as I cleared test chambers, it was hard to not feel disheartened. Hell, part of the reason I bailed on Fire Emblem 3 Houses was just how extraordinarily poorly it ran (the other big reason being how repetitive it was).

The Switch is an enigma for me. I've enjoyed plenty of games on the thing, but as someone who doesn't enjoy the portal game experience, it's really hard to argue it should get the gaming time when my PS5 is right there.

When Nintendo puts out their next console, the big thing I'd like them to focus on is performance, because games on the Switch have run poorly pretty much since launch.

Nintendo Gaming / Re: 2023 NWR Forum Awards
« on: January 23, 2024, 01:13:53 AM »
I found Pikmin 4 to be pretty good. It's probably my second or third favorite game in the series, but I really dislike the last two or three maps and the challenge caves that go with them.

That seems awfully familiar...

I liked Pikmin 4 well enough. It's probably my 2nd or 3rd favorite game in the series...but those last 1 or 2 maps & their associated challenge caves just flat out suck IMO.

I understand things change with time, but man the memories.  I remember when pictures of The Legend of Zelda: Windwaker leaked a few days early and people thought "toon Link" was a hoax.  Then things exploded when the reveal happened.

So many memories, but I suppose all good things must come to an end.  But not this site or my account yet, it would seem!

Well, I believe that particular memory was of Space World, not E3.  ;)
Am I merging two events?  I specifically remember photos of the GameCube logo that people thought were fake.  I must be merging the two, because the initial GCN reveal had the more "realistic" graphics for Zelda.

Memory sure is a funny thing.

I just thought of another reason developers probably wanted to ditch E3: the costs of making the demos.  I recall reading they had to distract from game production to get E3 demos ready.

Both trailers were at Space world.

This was the original Wind Waker trailer from 2001:

I understand things change with time, but man the memories.  I remember when pictures of The Legend of Zelda: Windwaker leaked a few days early and people thought "toon Link" was a hoax.  Then things exploded when the reveal happened.

So many memories, but I suppose all good things must come to an end.  But not this site or my account yet, it would seem!

Well, I believe that particular memory was of Space World, not E3.  ;)

After the slow, agonizing death it's had the last 3-4 years, I don't miss E3 anymore.

I just lament that we haven't replaced it with anything better. On the one hand, we have Keighley's marketing specials masquerading as noble pursuits. On the other hand, we have glorified trailer reels, only Nintendo's being remotely tolerable.


General Gaming / Re: 2023 NWR Forum Awards - Best Indie Game
« on: December 07, 2023, 04:31:01 PM »
I'm sure, as usual, I'll be the odd man out on this, but Lies of P is my pick, as it's easily my game of the year. Bloodborne was my first "Souls" game, and Lies of P gave me something I've wanted for the better part of a decade now: a sequel to Bloodborne, albeit in a spiritual sense only. But more than that, I think it improves on the Souls formula in fundamental ways, such as...

- making strategic guarding such an integral part of the strategy.
- the unique weapon customization system that lets you mix and match weapon parts to create the perfect weapon for your build.
- placing bloodstains from boss fights outside the boss wall so you not only aren't locked into the fight in order to keep your XP, but also makes it so you don't have to waste the start of every fight running over to get your Souls back.
- allowing the player to repair their weapon on the fly for free, so you don't have to constantly teleport back to repair it at a vendor.
- giving the player flexibility over buffing or healing AI Summons.
- and marking quests on the fast travel screen so you know when you have business to advance.

This game kinda revitalized my interest in the genre, as after completing it I finally went back and finished Demon's Souls, Dark Souls 2, and now Dark Souls 3 as of last night. It's just a superbly-made game from a small developer that completely nails that fierce combat, moody atmosphere, and rewarding exploration these games are known for. The story is also shockingly easy to follow for a game like this, as it doesn't dump its entire storytelling into item descriptions. And let's just say that Pinnochio isn't the only piece of classic literature that the game borrows from.

Nintendo Gaming / Re: 2023 NWR Forum Awards - Best Switch Game
« on: December 07, 2023, 04:19:41 PM »
I liked Pikmin 4 well enough. It's probably my 2nd or 3rd favorite game in the series...but those last 1 or 2 maps & their associated challenge caves just flat out suck IMO.

My vote went to Mario since I found it consistently enjoyable and occasionally surprising, which is impressive for something as well-worn as 2D Mario. Didn't play Tears of the Kingdom, as I didn't enjoy Breath of the Wild so the last thing I wanted was more of it.

Nintendo Gaming / Re: 2023 NWR Forum Awards
« on: November 26, 2023, 03:51:15 PM »
I can't speak for Dave the Diver, but Lies of P should definitely be in Best Independent Game. I can't fathom why the Game Awards didn't allow it in that category, aside from reinforcing the stereotype that Indie games are only 2D pixel art games with barely any money or effort put into them.

Considering this version is probably using the shitty original control scheme and not the modern one in Rare Replay, I'll stick with that version, thanks.

You know, unless you actually like flicking the right stick to jump in a game with a not insignificant amount of platforming. You know, because jumping used to be a C Button action.

I also actually own that version, compared to this rental.

TalkBack / Re: Nintendo Announces Development Of Live-Action Zelda Movie
« on: November 07, 2023, 06:49:48 PM »
This being live action instead of animation is troubling. There are very few good live action fantasy movies outside of Peter Jackon's LOTR films, which this will be inevitably compared to in an unflattering light for Nintendo. This being a co-pro with Sony is doubly troubling.

The perpetually mediocre Tom Holland potentially being cast as Link because Sony is involved is triple troubling.

I just don't have a good feeling about this one. Illumination's Mario film was at best passable, but I actually care about Zelda.

General Gaming / Re: Shocktober 4: The Final Chapter
« on: November 06, 2023, 11:06:58 AM »
Demon's Souls is the 4th FromSoft game I've completed, following Bloodborne; Sekiro; & the original Dark Souls.

Which of these Souls games would you recommend to someone looking to play their first in this genre? I have come close to picking up Bloodborne, Dark Souls remastered, and Dark Souls 3 at times, but never was quite sure where to start.

Well, Bloodborne was my 1st, so I'm biased there. It's basically the best 3D Castlevania ever made. It really depends on what kind of gamer you are, as these games have fundamentally changed over the years. The early Souls games are very SLOW. Combat and progression is less about skill than performing the correct actions in response to what the game is doing. As the series has gone on, though, the games have gotten faster. Reaction time matters more than it used to, starting with Bloodborne. If you're not that great with action games, probably start with the original Dark Souls and then branch out. Dark Souls 3 is basically a love letter to fans of 1, Dark Souls 2 is crap, and Demon's Souls is very particular. And Sekiro was easily the most reaction-speed dependent FromSoft game until the most recent Armored Core, so I definitely wouldn't recommend that as a 1st game.

If you're just starting out, I haven't played it yet but I'd probably recommend starting with Elden Ring. From everything I've heard, it's largely very forgiving to the player, by Fromsoft standards. You get checkpoints by bosses, the freedom to go elsewhere to gear or level-up if you get stuck, and the summoning system is very accommodating.

General Gaming / Re: Shocktober 4: The Final Chapter
« on: November 04, 2023, 12:30:14 PM »
I also have a final entry to make to this list, and it is a game I finished on Halloween Night (though didn't Platinum until last night due to NG+ requirements): the PS5 remake of Demon's Souls, a game that's mocked me from my backlog for years, ever since I abandoned it near the end due to frustration with one of the game's more obscure mechanics. I started a new game, and after 1.75 playthroughs it's finally done.

Demon's Souls is the 4th FromSoft game I've completed, following Bloodborne; Sekiro; & the original Dark Souls. It's a very good game that occasionally threatens to be a great one, but there are just some baffling design decisions born of this being FromSoft's 1st attempt at this sort of thing that really hold it back.

Some will bemoan the game's lack of interconnectivity, as the game consists of 5 reasonably-sized levels (largely broken into 3rds with a boss at the end) linked via teleporting gateaways to your central hub safe area. Personally, I really liked the freedom it gave me as a player. When you get stuck in one level, you're just a Nexus jump away from making progress somewhere else. And because the levels don't have to link with each other, they are free to be extremely different: a medieval fortress & castle; a lava-filled mine; a treacherous prison & tower suspended over a Lovecraftian hellscape; a stormy island filled with flying manta rays; and the progenitor of all Soulsborne poison swamps. And the atmosphere is just fantastic.

Unfortunately, while FromSoft games have a reputation for being "tough, but fair", Demon's Souls is just downright mean. You can be in 1 of 2 states at any one time: Body Form and Soul Form. If you die in Body Form, besides the usual penalty of being sent back to your last checkpoint you also lose half your health while in Soul Form. You can and should use an early-game ring to increase your Soul Form Max HP to 75%, but that also means permanently sacrificing 1 of your 2 ring slots. You can use a rare item to restore your Body Form and you get it back every time you kill a boss, but both because it's rare and because of the severe risks of BEING in Body Form you really shouldn't.

Demon's Souls is unusually punitive about player death. Most of the stages don't have the door & elevator shortcut FromSoft games are known for, and the few that do largely have them either by accident or with a significant cost, such as the wall you can glitch over in the Shrine of Storms to skip 3/4 of the 1st level to reach the Adjudicator boss or the goddamn death pit you have to carefully drop down to skip the ENTIRE 2nd level of Stonefang Mine to reach Flamelurker, losing health every time you land due to fall damage. Oh, and WHEN you die, you get sent back to the start of the level, because there are no "bonfires", no "checkpoints" in the traditional sense. You beat a level boss, or you're starting over.

And if you die in Body Form for any reason, you get to play with by far the dumbest aspect of Demon's Souls, an idea so dumb that FromSoft never brought it back: WORLD TENDENCY.

To put it simply, Demon's Souls punishes you for dying in Body Form by making the game even harder. Enemies drop more Souls (XP), but they also have increased health and damage. Powerful Black Phantoms are more prevalent. So if you're struggling and you dare to use the resources the game gives you to try to overcome and fail, the game's going to become even harder. But hey, if you beat a boss, you shift the world towards "White" World Tendency, where enemies have less health and there are NPCs with quests to make the game easier. So THERE'S your Easy Mode, kids! Just don't die, and the game will get easier! -_-

The game explains NONE of this, so if you don't want to **** yourself over, you'll be suiciding a lot in the Nexus and playing through the ENTIRE game with at most 75% Max HP.

"But hey! Just 'git gud', right? You can risk using Body Form so long as you don't die, right?"

Being in Body Form also allows you to get invaded by other players, and dying to them carries the same World Tendency penalties that dying to anything else does. And other players LOVE to gank new players who just beat a boss and dared to take a step out of the arena to see what the next area is like. Because the FromSoft Community are dicks.

Perhaps you see why I gave up on this game years ago?

There's a lot of other stupid **** in this game, like having to farm different kinds of healing items because the Estus Flask hadn't been invented yet; upgrading weapons being a convoluted mess because there are DOZENS of different level-specific upgrade materials with rare drop rates and upgrade trees that make NO sense; several bosses that are either a joke or an utter annoyance to take out; and New Game + just being a nightmare in general compared to the NG+ of every other Souls game.

Also, just as an aside...the boss who's essentially the final boss has an attack he loves to spam that permanently de-levels you. Because **** you.

But...BUT if you can learn to put up with the game's arcane bullshit and how to circumvent its more esoteric aspects, there's a lot to enjoy here. The worlds are very well-crafted; the bosses are extremely varied and memorable; and there's so much freedom to explore and craft your own journey. And for a FromSoft game, the story is actually pretty straightforward and doesn't require you to consult lore videos and wikis to make any sense of it. The foundation for much better games of this style is still very much here, and I'm glad I finally bested it. I just really wish that Bluepoint had done more than a mere graphical facelift here, because this game has very fundamental and obvious gameplay flaws.

TalkBack / Re: Switch Twitch App To End Service On January 31
« on: November 02, 2023, 01:02:19 PM »
Twitch on Switch was pitched as a cinch, but which ran into a hitch when the users ditched.

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