Author Topic: U.S. Sales of The Conduit Near 72k in June  (Read 8513 times)

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Offline Ian Sane

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Re: U.S. Sales of The Conduit Near 72k in June
« Reply #25 on: July 22, 2009, 06:49:28 PM »
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Interesting you should bring up Killzone.  If you want to see how tough it is out there for original IPs, look at the PS3.  They've relied on original IPs for the first three years of the system's life and it's killed them, regardless of the quality of the games.

Shhhh, let's keep that quiet.  ;)  Such dedication to new IPs would be lauded by Nintendo fans if Nintendo was doing that.  We don't want "sequels = MONEY" to be considered the formula of success, even if it is.  We don't need the Activision approach to game publishing to be universal.

But then I think the PS3's problem has always been the price of the system itself.

Offline NWR_Lindy

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Re: U.S. Sales of The Conduit Near 72k in June
« Reply #26 on: July 22, 2009, 09:43:02 PM »
But then I think the PS3's problem has always been the price of the system itself.

Yup.  It would have been an uphill battle with, say, God of War III and Gran Turismo 5 at launch, but without them it's been nigh impossible.  It's a shame too, because some of those original IPs have been great games, but they've been lost in the negative stigma surrounding the system.
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Offline kraken613

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Re: U.S. Sales of The Conduit Near 72k in June
« Reply #27 on: July 22, 2009, 10:02:44 PM »
Uncharted is one of my favorite games, Uncharted 2 is going to be amazing!
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Offline BwrJim!

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Re: U.S. Sales of The Conduit Near 72k in June
« Reply #28 on: July 23, 2009, 03:00:35 PM »
so lets see, if it stays on the same pace, it would mean upwards of 3.6 or so million in 1 year..   
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Offline NinGurl69 *huggles

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Re: U.S. Sales of The Conduit Near 72k in June
« Reply #29 on: July 23, 2009, 03:02:04 PM »
The power of math.
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Offline Stratos

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Re: U.S. Sales of The Conduit Near 72k in June
« Reply #30 on: July 23, 2009, 03:14:07 PM »
It's not going to stay at that pace. It's already declined in sales.
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Offline BlackNMild2k1

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Re: U.S. Sales of The Conduit Near 72k in June
« Reply #31 on: July 23, 2009, 03:14:40 PM »
That's weird, my math says that if it continues to sell 72k during the same amount of time it was tracked this month, it would at best reach 2.9 million and at worst reach 2.19million.

Offline NWR_Lindy

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Re: U.S. Sales of The Conduit Near 72k in June
« Reply #32 on: July 23, 2009, 04:15:02 PM »
My call is 300,000 by the end of the year.
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Offline Stratos

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Re: U.S. Sales of The Conduit Near 72k in June
« Reply #33 on: July 23, 2009, 04:20:06 PM »
I would like it to sell 400k by the end of the year since that seems to be about the magic expense/profit margin for a lot of games.
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Offline BwrJim!

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Re: U.S. Sales of The Conduit Near 72k in June
« Reply #34 on: July 23, 2009, 06:41:44 PM »
I was going by 52 weeks and it sold 72k in the last week of june right?  either way, come holiday 09 and i bet we start to see more commercials and what not again.
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Offline BlackNMild2k1

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Re: U.S. Sales of The Conduit Near 72k in June
« Reply #35 on: July 23, 2009, 06:55:26 PM »
I was going by 52 weeks too, but NPD tracked a minimum 9 days & at most 12 days, so I based my numbers on that.

Offline Stogi

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Re: U.S. Sales of The Conduit Near 72k in June
« Reply #36 on: July 23, 2009, 07:25:22 PM »
I'll bet you anything that the Grinder sells twice as many copies.
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Offline KDR_11k

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Re: U.S. Sales of The Conduit Near 72k in June
« Reply #37 on: July 25, 2009, 05:35:25 PM »
The Conduit had alot of HYPE going for it so I expected alot more sales just with the pre-orders.  Or course it did come out in June but if you compare that to Prototype which sold 400K on a system with 1/2 the userbase you'll have to wonder why?  The only answer is the genre isn't popular on a WII system.

What about the other option, namely that Prototype is awesome fun and The Conduit is a pretty meh experience in comparison? If someone came up to me and asked which one to buy I'd answer Prototype because it's just much more enjoyable to play.