I'm a few weeks late in my podcast listening. When I heard them talk with the producer of the game a few weeks ago, I decided to give it a try, put it on the top of my GameFly queue, and I got it a week later.
I've only gotten to sit down twice with it, and I've already boxed it up and sent it back.
I'm not a FPS fan at all, I've been trying off and on since Wolfenstein 3D was first released. I just was hoping it was more of a puzzler than a shooter (like Portal was).
First I got stuck in the room with three terminals and I had to find the code to unlock the door. First, it wasn't very apparent that there was a keypad on the door, and second, I walked by those terminals five times, and never once noticed the one on the far left. Both of these things can be clumped into the same game flaw: It's not obvious enough which items can be manipulated. I hate running to gamefaqs to find the solution to a puzzle, and even more so when it's during the tutorial stages of a game. But last night I got the code and entered the next area.
I then got stuck next on the area where I have to press the button to call the tram, you get in, pull the lever to get to the other side, while fighting armed guards. I've never been able to get my host to survive this, and I've not found any other hosts around so I could manipulate the door to advance.
At this point, I've ejected the disk and put it back in the mailer.