Author Topic: Sky Crawlers  (Read 18310 times)

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Offline BlackNMild2k1

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Re: Sky Crawlers
« Reply #75 on: January 27, 2010, 05:27:26 AM »
Don't forget to buy through TJSpykes amazon site.

Offline Caliban

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Re: Sky Crawlers
« Reply #76 on: January 27, 2010, 10:46:37 AM »
What's the other side like? I haven't found the game in stores yet so I couldn't buy it when I got No More Heroes.

Regular Cover. The back of it has the usual information, and snapshots of the game.

Art Cover. The back of this cover features the 5 characters with a diagram of one of the airplanes as the background.

Offline NinGurl69 *huggles

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Re: Sky Crawlers
« Reply #77 on: January 27, 2010, 12:26:43 PM »
I will buy this game.
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Offline Caliban

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Re: Sky Crawlers
« Reply #78 on: January 27, 2010, 11:09:53 PM »
I like this game's simple control options for advanced dogfighting maneuvers.

Offline Kairon

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Re: Sky Crawlers
« Reply #79 on: January 31, 2010, 05:23:29 PM »
Man, nobody warned me that there'd be little bits of anime movie between every couple missions!

Also, nobody warned me that this would make me really, REALLY yearn for Rogue Squadron. Or, barring that, that WiiWare Pearl Harbor game.
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Offline MegaByte

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Re: Sky Crawlers
« Reply #80 on: February 11, 2010, 06:00:24 PM »
If anybody wants XSEED to answer questions about this game's localization, post them here by tomorrow.
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Offline ejamer

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Re: Sky Crawlers
« Reply #81 on: February 11, 2010, 10:24:12 PM »
If anybody wants XSEED to answer questions about this game's localization, post them here by tomorrow.

I'm curious why they chose to localize this game. More specifically: did the anime movie have any influence over the decision and effect on localization, or was that not really related to the decision to bring it out here? Also, what did the movie have any effect on the localization process?
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Offline MegaByte

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Re: Sky Crawlers
« Reply #82 on: February 11, 2010, 10:25:45 PM »
Aaron Kaluszka
Contributing Editor, Nintendo World Report

Offline Stratos

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Re: Sky Crawlers
« Reply #83 on: February 12, 2010, 04:18:00 AM »
I would love to know what XSeed is planning to localize next for Wii after Fragile released even though that is not directly related to this game.

In regards to Sky Crawlers I'd like to know if they altered the game in any other ways than text and vocal translations when they localized it.
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Offline ejamer

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Re: Sky Crawlers
« Reply #84 on: February 12, 2010, 10:51:17 AM »
That was partially answered here: http://www.nintendoworldreport.com/specialArt.cfm?artid=19928

And answered very well.  Thanks for pointing out the link!
 
One thing that I found interesting was this quote:
 
KB: Absolutely not. When we first started evaluating Sky Crawlers: Innocent Aces, we just loved the gameplay. Most of us knew nothing about the anime movie and once we just tried the actual controls where you hold the Nunchuk in your right hand like a flight stick, we just knew that was a game that most American gamers could relate to.
 
Many professional (North American) reviews I've that read pointed to controls as a "weak link" for this game, recommending using the Classic Controller instead.  It's interesting to see that contrast in opinions.
 
Guess there are no real questions from me then.  :)
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Offline Dirk Temporo

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Re: Sky Crawlers
« Reply #85 on: February 12, 2010, 02:48:24 PM »
I like this game's simple control options for advanced dogfighting maneuvers.

So "push A to win dogfight" is still in? It's stupid. There's no point of dogfighting at all unless YOU'RE pulling the sweet maneuvers that make you win. It's like playing an FPS with auto-aim.
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Offline Caliban

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Re: Sky Crawlers
« Reply #86 on: February 12, 2010, 03:24:03 PM »
I like this game's simple control options for advanced dogfighting maneuvers.

So "push A to win dogfight" is still in? It's stupid. There's no point of dogfighting at all unless YOU'RE pulling the sweet maneuvers that make you win. It's like playing an FPS with auto-aim.

Sometimes I just want to enjoy a game without it getting too complicated...

Offline Kairon

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Re: Sky Crawlers
« Reply #87 on: February 12, 2010, 04:37:17 PM »
I like this game's simple control options for advanced dogfighting maneuvers.

So "push A to win dogfight" is still in? It's stupid. There's no point of dogfighting at all unless YOU'RE pulling the sweet maneuvers that make you win. It's like playing an FPS with auto-aim.

I actually thought it was a very clever way of overcoming the difficulty of simulating actual real flight maneuvers, for both the developers and the players, while still making the player feel awesome and cinematic and cool.

Just like Star Fox 64 had the lock-on system, this game has those automated tactical maneuvers.
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A glooming peace this morning with it brings;
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Some shall be pardon'd, and some punished:
For never was a story of more woe
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Offline Dirk Temporo

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Re: Sky Crawlers
« Reply #88 on: February 12, 2010, 06:06:59 PM »
The lock-on feature was for an incredibly slow moving power shot which would be almost impossible to hit with normally. "Tactical maneuvers" should never be automated. Ever. They cease being tactical or even maneuvers and are instead quicktime events.
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