Well, if you guys say that NST is good... because seriously, they've rarely if ever been on my radar, and their projects were of little sales significance. They started life as a port house, and that tradition continued with Blue Storm and Avalanche, which were solid, but simply couldn't stand out. They had success with Metroid Prome: Hunters, but that was a deathmatch FPS with a lackluster single-player mode. They do good work, but they've never really made their mark design-wise, and that's exactly what the Wii demands: design. Swinging a hammer isn't going to cut it alone, and I was hoping that the next time we saw H.A.M.M.E.R. it would leap head and shoulders above what was previously shown because what was previously shown was.... I'm still waiting to see if NST has more in them independent of Nintendo or Nintendo franchises.
And if we're going to speculate oveer this article, I'd think this would be more interesting:
Quote
However, IGN Wii has heard separately that Nintendo is actively re-working some traditional games so that they are more accessible by casual players.
Notice the bolding.
What is that? Ome of my first theories was porting Kirby GCN to Wii... but... uh yeah. The only paralell I can imagine to this is like how SK ported MG:TS to the GC, maybe NST is being put to work porting last-gen works (first party or otherwise?) to the wiimote controls.
This suggests that
NST is NOT making casual games, but something more akin to wiimakes, more akin to how PoP:TT was reworked for a Wii audience, how ScarFace and Godfather were reworked for the wiimote... or again, Kirby, who has always been aimed at an expanded audience anyways since it was started as a platformer for novices?