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« on: February 08, 2003, 09:25:46 PM »
When you go to see a Star Wars movie you aren’t going to see a something on a screen, you are going to be immersed intensely in a galaxy far, far away – for the experience of it all I guess, rather than to be just entertained. The whole Star Wars phenomenon has presented itself in this way and while there are periods of god-awful acting and dodgy special effects even the harshest critics can’t deny how magical the Star Wars experience is.
Capturing this experience into a video game has been one of the greatest challenges for those trying to develop the ultimate Star Wars game especially because they have often been limited by technology. Enter GameCube. It finally offered the processing power for experienced Star Wars developer Factor 5 to create one of the finest Star Wars titles ever made.
Rogue Leader: Rogue Squadron II is the sequel to the Nintendo 64 hit, Rogue Squadron. The original was a great game but lacked in visual and audio area’s where the Star Wars experience truly comes to life on the big screen. Factor 5 received GameCube development kits in March of 2001 and by November 2001 the game was complete and on store shelves – an incredibly fast development time which Factor 5 put down to the GameCube been incredibly easy to develop on. Even though they only spent 8 months on the game they still made one of the best video game experiences I have ever been able to play.
From the moment you turn the system on you can’t help but be amazed. The start up intro is gorgeous and it truly shows how far games have come since the good old Nintendo 64 days. The presentation is classic Star Wars with movie cut scenes running in the background of the menus and classic Star Wars music booming out in the background. This is what Star Wars is all about.
The basic gameplay revolves around you flying classic Star Wars fighter craft as either Luke Skywalker or Wedge Antilles. There are plenty of classic ships to fly across ten main levels which are all set in classic Star Wars battles such as the battle of Hoth, the Death Star Trench run and the incredible battle of Endor. Depending on the level players can choose from various craft including the X-Wing, Y-Wing, A-Wing and the Speeder. There are also plenty of unlockable craft and levels to keep the better gamers going for some time.
The flying in Star Wars is amazing with a variety of environments to experience, such as dog fights in deep space or tactical stealth missions on Kothilis. There are a variety of objectives to accomplish in a level before you can move on to the next and each is explained in the level briefing or in flight by your wingmen. But of course the most important aspect of Rogue Leader is the incredible amount of enemies to destroy ranging from the agile TIE fighter to the mammoth AT-AT’s. The biggest improvement in Rogue Leader from the original Rogue Squadron is the increased numbers of enemies on screen. There are sometimes hundreds of individual troopers, TIE’s and walkers on screen not to mention the incredible amount of laser fire darting across the screen every which way. The fact that the framerate never drops is a true credit to the geniuses at Factor 5. Overall the graphics are really quite amazing.
What really made me realize how great an experience Rogue Leader is was the first time I turned on the machine to be blasted away by the incredible sound. Boy-o-boy it is good, possibly the best audio experience outside of a real Star Wars movie. Music is dramatic, eerie and complete in almost every way with appropriate tunes for each level. Sound effects are also stunning with your wingman constantly in contact with important mission information and screams of doom when they get destroyed by incoming TIE fighters. Rogue Leader also enables to command your often inferior wingman. By using the D-pad you can order your fellow rebels to attack, stay by your side, protect certain objects or attack certain targets - it is all up to you.
Replay wise players are limited in the sense that there is no multiplayer to speak of unlike the brilliant online setup of Starlancer for Dreamcast – but that’s okay. What Rogue Leader loses in multiplayer it makes up for it in single player. This is the ultimate one player game for GameCube. With ten standard missions and another few bonus levels thrown in for good measure Rogue Leader certainly goes the distance. The levels are big and there is plenty to go back and do once you have finished the game. Hidden bonuses and weapon upgrades are scattered through each level and players can also earn medals depending on their success for each mission – a nice extra which will keep players going for a very long time.
Overall Rogue Leader: Rogue Squadron II comes together as one of the finest single player experiences out on GameCube at the moment. With the world slowly coming down from Star Wars fever (as a result of Episode II) this game certainly flew off the shelves when it launched in New Zealand and was equally successful in Europe and America. This is the ultimate game to prove to everyone that buying your GameCube was worthwhile. So sit back, turn the speakers up and enjoy.