I may be missing the point, but I don't see how a remake/overhaul constitutes a "fucking port" - I mean, wasn't the very definition of a port a direct move of a game from one platform to another, with the only graphic/audio changes made to accommodate the difference in hardware capabilities?
Super Mario All-Stars on the SNES wasn't called "a port", nor was it "a collection of ports", it was a "remake" - even though no additions were made gameplay-wise, the graphics and music were updated to match the standard of its time. Be fair. (And I am completely aware of the 25th anniversary version on Wii. That one IS a port.)
Anyway.
This has been discussed here many times before, but American gamers don't know how well they've got it. The USD-AUD converstion rate has been around 1:1 for the past two or three years with very minor fluctuation, and yet the price of games here have never reflected it in the slightest. Even the cost of importing, reprinting, local licensing, as well as the (largely unnecessary and redundant in Australia) addition of German, French and Spanish language options shouldn't justify a game retailing at 200% the overseas RRP, especially not when they're usually a minimum of 6 months late, and that's if they're released down here at all.
You people can rest easy knowing that 3DS games WILL retail somewhere between $70 and $90 here in Australia, and the idiot populace will pay and support these outlandish prices without question. If you're ever sore that a game may just cost upwards of $30 US, you can always just say "hey, at least I'm not in Australia". I'm importing my 3DS and all games, and I'm happy these US prices - they actually seem reasonable considering the alternative.