Author Topic: Kid Tripp (Switch eShop) Review  (Read 892 times)

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Offline Daan

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Kid Tripp (Switch eShop) Review
« on: December 22, 2017, 01:28:47 AM »

Running your way to the ultimate victory is no easy task.

http://www.nintendoworldreport.com/review/46083/kid-tripp-switch-eshop-review

When it comes 2D platforms, the Nintendo Switch already has a lot of bases covered. There are the ones with puzzle elements, others containing action elements and naturally the more straightforward ones. One sub genre that looks slightly overlooked, however, is the automatic runner. In those, you don't persue direct control, but use simple button taps to perform various actions. They provide a challenge that is uniquely theirs, which is what Kid Tripp tries to provide. Does it succeed? Certainly, even if a lack of content is what stops the game in its tracks.

As explained above, Kid Tripp is a runner title where the character moves automatically. During the game, you will focus on throwing rocks and making a jump ever so often. The timing required on these is quite elaborate and asks you to do a lot in a short time span. Enemies, pits and other obtacles will try to put you down, and ensure that you have to start over. In turn, this makes a sucessful level run satisfying and a struggle until the end. There are no checkpoints, so it is all up to skill!

Kid Tripp offers 20 levels spread across four worlds. None of the worlds stood out to me as inspired, but they looked lovely enough. The bigger gripe is that the game doesn't push the envelope. The 20 stages are straightforward and build off each other. There are no unexpected twists or turns to keep you on your toes. Luckily, Kid Tripp offers a challenge that is very enjoyable and never goes into the irritating territory. Despite being about an hour long, I found myself replaying it for better run or a few secret achievements.

For a smaller title, Kid Tripp is actually quite enjoyable. The game isn't exactly a thrill ride, but it is an enjoyable venture. The 20 levels are challenging and can be played on a whim, making them highly replayable. Kid Tripp looks nice as well. It doesn't stand out, but the grassy plains do their trick well enough. Above all, the title just feels nice to toy around with. It is why I will go back and better my runs a couple times down the line!


Offline pokepal148

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Re: Kid Tripp (Switch eShop) Review
« Reply #1 on: December 22, 2017, 04:17:48 PM »
It's worth noting you can play this game with just one hand using a joycon like a TV remote which is nice.