26
General Gaming / Educational Gaming?
« on: December 14, 2013, 05:45:10 AM »
I'm starting on a new idea for a book, one where I examine the realm of educational gaming, mostly PC, since that's what I grew up with, and comparing that to my experiences going back to those games as an adult, in addition to games that I never experienced as a kid. I want to see whether these games actually hold up and could still be used as teaching tools to children today, or whether the breach between generations has been stretched to far by advancing technology.
Are there any games that stick out in your mind? I know someone's going to bring up Mario is Missing and that lot, but I'm thinking more widespread. So far, I have Carmen Sandiego, Jumpstart, Reader Rabbit, and ClueFinders. Maybe throw Timon and Pumbaa Typing in there for a laugh.
Are there any games that stick out in your mind? I know someone's going to bring up Mario is Missing and that lot, but I'm thinking more widespread. So far, I have Carmen Sandiego, Jumpstart, Reader Rabbit, and ClueFinders. Maybe throw Timon and Pumbaa Typing in there for a laugh.