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« on: August 31, 2007, 11:51:38 AM »
I've thought this for a long time, and think that regarding Mario and Zelda games, they're too easy most of the time for the people who have been playing games for awhile now.
I'm totally for levels of difficulty such as Beginner, Intermediate, and Advanced (or perhaps Casual and Hardcore) and it could easily be implemented. But yeah, there's two major things that have to be fixed, amount of damage received, and given.
Bosses die too quickly
The number three. What is it with the three attacks that it takes to beat most bosses in Zelda and Mario? It often feels so satisfying to do the different things in order to attack, and I want to do it several more times. Battles are simply too short. It's not necessarily the difficulty, it's the length and the amount of fun you have doing something. It's over far too quickly sometimes. Its seriously so entertaining, yet I find myself feeling after a boss fight, I wish I could've pulled a few more flippers from that squid
Too much health
And NWR mentioned this in the podcast, that changing the amount of damage is a cheap way to increase difficulty. That would be true, but often the attack patterns/AI of bosses are really great. It's Mario or Link that are flippin' invincible, Link especially with all those hearts lying around in those jars in the boss battles. Let's compare the SNES Super Mario World, and the GBA Super Mario World. In the SNES version, with a cape, you'd get hit and you'd go back to being small. In the GBA version, you just lose the cape. This broke the game and made it too easy because I could just run through enemies (especially you have the extra item on top). Even worse than this is New Super Mario Bros. (I love this game to death btw). It gives you all that, PLUS THREE extra items. That means you could be hit SIX different times... and still be fire mario, and still have the ability to be hit two more times. I didn't use it the whole game just because it made it too easy, to where I wouldn't worry about being hit. I'm not saying make it go back to one hit and you're gone, because in 3D, you need that extra wiggle room, but the amount of wiggle room is far too great.
As a side note, for some boss fights, I think that the three hits is a great number. It should be adjusted per boss.
Nintendo should, for the kids and newcomers, make things easier. I'm all for that. For the industry to survive, kids need to be able to break in. However they've got to be an "and" company like they so frequently state and make bosses not so weak, and the heroes so overpowered for those who don't need the hand holding. I miss caring about getting damage in the game. I miss the difficulty.