Author Topic: Shocktober 4: The Final Chapter  (Read 10556 times)

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Offline M.K.Ultra

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Shocktober 4: The Final Chapter
« on: October 01, 2023, 02:09:58 PM »
It's Shocktober again and time for our slightly spooky version of a "what have you been playing" forum topic.

When does this start?

Shocktober begins right now, and will last the entire month of October, ending after Halloween night.

What should I play?

Anything that falls under the classification of a "scary" game. Survival horror, action horror, a horror-themed FPS, anything with zombies, etc. In the interest of having fun, this can be more of a loose definition of what defines a scary game, and constitute anything that is more-or-less "spooky themed". Here are a few scary games coming out this month:
  • The Dark Pictures Anthology (Switch version)
  • Haunted House (2023 Remake)
  • Alan Wake 2

You don't have to pick up a new game to get into the Halloween spirit, consider playing some Luigi's Mansion multiplayer, a spooky course in Mario Kart or Mario Party, taking part in the Animal Crossing festivities, or just putting on a spooky costume and sharing a picture on the forums.

If you're not sure, just check out the previous years' threads
[2022] [2021] [2020].

You can think of this as another Backlaugust if you want -- You've probably got horror games in your backlog, and it's time to play them. How many games you want to play is up to you, whether that's just one game or a few games. Any platform, doesn't matter. They can be new games, old games. Even horror games you've already beaten long ago and want to replay. You don't have to choose all of your games up front; you can if you want, but it's fine to just take it one-game-at-a-time.

Who should participate?

Do you:
  • Enjoy scary games?
  • Have at least one horror game in your backlog?
  • Plan on buying a new horror game?
  • Really love Halloween?

If you answered yes to any of those questions, then you should do this!

The purpose of this is a little less about seeing how many games we can beat, but for everyone to share in the experience of playing something scary. A good horror game can be a tough thing to get all of the way through to the end, but with some moral support from the rest of the community that's going through the same thing, maybe we can all make it back into the light by November! That's what it comes down to -- having fun, and being scared shitless. And being scared shitless is a lot more fun when being scared shitless as a group.

One last thing -- for your fellow NWR-er who hasn't played every game, try using spoiler tags whenever possible for anything major that's story-related, or just in general anything that should not be spoiled.

Offline Adrock

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Re: Shocktober 4: The Final Chapter
« Reply #1 on: October 01, 2023, 03:40:20 PM »
I’ll use this Shocktober to hopefully take some games off my backlog.

I’m starting with Resident Evil 2 and Resident Evil 3 remakes (PS4).

A friend and I were in the middle of running through Resident Evil 6 (PS4) online, but I don’t know, man. That game is so mediocre. I don’t remember if it gets better as you unlock more skills. We got through Leon’s campaign, and it was a slog. In any case, since I’m not renewing PlayStation Plus, it’d be nice to cross it off the list.

Also in the middle of my second playthrough of Bloodstained: Ritual of the Night, this time on PS4.

If I’m feeling ambitious, I’ll officially cross off at least one of the Bayonetta games. I’m playing on easy this time because I keep stopping because I get stuck. I suck at these games, but I enjoy the world enough to keep coming back. Unfortunately, I don’t think I’ll ever unlock Jeanne who I always liked more than Bayonetta.

EDIT: Adding Metroid Dread to this list. Current plan is RE2, Dread, then RE3. We’ll see what happens after. Three games to start is a reasonable goal, I think.
« Last Edit: October 01, 2023, 03:49:17 PM by Adrock »

Offline Evan_B

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Re: Shocktober 4: The Final Chapter
« Reply #2 on: October 02, 2023, 01:54:36 PM »
Starting with Evil Tonight, baby. It’s a top-down survival horror game with pixel art. I’ve heard good things about this and I like the idea of “what if Resident Evil, but a late-era SNES game.â€

At some point, I’m hoping to understand and mentally prepare myself for Saturnalia. This game has an insane art style and cool roguelike elements atop its survival horror roots. I feel disoriented just by watching trailers for this so I’m very excited to give it a try.

I’ve had The Lost Child sitting in my backlog since I nabbed it on sale for 5 bucks, but it’s a first person dungeon crawler, and that’s a high-commitment title for a single month. It’s a maybe.

Similar in time investment, I also scored Dying Light while it was insanely cheap and I’m very curious about it. Looking for other impressions of this title.

Lastly, I have heard lovely things about Darkwood, but I’ve also had the entire premise of the game spoiled for myself, so I’m on the fence as to whether I want to jump in. Wow, what a game.
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Offline M.K.Ultra

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Re: Shocktober 4: The Final Chapter
« Reply #3 on: October 02, 2023, 11:25:28 PM »
I started Bayonetta Origins: Cereza and the Lost Demon and I am really enjoying it so far. I picked it up around launch but had just played Bayonetta 3 (for last year's Shocktober) so I just wasn't craving more from the series at the time. Maybe they should have held onto it and released it this October. I really like the art style which has a nice watercolor stained glass look. The game play is more like Astral Chain than Bayonetta with them going full on with the control two characters with one controller, which I enjoy. Apparently I am already at 25% completion at Chapter 4 so it appears to be a rather shorter experience, but that is fine with me. I report back when I am done with some more thoughts, but this is definitely getting me into the Halloween spirit. I don't remember anyone else in the forums talking about it but NWR's Alex gave it an 8.5.

Offline RABicle

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Re: Shocktober 4: The Final Chapter
« Reply #4 on: October 05, 2023, 12:51:46 AM »
I’M PLAYING DETENTION TONIGHT
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Offline lolmonade

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Re: Shocktober 4: The Final Chapter
« Reply #5 on: October 05, 2023, 10:55:23 AM »
Does Subnautica count?  Between running out of air, getting mauled by deep sea creatures, and just the quiet dread of the depths, man is it stressful.

Actual horror-wise? 

My podcast is going to do a retrospective on Telltale's The Walking Dead: Season 1, so that'll be fun. 

Signalis is on my radar, so I might pick that up and give it a go.

I've got the original Dead Space in my backlog, maybe will revert to that.


So i've got more ideas than time, but that's my shortlist.


Offline RABicle

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Re: Shocktober 4: The Final Chapter
« Reply #6 on: October 05, 2023, 09:43:36 PM »
I got scared and watched the cricket last night instead.
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Offline Khushrenada

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Re: Shocktober 4: The Final Chapter
« Reply #7 on: October 05, 2023, 11:27:37 PM »
Online Communication For Wii U And 3DS To End In April 2024

Yikes!! Shocktober just got REAL! I wasn't prepared for this level of dread...
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Offline M.K.Ultra

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Re: Shocktober 4: The Final Chapter
« Reply #8 on: October 07, 2023, 09:17:40 AM »
Online Communication For Wii U And 3DS To End In April 2024

Yikes!! Shocktober just got REAL! I wasn't prepared for this level of dread...
It really is the Final Chapter for the last generation's online access.  :o

Offline Evan_B

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Re: Shocktober 4: The Final Chapter
« Reply #9 on: October 10, 2023, 09:56:38 PM »
So, I finished Evil Tonight! Man, that was fun, in a spooky way. It understands the fundamentals of survival horror with its level design being focused on economy of space and claustrophobia, and it has a number of enemies that are extremely intimidating. The writing is also quite strong, in that the game mixes a decidedly 90’s aesthetic with some genuinely sad and unsettling content. I would hope to see more from the developer in this style, but it’s honestly so succinct and well-crafted I’m not sure how they could one-up it with a sequel. Maybe by including a map, but I kind of see how that was a stretch considering this insanely impressive product was entirely crafted in Game Maker(!!).

Looking back at the picks I posted earlier, I’m not really all that sure I want to delve into any of them. So instead, I’m delving into a zombie-themed game, Ender Lillies: Quietus of the Night. Love me a good Metroidvania.
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Offline M.K.Ultra

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Re: Shocktober 4: The Final Chapter
« Reply #10 on: October 11, 2023, 09:33:21 AM »
I am close to the end of the story in Cereza but I really want to go for completion so I am not sure when I will talk more about it. I picked another shorter game and will probably finish that soon. In the meantime I have been trying to complete the last challenge in Sackboy: A Big Adventure and decided to dress up my sackperson in a some spooky outfit, so here is a taste of that.

Offline M.K.Ultra

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Re: Shocktober 4: The Final Chapter
« Reply #11 on: October 13, 2023, 12:16:52 PM »
In case folks don't get the Nintendo newsletter, here is their official list of Switch games for Shocktober.
https://www.nintendo.com/us/store/games/total-screams/


Offline Evan_B

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Re: Shocktober 4: The Final Chapter
« Reply #12 on: October 13, 2023, 12:39:00 PM »
In case folks don't get the Nintendo newsletter, here is their official list of Switch games for Shocktober.
https://www.nintendo.com/us/store/games/total-screams/


I do wish Tecmo Koei would do me a solid and discount those Fatal Frame games. But, I’m not buying new games this year as a rule so that’s a non-issue.
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Offline M.K.Ultra

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Re: Shocktober 4: The Final Chapter
« Reply #13 on: October 16, 2023, 10:06:31 AM »
I do wish Tecmo Koei would do me a solid and discount those Fatal Frame games. But, I’m not buying new games this year as a rule so that’s a non-issue.
I remember waiting years on a discount for Maiden of Black Water on Wii U and then just paying full price for the digital game. I picked up the Switch version of Mask of the Lunar Eclipse in Japan for about half price because it was second hand.

Offline M.K.Ultra

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Re: Shocktober 4: The Final Chapter
« Reply #14 on: October 16, 2023, 10:14:05 AM »
I completed Sabre Wulf via the Rare Replay collection on XBox One last week. This is one of the early (1984) ZX Spectrum games in the collection.

It is basically an elaborate maze that has you search a 20x20 screen area for four pieces of an amulet. There are also some huts (as in housing for the native folks) to find if you are looking to get all the achievements. I ended up breaking out the graph paper and drawing the map myself as that seemed to be the only thing adding challenge to the game. It took me about 2 hours to finish and I guess I got lucky as there was about 25% of the world I did not traverse. Once that was done there were some NES remix style challenges called Snapshots to complete. It was not as spooky as I thought, but there was a wulf or two. Maybe the sequel Underwurlde gets more scary. Tune in next year to find out  ;).

Offline Mop it up

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Re: Shocktober 4: The Final Chapter
« Reply #15 on: October 16, 2023, 11:26:26 AM »
I've been playing DooM Eternal, and boy do I have some mixed feelings about this one.

First off, let's just get this one out of the way: I don't care for how overly violent it is, it's unnecessary and disgusting. I s'pose this is still sort of like playing a horror game, as I often find myself closing my eyes or looking away!

There are way too many tutorial popups! I eventually discovered that there is an option in the menu to turn these off, I wish I checked on that sooner.

It's been a while since I've played DooM 2016 but I think this is the same set of weapons, just with some mods to unlock for more functions and firepower. I like the variety on offer here, it offers a bit of a way to customise weapons for my own playstyle.

However, all of the different weapons and tools mean that every button does something, and there's no less than four different cooldowns to monitor. I've been getting better at remembering the more important functions but I still fumble with the controls now and then because of how complex they are. I wonder if they could be handled more intuitively but at the same time, I don't have an idea what would be better.

Considering that the original game kind of poked fun at exposition in AAA games, I'm surprised at how many cutscenes and dialogues there are. The one that frustrated me most so far was when the player character utilises a huge turret; why don't I get to control this?!

There have been some fun set pieces in some of the stages. I like that there are secrets to discover in the levels, although I'd prefer if progress in a level was saved so that I didn't have to do the whole thing again on replay just for one or two items I missed. I s'pose the cheat codes to unlock can help mitigate this somewhat.

Again, it's been a while since I played the original so I'm not sure about what all is new here, such as enemies. I will say that, at times, it feels a lot like playing a "Brutal DooM" source port of DooM 2016.

Offline M.K.Ultra

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Re: Shocktober 4: The Final Chapter
« Reply #16 on: October 18, 2023, 08:47:29 AM »
I've been playing DooM Eternal, and boy do I have some mixed feelings about this one.

First off, let's just get this one out of the way: I don't care for how overly violent it is, it's unnecessary and disgusting. I s'pose this is still sort of like playing a horror game, as I often find myself closing my eyes or looking away!


I don't know if I have ever had that feeling with a video game, though I certainly have with films. I do have a rather high tolerance for violence, but I also don't play too many violent games.

Are you playing this on XBox or Switch?

Offline Adrock

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Re: Shocktober 4: The Final Chapter
« Reply #17 on: October 18, 2023, 12:10:33 PM »
To be honest, I kind of don't like Resident Evil 2 remake so far. Every zombie is a bullet sponge. They often take three or four headshots to go down. And sometimes they still get up. What the fu...

Offline lolmonade

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Re: Shocktober 4: The Final Chapter
« Reply #18 on: October 19, 2023, 10:34:16 AM »
Gonna do my regular recommending of Haunting: Starring Poulterguy.  You'd have to emulate or buy a genesis copy used at this point, but it's a really unique game where you haunt a family by posessing items around the house and chasing them down.  Very funny too.

Offline broodwars

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Re: Shocktober 4: The Final Chapter
« Reply #19 on: October 19, 2023, 05:58:16 PM »
To be honest, I kind of don't like Resident Evil 2 remake so far. Every zombie is a bullet sponge. They often take three or four headshots to go down. And sometimes they still get up. What the fu...

There is enough ammo in the game to kill all the zombies and lickers in the police station, sewers, and lab on Normal Difficulty with enough persistence. That said, something you catch onto when you try to speedrun the game for the S+ clear time is that zombies are more like obstacles in the remake that you're supposed to push past than put down. You'll notice when you headshot a zombie you'll get a noticeable stun and knockback, allowing you to run past them. One of the herb combinations is explicitly to create a temporary health shield so you can tank just running past a pack of zombies. You can also target a zombie's legs to permanently remove their ability to chase you.

I go back and forth on whether I like this change, as it does mean that zombies actually DO feel like the lethal bioweapons the movies and the lore keep telling us they should be. On the other hand, it does make it annoying to clear a room, so you should really only do it in areas you intend to run through a lot.

I've been playing a few games that loosely fit the month's theme: The Outbound Ghost and Pikmin 4.

As to the former, I feel like no one would be talking about this game if it didn't launch in such a broken place and if the developer didn't create a legal situation with the publisher. In terms of Paper Mario clones, it's nowhere near as good as games like Bug Fables. Every boss battle and most of the normal battles after a point are just insufferable wars of attrition, and it got old quickly. The plot basically requires a wiki to make any sense, and the chapters are just way too long for their own good. Reportedly, this game wasn't going to BE a Paper Mario clone until the Kickstarter backers thought that's what the guy was making, and it really feels like it.

On a side note since performance was such an issue with this game, the PS5 version on the latest patch feels fine. I saw some slowdown a few times across the entire game, but nothing major. And the black screen battle load times were only 15 seconds tops instead of the minute+ they were in the Switch version at launch. So yeah...strip away the performance issues and you just have a pretty middling Indie game of no particular notice.

As for Pikmin 4, I just today cleared the game's 1st ending, and so far I'm quite enjoying it. I still think Pikmin 3 is the better game since it does a good job of balancing that survival tension from the original Pikmin, but Pikmin 4 would be a strong 2nd best game in the series. Considering it's practically a remake of the absolutely dogshit Pikmin 2, that's quite the accomplishment. The game just has a lot of quality of life changes the series really needed, like Oatchi basically functioning as a mobile fortress so you don't have to worry about the series' awful Pikmin pathfinding AI anymore when walking about the levels. And the caves manage to not be **** like in Pikmin 2 since they're all individually crafted instead of randomly-generated.

The night missions are a total heresy to the series, but they're not the worst thing I've ever played. I'm really mixed on there being a fixed number of enemies in the game. On the one hand, it makes it incredibly easy to just clear a map and then gather collectables at your leisure. On the other, it renders the game completely toothless since the game doesn't even try to kill you outside of the fairly-easy boss fights. Also, just about every enemies dies to the "charge at the enemy with Oatchi and knock all your Pikmin onto them" strategy.
« Last Edit: October 19, 2023, 06:00:42 PM by broodwars »
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Offline M.K.Ultra

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Re: Shocktober 4: The Final Chapter
« Reply #20 on: October 20, 2023, 09:53:15 AM »

For folks looking for a good deal on a spooky Switch game, check out Nintendo's current Shocktober sales:
https://www.nintendo.com/us/store/sales-and-deals/

Offline Luigi Dude

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Re: Shocktober 4: The Final Chapter
« Reply #21 on: October 20, 2023, 03:55:54 PM »
Well with Mario Wonder out, no more spooky games this October.  Well, I guess levels with Boo's could be considered spooky, but I haven't gotten to any of them yet.  But I did manage to play a few games that would fit the Halloween theme pretty well before Mario Wonder came out.

Salt and Sanctuary

So this game is basically a 2D Demon/Dark Souls.  The gameplay is a complete clone of what you would expect from the Souls games, except in 2D.  But hey, it does a pretty good job of being like the game it was clearly inspired by.  I had fun for the most part, exploring the world and killing most of the bosses.  My biggest problem though some area's of the game have enemies that blend in with the backgrounds too much, as well as traps that are hard to see as well since they also blend in with the background.  Like most of my death outside of boss fights are from **** I didn't even notice until it was too late.  This is my biggest issue with a lot of indie games in general is they get so obsessed with their ART, and don't seem to realize how hard it is for the rest of us to tell what the **** is even going on in their games at times.

Lost Ruins

Well this is a dark metroidvania staring anime girls.  When you first start the game the message even tells you this is going to be a survival experience where every decision matters.  So I'm thinking OK, this will also be a Soul-like experience as well, since we all know these indie's love to make everything either a Souls or Rouge-like these days.  Well for the 30 minutes, it was kind of like that with my character having limited items to heal, and slower combat that you had to be more careful with.

But then you find equipment you can equip that autofills your HP after taking any damage, which completely destroys whatever survival experience that developers where trying to do.  Seriously, it only takes about an hour until you realize just how broken some of the abilities you can equipment can make your character, and the rest of the game is just a joke difficulty wise.  Every non-boss enemy I was able to one-shot by the half way point of the game, and even the bosses go down pretty fast once you realize their patterns.

At least it was a short game, takes less then 5 hours to beat.  After you beat it it had a new mode that lets you play as different characters, that once again, they also become easy to cheese the game after about an hour as well.  At the end of the day it was an overall OK experience, especially since I bought it on sale, but the game completely fails at being this challenging survival experience it literally advertises itself as when they make it super easy to cheese the whole thing.

Iron Crypticle

So this game is pretty much Smash TV, but with a Ghost and Goblin setting.  The levels you play on the first floor was actually pretty fun and then the difficulty picks up quite a bit on the second floor but I was still enjoying it.  Then you reach the 3rd floor and the game becomes total fucking bullshit.  Seriously, if you don't have the right upgrades to your character by then, you're pretty much fucked.  Way too many enemies are now onscreen, with projectiles flying everywhere making it almost impossible to even tell what the **** is going on.

Now this wouldn't be a problem if you could upgrade your characters right but all character upgrades are done by RNG.  Sometime the shop that sells the upgrades won't even appear depending on the path you take, which means you might as well restart the game since you'll be screwed when you get to the 3rd floor.  Of course even if you do get to the shop, the upgrades you can buy are also decided by RNG, which means you might not even be allowed to buy the upgrades you need the most, which once again means you'll be screwed by the time you reach the 3rd floor.  Seriously, **** this game, it's nothing but RNG garbage.

Cathedral


So this is pretty much if you made Shovel Knight a metroidvania, but with a more Ghost and Goblins setting as well.  I wasn't able to finish this one before Mario Wonder came out, but I'll go back to it after I'm done with Wonder.  I played it for over 5 hours and for the most part I'm digging it, but it's got some glaring issues.  The biggest is in vertical area's of the game, the screen wont scroll until your right at the top of the screen, which means you will take unavoidable hits from enemies and stage hazards because you literally can't see the damn things.  Also has an annoying habit of randomly spawning some enemies right in your path during platforming sections.

Still interested in coming back to this one since overall it reminds me a lot of a Wonder Boy titles so I'd like to finish it.
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Offline broodwars

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Re: Shocktober 4: The Final Chapter
« Reply #22 on: October 20, 2023, 06:23:11 PM »
Salt and Sanctuary

So this game is basically a 2D Demon/Dark Souls.  The gameplay is a complete clone of what you would expect from the Souls games, except in 2D.  But hey, it does a pretty good job of being like the game it was clearly inspired by.  I had fun for the most part, exploring the world and killing most of the bosses.  My biggest problem though some area's of the game have enemies that blend in with the backgrounds too much, as well as traps that are hard to see as well since they also blend in with the background.  Like most of my death outside of boss fights are from **** I didn't even notice until it was too late.  This is my biggest issue with a lot of indie games in general is they get so obsessed with their ART, and don't seem to realize how hard it is for the rest of us to tell what the **** is even going on in their games at times.

I really enjoyed that game on Vita & PS4. It's funny...I played that game not too long after I finished Bloodborne, my 1st Souls game. I didn't really understand just HOW much it was straight-up ripping off Souls until I went back to replay it years later after playing a few actual Souls games. I remember really enjoying...most...of the bosses (that one in the catacombs where you fight pieces of it over a spike pit can **** off). But yeah, the game has a really grimy, overexposed art style that can sometimes make it hard to tell what's going on.

Sadly, I've heard NOTHING good about Salt & Sacrifice, the game's sequel that's apparently more Monster Hunter than it is Souls.
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Offline Evan_B

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Re: Shocktober 4: The Final Chapter
« Reply #23 on: October 21, 2023, 12:11:37 AM »
Lost Ruins

Well this is a dark metroidvania staring anime girls.  When you first start the game the message even tells you this is going to be a survival experience where every decision matters.  So I'm thinking OK, this will also be a Soul-like experience as well, since we all know these indie's love to make everything either a Souls or Rouge-like these days.  Well for the 30 minutes, it was kind of like that with my character having limited items to heal, and slower combat that you had to be more careful with.

But then you find equipment you can equip that autofills your HP after taking any damage, which completely destroys whatever survival experience that developers where trying to do.  Seriously, it only takes about an hour until you realize just how broken some of the abilities you can equipment can make your character, and the rest of the game is just a joke difficulty wise.  Every non-boss enemy I was able to one-shot by the half way point of the game, and even the bosses go down pretty fast once you realize their patterns.

At least it was a short game, takes less than 5 hours to beat.  After you beat it it had a new mode that lets you play as different characters, that once again, they also become easy to cheese the game after about an hour as well.  At the end of the day it was an overall OK experience, especially since I bought it on sale, but the game completely fails at being this challenging survival experience it literally advertises itself as when they make it super easy to cheese the whole thing
Not to be confused with Lone Ruin, which is a wild and crazy twin stick roguelike that has great music and aesthetics and brutal difficulty.

…I hope we just run out of video game titles soon.
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Offline Mop it up

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Re: Shocktober 4: The Final Chapter
« Reply #24 on: October 24, 2023, 04:07:37 PM »
I did actually complete DooM Eternal last week, just haven't sat down to write about it. Though, reviewing what I said earlier, I'm not sure if there's much else to say about it, as my earlier impressions seemed to cover most aspects of the game.

I did encounter a few glitches, though they were minor and not stuff that impedes progress. A few times, an enemy got stuck walking in place. Sometimes the map rotation noise would get stuck in a loop upon closing the map screen, but could be fixed by opening it again and spinning the map.

What's up with the weird platforming segments and moments of "spot the climbable wall"? What does this game think it is, Metroid Prime?

Whereas I rated DooM 2016 an 8/10, I don't think I can give this followup any more than a 7/10. It does have some interesting ideas in it, but I never felt like I reached a point where things meshed together very well, and it also made a couple of weird missteps that the original seemed to consciously avoid. This is probably splitting hairs, but I also feel like, even moreso than the first one, Eternal feels much more like something out of the Quake series than DooM. I s'pose that Quake became far more known for multiplayer than anything, which is why they stuck with DooM for these. Not that a franchise can't try new ideas and I've enjoyed plenty of games that strayed from an original formula, but I don't particularly feel like this pair of games contain the quintessential elements I enjoy from the classics.

Are you playing this on XBox or Switch?
Oops, sorry! Xbox (Series X)

Offline M.K.Ultra

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Re: Shocktober 4: The Final Chapter
« Reply #25 on: October 25, 2023, 08:56:20 AM »
Okay, last one of these I promise. Here is a list of in-game Shocktober events on Switch.

Offline broodwars

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Re: Shocktober 4: The Final Chapter
« Reply #26 on: October 25, 2023, 11:47:06 PM »
Wrapped up my 100% playthrough of Pikmin 4. Yeah, the game is good, but I still think Pikmin 3 is the better game. To be frank, I think most of the content after the game's 1st ending kinda sucks. The last 2 areas aren't particularly well-designed (especially that last area), and the final batch of caves and Dondori challenges are just annoying, doubly so if you endure the Sage Cave challenges for the White & Purple Onions you need to get all the treasures.

And that last cave...ugh...I thought we left 20 floor caves behind in Pikmin 2 with the rest of the trash. And it all tops off with a boss that can party wipe you in seconds if you don't know exactly what his phases will be and what Pikmin to bring in with you. I probably used the rewind feature more in that fight than I did in the entire rest of the game.

To add a more season-appropriate game to the pile, I just finished Scars Above, a Sci-Fi horror game that's heavy on the sci-fi and really heavy on the body horror. It's a good game, and also a very short one. I finished it in 2 sittings. The presentation and gunplay are pretty janky, but the game has a solid core to it and I had a decent time with it. I'm surprised they actually found a way to work the game's respawn mechanic into the narrative in a way that's only moderately goofy.
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Offline M.K.Ultra

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Re: Shocktober 4: The Final Chapter
« Reply #27 on: October 27, 2023, 08:07:00 PM »
I rounded up all the collectibles in Cereza but still need to complete the last part of the story. I hope to have that done this weekend. I did manage to finally beat The Legend of Zelda: Tears of the Kingdom on Switch. I rolled credits Wednesday night clocking in around 250 hours. Obviously I did not complete the game 100% but did complete all the shrines and side quests. My in-game completion was listed at around 60%.

Overall I was happy with all the changes made to the sequel. I think they addressed anything I would have suggested in terms of improvements to Breath of the Wild. I really like the side quests in this game and there sure are plenty. Some of the new materials made the combat more to my liking as well. I do wish there was a hard mode for replay value, but I suppose I can just avoid certain upgrades to keep things challenging. I hope everyone has a good pre-Halloween weekend.

Offline M.K.Ultra

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Re: Shocktober 4: The Final Chapter
« Reply #28 on: October 30, 2023, 09:30:45 AM »
Well I finally beat Bayonetta Origins: Cereza and the Lost Demon. I really enjoyed this game. As someone who loved Astral Chain, this felt like the next step in the type of gameplay, trading in the legion for a demon. The metroidvania style world also worked well for me, until I had to get those last few collectibles and then it became a little frustrating. I think I already mentioned my love for the art style but the word "kaleidoscope" really sums it up. I was also picking up lots of Alice in Wonderland influence in the story and characters. I kind of want to go back and revisit Bayonetta 3 now that I know the backstory on Cheshire. I really hope Platinum continues to make this quality of games with Kamiya-san, as they are one of my favorite second-party developers for Nintendo. I did collect all the things but my completion is still at 97%. Looking online it was tough to determine what leads to 100% completion, but I am guessing I need to complete the time trials at Platinum level. If anyone here can confirm that would be helpful.

Also, I had some fun with Splatoween. I saw Mop it Up was also playing but on a different team. I sided with the Zombies for that one, though it looks like the Ghosts were victorious. The special Halloween outfits and music really made it fun.
 

Offline M.K.Ultra

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Re: Shocktober 4: The Final Chapter
« Reply #29 on: October 31, 2023, 08:57:39 AM »

Thanks to everyone that joined in the fun again this year. Keep posting in the next few days about any games you played or finished in Shocktober.

Offline M.K.Ultra

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Re: Shocktober 4: The Final Chapter
« Reply #30 on: November 04, 2023, 11:12:03 AM »

I know Shocktober is over, but I just finished ZombiU on, you guessed it, Wii U. I always enjoy a Wii U game that attempts to make good use of the Gamepad and this Ubisoft launch game goes all it. Like so many other games, there is an in-game equivalent of the game-pad that your avatar character uses to scan things. The picture above is the TV view when scanning and the picture below is from the gamepad.
It made me think that a Wii U Metroid Prime could have done this same thing. The game feels a lot like Resident Evil but the enemy variety is quite limited. I think there are only five different enemy types. I remember Way Forwards Mummy Demastered and the mechanic of "when you die, you respawn as a new person and have to hunt down and kill your former self" being quite novel, but obviously ZombiU did it first. I ended up playing through 22 different survivors and taking about 16 hours to finish the game.


Looking forward, I am planning to host the NWR Forum Awards again so if folks have any suggestions for the awards feel free to message me. Look for a nominees post in late November with the voting period to follow in early December.

Offline broodwars

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Re: Shocktober 4: The Final Chapter
« Reply #31 on: November 04, 2023, 12:30:14 PM »
I also have a final entry to make to this list, and it is a game I finished on Halloween Night (though didn't Platinum until last night due to NG+ requirements): the PS5 remake of Demon's Souls, a game that's mocked me from my backlog for years, ever since I abandoned it near the end due to frustration with one of the game's more obscure mechanics. I started a new game, and after 1.75 playthroughs it's finally done.



Demon's Souls is the 4th FromSoft game I've completed, following Bloodborne; Sekiro; & the original Dark Souls. It's a very good game that occasionally threatens to be a great one, but there are just some baffling design decisions born of this being FromSoft's 1st attempt at this sort of thing that really hold it back.

Some will bemoan the game's lack of interconnectivity, as the game consists of 5 reasonably-sized levels (largely broken into 3rds with a boss at the end) linked via teleporting gateaways to your central hub safe area. Personally, I really liked the freedom it gave me as a player. When you get stuck in one level, you're just a Nexus jump away from making progress somewhere else. And because the levels don't have to link with each other, they are free to be extremely different: a medieval fortress & castle; a lava-filled mine; a treacherous prison & tower suspended over a Lovecraftian hellscape; a stormy island filled with flying manta rays; and the progenitor of all Soulsborne poison swamps. And the atmosphere is just fantastic.

Unfortunately, while FromSoft games have a reputation for being "tough, but fair", Demon's Souls is just downright mean. You can be in 1 of 2 states at any one time: Body Form and Soul Form. If you die in Body Form, besides the usual penalty of being sent back to your last checkpoint you also lose half your health while in Soul Form. You can and should use an early-game ring to increase your Soul Form Max HP to 75%, but that also means permanently sacrificing 1 of your 2 ring slots. You can use a rare item to restore your Body Form and you get it back every time you kill a boss, but both because it's rare and because of the severe risks of BEING in Body Form you really shouldn't.

Demon's Souls is unusually punitive about player death. Most of the stages don't have the door & elevator shortcut FromSoft games are known for, and the few that do largely have them either by accident or with a significant cost, such as the wall you can glitch over in the Shrine of Storms to skip 3/4 of the 1st level to reach the Adjudicator boss or the goddamn death pit you have to carefully drop down to skip the ENTIRE 2nd level of Stonefang Mine to reach Flamelurker, losing health every time you land due to fall damage. Oh, and WHEN you die, you get sent back to the start of the level, because there are no "bonfires", no "checkpoints" in the traditional sense. You beat a level boss, or you're starting over.

And if you die in Body Form for any reason, you get to play with by far the dumbest aspect of Demon's Souls, an idea so dumb that FromSoft never brought it back: WORLD TENDENCY.

To put it simply, Demon's Souls punishes you for dying in Body Form by making the game even harder. Enemies drop more Souls (XP), but they also have increased health and damage. Powerful Black Phantoms are more prevalent. So if you're struggling and you dare to use the resources the game gives you to try to overcome and fail, the game's going to become even harder. But hey, if you beat a boss, you shift the world towards "White" World Tendency, where enemies have less health and there are NPCs with quests to make the game easier. So THERE'S your Easy Mode, kids! Just don't die, and the game will get easier! -_-

The game explains NONE of this, so if you don't want to **** yourself over, you'll be suiciding a lot in the Nexus and playing through the ENTIRE game with at most 75% Max HP.

"But hey! Just 'git gud', right? You can risk using Body Form so long as you don't die, right?"

Being in Body Form also allows you to get invaded by other players, and dying to them carries the same World Tendency penalties that dying to anything else does. And other players LOVE to gank new players who just beat a boss and dared to take a step out of the arena to see what the next area is like. Because the FromSoft Community are dicks.

Perhaps you see why I gave up on this game years ago?

There's a lot of other stupid **** in this game, like having to farm different kinds of healing items because the Estus Flask hadn't been invented yet; upgrading weapons being a convoluted mess because there are DOZENS of different level-specific upgrade materials with rare drop rates and upgrade trees that make NO sense; several bosses that are either a joke or an utter annoyance to take out; and New Game + just being a nightmare in general compared to the NG+ of every other Souls game.

Also, just as an aside...the boss who's essentially the final boss has an attack he loves to spam that permanently de-levels you. Because **** you.

But...BUT if you can learn to put up with the game's arcane bullshit and how to circumvent its more esoteric aspects, there's a lot to enjoy here. The worlds are very well-crafted; the bosses are extremely varied and memorable; and there's so much freedom to explore and craft your own journey. And for a FromSoft game, the story is actually pretty straightforward and doesn't require you to consult lore videos and wikis to make any sense of it. The foundation for much better games of this style is still very much here, and I'm glad I finally bested it. I just really wish that Bluepoint had done more than a mere graphical facelift here, because this game has very fundamental and obvious gameplay flaws.
« Last Edit: November 04, 2023, 01:33:22 PM by broodwars »
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Offline Luigi Dude

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Re: Shocktober 4: The Final Chapter
« Reply #32 on: November 05, 2023, 04:12:56 PM »
I managed to finish Mario Wonder before the end of October so might as well get my thoughts on that one.

Super Mario Wonder

Well here it is, the first 2D Mario in over a decade that everyone has been going crazy over because they moved away from the New series into something different again.  So how does it hold up from a 2D Mario hardcore like myself?  Well for the most part pretty good but it's does have some glaring issues.

What I love the best about the game is how it's the first 2D Mario since Bros 3 to actually try and match that games creativity.  The thing that made Bros 3 my favorite game in the 2D series is just the complete variety of gameplay in each level.  So many one off idea's, and one off enemies to make things fresh with every level that no 2D Mario since then was able to match, until now.  Mario Wonder actually does a great job of making every level feel fresh with lots of new enemies and gameplay that will be used once, and then moved on.  I also like how the levels are shorter like Bros 3 and Luigi U, which means nothing every overstays it's welcome and going back into a level to find any thing you missed doesn't take very long.

The game also has an amazing first few hours since they give you access to harder optional levels early on along with the normal levels so combined with the shorter level length, the beginning of the game was non stop fun since it didn't suffer from intro that World and New Super Mario Bros Wii and U have were the first few world area's can feel a little boring because of how easy they are.

But then I reach the 3rd main area of the game and suddenly start to realize, the overall difficulty isn't getting any harder.  I mean there's still optional harder levels every once and a while, but the average 3rd World level feels about the same in difficulty as the average 2nd world level.  I'm thinking, OK, I'm not quite halfway through yet so I'd imagine things will pick up once I hit the 4th world since New Super Mario Bros Wii and U both get noticable difficulty increases in their second half.  Nope I was wrong, it doesn't get any harder until the second half of the second to last world.

So yeah, this is the biggest problem with Mario Wonder, the difficulty on the average level for most of game is just a straight line.  There's a star rating system for each level to tell you how difficult is is, but to me the 1-3 star range all feel about the same.  Only 4 and 5 stars actually feel noticeable more difficult from the rest but that don't make up the majority.  To me the 1st world overall is the easiest, but then world 2-5 all feel the same in terms of difficulty until then finally the 6th and 7th world finally increase the difficulty but even their average level is easier then what the later levels of Mario World, NSMB Wii and NSMB U where. 

It also has the same problem Mario Galaxy 1 and Mario Odyssey have in the Wonder flower sections where these area's are really creative and visually striking, but much of the gameplay they introduce in them is too easy and end before they can take full advantage of the idea they created.  Now a few of these Wonder section do get expanded on in the Bonus World levels that are the hardest levels in the game and these levels are by far the best in the game as a result as well.  It really makes me wish they would have done more with a lot of these Wonder flower sections, especially since many of them are optional in the first place.  It's like since they're optional, the developers shouldn't have worried about them being too hard since less skilled players couldn't have just skipped them if the section was too much for them.  I guess they wanted to make sure everyone could see most of the Wonder flower sections since those were a major selling point of the marketing so that's why most are just extremely easy to do.

Now overall the game is still really fun, the shorter levels that are all unique made me never get bored even if many were easier then I would have liked.  It did have very hard final bonus level for doing everything like the 3D Mario's have that literally took me close to 2 hours to finish, so it ended on a very high note for me at least.

If I were to put Mario Wonder in my Top 5 Mario list, it'd go like this.

1. Super Mario Bros 3
2. New Super Luigi U
3. New Super Mario Bros U
4. Super Mario Wonder
5. New Super Mario Bros Wii

Super Mario Bros 3 is still at the top since it has a large variety of gameplay with a great challenge to back it up.  New Super Luigi U is right behind it since it has the shorter and challenging levels like Bros 3, but the gameplay isn't quite a varied.  New Super Mario Bros U starts slower then Wonder but the difficulty does get noticeably harder around the 3rd World and keeps bumping it up each World as well which makes the overall game more exciting.  New Super Mario Bros Wii might have originally been higher since the overall second half is more difficulty then Wonder, but not that much compared to the other top 3 games.  Plus I found NSMB Wii Bonus world stages not that great for the most part, while in Wonder the Bonus World levels are some of the best levels I've played in a 2D Mario, so that gives Mario Wonder the slight edge over NSMB Wii.



Oh and while I'm at it, might as well add Cathedral since I almost finished it this week and I had the majority of the game done by October 31'st

Cathedral


You know how I said my biggest problem with Mario Wonder was how they didn't use many of it's idea's to their fullest.  Well Cathedral shows that's it's possible to have the opposite problem, and run your idea's into the ground.  I compared it earlier to a Wonder Boy title, but it goes on way longer then any of those games.  It's trying to be all retro like them, but the older Wonder Boy games are all less then 10 hour experiences while this game took me over 20 hours to beat.  The only Wonder Boy game that's even close to this length was the recent Monster Boy and the Cursed Kingdom and that game took me less then 20 hours and had way more gameplay variety then Cathedral does. 

Now it's got some good gameplay sections that do a good job of representing the gameplay you'd find in a classic Wonder Boy, but then it decides to keep stretching it out until you just get exhausted.  The Final Area's in particular is the perfect example.  It's starts out with a pretty challenging platforming area filled with instant death spikes trying to crush you, then followed by a super bullshit boss fight.  You'd think ok, now the final boss must be right around the corner but then no, here's a new large dungeon that has 5 different things you have to collect to unlock a door that looks like the final boss will be behind it.  So after you get all these and unlock the door, it turns out here's a bunch of platforming and puzzles sections based on area's from the rest of the game that you have to do as well now.  Then you finally get to fight the final boss who's was pretty challenging, but I really enjoyed the fight itself, but the final area's didn't need to be anywhere near that length to get to this fight.

This game is like the perfect example of how these small indie games can be just as bloated as their AAA counterparts.  The developers are making something like the classic Wonder Boy titles, but don't seem to realize the classic Wonder Boy games were all sub 10 hours games for a reason.  I mean there's are some good idea's and boss fights in this game I really enjoyed, but there's a lot of frustrating things that make it hard for me to recommend this to anyone that isn't super hardcore into the classic Wonder Boy style titles and even then, I warn people to be prepared for a lot of BS.  Since it goes on way longer then any of those games and isn't anywhere near as polished, don't buy it unless it's on sale or else you might be really disappointed.

Now I don't want people to think I hate the game because there's was quite a few area's in the game that I really liked.  It's just it's so frustrating that the signs of something that could have been truly great are their if the devs didn't stretch themselves so thin by making something way bigger then it needed to be.
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Offline M.K.Ultra

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Re: Shocktober 4: The Final Chapter
« Reply #33 on: November 06, 2023, 09:12:49 AM »
Demon's Souls is the 4th FromSoft game I've completed, following Bloodborne; Sekiro; & the original Dark Souls.

Which of these Souls games would you recommend to someone looking to play their first in this genre? I have come close to picking up Bloodborne, Dark Souls remastered, and Dark Souls 3 at times, but never was quite sure where to start.

Offline broodwars

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Re: Shocktober 4: The Final Chapter
« Reply #34 on: November 06, 2023, 11:06:58 AM »
Demon's Souls is the 4th FromSoft game I've completed, following Bloodborne; Sekiro; & the original Dark Souls.

Which of these Souls games would you recommend to someone looking to play their first in this genre? I have come close to picking up Bloodborne, Dark Souls remastered, and Dark Souls 3 at times, but never was quite sure where to start.

Well, Bloodborne was my 1st, so I'm biased there. It's basically the best 3D Castlevania ever made. It really depends on what kind of gamer you are, as these games have fundamentally changed over the years. The early Souls games are very SLOW. Combat and progression is less about skill than performing the correct actions in response to what the game is doing. As the series has gone on, though, the games have gotten faster. Reaction time matters more than it used to, starting with Bloodborne. If you're not that great with action games, probably start with the original Dark Souls and then branch out. Dark Souls 3 is basically a love letter to fans of 1, Dark Souls 2 is crap, and Demon's Souls is very particular. And Sekiro was easily the most reaction-speed dependent FromSoft game until the most recent Armored Core, so I definitely wouldn't recommend that as a 1st game.

If you're just starting out, I haven't played it yet but I'd probably recommend starting with Elden Ring. From everything I've heard, it's largely very forgiving to the player, by Fromsoft standards. You get checkpoints by bosses, the freedom to go elsewhere to gear or level-up if you get stuck, and the summoning system is very accommodating.
« Last Edit: November 06, 2023, 01:00:07 PM by broodwars »
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