Ok, so I've been thinking about the Revolution's controller for quite some time, and it's recently come into my mind what the overall device would be like. Yeah, I know we'll probably learn what it really is soon, but I'm proud of my idea. So I'd like to present to you, my idea of what a great controller would be like:
The Dual Independent Handle ControllerQuick Summary: A controller featuring detachable handles, gyroscopic control, as well as traditionnal control support.
Features: - (2) detachable handles including 3 gyroscopes in each.
- (1) primary analog stick
- (1) analog C-stick
- (1) digital D-pad
- (4) face buttons (A, B, X, Y)
- (2) Z-triggers
- (2) analog shoulder buttons (L/R)
- Start/Select buttons
- Wireless RF (standard)
- (2) rechargeable batteries
Now I must explain to you my desires for this controller. I wanted a controller that could feature not-yet-possible control options, as well as traditionnal controls, and even GameCube-compatible controls (in the case of backwards-compatability). Sounds pretty much impossible, right? Well, I think I've got something that could do all of the above.
First of all, and most importantly, is the 'not-yet-possible' aspect. It's looking quite likely that gyroscopic control will be part of the actual controller, and I like the idea. But I must mention that I don't think that a single controller can take proper advantage of 'motion' control. In my opinion, that would be quite limiting. In what game or real life action involving motion, do you keep your hands parallel, and the same distance apart? This is why I propose two independent motion sensors - one for each hand. Let me give a few examples how this could be well used.
1. Zelda - you could actually physically swing the handle, as if it were your sword.
2. Mario Kart - instead of pushing a button to throw a item, you could simulate throwing with a handle (just don't release).
3. FPS - move forward/backwards with primary stick; strafe (swing L/R), lean (rotate L/R), dive (swing + jump button) with left handle; aim weapon with right handle.
4. Sports Games - obvious (and for once, original).
Do you get what I'm trying to convey here? Is this not capable of many original control options?
The next desire of mine was to retain traditionnal controls. If you'll notice, every GameCube button is still here, and there are even more buttons to match the competion. One feature I like, is the appication of both L/R buttons and Z-buttons on each handle. In a better drawing, they'd be slightly offset, and I'm sure Nintendo will make them as comfortable as can be.
Now I think I should point out what Nintendo would likely drop.
- diamond pattern for face buttons - in favour of Cube layout
- select button - I don't need one, but if the comdefenestration does, then better include it
- d-pad - outdated in comparison with other features
- Z-buttons - 'too complicated'
*Note that most of these alterations are assuming no Cube-compatability. If it is compatible, then the controls must remain pretty much the same.
Now for the toughest part, making it work. If each handle is going to be independent, then each will need its own set of gyroscopes, and RF transmitters. Also, each handle would have to be separately powered, since each is wireless. And each would have to attach to the central part, for traditionnal controls. What I suggest, is having one rechargeable battery, in each handle. These would be charged by small 'plugs', on both sides of the central unit, which would plug into a wall socket. This might sound slightly outrageous, but I believe it's the best way to make everything work.
Ok, so by now I hope you're thinking "this sounds super-cool, but I have a major concern: cost". Well let me try to estimate the cost. Please note that I'm going to use Canadian funds, since this is what I'm most familiar with. Also note that I'm not a technology producer, and I'm only making guesses at what these components would cost, in mass production.
Base cost of standard GameCube Controller - $30
Minus $10 for Cube tech becoming more affordable
Plus $10 for two sets of gyroscopes
Plus $10 for 2 RF transmitters
Plus $10 for rechargeable batteries + hookup components (if a WaveBird can get 100 hours out of 2 AA batteries, then no need for any expensive batteries)
TOTAL COST: $50 (CDN)
My God! FIFTY DOLLARS! I must be crazy. But let me tell you, I'm willing to pay this amount for this controller. Look at what it can do. Gaming can be infinitely more fun (exaggeration, yes), and it's ok by me, if I have to pay a bit more for it. But hey, this is my dream.
So please, let me know what you think. I appreciate all comments and criticisms.